Was thinking about it:
Mantra of Inscriptions
Keystone Signet
Mantra of Signets
Leech Signet
Disruption Signet
Signet of Weariness
Hex Eater Signet
Unnatural Signet
Its now a build where you can disrupt and E Deny with an almost unexhausitble supply of skills. Run Mantra of Inscriptions. Then use your skills. When you need to recharge, hit Mantra of Signets, and then punch Keystone. Everything recharges.
For 150 quick damage, you'd spam Unnatural. Mantra of Signets, Unnatural, then Unnatural again. Keystone it, and Unnatural again.
It seems to work in theory.
Is a Signet build actually plausible now?
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Problem is, you're still doing nowhere near as much as if you were a regular Mesmer.
To me, the only reason you would need a Signet build would be to mantain 4 enchantments on your teammates.
For example:
Keystone Signet
Leech Signet
Disruption Signet
Signet of Weariness
Signet of Disenchantment
Unnatural Signet
Holy Wrath
Res Signet
To me, the only reason you would need a Signet build would be to mantain 4 enchantments on your teammates.
For example:
Keystone Signet
Leech Signet
Disruption Signet
Signet of Weariness
Signet of Disenchantment
Unnatural Signet
Holy Wrath
Res Signet
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Quote:
Originally Posted by JR-
Focus swap down to your negative set, purge, swap back up.
That's fine to do as well, but Purge's recharge is so heinous that it's useless without Keystone or one (or even both) of the signet-related Mantras. I really like signet mesmer builds, probably because they are very simple to play. I was glad to see more signets in the Factions skill lists that will help make signet builds more than just a novelty.
Quote:
Originally Posted by dansamy
That's fine to do as well, but Purge's recharge is so heinous that it's useless without Keystone or one (or even both) of the signet-related Mantras.
For it's effect; completely clearing someone of hexes and conditions, I would think that to remain balanced at all it would need a long recharge. True enough that in this metagame it may not be so usefull. However should we ever see the return of wide-spread hex builds, it will be priceless.
Signet builds have the smell of fad in them. Going pur signet would lose out on potentially great skills that you really should be bringing.
Think of Signets as energy managment casts...and littlw else. While many of them have good effects, spells will take the stage in a 1v1 or GvG battle.
A build like this should have one of two things: mostly signets with a few high cost spells (that are now not so high since mana itsn't the issue it was before) or a few spam spells that will let you just wail on the opposition for a few moments (omg! Mesmers can spike???) and then swap to signet skills while your mana recharges for the next wave.
You've got a good build idea here, but without spells to offset, this is a gimmick.
Think of Signets as energy managment casts...and littlw else. While many of them have good effects, spells will take the stage in a 1v1 or GvG battle.
A build like this should have one of two things: mostly signets with a few high cost spells (that are now not so high since mana itsn't the issue it was before) or a few spam spells that will let you just wail on the opposition for a few moments (omg! Mesmers can spike???) and then swap to signet skills while your mana recharges for the next wave.
You've got a good build idea here, but without spells to offset, this is a gimmick.
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