R/W FoW solo Forest Build

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

I need to give credit where credit is due, so much thanks to LAMS3K, and his guide for the the info and inspiration! And also to Rachtoh for his FoW spider thread, which I also used for inspiration.


My build:
R/W

11+1 Expertise
10+1+3 Marksmanship
10 Tactics

Read the Wind
Distracting Shot
Savage Shot
Escape [E]
Dodge
Heal Sig
Watch Yourself
Shields Up.

My Equipment:

I use full druids.

Weapon 1: Firey Flatbow of Pruning(20%)
Weapon 2: Short Bow of Defense.

How to:
I'm gonna assume you know how to get to the Forest, I'll try to post something on getting there later.

Before you flame me on my choice of an elite. Escape serves two purposes. Two running skills make the run there much easier cause Ranger speed skills take longer than sprint to recharge. But besides that, Escape gives you 75% chance to dodge attacks. Which is very important to this build. With the stats I have listed you can keep either Escape or "Shields Up" going constantly. You'll have at least a 50% chance to dodge all the attacks you'll face here. Watch yourself Recharges pretty fast with Flat/Short bows, so you can/need to keep that up constantly. Maintaining RtW isn't that hard either, and it makes this go much faster. Shepherds aren't a problem as long as you stay out of their spell range. Make sure you have flatbow equiped and If they get too close run away, and wait for them to reset. The Wood Spirits can hit hard, but as long as you keep switching back and forth between Escape and Shields up, and using Watch Yourself everytime it recharges, the damage is easily managed with Heal sig. You will have to interrupt Troll ungent, or it will take alot longer to kill spirits than is neccesary. I'm actually proud of how fast I can kill Armored Cave Spiders with this build. You want to aggro only one, but I've managed to kill them both with a dual aggro. Move slowly to get them to drop out of trees, or pop out of ground, then run back and let their spring and poison wear off. Then equip the short bow and move in to attack. Savage Shot their Apply Poison, and distract shot their Heal Spring, and the rest is butter. They usually die before you have to heal, just keep interrupting their apply poison, and Heal spring should be interrupted pretty regularly by your normal attack, but using distract shot takes away any chance they can get it off.

I'll want to post a video of this. Any suggestions on what to use to capture it?


<EDIT> Switched Dodge for Stormchaser.

Nero

Lion's Arch Merchant

Join Date: Jan 2006

The Sunset Riders [Ride]

Mo/

Hypercam 2 works well, and nice build man. I'm glad to see people being creative and coming up with new ideas

i'll give this a shot on my Ranger once i hit lvl 20.

0siris

0siris

Riding the Gravy Train

Join Date: Oct 2005

Chicago Area

Servants of Fortuna [SoF]

W/

Very nice I would like to see it in action. Ill definetly be trying this out once I do

Druids Arrow

Druids Arrow

Frost Gate Guardian

Join Date: Jul 2005

Random Arenas

Organised Spam [OS]

R/

Nice work.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

please, Shepherds not Shepherd's and Shields not Shield's -_-

Exile Of Heaven

Exile Of Heaven

Lion's Arch Merchant

Join Date: Mar 2006

The Netherlands

Farmers Union [CASH]

Mo/

Great, In the other Thread For a Ranger Mesmer Thay say Healing spring has a 20 second timer on it, thay both cast it every 20 again so u can learn how 2 interupt Great Job i do it with a Ranger Mesmer atm but ill try this build soon GJ.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Skuld
please, Shepherds not Shepherd's and Shields not Shield's -_- Thanks, I fixed it.

Vanquisher

Site Contributor

Join Date: Mar 2005

Herts, UK

One Hitter Quitters [QQ]

Just curious on the use of a Short Bow for interruption over a Recurve Bow, and Flat Bow over Long Bow. Any reason for this that I'm missing?

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Vanquisher
Just curious on the use of a Short Bow for interruption over a Recurve Bow, and Flat Bow over Long Bow. Any reason for this that I'm missing? Well Flatbow over Longbow bow, because you get more shot's off, and thus deal more damage, and the only skill you need to interrupt is troll ungent, and RtW makes that possible. Fighting the spiders is a little tricky until you get the timing. Your close enough that there isn't much advantage in using a recurve, and you're fire rate is faster, so you're dealing more damage with a short bow. But apart from that, the fire rate helps to interrupt heal spring.

Kamahl The Great

Ascalonian Squire

Join Date: Mar 2006

Armageddon Warriorz

W/Me

I must say, i love this build. It's better than R/Me because poison is not main damage dealer, it takes longer for me to kill things, but i have yet to die. Although, I use a long bow one. This is because I can get close to spiders and have the effect of a short bow and intrutpt healing ans poison, and i can stay away from everythign else and take less damage.

