Corpsehunter for 12v12

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QuixotesGhost
QuixotesGhost
Krytan Explorer
#1
This is a build I just tested out in 12v12. It's meant to counter Minion-masters hard.

Smiting: 16
Beastmastery: 12

Strength of Honor
Judge's Insight
Balthazar's Aura
Edge of Extinction
Ferocious Strike {Elite}
Call of Haste
Comfort Animal
Charm Animal

I've only played one game with it, but it took down an army of 15-20 bone fiends in one shot, was pretty nice
Tsunami Rain
Tsunami Rain
mmmmmmmm pie.
#2
sounds like a decent build
d
dgb
Jungle Guide
#3
EoE will hurt your own minion masters just as much - you would be better off going out and hunting their actual minionmaster than trying to deal with the minions.
Tsunami Rain
Tsunami Rain
mmmmmmmm pie.
#4
Quote: Originally Posted by dgb
EoE will hurt your own minion masters just as much - you would be better off going out and hunting their actual minionmaster than trying to deal with the minions. MM Are Evil! Smite Them All! Er.. well you do have a point there.
QuixotesGhost
QuixotesGhost
Krytan Explorer
#5
Quote: Originally Posted by dgb
EoE will hurt your own minion masters just as much - you would be better off going out and hunting their actual minionmaster than trying to deal with the minions. This is true of any ranger spirit, they have just as much potential to screw over your own team as thiers. If my teams MM has a sizable army then of course I'm not going to lay it down, that's just common sense.

MMs, once they get that ball rolling, are tough to take down. They normally get priority heals from the teams monk, teams know to protect him, they have spells like Dark Bond and Taste of Death. It's a lot tougher then just "Kill the MM" especially in a chaotic place like 12v12.

Plus due to the way people bunch up on bridges, and the way assasins and rangers try to run for thier lives to save themselves around control points (run them down with call of haste), Pet Smite Bomb works great even when they don't have an MM.