Guys,
Let's think about this from a programmer's stand point.
You need to write code that assigns loot to players on a MM game.
The smart programmer will write something simple that runs fast and takes as
little memory as possible. All these things that you guys say about keeping track of this and keeping track of that and then calculate this based on that take up memory and require more processing power.
Think about it...this game is played by thousants of people that create hundreds of instances every few minutes.
To keep track of all of these things, as some of you are suggesting, you better have supercomputers as your servers and then some. I may underestimate the computing power these days but I know one thing. The simple code is the best code.
So what do i think is happening??
Simple:
Each map has a specific number and type of monsters.
You never saw a map with different or less creatures in it, right?
On every instance of this map, loot is assigned immediatly to each creature
and the only rule on that is that loot can not be inapropriate for the type of monster. For example devourers can not be assigned minotaur horns or this sort of thing. This may be more complex as from my experience bosses get better loot....sometimes.....Also different maps have different sets of loots
You don't see Chaos axes in presearing ascalon, do you?
Moving on:
So a group of, say, 8 players gets into the map. The map gets intitialized as above, an invisible 8 sided die is spawned and the killing begins. Each player is assigned a number from 1-8, propably depending on their place in the group listing.
The first monster is killed, the die is rolled, and the previously assigned loot goes to the player with the lucky number.
Second monster is killed, the die is rolled again and this monster's loot goes to
the lucky number.
The process is repeated for each monster killed.
Simple to code, nothing to track down, easy on the old proccesor and fair because it's RANDOM.
Now everyone that has ever rolled a die knows that sometimes it's hard to roll the number you want and sometimes you get it all the time. Same here. But here the unlucky "feeling" that players get is compounded by the fact that sometimes when their number comes they get the monster with the crappy loot. Add to that that everyone likes a good conspiracy theory and you end up having a thread like this one
We are going to be running our own experiment with JoDiamonts. Go in a map and while he stays at the spawn, I'll go deep into the map and kill 20-30 nasties. According to some theories he will get nothing or close to nothing. I say, if we do it enough times he will get exactly 50% of the loot which will piss me off, but what can you do...lol
Will report back nomatter what the result.
Sent.-