Gota thankyou for the guide Cleared full forest in about and hour 30 mins, 3 shards and a few keys

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

Quote:
Originally Posted by Kamahl The Great
It's better than R/Me because poison is not main damage dealer i don't know what R/Me build you used... but Kindle Arrows + Dual Shot is where i notice most of my dmg coming from... and poison is a great dmg dealer so i don't know why you wouldn't want it...

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Valerius
i don't know what R/Me build you used... but Kindle Arrows + Dual Shot is where i notice most of my dmg coming from... and poison is a great dmg dealer so i don't know why you wouldn't want it...
Well at least in this build, Escape and RtW are both vital. So that rules out both poison skills.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

don't you want dodge instead of storm chaser? storm chasers lasts 9 seconds, 25% fast, at 10 energy..dodge is 9 secs, 33% ,5 energy

both are 30 recharge...

am I missing something? ( except that dodge ends when you attack ? )

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

storm chaser is like 18 seconds long...

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

no it's not..not with the attribute set-up in the OP

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Yanman.be
no it's not..not with the attribute set-up in the OP Originally I brought Stormchaser as kinda an energy management, back when I was using a similar build w/barrage. If I ever ran into problems I could throw it up to recharge energy a bit (vs the shepards). But as I got to playing with it more, I just forgot to take it out and put in Dodge. I think at one point I was also using it as my only running skill, with a good chunk of Attributes in Wilderness survival. But you don't need it, and I've been meaning to change it, just never got around to it. So you are right, Dodge is better. You don't use it except in getting there anyway, but Dodge is more bang for your energy buck. See above for the edit. Thanks for the reminder!

Joe Thomas

Ascalonian Squire

Join Date: Apr 2006

San Antonio, TX

Guild of Pain [dogs]

R/A

First of all, I think this is a great build. But I'm having trouble getting past some of the Shepherds who use Lightning magic. Some Shepherd groups are as advertised, But others have maybe 1 (or 2?) that execute lighting attks (Chain Lightning, Lightning Strike, etc) that have ended my R/W solo runs rather abruptly. Has anyone dealt with this? Any suggestions?

Primus

Primus

Ascalonian Squire

Join Date: Feb 2006

Xen of Onslaught [XoO]

Good build, I'll be sure and try it soon .

Joe, all Spirit Sheperds use Air magic (ie. Chain Lightning, Lightning Strike, Iron Mist). What you need to do if your getting hit by those spells is walk backwards. It's a bit of trial and error, but you need to get out of spell cast range, and into your flat/longbow range. What I do is attack one, and walk back a few steps, once they all start wanding me, and I see no spell cast animations, I start attacking.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Joe Thomas
First of all, I think this is a great build. But I'm having trouble getting past some of the Shepherds who use Lightning magic. Some Shepherd groups are as advertised, But others have maybe 1 (or 2?) that execute lighting attks (Chain Lightning, Lightning Strike, etc) that have ended my R/W solo runs rather abruptly. Has anyone dealt with this? Any suggestions? Just like ^ said. Always target the one that is closer to you, and if it starts to cast chain lightning (they always start with that one) then just walk backwards till they start wanding you. If you do it right, they don't even start a second spell, and one lightning blast won't kill you. If you turn tail and run they chase after you and cast iron mist.

Joe Thomas

Ascalonian Squire

Join Date: Apr 2006

San Antonio, TX

Guild of Pain [dogs]

R/A

OK Great TYVM, I will try this manuever out. Took a while to get the timing down for the spider interruption while keeping my defensive skills up... but I picked up on timing count. After interrupting poison and healing spring, they usually do 3 called shot skills before trying poison again... After I believe 2 or 3 rounds of this, they'll try and cast healing spring, and then the cycle starts over. Anxious to try now that America has had favor for quite a while now....

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I can see why it works, but I can't see this replacing the R/Me build in a million years though.

If you are even slightly competant you will know that poison is only a great damage dealer if you actually use it on all of the Shepherds, killing them 1 at a time you've just wasted your elite slot. I think you've really overdone the evasion too, Escape AND Shields Up? I only need Storm Chaser to get me to the forest and that supplies every bit of energy i need vs Shephards (5 energy per attack ftw)

Quote:
Cleared full forest in about and hour 30 mins ................ i hope that was your first try Using my R/Me build i can clear the entire place in 40minutes ish. Only time it goes a bit pear-shaped is when i have trouble getting Spiders to seperate or when the positions screws up and i run into an Air Spike.

