Ranger "Farming"
Moofoo Pork
I've been wondering how it would be possible for a Ranger to farm solo, possibly with the use of traps (although the recharge time will be a big problem). As of now, i really cant think of anyway it can be done. If there is a way, im sure it won't be nearly as effective as a W/Mo, or E/Mo farming, but oh well.
Has anyone experimented? Please share your thoughts and ideas (If anyone has found a way, try to get a video or something).
Has anyone experimented? Please share your thoughts and ideas (If anyone has found a way, try to get a video or something).
free4all
Use Oath Shot to recharge all of your skills.
Night Daftshadow
from my experience, i find it quite difficult to farm with a Ranger build. no matter what the sec role is either. traps seem to be the best bet but it is still difficult and very long.
drowningfish999
Oath Shot defintely helps. Whirling Defence is good for laying traps during a battle. As is Throw Dirt if you don't want to take Dust Trap. When you set your lure traps, try setting a spirit there as well. Anything works, and the enemies will usually go for the spirit first, makeing pulling them into your traps very easy.
Van the Warrior
would this work?
outh shot
piercing trap
flame trap
dust trap
throw dirt
whirling defense
dodge
troll unguent
um lay down the fire/piercing traps...drag stuff on to it hit whirling defense before whirling defense ends throw dust trap then hit oath shot throw down another dust trap followed by piercing/flame and troll unguent then throw dirt oath shot again rinse repeat?
dunno im just sayin
outh shot
piercing trap
flame trap
dust trap
throw dirt
whirling defense
dodge
troll unguent
um lay down the fire/piercing traps...drag stuff on to it hit whirling defense before whirling defense ends throw dust trap then hit oath shot throw down another dust trap followed by piercing/flame and troll unguent then throw dirt oath shot again rinse repeat?
dunno im just sayin
drowningfish999
Don't bother respamming dust trap. Also what do you mean by piercing trap. Start using 1 dust trap, then follow with the others for pre-lure. During the fight use throw dirt on the enemy closest to the center of the mob. Throw whirling defence on. Then use the other traps with dust at the end.
salja Wachi
Quote:
Originally Posted by drowningfish999
Don't bother respamming dust trap. Also what do you mean by piercing trap. Start using 1 dust trap, then follow with the others for pre-lure. During the fight use throw dirt on the enemy closest to the center of the mob. Throw whirling defence on. Then use the other traps with dust at the end.
|
problem with that is interrupts. you are easily interrupted laying traps down so 1 giant stom[p and you are done!!!
Sereng Amaranth
piercing trap = barbed trap
BladeX3I
As a Ranger you can farm the Giants in Sanctum Cay pretty easily.
Quick shot
Kindle Arrows
Lightning Reflexes
Favorable Winds/Dryders Defences (flame trap instead?)
Whirling Defence
Dodge
Storm Chaser
Troll Ungunt
Dodge and Storm Chaser are to get you past the mobs to the giants.
The Nerf to SC makes it so you can't pull the giants one at a time, But you can pull them 2 at a time. There are also fire Imps in with them now. Don't use kindle arrows when fighting the Imps. Usually you can pull one Imp and one Giant. kill the Imp 1st. Use Kindle arrows before the Giant gets to you, (you should have Favorable Winds up on the side out of aggro range already) use your Defences one at a time and use Quick Shot to take them down fast. If you pull 2 Giants Kill one fast and use the Dodge or Storm Chaser to lose aggro from the other till your skills/health come back.
Quick shot
Kindle Arrows
Lightning Reflexes
Favorable Winds/Dryders Defences (flame trap instead?)
Whirling Defence
Dodge
Storm Chaser
Troll Ungunt
Dodge and Storm Chaser are to get you past the mobs to the giants.
