A new poll

Coldplayer44

Ascalonian Squire

Join Date: May 2005

Amarillo, Texas

Warriors Oath

W/E

Hello I was just wondering what you think about the leveling cap and what they should do with it. So here is a new poll on the leveling cap please vote. I know there has already been a poll about this but that was a while ago. So here is a new one.

Boubou

Lion's Arch Merchant

Join Date: Apr 2005

Quebec, Canada

L'ordre [LO]

Mo/W

Why post a new one ? There is already one posted (as you were kind enough to mention). It's a useless thread...

and for the poll.. keep it at 20. I don't play much and I love being able to be competitive. I was playing to Knight Online before GW and the only time you can do some PvP were when you are lvl 60 and +... which takes quite a few weeks to achieve.

Magus

Lion's Arch Merchant

Join Date: Apr 2005

I'm against raising it for 3 reasons.
1. It unbalances the game. Having more HP makes some professions godly and others worthless.

2. It removes the planning needed to allot attribute points and using runes, destroying a vital portion of the game.

3. It rewards play time instead of strategy.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Not entirely useless but you may wish to cite the other post and reference people to post there. Reminders are always useful, particularly for those who are new to the site. Let's face it, a lot of people (myself included) do not make use of the forum search button.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

I would imagine that, at some point, the cap will be raised. It will probably happen when the expansions come out, otherwise what's the incentive for players to -buy- the expansion (not talking about myself here) if they can't attain higher levels? Sure the new weapons, armor, areas, quests, etc. are nice, but a lot of people are going to want more levels. I don't have a problem with that.

Magus

Lion's Arch Merchant

Join Date: Apr 2005

I honestly can't imagine raising the level cap. It would require rebalancing almost all of the current skills, which, given how intricate the balance currently is, would be a nightmare on Arenanet's part. The only viable way I can see of raising the level cap is to "space" levels out more, doing nothing but increasing grind alone (e.g. if the level cap is set to 80, each level up gives you 5 health, and you get 1/4 as many attribute points per level up, so in effect, a level 80 character is the same as a level 20 character is now, only that it takes longer to reach,) which I think is pretty pointless.

Boubou

Lion's Arch Merchant

Join Date: Apr 2005

Quebec, Canada

L'ordre [LO]

Mo/W

That would mean less and less people in PvP, me for starter! As I said, I don't play much, few hours per week I guess.. I wouldn't be able to compete against people spending their entire days in the game. And I don't plan to raise the number of hours I'm playing (my girlfriend would cut my head off )

Magus

Lion's Arch Merchant

Join Date: Apr 2005

I think the main problem is that there are PvE extremists who think of Guild Wars as another MMORPG such as EQ or WoW, minus the monthly fee. Guild Wars is different. Don't get me wrong, I'm not trying to bash PvE-ers as I myself do enjoy the PvE game, and I can understand why they'd want to have something more to be able to achieve or accomplish, but raising the level cap is not the answer. Realistically, the only 2 ways to raise the level cap are to either rebalance almost all of the skills, the costs/effects of attribute points, and the health cost of runes (which would be nearly impossible on Arenanet's part, besides taking GW offline for many months of testing), or to space the levels out, which would not add "more" accomplishment; it would be the same accomplishment, only it takes longer to attain, which is really the same as GW as it is now, but with more grind.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

I really don't see much benefit to raising the level cap. I'm from the old school RPG's when monster hunting for levels and loot was a primary part of the game - ahh those good old 5.25" floppy disk days :} - and while the notion of having no cap whatsoever appeals to me, in the grand scheme of Guild Wars, it's really an unnecessary option. Clearly, one need not be above Level 20 to complete the game and to participate in the PvP arenas, so the only use for the cap being raised is for the hard-core element to show off their amount of time playing the game: "Look at my Level 169 Warrior - I've played 7/24 for two weeks straight!!!!" -- big whooping deal, I actually have a life.

Even if the cap is raised, that won't affect arenas that already place a level limit for participation, and the ones that don't will more than likely have a level limit added just to prevent people from being overwhelmed by more powerful characters. If the devs have any intention of raising the limit, it's also probable that they will create new arenas for the higher level characters to participate in.

Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

I'd personally like to see a third 15 point attribute quest put into the game....but I don't see a reason to raise the level(atleast not until the expansion comes out...if that) Keeping it at lvl 20 keeps the game challengin(somewhat) and balanced(somewhat)...

Myodato

Myodato

Lion's Arch Merchant

Join Date: May 2005

WOR

Mo/

I assumed that at some point in the future that the level cap would be raised, but now I hope it isn't. this game is amazingly balanced atm, and I'd hate to see that changed just to satisfy those strange people who enjoy grinding.

Afterall, 20 is just a number.

