Name of spell: mena required, time to cast, recharge time. Spell description.
Energy Boon: 5 1 5 (this spell cause exhaustion (EStorage Ele) gain 10 energy
Cultists Fervor 5 1 30. For Xseconds, spells you cast cost -7 energy but you sacrifice X% health with each cast.
Lyssa's Aura 5 1 15 for X seconds whenever you are the target of an enemy spell you steal X energy from the castor.
Air of Enchantment 5 1/4 5 for X seconds Enchantments cast on target other ally cost 5 less energy
Healing Light 5 1 4 heal target Ally for x health. If target ally is under an enchanment, gain X energy
Boon Signet 0 1 5 Heal target ally for X health. For each enchantment on that ally, gain 2 energy (max decided on DF)
Primarily, I PvE, but I also dabble a but I also dabble in the PvP Arenas from time to time. My personal favorites are Boon Signet for Prot builds and Healing Light for Healer builds. While neither have the 1 shot mana blast OoB does, they give increased regen during a potential spam. No hard numbers but I was hoping others might like to sound off. I added several other regen boosters of interest form various proffessions. If Either get nerfed before release, I'm considering Cultists Fervor and Lyssa's Aura for substitutes. On the whole, it looks like our mana prayers have finally been realised
Sound off on these or any other spells you think might make the grade in Emanagment. Please post PvE or PvP as your Point of refference.
Whose the next OoB?
Minus Sign
Tsunami Rain
a lot of these skills are fine for energy management. I can see boon signet (i believe that is non-elite) showing up in the UW. I currently use Healing light in a boon healing build for factions and I must admit it's nice to have around but not as a PRIMARY energy management skill. As for energy boon, I would usually stay away from exhaustion skills so I wouldn't use it.
JR
For PvP:
Quote:
Originally Posted by Minus Sign
Quote:
Quote: Originally Posted by Minus Sign Cultists Fervor 5 1 30. For Xseconds, spells you cast cost -7 energy but you sacrifice X% health with each cast. Sacrificing on every spell, no.
Quote: Originally Posted by Minus Sign Lyssa's Aura 5 1 15 for X seconds whenever you are the target of an enemy spell you steal X energy from the castor. Too conditional.
Quote: Originally Posted by Minus Sign
Air of Enchantment 5 1/4 5 for X seconds Enchantments cast on target other ally cost 5 less energy
Single target, not good enough.
Quote:
Originally Posted by Minus Sign
Healing Light 5 1 4 heal target Ally for x health. If target ally is under an enchanment, gain X energy
Word is better imo. Quote:
I have been running a WoH monk in GvG near exclusively for the past few weeks. I love it. Word is very powerfull, very fast recycle, and very cheap.
Quote:
|