Protection Monkey
knives
Ok, prot monks are fun, and nice to have around if you've got some spare healing monks lying around. So I am going to have a go at it. Just need some critique on this build. Its mainly for Tombs, and arena if I am bored...
Mo/W
Prot: 12
Div: 11
Tact: 6
Reversal of Fortune
Divine Boon
Guardian
Mend Conditions / Mend Ailment
Bonettis Defense
Protective Spirit
Aegis
Rez Skill(signet better?) / Shield of Regeneration / Life Barrier / Spell Breaker
Ok so basically cast boon at the start, mend conditions on allies who are suffering from w/e. RoF for just some healing, prot spirit whenever possible, and aegis if we are bieng pounded on. Bonettis is just if you have enough adr. and if you are bieng beaten on, activate bonettis for some blocking and some NICE energy gain. Also spam guardian tons of times.
Now here are some indecisive things. Would Mend Ailment be better over conditions? As most of the times people stack conditions on a person, and the extra healing is nice. But if they are only suffering from one, then its only one condition removed, and no healing, whereas mend conditions heals if they have atleast one condition. They both cost 5 energy, have 3/4 cast times, and have a 2sec recharge. I was wondering if it would be viable to just spam(or try to) mend conditions over and over again if they are suffering from more than one condition rather than using mend ailment..
Now the last slot, thats where the main trouble is. I don't know which would be better to use.
Rez Skill/Signet: If I do bring this along, I would only use it on dead monks, as it would be a waste of time otherwise for me to use it on a dead warrior, as if they were healing monks, then they could eventually rez the others (do healing monks usually bring signet or skill?). Now if I do choose this over the other elites, then would you recommend the skill or the signet?
Shield of Regeneration: For some extra armor, and some nice regen for those in dire need of it. Like monks bieng pounded on or a caster that needs an extra boost. Don't know if this is something that would be needed though, if the group has atleast 2 healing mo's who should be on top of healing..
Life Barrier: This seems like a useful skill to have around. Cast it on one (maybe two) targets that you know will hit hard and fast. I'm leaning more toward this one than shield of regeneration though..
Spell Breaker: Probably cast on whoever is bieng targeted alot, be it myself, our spiker, or the other monks. This is what I'm leaning toward most atm.
So, thoughts, suggestions, flaws?
Mo/W
Prot: 12
Div: 11
Tact: 6
Reversal of Fortune
Divine Boon
Guardian
Mend Conditions / Mend Ailment
Bonettis Defense
Protective Spirit
Aegis
Rez Skill(signet better?) / Shield of Regeneration / Life Barrier / Spell Breaker
Ok so basically cast boon at the start, mend conditions on allies who are suffering from w/e. RoF for just some healing, prot spirit whenever possible, and aegis if we are bieng pounded on. Bonettis is just if you have enough adr. and if you are bieng beaten on, activate bonettis for some blocking and some NICE energy gain. Also spam guardian tons of times.
Now here are some indecisive things. Would Mend Ailment be better over conditions? As most of the times people stack conditions on a person, and the extra healing is nice. But if they are only suffering from one, then its only one condition removed, and no healing, whereas mend conditions heals if they have atleast one condition. They both cost 5 energy, have 3/4 cast times, and have a 2sec recharge. I was wondering if it would be viable to just spam(or try to) mend conditions over and over again if they are suffering from more than one condition rather than using mend ailment..
Now the last slot, thats where the main trouble is. I don't know which would be better to use.
Rez Skill/Signet: If I do bring this along, I would only use it on dead monks, as it would be a waste of time otherwise for me to use it on a dead warrior, as if they were healing monks, then they could eventually rez the others (do healing monks usually bring signet or skill?). Now if I do choose this over the other elites, then would you recommend the skill or the signet?
Shield of Regeneration: For some extra armor, and some nice regen for those in dire need of it. Like monks bieng pounded on or a caster that needs an extra boost. Don't know if this is something that would be needed though, if the group has atleast 2 healing mo's who should be on top of healing..
