Talesian mentioned possibly adding some kind of handicap system to PvP in GuildWars. I think this is a great idea, and wanted to explore it further.
First off, to stave off some yelling, I'd assume it would only be for some forms of PvP, and definitely not for the highest levels (like Hall of Heroes). Suitable formats might be unranked GvG, certain arenas (that could form random teams based on ranking, amongst other things), or seasonal ladder tournaments (that reset every few months or so).
None of this is intended for determining who is the better player. Rather the goal is to let weaker teams have a reasonable shot at beating stronger teams, and to give stronger teams a challenge. In all cases, it should provide a good fight for any team which might not be able to easily find someone of equal skill.
Some brief thought of ways to handicap (assuming you've figured out which teams are better through previous play):
- Attribute Points: Add or remove attribute points from a team. This is fairly easy and has excellent granularity (can be used to bring two close teams just a little bit closer, or wildly differently skilled teams much closer).
- Simplest method: At the start of combat, give the weaker team some number of bonus points. They can spend them during the battle, but their attributes return to "normal" afterwards.
- More complicated would be to give each team a time period to adjust their skills before opening the gates, which more reasonably would allow for taking away attribute points.
- This could involve simply zeroing out all attributes for the players (as if they had "refunded" all the points), and letting them spend the amount they have.
- Skill Slots (much harder to implement and less useful)
- Players: Just add or remove the number of possible players. Henchmen could even fill in here.
Very open to hearing other ideas. =)