The Nerf to SC makes it so you can't pull the giants one at a time, But you can pull them 2 at a time. There are also fire Imps in with them now. Don't use kindle arrows when fighting the Imps. Usually you can pull one Imp and one Giant. kill the Imp 1st. Use Kindle arrows before the Giant gets to you, (you should have Favorable Winds up on the side out of aggro range already) use your Defences one at a time and use Quick Shot to take them down fast. If you pull 2 Giants Kill one fast and use the Dodge or Storm Chaser to lose aggro from the other till your skills/health come back.
Van the Warrior
Quote:
Originally Posted by Van the Warrior
would this work?
outh shot piercing trap flame trap dust trap throw dirt whirling defense dodge troll unguent um lay down the fire/piercing traps...drag stuff on to it hit whirling defense before whirling defense ends throw dust trap then hit oath shot throw down another dust trap followed by piercing/flame and troll unguent then throw dirt oath shot again rinse repeat? dunno im just sayin |
Stev0
I'm wondering... when you plant them.
Feet up and head down in the soil or the other way around. Also what kind of soil is used?
Feet up and head down in the soil or the other way around. Also what kind of soil is used?
Moofoo Pork
How easily are these traps interrupted?(im used to the uw type of trapping) Is it just one hit and thats it?
arnansnow
Quote:
Originally Posted by Moofoo Pork
How easily are these traps interrupted?(im used to the uw type of trapping) Is it just one hit and thats it?
|
Izzy Izumi
Yeah, pretty much. If in the middle of a fight, I try to drop it when I have my defense up. Whirling Defense just makes it MUCH easier to drop them. Of course, it's kinda iffy to drop those in the MIDDLE of melee.
Moofoo Pork
Thanks. Another problem with farming might be energy...
Izzy Izumi
Marksman's Wager or Oathshot or Barrage + Zealou Bowstring. Use one of those in order to maintain energy.
Edit: Troll Unguent doesn't seem to be interrupted unless it's an actual interrupt skill.
Edit: Troll Unguent doesn't seem to be interrupted unless it's an actual interrupt skill.
Moofoo Pork
I began experimenting.. sometimes i was successfull, however it was hard to maintain energy and keep griffons/minotaurs blind so i could trap more.
Calrisian Nantos
I would like to add that the only specific skills i take for my ranger to farm most anything is Storm Chaser>Glyph of Concentration>barbed trap>Troll Unguent and ofcourse my poison arrow for dot
Nasenbluten
Ok, ive posted thsi before but im too lazy to link so i'll retype for you.
basically your'e going to want to trap to death
first i set 3 traps then cast a spirit right on top of them, run to a place right outside my spirit and recast 3 traps (this requires you to have major energy so i suggest getting +energy focus item) next i run to the where the mobs are, cast troll,let emm all bundle up cast dryders defense, run to my traps, run past my spirit, cast ignite arrows. while the mobs beat on spirit and are slowly draining from 2 sets of traps i arrow em to death, if thy dont die fast enough, i oath shot, dryders def. then recast traps. its not an easy thing like monk or ele farming but it works. ;O)
basically your'e going to want to trap to death
first i set 3 traps then cast a spirit right on top of them, run to a place right outside my spirit and recast 3 traps (this requires you to have major energy so i suggest getting +energy focus item) next i run to the where the mobs are, cast troll,let emm all bundle up cast dryders defense, run to my traps, run past my spirit, cast ignite arrows. while the mobs beat on spirit and are slowly draining from 2 sets of traps i arrow em to death, if thy dont die fast enough, i oath shot, dryders def. then recast traps. its not an easy thing like monk or ele farming but it works. ;O)
Asplode
I farm Riverside on my ranger/warrior with poison arrow, hunter's shot, distracting shot, flurry, {stormchaser, dodge, sprint}permaspeed, troll unguent.
I can usually get from beginning, to giants in about 4 minutes, grab the 4 chests of uber-randomness, and kite-kill the giants in 3, max.
Of course, it's a bit easier, albeit riskier to do it with a smite monk ;p
I can usually get from beginning, to giants in about 4 minutes, grab the 4 chests of uber-randomness, and kite-kill the giants in 3, max.
