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Originally Posted by koneko
"The Eternal Grove" is near-impossible since you're only given the choice to take the protection hench (no healer hench). That forces you to change to healing to keep the NPCs alive or to take your chances being without healing until Mhenlo appears.
Bug, maybe?
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Actually the healing henchman is there, she's one of the two NPCs that you see talking all the time during the mission. It's most certainly not a bug. And she does heal, as long as you're in that center area. Then Mhenlo shows up once things start to get ugly. You end up with three monks defending, even if only one of them is actually on the team. I was playing through it with an offensive character and didn't have any real problems.
In fairness, though, I approach PvE a whole lot differently than most American players so I can understand that concern. I'm not sure if you even need a monk at all to beat that mission, but I never tried doing it without the Protection Henchie before the event went down.
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Originally Posted by koneko
Yes, but that's not the point that I was trying to make. Danika is useless in that mission as you have to go outside the gates and kill the turtles and waves of Luxons (as in, far away from her since she doesn't move).
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You only have to be out there long enough to take out a turtle and three rangers. You shouldn't need any monk support to do that, even with henchmen.
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Originally Posted by Mandy Memory
Ensign, were you Kurzick or Luxon? Or did you try both?
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I did a few of the initial Luxon quests, but spend the vast majority of my time in PvE doing the Kurzick stuff. The Kurzick part of the map was indeed more difficult, due both to stronger, more tightly packed mobs, and (IMO) a weaker selection of henchmen.
Oh, and Purge Signet on that healer henchie is awesome. The monk henchie healer patterns never needed max energy anyway.
Peace,
-CxE