Life Barrier: This seems like a useful skill to have around. Cast it on one (maybe two) targets that you know will hit hard and fast. I'm leaning more toward this one than shield of regeneration though..
Spell Breaker: Probably cast on whoever is bieng targeted alot, be it myself, our spiker, or the other monks. This is what I'm leaning toward most atm.
So, thoughts, suggestions, flaws?
supperman
If you're aiming for a PvP prot monk, Life Barrier is not going to be that useful compared to the vanilla Life Bond since you're not likely to get much damage except from the occasional spikes, and you can make use of Balthazar's Spirit to gain energy. There are more useful Elite spells out there.
For the Elite slot, I prefer Mark of Protection or Spell Breaker. Spikes are all the rage now, and both these spells can help prevent that and IMHO are essential for a Prot Monk. The only benefit I see with Shield of Regeneration is the faster cooldown, and less debilitating effect compared to Mark of Prot.
I also stopped bringing Divine Boon. It's a great spell, allowing pretty substantial healing with each prot spell u cast, but there's an upkeep cost, and each extra healing drains energy too. In the middle of the battle, you'll more often than not find yourself with 10 or less energy, and keeping boon up is just slowing and preventing you from keeping your prot spells up.
Everybody should have a Rez of some sort in PvP. The general consensus is that Rez sig should be the standard even for Monks, since sigs are not interrupted by spell interrupts, and the players are rezzed with full health and energy. Vengence could be a good alternative, but Monks really shouldn't be rezzing in the middle of the battle.
As for conditions removal, I prefer Mend Ailment, because you can use that on yourself as well, unlike Mend Condition.
I don't use War as my sec, but here's my build for a Prot Monk (Mo/E):
1. Reversal of Fortune
2. Protective Spirit
3. Balthazar's Spirit
4. Mark of Protection
5. Life Bond
6. Aegis
7. Ward against Melee
8. Rez Sig
For the Elite slot, I prefer Mark of Protection or Spell Breaker. Spikes are all the rage now, and both these spells can help prevent that and IMHO are essential for a Prot Monk. The only benefit I see with Shield of Regeneration is the faster cooldown, and less debilitating effect compared to Mark of Prot.
I also stopped bringing Divine Boon. It's a great spell, allowing pretty substantial healing with each prot spell u cast, but there's an upkeep cost, and each extra healing drains energy too. In the middle of the battle, you'll more often than not find yourself with 10 or less energy, and keeping boon up is just slowing and preventing you from keeping your prot spells up.
Everybody should have a Rez of some sort in PvP. The general consensus is that Rez sig should be the standard even for Monks, since sigs are not interrupted by spell interrupts, and the players are rezzed with full health and energy. Vengence could be a good alternative, but Monks really shouldn't be rezzing in the middle of the battle.
As for conditions removal, I prefer Mend Ailment, because you can use that on yourself as well, unlike Mend Condition.
I don't use War as my sec, but here's my build for a Prot Monk (Mo/E):
1. Reversal of Fortune
2. Protective Spirit
3. Balthazar's Spirit
4. Mark of Protection
5. Life Bond
6. Aegis
7. Ward against Melee
8. Rez Sig
Schorny
I think Mark Of Protection is better suited for a none protector.
Because it disables your protection prayers which hurts a protector very badly. For me as a healing monk it costs nothing, because it is the only protection prayer I take with me. Of course mark of protection won't heal that much, but it still saves the target from taking damage...
Because it disables your protection prayers which hurts a protector very badly. For me as a healing monk it costs nothing, because it is the only protection prayer I take with me. Of course mark of protection won't heal that much, but it still saves the target from taking damage...
supperman
Yup, Mark of Prot shuts down all Prot spells for 10s (which is incidentally the duration of the spell), that's why you should use it judiciously. But if your target is getting all the focus hits, you really don't need to protect anyone else. In anycase, you still have life bond up and ward against melee to help. If you don't have any points in Prot, MoP isn't going to heal much. But with 12 Prot and your target is getting smacked around, you can heal for tons.
