GWF: The PvE PoV
Minus Sign
We've had a taste of Factions content thanks to the Preview Weekend. Here's your chance to sound off.
Do you like what you've seen, or is it all a re-hash?
Too much choas in those hidden PvP missions, or could you hold your own and shine in Random Groups.
Enough quests to whet your appetite or was it too little for your taste?
Sound off here!
Do you like what you've seen, or is it all a re-hash?
Too much choas in those hidden PvP missions, or could you hold your own and shine in Random Groups.
Enough quests to whet your appetite or was it too little for your taste?
Sound off here!
Loviatar
it looks promising to me
BellyFlop
Minus Sign Let me guess? from the options to choose you dont like it right?
i dont say it rock and i dont say its crap maybe a i like what i have seen i want more.
i went for "Anet pwnz! Factions gonna ROCK!" but that's 2 much for a Demo/Preview.
i dont say it rock and i dont say its crap maybe a i like what i have seen i want more.
i went for "Anet pwnz! Factions gonna ROCK!" but that's 2 much for a Demo/Preview.
Mister Overhill
So far, so good. I'll buy copies for myself, and my daughter.
Kinroan
I put I'm not sure\want to see more....but I think its gonna be great, but you cant really tell from this preview event...
eternal pho
the pvp section of factions seems promising but pve doesnt since the area of Cantha seems undersized
Minus Sign
Quote:
Originally Posted by BellyFlop
Minus Sign Let me guess? from the options to choose you dont like it right?
i dont say it rock and i dont say its crap maybe a i like what i have seen i want more. i went for "Anet pwnz! Factions gonna ROCK!" but that's 2 much for a Demo/Preview. |
But I tried to make an even count of pro, neutral, poor choices so everyone gets a say.
Slotter
The Factions Preview Event was pretty good, even thought I didnt get to far. Personally I would actually want to go from level 1 through 20. The main reason why is to get a feel of all the skills for the Assasin and Ritualist. Thats just my honest opinion
M1h4iL
I vote #1!
Barinthus
So many players were incomptents and there were bugs everywhere... but ya know what?
I enjoyed the preview despite my grumblings. Am looking forward to the actual release!
I enjoyed the preview despite my grumblings. Am looking forward to the actual release!
dreamhunk
I am more less indifferent, I am not dispointed. I am indifferent about the hole thing. I do feel a little forced to pvp. I also feel there is a little less freedom in the game. I love the graphics and love some of the stuff in Gw already. I have seen some waring signs of fighting in the game. This is bad news in the long run, It may get worse. It all remains to be seen.
Tsunami Rain
It's good. I'm intrested how ANet will incorperate ballanced items and skills into the game. I'm also intrested in seeing how ANet will keep the Guild Wars economy steady when Factions is released.
ShadowStorm
I voted "I'm not Sure, but I want to see more" because I couldn't really tell from this event.
All the characters for this event started at level 20, and that was a good idea. Cutting players off from their cash by not allowing access to storage and cutting players off from the 20 skill points that they should have for being level 20 was a bad idea. Because of the latter, players would have had to farm loads and loads of experience in order to get enough skill points to actually test some of the new skills and game mechanics out. It was dissappointing.
Here's a synopsis of what my FPE was like:
When I first got on for the event, I couldn't access my money or my stores of crafting materials, so I couldn't test out the new armor. Then I went to the skill trainer and realized I didn't have a built up store of skill points to test out the new skills. Ok. Fine. So then I went to try out some of the new alliance 12 vs 12 battles and realized that my new character didn't belong to my guild because I had to create a new account for the event because A-Net didn't provide extra character slots.
So then I'm like, screw it, I'll just go explore the new PvE areas and enjoy fighting the new monsters with the measly amount of skills I started out with. That went ok, until I tried to zone and got an error message. I got on the forums and found out that boundaries for the PvE area were kinda small and that the area I had tried to zone to wasn't available for the event. Needless to say, I didn't get back on for the rest of the event because it was pointless. There was nothing new I could try out.
All the characters for this event started at level 20, and that was a good idea. Cutting players off from their cash by not allowing access to storage and cutting players off from the 20 skill points that they should have for being level 20 was a bad idea. Because of the latter, players would have had to farm loads and loads of experience in order to get enough skill points to actually test some of the new skills and game mechanics out. It was dissappointing.
Here's a synopsis of what my FPE was like:
When I first got on for the event, I couldn't access my money or my stores of crafting materials, so I couldn't test out the new armor. Then I went to the skill trainer and realized I didn't have a built up store of skill points to test out the new skills. Ok. Fine. So then I went to try out some of the new alliance 12 vs 12 battles and realized that my new character didn't belong to my guild because I had to create a new account for the event because A-Net didn't provide extra character slots.
