Wow, look at all the lovely comments on my old buddy. Awesomeness, need to check into the forums more often.
Critical Defenses could make a good addition, but I was finding that while I had enough Energy to run everything I had, it was -barely- enough. Budget was stretched tight, though I admit I was scoring les Energy per crit than I was supposed to be. Also, I found that I was running Distracting Shot over Favorable Winds towards the end of the event, and as Paccmoi said I made several friendly MM happy. Honestly, I got far more utility out of Distracting than I did Favorable - 12v12 fights tended to move and shift too quickly for me to get much mileage out of spending five seconds summonng a spirit, and I really hated giving enemy bowmen the boost.
If I were to update the build today, I'd probably drop Caltrops and toss in Way of Perfection, as has been stated. Looking at it now (noting that this is GWG's skill listing and thus suspect), that thing is nuts. With the critical rate the OWB has, I'd be self-healing at a rate even Monks would envy, especially with Barrage. Though, to Paccmoi, it seemed as though my Barrages were critical-linked to me - either the whole blast criticaled or none of it did. I might have been wrong, and it may change in five/six days here, but even then would mean that my Barrages would net a trucload of health every second or third shot. Let's see...something lke this:
Barrage [E]
Distracting Shot
Critical Eye
Sharpen Daggers
Way of Perfection
Viper's Defense
Dash/Dark Escape
Shadow Refuge
Dual self-heals may seem a bit excessive, but while WoP is superb at keeping me alive during the beatdown, it isn't gonna do squat when I have to pull back and heal without attacking. In that case, Shadow Refuge will help. That and hitting Refuge and your speed stance is still a time-honored (sort of) method for Assassins to Get Out of Dodge.
Anyways. Thanks for the comments, praise, and advice guys. I appreciate it, this is still my favorite Assassin build thus far. Keep it coming!