Edit: Before anyone goes on about how its not really mine, its the 1 from the other thread on this with FW subbed in for Mantra so i have at least made changes

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Evilsod
If you are even slightly competant you will know that poison is only a great damage dealer if you actually use it on all of the Shepherds, killing them 1 at a time you've just wasted your elite slot.
You use it on one spider at a time. And once you've poisoned one sheperd you'd be better of killing it off with dual shot, than wasting time poisoning the others. The R/Me is quicker, but this is still a perfectly useable build.

Quote: Originally Posted by Evilsod I think you've really overdone the evasion too, Escape AND Shields Up? I only need Storm Chaser to get me to the forest and that supplies every bit of energy i need vs Shephards (5 energy per attack ftw) Well this build requires little to no energy, so no need for management. You only have one of the two skills up at a time. Bringing the extra run skill is personal prefrence...so Escape serves two purposes, thus deserves it's spot in the bar. Without a constant evasion skill this build would not work. Don't you have Phyiscal Resistance or Elemental Reistance or Mantra of lightning up all the time your fighting with the R/Me build? Not overkill.

Quote:
Originally Posted by Evilsod
................ i hope that was your first try Using my R/Me build i can clear the entire place in 40minutes ish. Only time it goes a bit pear-shaped is when i have trouble getting Spiders to seperate or when the positions screws up and i run into an Air Spike. I bet it took you a few tries to get to that point.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by SnipiousMax
You use it on one spider at a time. And once you've poisoned one sheperd you'd be better of killing it off with dual shot, than wasting time poisoning the others. The R/Me is quicker, but this is still a perfectly useable build.
The spiders are indeed trickier than Shephards though, but with the boost i get from FW i still rarely miss Apply Poison fighting them 1 on 1, 2 interrupts really aren't needed when 1 works just fine. And yes with the increased cooldown on Dual Shot i can quite easily go *Poison+Dual Shot+Savage Shot* switch *Poison* switch *Poison* and keep them all degening nicely while switching between to let EoE finish them all off together.

Quote:
Originally Posted by SnipiousMax Well this build requires little to no energy, so no need for management. You only have one of the two skills up at a time. Bringing the extra run skill is personal prefrence...so Escape serves two purposes, thus deserves it's spot in the bar. Without a constant evasion skill this build would not work. Don't you have Phyiscal Resistance or Elemental Reistance or Mantra of lightning up all the time your fighting with the R/Me build? Not overkill. The difference is, Physical Resistance isn't elite. I can quite easily go in there with 1 on Inspiration and still kill things quickly and still save my elite slot, Called Shot does make evasion very useless too. The extra kick you get from Kindle Arrows really can't be replaced by RtW imo.

Quote:
Originally Posted by SnipiousMax
I bet it took you a few tries to get to that point. Well to be honest it took me 4 tries to stop buggering it up and clear the place But i don't think it ever took me quite that long.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Evilsod
The difference is, Physical Resistance isn't elite. .
By that arguement, you should be using apply poison instead of poison arrow. But we both know that that wouldn't work. Escape is needed as a R/W, you're free to use something else as a R/Me.

Quote:
Originally Posted by Evilsod Called Shot does make evasion very useless too. You only fight one spider at a time...and as you said the spiders are a bit tricky. Called shot will not kill you.

Quote:
Originally Posted by Evilsod
The extra kick you get from Kindle Arrows really can't be replaced by RtW imo RtW, like escape, serves two purposes in my build. As people become more experienced with the run, switching out RtW with Kindle may be a natural evolution. Just like dropping an interrupt if you feel two aren't needed. Or dropping dodge if you can make it with one run skill. There is plenty of room for advancement.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

It sounds like the advancement from the R/W build is infact the R/Me one

Besides Kindle Arrows is much easier to get hold of than a fiery string. (20% pruning obviously been a bonus). The main reason for using Poison Arrow is purely that nothing else can beat it. Although using your Fiery Flatbow of Pruning you could possibly use Barrage instead letting you drop Kindle Arrows for something else (using FW instead of Mantra obviously). Since they are quite easy to group up it could possibly give out more damage than poison.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Evilsod
It sounds like the advancement from the R/W build is infact the R/Me one

Besides Kindle Arrows is much easier to get hold of than a fiery string. (20% pruning obviously been a bonus). The main reason for using Poison Arrow is purely that nothing else can beat it. Although using your Fiery Flatbow of Pruning you could possibly use Barrage instead letting you drop Kindle Arrows for something else (using FW instead of Mantra obviously). Since they are quite easy to group up it could possibly give out more damage than poison. <shrug> Everyone is gonna do it different. Personally I prefer Heal sig to Troll Ungent, I like having two interrupts and I like using RtW so my arrows land quicker. Are they neccesary? Maybe not, but that's what I use, and what I like. Kindle easier than firey string? If you have the money to dish out to go to FoW, it's not going to be a stretch to get a firey string.