So then I'm like, screw it, I'll just go explore the new PvE areas and enjoy fighting the new monsters with the measly amount of skills I started out with. That went ok, until I tried to zone and got an error message. I got on the forums and found out that boundaries for the PvE area were kinda small and that the area I had tried to zone to wasn't available for the event. Needless to say, I didn't get back on for the rest of the event because it was pointless. There was nothing new I could try out.
Banebow
I said "Change is good but this was a little hectic...". I still have some reservations about things, but that won't stop me from buying it. More info would have been nice though, I left the event with more questions than I went in with.
stickyballs
Quote:
Originally Posted by eternal pho
the pvp section of factions seems promising but pve doesnt since the area of Cantha seems undersized
|
chris_nin00
My opinion is unchanged about Factions still after a 1 hour of playing factions. Lots of new monsters, skills, and gameplay. It had me hooked when I saw that Nika the Assassin of the Girls of Gaming magazine. Now, I can only wait until the game comes out.
I preordered the game.
I preordered the game.
boxterduke
Anet pwnz! Factions gonna ROCK!
sledgeunderhill
I am glad that I had the fullest chance to play this preview. My monk lived for 38 hours 30 minutes from start to finish. It was awesome to explore the Echovald.
Some quests and rewards probably will be nerfed because they were more than likely overpowered to accomodate the skill farmers.
The alliance thing seems like an interesting thing. The smallest of guilds will not be shafted as hard as had been feared. It's the medium-sized guilds that are getting the worst of it this time.
Overall, I'm looking forward to merging my two accounts with the Canthan material. Good job Anet!
Some quests and rewards probably will be nerfed because they were more than likely overpowered to accomodate the skill farmers.
The alliance thing seems like an interesting thing. The smallest of guilds will not be shafted as hard as had been feared. It's the medium-sized guilds that are getting the worst of it this time.
Overall, I'm looking forward to merging my two accounts with the Canthan material. Good job Anet!
Jiao Yang
I would have liked to see more.. im not sure if i like it.
I am getting it anyway for 2 extra slots.
I am getting it anyway for 2 extra slots.
Kook~NBK~
I'm going to reserve judgement until the game comes out. I suspect that there will be some skill tweaking between now and then, and a few other thiings.
I'm not sure I like the factions / alliance idea - There's already talk about one side being heavily overloaded with the top rated PvP guilds.
I'm not sure I like the factions / alliance idea - There's already talk about one side being heavily overloaded with the top rated PvP guilds.
ElinoraNeSangre
I really enjoyed the preview, but I didn't get too far; I spent a lot of my time just puttering around checking stuff out, so didn't get into any of the PvP battles.
I'm not into PvP at all, and that's where my reservations are. I'd much rather go along, do quests and missions, get together with groups of cool people, ect. If I can do that without PvP, I'll be happy.
It's possible that I might find that I don't mind it, but at the moment, it sounds like a recipe for abuse. People getting mad at "noobs" because they're just trying to get their feet under them (*everyone* has been a noob at some point), or booting people for some imagined slight, ect ect.
If I thought that everyone could be mature and cool, then I'd be all for that aspect.
I think we've all seen enough to know that isn't going to happen. :P And it's too bad, too; I think a lot of great potential players get chased off because people are hostile, rude, and generally unencouraging.
I love the concepts, though, and the look of the world. I played a Ritualist for part of the weekend and loved it (also played a Mesmer primary for the first time, and wondered why I didn't sooner; they rule!). I love that the armor is different for new Factions characters.
So based on what I saw and loved, I'm definately looking forward to the release, but I'm reserving judgment until I really sink my teeth into it. I might be getting the wrong impression of what it's all about, too.
I'm not into PvP at all, and that's where my reservations are. I'd much rather go along, do quests and missions, get together with groups of cool people, ect. If I can do that without PvP, I'll be happy.
It's possible that I might find that I don't mind it, but at the moment, it sounds like a recipe for abuse. People getting mad at "noobs" because they're just trying to get their feet under them (*everyone* has been a noob at some point), or booting people for some imagined slight, ect ect.
If I thought that everyone could be mature and cool, then I'd be all for that aspect.
I think we've all seen enough to know that isn't going to happen. :P And it's too bad, too; I think a lot of great potential players get chased off because people are hostile, rude, and generally unencouraging.
I love the concepts, though, and the look of the world. I played a Ritualist for part of the weekend and loved it (also played a Mesmer primary for the first time, and wondered why I didn't sooner; they rule!). I love that the armor is different for new Factions characters.
So based on what I saw and loved, I'm definately looking forward to the release, but I'm reserving judgment until I really sink my teeth into it. I might be getting the wrong impression of what it's all about, too.
The Renegade Healer
There's hope, and that's pretty much it.
