R/E Interupter Help

PippinTook

PippinTook

Academy Page

Join Date: Jun 2005

Im my own little world.

Acolytes Of Fayth

R/E

I need help with making an interupter R/E. This is one that im thinking about, I DO NOT TAKE CREDIT FOR COMING UP WITH THIS BUILD, it is the Interuptus Maximus build that I made a few changes to. I will be using a build mostly in the tombs.

Expertise 11, +2 Rune, +1 Hat= 14
Marksmanship, 10 +1 Rune= 11
Water Magic 10
Beastmaster 1, +1 rune= 2
______________________________
Punishing Shot{E}
Distracting Shot
Debilitating Shot
Tiger's Fury
Pin Down
Savage Shot
Whirling Defense OR Penetrating Shot
Conjure Frost (Have to have some DMG)

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

You are missing either Choking Gas or Incendiary Arrows. A Mesmer secondary carrying something like Backfire or Arcane Conundrum would be better


And as an interruptor, you really don't need to do damage. You are indirectly doing a lot of damage by preventing monks from getting off their heal spells.

PippinTook

PippinTook

Academy Page

Join Date: Jun 2005

Im my own little world.

Acolytes Of Fayth

R/E

Quote:
Originally Posted by Rajamic
You are missing either Choking Gas or Incendiary Arrows. A Mesmer secondary carrying something like Backfire or Arcane Conundrum would be better


And as an interruptor, you really don't need to do damage. You are indirectly doing a lot of damage by preventing monks from getting off their heal spells. But it is good to have some dmg. They cant cast if there dead either. The interupts I have will keep the monk from doing any amt of healing that will really matter. I see what your saying tho about not really having to do dmg.

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

Quote:
Originally Posted by PippinTook
But it is good to have some dmg. They cant cast if there dead either. The interupts I have will keep the monk from doing any amt of healing that will really matter. I see what your saying tho about not really having to do dmg.
Here's your interrupt + damage build.

Expertise 11, +3 Rune = 14
Marksmanship, 10 +1 Rune= 11
Beastmaster 10, +1 rune, +1 hat = 12
______________________________
Punishing Shot{E}
Distracting Shot
Tiger's Fury
Pin Down
Disrupting Lunge
Call of Haste
Comfort Animal
Charm Animal (Have to have some DMG)

I'd be surprised if conjure frost outdamaged this.