I think it's easier to take on the mixed groups (don't have to worry about using PR when taking elemental damage, etc.) with escape and Shields up and watch yourself.

I can handle the run quick enough, but if I was in it for speed, I'd do spider runs with my warrior.

My first build (which I never posted) used barrage. But it was much harder to pull off. It had a nasty 15 second gap with no evasion. It'd work better with the /Me build. I'm not a big fan of FW just cause it makes the sprirt woods and spiders deal more damage.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by SnipiousMax
<shrug> Everyone is gonna do it different. Personally I prefer Heal sig to Troll Ungent, I like having two interrupts and I like using RtW so my arrows land quicker. Are they neccesary? Maybe not, but that's what I use, and what I like. Kindle easier than firey string? If you have the money to dish out to go to FoW, it's not going to be a stretch to get a firey string.
I didn't mean buying the string, i mean finding the damn thing. Never seem to find many people selling them. Guess its all preferance, Siggy is just asking for trouble if your using it mid fight imo and i really only ever need 1 interrupt. Its not as if spring needs a 2nd interrupt.

Quote:
Originally Posted by SnipiousMax I think it's easier to take on the mixed groups (don't have to worry about using PR when taking elemental damage, etc.) with escape and Shields up and watch yourself. That only happens with 1 set of groups though, and even then its not exactly a problem if you quickly kill the Spirit Wood first. Only takes about 10-15seconds without a pruning mod.

Quote: Originally Posted by SnipiousMax
I can handle the run quick enough, but if I was in it for speed, I'd do spider runs with my warrior. I've never found them to be all that fast and/or fun. Once the joy of taking 0 damage passes you notice how long you spend healing rather than killing. Perhaps thats just me, i didn't do it for long.

Quote:
Originally Posted by SnipiousMax
My first build (which I never posted) used barrage. But it was much harder to pull off. It had a nasty 15 second gap with no evasion. It'd work better with the /Me build. I'm not a big fan of FW just cause it makes the sprirt woods and spiders deal more damage. You should try it with R/Me FW barely seems to make a difference to the Spirit Woods, and since you kill the spiders faster using FW the damage they cause due to it is sorta cancelled out.

Anyway, each to his own i guess.

Joe Thomas

Ascalonian Squire

Join Date: Apr 2006

San Antonio, TX

Guild of Pain [dogs]

R/A

Points were made well on all fronts, but I thought this thread was for discussing/improving R/W FoW Forest farming, not how much better is R/Me than R/W to solo....

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Joe Thomas
Points were made well on all fronts, but I thought this thread was for discussing/improving R/W FoW Forest farming, not how much better is R/Me than R/W to solo.... Technically saying how the R/Me build is better than the R/W is improving on it

The way i see it the R/W 1 is a way to make sure you get the hang of the run (2 interrupts, 2 running skills RtW for easier interrupt etc) and R/Me is when you become more experienced, personal choice obviously but thats how i see it. Not really sure you can improve on the R/W without basically taking out the skills that you can do without and replacing it with the R/Me build.

On a side note, anyone happen to have a 15^50 req11/12 Flatbow w/ Pruning 20% going very cheap

leech

leech

Frost Gate Guardian

Join Date: Jun 2006

this morning i tried out this R/W build, its been working great survivability-wise, but it seems like my damage is lacking. i was watching the video of R/Me solo (the one with drago's flatbow) and it seemed like that guy was taking down things like 2 or 3 times faster than i was.
any suggestions as to kill faster?

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Originally Posted by Evilsod
Technically saying how the R/Me build is better than the R/W is improving on it

The way i see it the R/W 1 is a way to make sure you get the hang of the run (2 interrupts, 2 running skills RtW for easier interrupt etc) and R/Me is when you become more experienced, personal choice obviously but thats how i see it. Not really sure you can improve on the R/W without basically taking out the skills that you can do without and replacing it with the R/Me build.

On a side note, anyone happen to have a 15^50 req11/12 Flatbow w/ Pruning 20% going very cheap You must be very proud of yourself.
Now, I'm not a mod, but I encourage you to leave this thread alone if all you're going to do is nag on how different styles also are applicable. We're well aware that you prefer the R/Me build, but it's not even yours therefore you have no right to pit it against this new build (made by someone who is interested in not playing the cookie-cutter strategy).

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by leech
any suggestions as to kill faster? 1.) Make sure you have a Fiery and Pruning mod
2.) Flatbow over Longbow
3.) Drop an Interrupt for an attack skill (Do not use Mauraders)

I would recommend Focused Shot if you have factions... Just be sure to keep track of skills you need to interrupt, (Troll Ungent, Apply Poison) and you should be fine!