Whose the next OoB?

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Name of spell: mena required, time to cast, recharge time. Spell description.

Energy Boon: 5 1 5 (this spell cause exhaustion (EStorage Ele) gain 10 energy

Cultists Fervor 5 1 30. For Xseconds, spells you cast cost -7 energy but you sacrifice X% health with each cast.

Lyssa's Aura 5 1 15 for X seconds whenever you are the target of an enemy spell you steal X energy from the castor.

Air of Enchantment 5 1/4 5 for X seconds Enchantments cast on target other ally cost 5 less energy

Healing Light 5 1 4 heal target Ally for x health. If target ally is under an enchanment, gain X energy

Boon Signet 0 1 5 Heal target ally for X health. For each enchantment on that ally, gain 2 energy (max decided on DF)

Primarily, I PvE, but I also dabble a but I also dabble in the PvP Arenas from time to time. My personal favorites are Boon Signet for Prot builds and Healing Light for Healer builds. While neither have the 1 shot mana blast OoB does, they give increased regen during a potential spam. No hard numbers but I was hoping others might like to sound off. I added several other regen boosters of interest form various proffessions. If Either get nerfed before release, I'm considering Cultists Fervor and Lyssa's Aura for substitutes. On the whole, it looks like our mana prayers have finally been realised

Sound off on these or any other spells you think might make the grade in Emanagment. Please post PvE or PvP as your Point of refference.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

a lot of these skills are fine for energy management. I can see boon signet (i believe that is non-elite) showing up in the UW. I currently use Healing light in a boon healing build for factions and I must admit it's nice to have around but not as a PRIMARY energy management skill. As for energy boon, I would usually stay away from exhaustion skills so I wouldn't use it.

JR

JR

Re:tired

Join Date: Nov 2005

W/

For PvP:

Quote:
Originally Posted by Minus Sign
Energy Boon: 5 1 5 (this spell cause exhaustion (EStorage Ele) gain 10 energy
It's energy storage, no.

Quote: Originally Posted by Minus Sign Cultists Fervor 5 1 30. For Xseconds, spells you cast cost -7 energy but you sacrifice X% health with each cast. Sacrificing on every spell, no.

Quote: Originally Posted by Minus Sign Lyssa's Aura 5 1 15 for X seconds whenever you are the target of an enemy spell you steal X energy from the castor. Too conditional.

Quote: Originally Posted by Minus Sign
Air of Enchantment 5 1/4 5 for X seconds Enchantments cast on target other ally cost 5 less energy Single target, not good enough.

Quote:
Originally Posted by Minus Sign
Healing Light 5 1 4 heal target Ally for x health. If target ally is under an enchanment, gain X energy Word is better imo.

Quote:
Originally Posted by Minus Sign
Boon Signet 0 1 5 Heal target ally for X health. For each enchantment on that ally, gain 2 energy (max decided on DF) Word is better imo.


Mantra of Recall, Energy Drain, or Word of Healing.

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

Ive had monks in my HA teams run Healing light instead of Word, and take Heal Other as the guaranteed big heal. Seems to work nicely as we run a tainted necro so he had too much energy aparently lol

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Quote:
Originally Posted by Tsunami Rain
a lot of these skills are fine for energy management. I can see boon signet (i believe that is non-elite) showing up in the UW. I currently use Healing light in a boon healing build for factions and I must admit it's nice to have around but not as a PRIMARY energy management skill. As for energy boon, I would usually stay away from exhaustion skills so I wouldn't use it. Boon Signet is Elite. So you know. All of these are.

JR: Good comments, but I just don't prescribe to the WoH Energy management fad. Its a great spam heal, but not much else, imho. Cultists Fervor: the sac on every spell looks downright nasty until you factor in CoP to strip it as needed. In self-spamming situations (all too common in HA & RA at least) then I start to see uses. The trick for non necros will be upping Blood to reduce the sac ammount. Time will tell, but its a lot of energy while its up.

suiraCLAW

Krytan Explorer

Join Date: Feb 2006

I tried lyssa's aura, and honeslty it would be a lot better if you wouldn't steal the energy (you gain).