Spell Breaker can also be used, and it's great because your target is impervious to hexes and spell based interrupts too, but no protection against melee and arrows. This is good for people who don't run from getting targetted, but soft targets tend to run, so mesmer hexes aren't going to do as much damage as warrior chops or arrows.
In any case, I find Word of Healing one of the most important Elite spells for a healer, so I'm not giving that up for anything.
Spell Breaker can also be used, and it's great because your target is impervious to hexes and spell based interrupts too, but no protection against melee and arrows. This is good for people who don't run from getting targetted, but soft targets tend to run, so mesmer hexes aren't going to do as much damage as warrior chops or arrows.
In any case, I find Word of Healing one of the most important Elite spells for a healer, so I'm not giving that up for anything.
ICURADik
Quote:
Originally Posted by supperman
If you're aiming for a PvP prot monk, Life Barrier is not going to be that useful compared to the vanilla Life Bond since you're not likely to get much damage except from the occasional spikes, and you can make use of Balthazar's Spirit to gain energy. There are more useful Elite spells out there.
For the Elite slot, I prefer Mark of Protection or Spell Breaker. Spikes are all the rage now, and both these spells can help prevent that and IMHO are essential for a Prot Monk. The only benefit I see with Shield of Regeneration is the faster cooldown, and less debilitating effect compared to Mark of Prot.
I also stopped bringing Divine Boon. It's a great spell, allowing pretty substantial healing with each prot spell u cast, but there's an upkeep cost, and each extra healing drains energy too. In the middle of the battle, you'll more often than not find yourself with 10 or less energy, and keeping boon up is just slowing and preventing you from keeping your prot spells up.
Everybody should have a Rez of some sort in PvP. The general consensus is that Rez sig should be the standard even for Monks, since sigs are not interrupted by spell interrupts, and the players are rezzed with full health and energy. Vengence could be a good alternative, but Monks really shouldn't be rezzing in the middle of the battle.
As for conditions removal, I prefer Mend Ailment, because you can use that on yourself as well, unlike Mend Condition.
I don't use War as my sec, but here's my build for a Prot Monk (Mo/E):
1. Reversal of Fortune
2. Protective Spirit
3. Balthazar's Spirit
4. Mark of Protection
5. Life Bond
6. Aegis
7. Ward against Melee
8. Rez Sig Reversal of Fortune and Divine Boon should really be used together IMO. If your target gets hit for 10 damage, then your essentially doing that 10 healing + Divine Favor Bonus. Doubling that Bonus is really nice, especially when your RoF catches that 110 damage Obsidian Flash. You just effectively healed/prevented 200+ damage for 7 energy. Most of your energy will be coming from Life Bonded Monk's and Balthazars anyway, so the extra -1 regen isn't a problem.
For the Elite slot, I prefer Mark of Protection or Spell Breaker. Spikes are all the rage now, and both these spells can help prevent that and IMHO are essential for a Prot Monk. The only benefit I see with Shield of Regeneration is the faster cooldown, and less debilitating effect compared to Mark of Prot.
I also stopped bringing Divine Boon. It's a great spell, allowing pretty substantial healing with each prot spell u cast, but there's an upkeep cost, and each extra healing drains energy too. In the middle of the battle, you'll more often than not find yourself with 10 or less energy, and keeping boon up is just slowing and preventing you from keeping your prot spells up.
Everybody should have a Rez of some sort in PvP. The general consensus is that Rez sig should be the standard even for Monks, since sigs are not interrupted by spell interrupts, and the players are rezzed with full health and energy. Vengence could be a good alternative, but Monks really shouldn't be rezzing in the middle of the battle.
As for conditions removal, I prefer Mend Ailment, because you can use that on yourself as well, unlike Mend Condition.