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

Quote:
Originally Posted by Myodato
Afterall, 20 is just a number.
Agreed. Lvl 20 in GW is the equivelent of lvl 100 in other games. IT just doesnt seem as high as a number, so people are more likely to think that 20 isnt powerful enough.

And I gree with Algren, more attribute point quests would be nice.

hassoon

Frost Gate Guardian

Join Date: Apr 2005

If things can be balanced at 20 they can be balanced at 50 or 100,Its only the PvP extremists who want to freeze it at 20.If Anet were to continue catering to the minority instead of the majority their expansion sales IE bottem line will go out the window.Yes i play PvP in fact i play it more than PvE,and have never bought the phoney lvl cap theory.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by hassoon
If things can be balanced at 20 they can be balanced at 50 or 100,Its only the PvP extremists who want to freeze it at 20.If Anet were to continue catering to the minority instead of the majority their expansion sales IE bottem line will go out the window.Yes i play PvP in fact i play it more than PvE,and have never bought the phoney lvl cap theory.

I don't play PvP...infact I think the PvP in this game is absolute trash(no offense to anyone that enjoys it...we all have our likes and dislikes)...and I haven't had a problem with the level cap since I started to understand it. This game isn't like most MMORPGs(yes I refuse to call it a CORPG simply because A.Net wants me to)....level 20 is all you need to be able to complete the game...why is there a reason for higher levels...so you can show off how much time you've wasted leveling up uselessly???

Loviatar

Underworld Spelunker

Join Date: Feb 2005

the official word

Quote:
Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone.
AND

Quote:
However, if you choose not to purchase a chapter, you will still be able to play the chapters of Guild Wars that you own, and you will have common areas in which you will be able to play with and against your friends who have purchased the other chapter(s).
note thay you couldnt play with friends if you were a higher level.

as the first note said the content is for EVERYBODY not just the higher level elite

fezz47

Academy Page

Join Date: Jun 2005

You know, I'm not sure if I'm in favor of a higher level cap, but it would be nice to have more PvE content. This is a very cool game for someone like myself who's not really into PvP, but can still get the social aspect of an online game. I'm only at level 9 right now, so I still have a lot of gameplay left for PvE. And I'm certainly sure I'll get my money's worth so I'm not complaining, but if they add more PvE contet it would be almost like a dream come true for someone like myself.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by hassoon
If things can be balanced at 20 they can be balanced at 50 or 100
Of course, noone doubts that.

But it takes time to get to lvl 100.
Many people don't have enough time to spend 300 hours just to be able to play PvP with their PvE char.

What's wrong with lvl20?
What would it change if we renamed it to lvl100 but you don't need 20,000 xp for a lvl but only 5,000xp and you will get not 15 attribute points by lvl up but only 5.

You will end up after the same time with the same 200 attributes and be lvl 100 rather than lvl20. What is the difference?

If there were more attribute points, there were less strategy involved, because you can easily max out 3-4 attributes or even more.

IceD'Bear

IceD'Bear

Krytan Explorer

Join Date: Feb 2005

Awoken Myth [MYTH]

Mo/

If leveling is the whole point of playing, then go play Progress Quest. GW is not about leveling, it's about having fun.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by IceD'Bear
GW is not about leveling, it's about having fun.
*sweat breaks out on forehead as novel idea strikes*

playing for fun?

this will take some time getting used to

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by IceD'Bear
If leveling is the whole point of playing, then go play Progress Quest. GW is not about leveling, it's about having fun.

that looks like the worst game in the history of video games.

Boubou

Lion's Arch Merchant

Join Date: Apr 2005

Quebec, Canada

L'ordre [LO]

Mo/W

Quote:
Originally Posted by Algren Cole
that looks like the worst game in the history of video games.
Worst game in the last few years I would agree... But worst in history, not sure... did you ever played Studs on BBS's or even Lemonade...?

But I do agree that game seems.. weird.. if you have a problem, restart... easier that way

hassoon

Frost Gate Guardian

Join Date: Apr 2005

No one here is seriously suggesting a 100 lvl cap but maybe 5 lvls at expansion. Now as that is a year away yet, even the most slothfull character could handle that.With new zones maybe some day opening, and with harder mobs apparently in store, it will be either raise the cap or dumb down the mobs.I don't think most who advocate 20 lvls have really thought ahead.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by hassoon
No one here is seriously suggesting a 100 lvl cap but maybe 5 lvls at expansion. Now as that is a year away yet, even the most slothfull character could handle that.With new zones maybe some day opening, and with harder mobs apparently in store, it will be either raise the cap or dumb down the mobs.I don't think most who advocate 20 lvls have really thought ahead.

why would you need to dumb down the mods? a group of 8 lvl20's should be able to pull and slay 3-4 lvl30+'s without a problem...remember the game is TEAM oriented.

