stats:
fast cast: 10+1
domination: 10+2
Curses: 11
Anti-anything build... augmented by some energy stealing.
Wastrel's Worry
Shame
Guilt
Backfire
Lingering Curse {E}
Soul Barbs
Shadow of Fear
Enfeebling Blood
Keys to this build are straight forward with huge emphasis on Soul Barbs. The entire skill set [save one] are Hexes.
This build is counting on a caster's ability to notice problems on himself and maybe he/she will try to remove the problem via remove hex/what not. Idea:
Enfeebling Blood + Shadow of Fear any warrior mobs who are smart and follow a target call ^_^
Soul Barbs
Shame to interrupt the removal of Soul Barbs and gain energy to do...
Lingering Curse counts as both a Rend and Super Defile Flesh. deadly...
Backfire to force him to stop casting. [since any friendly enchantment will rip him in two as well and healing is chopped]
Guilt on an enemy offensive caster: mesmer / smite monk / necro / ele, steal more energy to do...
Wastrel's Worry rapid fire...
It'd be even deadlier if your team had a blanket hex. Like say, parasitic bond. Now that I look at what it does, it's got to be one of THE synergistic skills of this game with Soul Barbs. Five energy with fast recharge, and when the enemy dies, u gain a chunk of hp. VERY easy to cast on many enemies at once as well ^_^
I know that hex removal SHOULD be problematic because only Purge Signet does an all at once hex removal. Hopefully a friendly axe warrior or what not will interrupt it.
Now that there are 2 meager energy stealers in this build... I wonder, with enough foci and energy from a weapon, do u think this build could be pulled off devastatingly? or would it run out of steam after one try? hmm...
