stats:
fast cast: 10+1
domination: 10+2
Curses: 11
Anti-anything build... augmented by some energy stealing.
Wastrel's Worry
Shame
Guilt
Backfire
Lingering Curse {E}
Soul Barbs
Shadow of Fear
Enfeebling Blood
Keys to this build are straight forward with huge emphasis on Soul Barbs. The entire skill set [save one] are Hexes.
This build is counting on a caster's ability to notice problems on himself and maybe he/she will try to remove the problem via remove hex/what not. Idea:
Enfeebling Blood + Shadow of Fear any warrior mobs who are smart and follow a target call ^_^
Soul Barbs
Shame to interrupt the removal of Soul Barbs and gain energy to do...
Lingering Curse counts as both a Rend and Super Defile Flesh. deadly...
Backfire to force him to stop casting. [since any friendly enchantment will rip him in two as well and healing is chopped]
Guilt on an enemy offensive caster: mesmer / smite monk / necro / ele, steal more energy to do...
Wastrel's Worry rapid fire...
It'd be even deadlier if your team had a blanket hex. Like say, parasitic bond. Now that I look at what it does, it's got to be one of THE synergistic skills of this game with Soul Barbs. Five energy with fast recharge, and when the enemy dies, u gain a chunk of hp. VERY easy to cast on many enemies at once as well ^_^
I know that hex removal SHOULD be problematic because only Purge Signet does an all at once hex removal. Hopefully a friendly axe warrior or what not will interrupt it.
Now that there are 2 meager energy stealers in this build... I wonder, with enough foci and energy from a weapon, do u think this build could be pulled off devastatingly? or would it run out of steam after one try? hmm...

People kept telling me this over and over and over for all my other posts. For the one class that was never meant to do damage, I suppose I did make a grave mistake and for that I'm sorry...
