Profession: W/E
Name: Sword Berserker
Type: PvP, with 8v8 in mind
Category: Damage dealer, all offense
Attributes
12+4 swordsmanship
9+1 strength
9 air magic
Skills Set
[Hundred Blades{elite}]
[sun and moon slash]
[galrath slash]
[final thrust]
[frenzy]
[conjure lightning]
[sprint] or [rush]
[resurrection signet]
Summary: The idea is to max the effectiveness of conjure lightning while unloading a heap of good old fashioned damage. Using conjure lightning with the double-attacks greatly affects damage output. For maximum damage output, this following combo is big hurts:
(While echanted with conjure lightning) Versus 60 armor:
Hundred blades -> sun and moon slash -> galrath slash -> final thrust
2x(~30+10) ->2x(~30+10) -> (~70+10) -> (~70+10) or (~110 + 10) = ~360 damage
With 16 in swordsmanship, you can expect about half of these attacks to land criticals, making a sword hit for 50-60 instead of ~30; I'm being conservative in my guesses.
With frenzy, this combo will get off in about 3.5 seconds. This isn't stronger than a typcal axe combo, but it is much more reliable damage. With Conjure and the double attacks, sustained damage is high.
Notes & Concerns: No KD capability. That's the big one. You could switch out galrath slash for bulls strike or shock pretty easily if need be. No self-healing either, which could be a problem for GvG play.
Credit:* Some inspiration from all the great sword warriors out there, more especially the iB guys. Rock on Flyy, Rock on Jeppe.
**EDIT = Fixed the math. ty Francis..
Sword Berserker build --W/E pvp
Byron
Haggard
hmm i see your point on the double attacks part, but i still dont like hundred blades THAT much
Francis Crawford
Quote:
Originally Posted by Byron
(While echanted with conjure lightning) Versus 60 armor:
Hundred blades -> sun and moon slash -> galrath slash -> final thrust
2x(~30+10) ->2x(~30+10) -> (~70+10) -> (~70+10) or (~110 + 10) = ~440 damage. I make that 320 or 360, not 440.
Also, a newbish question here -- why is ~30 the estimate for base sword damage?
EDIT: Duhhh. Strength.
Hundred blades -> sun and moon slash -> galrath slash -> final thrust
2x(~30+10) ->2x(~30+10) -> (~70+10) -> (~70+10) or (~110 + 10) = ~440 damage. I make that 320 or 360, not 440.
Also, a newbish question here -- why is ~30 the estimate for base sword damage?
EDIT: Duhhh. Strength.
K.Ichigo
All that Air Magic and you don't run shock? -_-;;
RandomEngy
I was toying around with this idea when the patch change to allow more enchantments came through. And if there was ever a use for a dedicated smiter, it would be for putting Strength of Honor/Balthazar's Aura on this character. SoH, just because of the sheer number of attacks that are going through.
Also it's too bad that speccing Air Magic complicates adding in a good "Fear Me!"
And I would definitely go with Rush in any situation but Alliance battles, as you'll need every point of energy you can get your hands on, even with a Zealous hilt.
Also it's too bad that speccing Air Magic complicates adding in a good "Fear Me!"
And I would definitely go with Rush in any situation but Alliance battles, as you'll need every point of energy you can get your hands on, even with a Zealous hilt.