I need help with making an interupter R/E. This is one that im thinking about, I DO NOT TAKE CREDIT FOR COMING UP WITH THIS BUILD, it is the Interuptus Maximus build that I made a few changes to. I will be using a build mostly in the tombs.
Expertise 11, +2 Rune, +1 Hat= 14
Marksmanship, 10 +1 Rune= 11
Water Magic 10
Beastmaster 1, +1 rune= 2
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Punishing Shot{E}
Distracting Shot
Debilitating Shot
Tiger's Fury
Pin Down
Savage Shot
Whirling Defense OR Penetrating Shot
Conjure Frost (Have to have some DMG)
R/E Interupter Help
PippinTook
Rajamic
You are missing either Choking Gas or Incendiary Arrows. A Mesmer secondary carrying something like Backfire or Arcane Conundrum would be better
And as an interruptor, you really don't need to do damage. You are indirectly doing a lot of damage by preventing monks from getting off their heal spells.
And as an interruptor, you really don't need to do damage. You are indirectly doing a lot of damage by preventing monks from getting off their heal spells.
PippinTook
Quote:
Originally Posted by Rajamic
You are missing either Choking Gas or Incendiary Arrows. A Mesmer secondary carrying something like Backfire or Arcane Conundrum would be better
And as an interruptor, you really don't need to do damage. You are indirectly doing a lot of damage by preventing monks from getting off their heal spells. But it is good to have some dmg. They cant cast if there dead either. The interupts I have will keep the monk from doing any amt of healing that will really matter. I see what your saying tho about not really having to do dmg.
And as an interruptor, you really don't need to do damage. You are indirectly doing a lot of damage by preventing monks from getting off their heal spells. But it is good to have some dmg. They cant cast if there dead either. The interupts I have will keep the monk from doing any amt of healing that will really matter. I see what your saying tho about not really having to do dmg.
Tellani Artini
Quote:
Originally Posted by PippinTook
Expertise 11, +3 Rune = 14
Marksmanship, 10 +1 Rune= 11
Beastmaster 10, +1 rune, +1 hat = 12
______________________________
Punishing Shot{E}
Distracting Shot
Tiger's Fury
Pin Down
Disrupting Lunge
Call of Haste
Comfort Animal
Charm Animal (Have to have some DMG)
I'd be surprised if conjure frost outdamaged this.