I propose that when the winning team has all 7 flags, the base defenders should no longer use the "Base Defense" skill, and the players should be able to enter the zone and kill an NPC that would be guarding the altar (which would also have the Base Defense skill anyways, preventing spawn camping and teleporting assassins). This NPC (possibly called Luxon or Kurzick commander) would be a different class than the other players, so it wouldn't be affected by EOE, and would have lots of health. Once this NPC dies, the attacking team should win and get 1000 faction for a 'decisive' victory. If for some reason the defending team captures a flag, all the base defenders and this NPC would regain their "Base Defense" skill and would nuke everyone within the base.
What does everyone think?

Also when our team was getting rocked and they started killing the defender, I would spam trapps behind him in there most of the time, and even though they saw me do it, sure nenough, as soon as that defender dropped, there would always be a few that would charge into it and die almost instantly. I know we got rocked, but it was sure funny to watch that warrior think he could survive through 15 traps he hit at once, especially when they would "counter" with IWAY or I would watch him cast mending before charging in.. LOL thanks for the laugh guys!