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

Quote:
Originally Posted by hassoon
No one here is seriously suggesting a 100 lvl cap but maybe 5 lvls at expansion. Now as that is a year away yet, even the most slothfull character could handle that.With new zones maybe some day opening, and with harder mobs apparently in store, it will be either raise the cap or dumb down the mobs.I don't think most who advocate 20 lvls have really thought ahead.
The developers have the final say on what they will do about the level cap.
The cap isnt to tick off PVP'ers or PVE'ers. It is meant for people to stop working on being the highest level but having no skill. Even currently in GW, there are those that are lv 20 and still are awful players. Why should we want LVL 30/50/100's running around but have no idea what they are really doing or how to play.
You can reach lvl 20 realtivley easy enough. Working on getting your own personal build of skills to handle whatever comes your way is the idea focus.
They dont have to dumb down mobs. They dont already, IMO.

hassoon

Frost Gate Guardian

Join Date: Apr 2005

As i don't really care one way or the other,i am not going to waste anymore time on this.Time will tell who was correct,and i believe i will get to say i told you so lol.Without change there is only stagnation.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Magus
I'm against raising it for 3 reasons.
1. It unbalances the game. Having more HP makes some professions godly and others worthless.

2. It removes the planning needed to allot attribute points and using runes, destroying a vital portion of the game.

3. It rewards play time instead of strategy.
100% agreed

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I know some Diablo players that won't play GW... they think the game was released unfinished because you can only go to level 20. I try to explain... I'd have better luck explaining Shroedinger's Cat to my greyhound.

Forget the levels. This isn't a game about levels.

Since I purchased GW, btw, I haven't played Diablo once. Don't miss it either.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by hassoon
I don't think most who advocate 20 lvls have really thought ahead.
you are joking

that includes the developers who built the foundation on level 20 just to keep new content on the same level so they could provide content that was better and more of it for people because they do not have to split theit efforts between different levels of content.

also if higher levels of content come out it immediately means everybody skips as much of the lower past content as the only place real players go is the highest level areas

it doesnt have to have a higher level number to be
new
fresh
innovative
challenging
fun
the only reason to increase it is bragging rights that i am better than the noob and my level number proves it.

one thing the level cap eliminates is the elitest jerk who has only a level number to prove he/she is superior

hassoon

Frost Gate Guardian

Join Date: Apr 2005

I saw Shroedingers cat btw,he was chasing a swift one thru T space across some bridge.

Brother Mhenlo

Brother Mhenlo

Krytan Explorer

Join Date: May 2005

Michigan

Gangstas in the Hood [HooD], The Impossible is Possible [DUPE]

sorry i only read the op so if someone said this good for them, ill say it again.

raising the lvl cap makes a ton, A TON, of work theyd have to add more missions more skills to cap on the way, theyd have to make a whole new game basically it seeks like becuase think about all theyd have to do they have to adjust all the enemies i cant even get into it no way, i guess itd be cool if they raised it but u kno what theres so many lvl 20 pppl now then everyone would be lvl 40 before u knew it then ud want it raised again,

main point of message

everyone would be up to that new lvl right away garaunteed and they have to make a ton of stuff just for nothing.

BellyFlop

BellyFlop

Krytan Explorer

Join Date: May 2005

I think the way it is its ok.

but expasion comming out in early 2006 they have to improve to get people to buy it.

i am sure they will increase the cap and add a couple new races, and of course armor weapons etc...

I hope there is a bit more imaginative story line coz this one was boring.

We keep forgetting thats this is a mainly a PvP/GvG game and not so much as a PvE, but 5-6 months until the expasion i am sure even the non PvE will get bored.

For me i cant wait for a good PvE to come out!

Ketendra

Krytan Explorer

Join Date: May 2005

New York

JackKnife Brigade

E/Mo

unless they for some reason add more skill lines in the futute where you would need more atribute points (which I dont see happening) I think 20 is just fine.

Shadowdaemon

Shadowdaemon

Wilds Pathfinder

Join Date: Apr 2005

Anderson IN USA

Ecks Di [xD]

W/N

whether they change it or not doesnt make a big difference to me, i wish they would keep giving you levels when you get a skill point, but in number only, i dont want more attributes, just a number to look at, heck i would like to see how many monsters i have killed too, that would be neat, i dont want any more rewards for it, just some total i can see.

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

I'd say keep it at 20 ( voted).

I would hate to have to put hours more into leveling.
Plus, I hate grinding, wich happens on most games when leveling.

Regards, Ashleigh.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Shadowdaemon
whether they change it or not doesnt make a big difference to me, i wish they would keep giving you levels when you get a skill point, but in number only, i dont want more attributes, just a number to look at, heck i would like to see how many monsters i have killed too, that would be neat, i dont want any more rewards for it, just some total i can see.

but if the total has no value then what is its significance other than to say "i've waste more of my life playing a video game than you have"