I don't use War as my sec, but here's my build for a Prot Monk (Mo/E):
1. Reversal of Fortune
2. Protective Spirit
3. Balthazar's Spirit
4. Mark of Protection
5. Life Bond
6. Aegis
7. Ward against Melee
8. Rez Sig Reversal of Fortune and Divine Boon should really be used together IMO. If your target gets hit for 10 damage, then your essentially doing that 10 healing + Divine Favor Bonus. Doubling that Bonus is really nice, especially when your RoF catches that 110 damage Obsidian Flash. You just effectively healed/prevented 200+ damage for 7 energy. Most of your energy will be coming from Life Bonded Monk's and Balthazars anyway, so the extra -1 regen isn't a problem.
Tellani Artini
I don't think you should maintain any enchants unless you intend to go all out. Here are examples of each extreme.
Non-maintained prot monk
Shielding Hands
Reversal of Fortune
Shield of Regeneration {Elite}
Guardian
Mend Ailment
Remove Hex
Signet of Devotion
Protective Spirit
Shield of regen keeps people alive just about as well as mark of protection, and can be recast much sooner (20s recharge). I've never seen anyone die after I cast shield of regen on them at around 25% health, then a quick reversal or maybe shielding hands to cover it if there's a lot of enchant hate. Use signet of devotion while backfired or ACed. This build makes spikes sputter.
Maintained prot monk
Blessed Signet
Signet of Devotion
Shield of Regeneration {Elite}
Protective Spirit
Mend Ailment/Remove Hex (depending on needs)
Life Attunement
Balthazar's Spirit
Life Bond
Maintain 3 life bonds on allies and balthazar's spirit on yourself at all times. Put life attunement on as many casters as you like; 6 or 7 total enchants is about right. Use blessed signet to keep your head above the water before combat, then use energy from life bonds to cast prot spirit and shield of regen on focused targets during the fight. Spam signet of devotion as often as possible. Keep an eye on all your enhants for shatters. This build is weaker against spikes, but will rock against warriors/rangers.
Non-maintained prot monk
Shielding Hands
Reversal of Fortune
Shield of Regeneration {Elite}
Guardian
Mend Ailment
Remove Hex
Signet of Devotion
Protective Spirit
Shield of regen keeps people alive just about as well as mark of protection, and can be recast much sooner (20s recharge). I've never seen anyone die after I cast shield of regen on them at around 25% health, then a quick reversal or maybe shielding hands to cover it if there's a lot of enchant hate. Use signet of devotion while backfired or ACed. This build makes spikes sputter.
Maintained prot monk
Blessed Signet
Signet of Devotion
Shield of Regeneration {Elite}
Protective Spirit
Mend Ailment/Remove Hex (depending on needs)
Life Attunement
Balthazar's Spirit
Life Bond
Maintain 3 life bonds on allies and balthazar's spirit on yourself at all times. Put life attunement on as many casters as you like; 6 or 7 total enchants is about right. Use blessed signet to keep your head above the water before combat, then use energy from life bonds to cast prot spirit and shield of regen on focused targets during the fight. Spam signet of devotion as often as possible. Keep an eye on all your enhants for shatters. This build is weaker against spikes, but will rock against warriors/rangers.
Red Locust
Life barrier works with all damage while Life bond only works on melee/ranged attacks. Also, life barrier doesn't feed 50% of the dmg back to you, and with 16 in protection can crank up the damage reduction to almost 60%.
Far from useless, especially considering the fact that most spike damage (which is really the most dangerous kind) comes from spells.
Far from useless, especially considering the fact that most spike damage (which is really the most dangerous kind) comes from spells.
Tellani Artini
Quote:
Originally Posted by Red Locust
Life barrier works with all damage while Life bond only works on melee/ranged attacks. Also, life barrier doesn't feed 50% of the dmg back to you, and with 16 in protection can crank up the damage reduction to almost 60%.