The only thing i was impressed with were the originality of the new PvP styles, but without teamwork, it was a pain. the 12v12 is screaming to be abused if there's too much freedom in the character selection (think of a 12 man MF build ) but I feel it was balanced to the best of A-nets abilities (A/Rt unite! who needs stupid monks anyway)
probably the best thing that can happen to the new PvP areas is for a built-in communication client, since usually just one or two people are together to try to capture something, which will fail miserably, while everyone else is too intent on killing the enemy to capture an undefended mine or outpost.
a 4 man guild would pwn the entire enemy team on a 12v12 because they could communicate, and probably the best thing to prevent the pure chaos that's been going on is easy communication.
Also, i'm impressed how well the new PvP areas worked without monks.
Overall, the factions event was a bit buggy and unrefined, but it is a preview event, afterall, and it will do nothing but get better from this point on, so i'm very happy with it Only problem, it kills my video card with 15 FPS, i need a new one
The only thing i was impressed with were the originality of the new PvP styles, but without teamwork, it was a pain. the 12v12 is screaming to be abused if there's too much freedom in the character selection (think of a 12 man MF build ) but I feel it was balanced to the best of A-nets abilities (A/Rt unite! who needs stupid monks anyway)
probably the best thing that can happen to the new PvP areas is for a built-in communication client, since usually just one or two people are together to try to capture something, which will fail miserably, while everyone else is too intent on killing the enemy to capture an undefended mine or outpost.
a 4 man guild would pwn the entire enemy team on a 12v12 because they could communicate, and probably the best thing to prevent the pure chaos that's been going on is easy communication.
Also, i'm impressed how well the new PvP areas worked without monks.
Overall, the factions event was a bit buggy and unrefined, but it is a preview event, afterall, and it will do nothing but get better from this point on, so i'm very happy with it Only problem, it kills my video card with 15 FPS, i need a new one
Tuoba Hturt Eht
I really hope the 12 vs 12 Alliance Battles will remain readily available to the casual gamers.
Being able to click enter mission alone and get teamed up with 11 others is very convenient.
I hope it stays that way.
Being able to click enter mission alone and get teamed up with 11 others is very convenient.
I hope it stays that way.
WasAGuest
Things I would have liked to see but didn't:
How the elite content is locked/unlocked? That way I/we could see if smaller guilds have a chance at accessing the content.
What each of the faction based armor looks like on each player (not just the PvP versions) - I heard Kurzicks and Luxon have different looks to them... I wanted to see them... /pout
More missions, less quests. Quests had me running all over creation and in circles. I was hoping for more missions to see how they worked.
I'm pretty neutral on it as it stands. Graphics were "purty" rivaling Oblivion's (in the online since). I loved the Ritualist class though I was bummed by the Assassin. I probably had my hopes to high for that class though.
How the elite content is locked/unlocked? That way I/we could see if smaller guilds have a chance at accessing the content.
What each of the faction based armor looks like on each player (not just the PvP versions) - I heard Kurzicks and Luxon have different looks to them... I wanted to see them... /pout
More missions, less quests. Quests had me running all over creation and in circles. I was hoping for more missions to see how they worked.
I'm pretty neutral on it as it stands. Graphics were "purty" rivaling Oblivion's (in the online since). I loved the Ritualist class though I was bummed by the Assassin. I probably had my hopes to high for that class though.
unholy guardian
everythng seemed kinda insane, i was kinda in a daze so i stayed on nameless isles using the assisin to beat up on the healing master =p owned!!
Vermilion Okeanos
In my experience, the fun was very fun, the boring was very boring.
Maybe it was that the fun part was too fun, which make the boring part felt extra long. (having to wait to play aspend fort and jade quarry was unbearable)
Luxon also seemed to have alot less quest to do... I was able to get 10k faction for Kurzick rather easy, but Luxon was much harder. While it was hard to get anyone to listen in Alliance Battle for Luxon, somehow I was doing much better at Kurzick (hence, even harder to get faction since I can't win many luxon battle while waiting at aspend fort and jade quarry take eons). In the end, I wasn't able to reach Luxon cooperative mission.
All in all, this faction chapter going to need more time to develope, 3 days aren't enough.
AND, I was disappointed in the closing event... those dragons was not impressive.
Maybe it was that the fun part was too fun, which make the boring part felt extra long. (having to wait to play aspend fort and jade quarry was unbearable)
Luxon also seemed to have alot less quest to do... I was able to get 10k faction for Kurzick rather easy, but Luxon was much harder. While it was hard to get anyone to listen in Alliance Battle for Luxon, somehow I was doing much better at Kurzick (hence, even harder to get faction since I can't win many luxon battle while waiting at aspend fort and jade quarry take eons). In the end, I wasn't able to reach Luxon cooperative mission.
All in all, this faction chapter going to need more time to develope, 3 days aren't enough.
AND, I was disappointed in the closing event... those dragons was not impressive.