Of course, it's a bit easier, albeit riskier to do it with a smite monk ;p
Anarkii
I farm Mango(er?) Hydras in Perdition Rock Solo. (Huge XP, Gold and Cool Drops)
Poison Arrow, Hunters Shot, Storm Chaser, Barbed Drap, Flame Trap/Dust Trap, Shatter Enchantment, Backfire, Troll Unguent.
I sometimes go in with an R/Mo setup too. Just replace the last three with mending and a couple of heals.
It takes me about 10 mins to kill all the hydras (~15 ).
The hydras move about in a circle. Place 4 traps. Move back. Hit with hunters when they are in range to bleed them..draw them to the traps, poison them...shatter their aura of restoration and cast a backfire.
One Hydra down.
Rinse and Repeat.
Oh and keep running all the time....with generous use of stormchaser
Poison Arrow, Hunters Shot, Storm Chaser, Barbed Drap, Flame Trap/Dust Trap, Shatter Enchantment, Backfire, Troll Unguent.
I sometimes go in with an R/Mo setup too. Just replace the last three with mending and a couple of heals.
It takes me about 10 mins to kill all the hydras (~15 ).
The hydras move about in a circle. Place 4 traps. Move back. Hit with hunters when they are in range to bleed them..draw them to the traps, poison them...shatter their aura of restoration and cast a backfire.
One Hydra down.
Rinse and Repeat.
Oh and keep running all the time....with generous use of stormchaser
Moofoo Pork
hmm i guess i'll have to change my secondary around and experiment..
dbledwn11
the following idea seems to kill two birds with one stone.
if ure so worried about recharge times for traps (and for that matter nething else) throw down quickening zephyr.
Of course this will consume a bit more energy, but we seem to be forgetting the ranger has expertise - it hardly costs ne energy to use skills with a good expertise level.
So yeh everything costs 33% extra, but it wont really effect u and its double quick (especially useful for whirling defense - u can always buy some time with lightening reflexes, which will always help u do a bit more damage as well). sub thought - quickenening zephyr can annoy other speell casters immensely, but ure solo farming - it doen't matter.
of course there is a big flaw to all this - u might not be into the whole expertise thing. shame on u:-)
if ure so worried about recharge times for traps (and for that matter nething else) throw down quickening zephyr.
Of course this will consume a bit more energy, but we seem to be forgetting the ranger has expertise - it hardly costs ne energy to use skills with a good expertise level.
So yeh everything costs 33% extra, but it wont really effect u and its double quick (especially useful for whirling defense - u can always buy some time with lightening reflexes, which will always help u do a bit more damage as well). sub thought - quickenening zephyr can annoy other speell casters immensely, but ure solo farming - it doen't matter.
of course there is a big flaw to all this - u might not be into the whole expertise thing. shame on u:-)
provoko
Ranger farming is easy.
For drakes and lower levels, barrage wipes out all monsters, if you want to throw on conjure flame, even better, but not needed, carry throw dirt and whirling defense.
For higher levels like giants, ignite arrows, dual shot, conjure flame, poison and/or bleeding wipes out any single target, throw dirt, whirling, and distracting shot for defense. Oath shot can be mixed to make an even more powerful combo especially when you trade whirling with lighitng reflexes.
For smiting just make a ranger/monk, greater conflaguration + storm chaser gives you all the mana you could ever dream of, plus greater conflaguration gives you 45 extra armor against physical.
I've been trying to make the most of greater conflaguration + storm chaser for smiting, it's been working really well, I've been able to kill some extra high level creeps like snake dance trolls, seeing 170exp per kill is great.
Rangers can be very good farmers because of the 115 armor with greater conflaguartion or 100 vs general elemental monsters and because of expertise defensive skills. Oath shot plus expertise skills are really amazing.
For drakes and lower levels, barrage wipes out all monsters, if you want to throw on conjure flame, even better, but not needed, carry throw dirt and whirling defense.