Far from useless, especially considering the fact that most spike damage (which is really the most dangerous kind) comes from spells. Problems with using life barrier as a maintenance prot monk:
- Doesn't feed 50% of the damage back to you, therefore does not trigger balthazar's spirit which many life bonders use for energy (rightly so)
- Have to be over 50% health to maintain, and monks are priority targets
If I were using life barrier as a maintainer, I'd just replace shield of regen with it in the build above and replace life attunement with something else like shielding hands. Then cast it on whoever's being focused, just like I would with shield of regen, except dropping it once the storm is over. If you can stand the 2 second cast time, that is (assuming GWG description is correct). Vital blessing is also a decent anti-spike enchant, as it provides a larger buffer for your healers to work in, but remember that it makes protective spirit less effective.
Protective spirit is a pretty sure defense against spikers. Life barrier seems like overkill. Life bond handles the rapid lower-damage hits that protective spirit can't touch. Now if a warrior wants to keep life barriers on his team's monks, that's putting it to good use.
Far from useless, especially considering the fact that most spike damage (which is really the most dangerous kind) comes from spells. Problems with using life barrier as a maintenance prot monk:
- Doesn't feed 50% of the damage back to you, therefore does not trigger balthazar's spirit which many life bonders use for energy (rightly so)
- Have to be over 50% health to maintain, and monks are priority targets
If I were using life barrier as a maintainer, I'd just replace shield of regen with it in the build above and replace life attunement with something else like shielding hands. Then cast it on whoever's being focused, just like I would with shield of regen, except dropping it once the storm is over. If you can stand the 2 second cast time, that is (assuming GWG description is correct). Vital blessing is also a decent anti-spike enchant, as it provides a larger buffer for your healers to work in, but remember that it makes protective spirit less effective.
Protective spirit is a pretty sure defense against spikers. Life barrier seems like overkill. Life bond handles the rapid lower-damage hits that protective spirit can't touch. Now if a warrior wants to keep life barriers on his team's monks, that's putting it to good use.
supperman
Quote:
Originally Posted by ICURADik
Reversal of Fortune and Divine Boon should really be used together IMO. If your target gets hit for 10 damage, then your essentially doing that 10 healing + Divine Favor Bonus. Doubling that Bonus is really nice, especially when your RoF catches that 110 damage Obsidian Flash. You just effectively healed/prevented 200+ damage for 7 energy. Most of your energy will be coming from Life Bonded Monk's and Balthazars anyway, so the extra -1 regen isn't a problem.
The problem with relying on Life Bone/Balthazar's Spirit for energy is that unlike PvE where you can lay it down on your tank to take melee hits, which will give you the most energy, you're going to be binding casters and they're not going to be staying around to be smacked around by warriors. Of course this is unless he/she is crippled, in which case, instead of wasting instead of wasting energy spamming RoF, you actually save energy by laying on your elite spell. Any energy you can get, you'll want to keep to make sure that your prot spells are up and to be able to cast your Elite spell, so you don't want to take on healing responsibilities unless you really have to.
supperman
Quote:
Originally Posted by Tellani Artini
I don't think you should maintain any enchants unless you intend to go all out. Here are examples of each extreme.
Non-maintained prot monk
Shielding Hands
Reversal of Fortune
Shield of Regeneration {Elite}
Guardian
Mend Ailment
Remove Hex
Signet of Devotion
Protective Spirit
Shield of regen keeps people alive just about as well as mark of protection, and can be recast much sooner (20s recharge). I've never seen anyone die after I cast shield of regen on them at around 25% health, then a quick reversal or maybe shielding hands to cover it if there's a lot of enchant hate. Use signet of devotion while backfired or ACed. This build makes spikes sputter.
Maintained prot monk
Blessed Signet
Signet of Devotion
Shield of Regeneration {Elite}
Protective Spirit
Mend Ailment/Remove Hex (depending on needs)
Life Attunement
Balthazar's Spirit
Life Bond
Maintain 3 life bonds on allies and balthazar's spirit on yourself at all times. Put life attunement on as many casters as you like; 6 or 7 total enchants is about right. Use blessed signet to keep your head above the water before combat, then use energy from life bonds to cast prot spirit and shield of regen on focused targets during the fight. Spam signet of devotion as often as possible. Keep an eye on all your enhants for shatters. This build is weaker against spikes, but will rock against warriors/rangers.