My opinion:
-lyssa's aura = SoJ of spells
-lyssa's aura > spell breaker on self (much better recharge and casters will swap targets anyway).
-Edrain > MoR > melandru's resilence > ferious strike > pah > lyssa's aura if you talk about e-mangement

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Minus Sign
Boon Signet is Elite. So you know. All of these are.

JR: Good comments, but I just don't prescribe to the WoH Energy management fad. Its a great spam heal, but not much else, imho.
I have been running a WoH monk in GvG near exclusively for the past few weeks. I love it. Word is very powerfull, very fast recycle, and very cheap.

Quote:
Originally Posted by Minus Sign
Cultists Fervor: the sac on every spell looks downright nasty until you factor in CoP to strip it as needed. In self-spamming situations (all too common in HA & RA at least) then I start to see uses. The trick for non necros will be upping Blood to reduce the sac ammount. Time will tell, but its a lot of energy while its up. I was thinking more in terms of GvG, where you will largely be casting under pressure when it really matters. Not to mention the cost of self healing the saccing.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Air of Enchantment = Smiting returns.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by Minus Sign
Boon Signet is Elite. So you know. All of these are. thanks for clearing things up. I'll restate my opinion...I wouldn't use an Elite energy management spell...

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

atm i am using MoR + insp hex for my eng in boon prot. works pretty well.

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Quote:
Originally Posted by {IceFire}
atm i am using MoR + insp hex for my eng in boon prot. works pretty well. Yeah, I use that too most times. But monk Emanagers means we can concentrate skills in our own proffession instead of throwing them away on the all mighty E.

I like MoR; don't get me wrong. But I like the idea of Equipping +20% enchant mods a little more. If i can keep Prot Spirit up longer for less mana, thats a plus for me. and dropping those att points into prot makes Boon sig a tempting choice for me. No Migraine issues on cast and fewer mesmers wanting to "waste" theri Cry of Frustration on a lousy 5 second recharge signet. Better still, the lower cast and recharge time makes it a "soft" recharge. I'm not locking myself into a single mana regen, work or fail, live or die.

That's something I like. Unlike--lets call the old horse out--Peace and Harmony that relies on one cast and no strip to be effective, we see more flexibilty in mana regen.

Signet lockdown will hurt over time, but so is an interupted MoR/OoB/spell cast "boom" regen. It's a tradeoff, and time will tell where the meta-game goes.

Healing Light with boon or other enchants is basically a free orison, which makes it quite appealing for me as an elite. Regen while you heal has many appealing consequences.

With Factions wee have spell skills that are capable of working on a quantitative level with Soul Reaping or Energy Storage. Sorry; despite the mathematical nature of my post name, I'm not that much of a number man. No hard figures; I'm going mostly on gut. Intead of the old reality of "how much mana does this 1 cast give me" now i can concentrate on the "how much mana does this spell gain me over time? Put another way: how much mana would one of these new "spammable" managers build you in normal spell chains; not just dropping it when you need a little extra juice. Suddenly Emanagers become "cast as you can" spells; not just cast when you can.

Not all casts need to be nuke heals in some builds. These two elites will require rethinking and stretegy to use well. But so do all skills, PvE or PvP.

PS: that wasn't just for you {IceFire}. that's everyone; me included.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

This will turn into a Word vs Light thread.

Word:5,3/4,4
*190 heal
*Other allies only
*Ally has to be low on health for full effect

Light:5,1,4
*104 heal
*Can be cast on self
*If target is under an enchantment, this spell essentially costs 1 energy.

For a straight pve healer - Word is still better IMO - but Light isnt to be under estimated. Light is designed for longer battles where dmg will be spread out.