For higher levels like giants, ignite arrows, dual shot, conjure flame, poison and/or bleeding wipes out any single target, throw dirt, whirling, and distracting shot for defense. Oath shot can be mixed to make an even more powerful combo especially when you trade whirling with lighitng reflexes.
For smiting just make a ranger/monk, greater conflaguration + storm chaser gives you all the mana you could ever dream of, plus greater conflaguration gives you 45 extra armor against physical.
I've been trying to make the most of greater conflaguration + storm chaser for smiting, it's been working really well, I've been able to kill some extra high level creeps like snake dance trolls, seeing 170exp per kill is great.
Rangers can be very good farmers because of the 115 armor with greater conflaguartion or 100 vs general elemental monsters and because of expertise defensive skills. Oath shot plus expertise skills are really amazing.
Darkest Dawn
Yes, in the first half of the game Rangers can farm really easily, esp with a pet to tank while they plug away at the baddies. It changes later on and then requires a lot more skill and planning.
Izzy Izumi
Quote:
Originally Posted by provoko
Ranger farming is easy.
For drakes and lower levels, barrage wipes out all monsters, if you want to throw on conjure flame, even better, but not needed, carry throw dirt and whirling defense. For higher levels like giants, ignite arrows, dual shot, conjure flame, poison and/or bleeding wipes out any single target, throw dirt, whirling, and distracting shot for defense. Oath shot can be mixed to make an even more powerful combo especially when you trade whirling with lighitng reflexes. For smiting just make a ranger/monk, greater conflaguration + storm chaser gives you all the mana you could ever dream of, plus greater conflaguration gives you 45 extra armor against physical. I've been trying to make the most of greater conflaguration + storm chaser for smiting, it's been working really well, I've been able to kill some extra high level creeps like snake dance trolls, seeing 170exp per kill is great. Rangers can be very good farmers because of the 115 armor with greater conflaguartion or 100 vs general elemental monsters and because of expertise defensive skills. Oath shot plus expertise skills are really amazing. |
Though, if you're running Greater Conflagration + Storm Chaser...what's an extra 8 energy anyway. =P
provoko
No pet. Rangers tank. Either with greater conflaguration for 115 armor OR Oath shot + lightning reflexes/throw dirt.
What I said previously about 115 armor, yea thats drakescale + greater conflaguration. If you're doing smite runs, don't need a bow, so you can use a staff or ankh for extra mana. I have 52 extra mana for smiting, if I had druids it would be 60... 52 isn't even needed, hehe.
What I said previously about 115 armor, yea thats drakescale + greater conflaguration. If you're doing smite runs, don't need a bow, so you can use a staff or ankh for extra mana. I have 52 extra mana for smiting, if I had druids it would be 60... 52 isn't even needed, hehe.
Lasher Dragon
I farm with my Ranger all the time... although the past few "updates" have really put a kink into the system. I use Whirling, Flame Trap, Barbed Trap, Dust Trap, Energizing Wind, Quickening Zephyr, Poison Arrow, and Troll Unguent.
I basically put up the two spirits, then pile on as many traps as possible on the same spot. Run off and aggro a group, then lead them back to the spirits using Whirling to "herd" them. You want them all to attack the spirits at the same time so they all get hit by the traps. Use Poison Arrow for extra spice, or for the one ranged attacker that seems to be in most groups nowadays. With my routine I get 11 traps set, which is enough to put a serious dent in nearly any monster's health. For example Stone Summit Beastmasters from Nothern Shiverpeaks die instantly.
I basically put up the two spirits, then pile on as many traps as possible on the same spot. Run off and aggro a group, then lead them back to the spirits using Whirling to "herd" them. You want them all to attack the spirits at the same time so they all get hit by the traps. Use Poison Arrow for extra spice, or for the one ranged attacker that seems to be in most groups nowadays. With my routine I get 11 traps set, which is enough to put a serious dent in nearly any monster's health. For example Stone Summit Beastmasters from Nothern Shiverpeaks die instantly.