These builds look great, but I can imagine myself going crazy with the no enchantments build Without maintaining any enchantments, you'll have to keep spamming all the short term spells and more often than not, you'll lose track on which monk you've got prot spirit on and which has shielding hands instead. Having good coordination will help I'm sure.
I generally maintain life bonds only on the 2 healing monks, but it might be interesting to try maintaining life attunement on the other casters as well. For this build, Mark of Protection might be better because you're not likely to be doing much spamming. Shield of Regeneration helps when your ally has only 25% life left because they'd already weathered the bulk of the spike hit, and the eles need to recover. Still, it's not as sexy as when you see all the wars and eles trying desperately to finish off your monk only to see each hit healing him instead
Non-maintained prot monk
Shielding Hands
Reversal of Fortune
Shield of Regeneration {Elite}
Guardian
Mend Ailment
Remove Hex
Signet of Devotion
Protective Spirit
Shield of regen keeps people alive just about as well as mark of protection, and can be recast much sooner (20s recharge). I've never seen anyone die after I cast shield of regen on them at around 25% health, then a quick reversal or maybe shielding hands to cover it if there's a lot of enchant hate. Use signet of devotion while backfired or ACed. This build makes spikes sputter.
Maintained prot monk
Blessed Signet
Signet of Devotion
Shield of Regeneration {Elite}
Protective Spirit
Mend Ailment/Remove Hex (depending on needs)
Life Attunement
Balthazar's Spirit
Life Bond
Maintain 3 life bonds on allies and balthazar's spirit on yourself at all times. Put life attunement on as many casters as you like; 6 or 7 total enchants is about right. Use blessed signet to keep your head above the water before combat, then use energy from life bonds to cast prot spirit and shield of regen on focused targets during the fight. Spam signet of devotion as often as possible. Keep an eye on all your enhants for shatters. This build is weaker against spikes, but will rock against warriors/rangers.
These builds look great, but I can imagine myself going crazy with the no enchantments build Without maintaining any enchantments, you'll have to keep spamming all the short term spells and more often than not, you'll lose track on which monk you've got prot spirit on and which has shielding hands instead. Having good coordination will help I'm sure.
I generally maintain life bonds only on the 2 healing monks, but it might be interesting to try maintaining life attunement on the other casters as well. For this build, Mark of Protection might be better because you're not likely to be doing much spamming. Shield of Regeneration helps when your ally has only 25% life left because they'd already weathered the bulk of the spike hit, and the eles need to recover. Still, it's not as sexy as when you see all the wars and eles trying desperately to finish off your monk only to see each hit healing him instead
supperman
Quote:
Originally Posted by Tellani Artini
Now if a warrior wants to keep life barriers on his team's monks, that's putting it to good use.
This is a great idea actually... don't know why it's not done more often! They can keep Balthazar's Spirit on themselves too and that'll help them with the adrenaline. Neat idea
Tellani Artini
Quote:
Originally Posted by supperman
For this build, Mark of Protection might be better because you're not likely to be doing much spamming. Shield of Regeneration helps when your ally has only 25% life left because they'd already weathered the bulk of the spike hit, and the eles need to recover. Still, it's not as sexy as when you see all the wars and eles trying desperately to finish off your monk only to see each hit healing him instead
As soon as they realize mark of protection is up they're likely to either stop hitting or disenchant, which means mark of protection stops healing. Shield of regen never quits early when the recipient isn't being hit. It's also a little more subtle; some might assume the health regen is from a healing breeze, and not notice the reduced damage as quickly as they notice mark of protection's effects. The longer they keep hitting the protected player the better. Life barrier is also fairly subtle, but I think the casting time is somewhat prohibitive. Spell breaker really loses the subtle award :P
Mark of protection is certainly sexy, but perhaps not as practical as it's credited to be.
