Backfire v.s Arcane Conundrum?
Lemmy Lozarchy
I'm having trouble deciding which would make a better skill to take down monks or elementalists? backfire can deal dmg...but then arcane can make them take a long time to casts spells =/
Minwanabi
Use arcane to practice interrupting, until you can reliably interrupt 1s spells with your interrupts, so in arena both will work, in high end PvP, they won't last, but if you have a hex stacking team some will get through. At the same time, I find that domination is a far more useful attribute than illusion, so I might just go domination so I don't have to put points into illusion. You can get backfire and good interrupts out of the same line.
knives
Well, the conundrum would be my choice. Makes them take longer times to cast spells which equals more noticeable and able chances to interrupt. Once you see that symbol pop up on their heads hit them with a power spike/leak. Do it again. and when conundrum wears off, they would have no energy / taken some dmg due to interrupts.
You could always pack both, so that when conundrum wears off, cast backfire right on them, and when they are all happy about bieng able to cast their skills again, they get hit by backfire. Then hit them with a blackout. That would annoy the hell out of them.
You could always pack both, so that when conundrum wears off, cast backfire right on them, and when they are all happy about bieng able to cast their skills again, they get hit by backfire. Then hit them with a blackout. That would annoy the hell out of them.
Vermilion Okeanos
personally I also prefer arcane conundrum... because once used with mantra of persistance... it can really annoy the living hell out of your opponent.
I had never use AC for interrupting... It is really not that hard to go without it... even on 1 sec spells. (and if you know your opponent so well... you can even interrupt those less than 1 sec such as healing touch... tip: count their timer)
I had never use AC for interrupting... It is really not that hard to go without it... even on 1 sec spells. (and if you know your opponent so well... you can even interrupt those less than 1 sec such as healing touch... tip: count their timer)
rii
Just casting it screws casters, dont worry about interrupting. A 2 second orison is bad for timing, most monks consider their heals to be more or less instant, and so react in a battle to damage when the healing will take effect immediately. the longer time means that in that 1 second more you can kill, or maybe the simple fact that they are healing at too slow a rate gives you the advantage.
Tellani Artini
AC is nice for gimping elementalists. It's hard to spike in slow motion. Backfire is nice for gimping monks, as long as you can interrupt their hex removal.
If you use either AC or backfire, be sure to cover it with another hex. Single-hex removal spells only hit the last-applied hex, so toss on a mind wrack right after backfire or a phantasm right after AC to keep it relatively safe. Wastrel's worry is not a cover hex; if your target uses remove hex it will kill the WW because they used a skill then remove the backfire.
If you use either AC or backfire, be sure to cover it with another hex. Single-hex removal spells only hit the last-applied hex, so toss on a mind wrack right after backfire or a phantasm right after AC to keep it relatively safe. Wastrel's worry is not a cover hex; if your target uses remove hex it will kill the WW because they used a skill then remove the backfire.
Lemmy Lozarchy
ohh wow thanks alot, im learning alot =) if you have anymore strategies with these please feel free to post.