No matter what elite uber-protection enchant you're using, blessed aura seems like an obvious maintainable to get more out of it. I always use a +20% enchanting staff upgrade while playing either style of prot monk.
Mark of protection is certainly sexy, but perhaps not as practical as it's credited to be.
No matter what elite uber-protection enchant you're using, blessed aura seems like an obvious maintainable to get more out of it. I always use a +20% enchanting staff upgrade while playing either style of prot monk.
knives
Thank you all for your help, and I do think I am going to ditch boon for either shield of regen or spell breaker. I don't like my prot. spells to be disabled for 10secs, and thats why I'm not going with the other.
Reversal of Fortune
Aegis
Protective Spirit
Mend Ailment
Guardian
(Elite)
Shielding Hands/Remove Hex/Signet of Devotion
Rez Signet
I don't think I can handle another non-energy regen character as my warrior already does that. :P
Reversal of Fortune
Aegis
Protective Spirit
Mend Ailment
Guardian
(Elite)
Shielding Hands/Remove Hex/Signet of Devotion
Rez Signet
I don't think I can handle another non-energy regen character as my warrior already does that. :P
Tellani Artini
Quote:
Originally Posted by knives
Reversal of Fortune
Aegis
Protective Spirit
Mend Ailment
Guardian
(Elite)
Shielding Hands/Remove Hex/Signet of Devotion
Rez Signet
I don't think I can handle another non-energy regen character as my warrior already does that. :P
Arclyte
This is what I usually run in the arena.
Reversal of Fortune
Protective Spirit
Aegis
Channeling or Inspired Hex
Energy Drain*
Mend Ailment
Hex Breaker
12+4 Protection, 12 Inpsiration, 3+1 Divine Favor
Reversal of Fortune
Protective Spirit
Aegis
Channeling or Inspired Hex
Energy Drain*
Mend Ailment
Hex Breaker
12+4 Protection, 12 Inpsiration, 3+1 Divine Favor
supperman
Quote:
Originally Posted by Tellani Artini
As soon as they realize mark of protection is up they're likely to either stop hitting or disenchant, which means mark of protection stops healing. Shield of regen never quits early when the recipient isn't being hit. It's also a little more subtle; some might assume the health regen is from a healing breeze, and not notice the reduced damage as quickly as they notice mark of protection's effects. The longer they keep hitting the protected player the better. Life barrier is also fairly subtle, but I think the casting time is somewhat prohibitive. Spell breaker really loses the subtle award :P
Mark of protection is certainly sexy, but perhaps not as practical as it's credited to be.
No matter what elite uber-protection enchant you're using, blessed aura seems like an obvious maintainable to get more out of it. I always use a +20% enchanting staff upgrade while playing either style of prot monk. This is not to my experience actually... usually my targets are the focus of all kinds of hexes and conditions, and they want to finish him off ASAP, so they lay everything on quickly, usually realizing too late that they're not even making a dent. With Shield of Regen, they can still get spiked bad, especially if they have a smitter. My problem is that 10s is still too short and if the target still can't get away in time, the wars are still slicing and dicing away. But hopefully, the time is enough for our nukes to kill off their monks and nukes.
Mark of protection is certainly sexy, but perhaps not as practical as it's credited to be.
No matter what elite uber-protection enchant you're using, blessed aura seems like an obvious maintainable to get more out of it. I always use a +20% enchanting staff upgrade while playing either style of prot monk. This is not to my experience actually... usually my targets are the focus of all kinds of hexes and conditions, and they want to finish him off ASAP, so they lay everything on quickly, usually realizing too late that they're not even making a dent. With Shield of Regen, they can still get spiked bad, especially if they have a smitter. My problem is that 10s is still too short and if the target still can't get away in time, the wars are still slicing and dicing away. But hopefully, the time is enough for our nukes to kill off their monks and nukes.
Enigmatics
Since most hoh parties have a disenchanter, you'll need to cover mark of protection, which is easily accomplished with reversal.
jon__
You need a shout if you are investing in tactics, Watch Yourself! is a good choice.