Warrior Skill
If this attack hits, it deals X-Y damage. If target is enchanted, one enchantment is removed and adjacent foes take Z damage.
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I have no idea how to crunch damage numbers, so I left those as variables.
Thoughts, though?
The skill is inspired by my time as a support warrior. Rather than focus on damage, I instead use skills to annoy the enemy. On my warrior, I bring savage slash, distracting blow, riposte, deadly riposte, fear me, gladiator's stance, healing sig, and res sig.
I'm there, as you see, not so much to deal damage as much to interfere with the other team.
If I had some kind of close-combat enchantment removal designed around the warrior class (ie: adrenaline based, perhaps, as opposed to a spell--and, of course, not insta-hit, like a spell), that would be soopar. ;D
Necessity is the mother of invention. :d
Skill Suggestion: Aura Smash
Studio Ghibli
shardfenix
Warriors are not meant to have enchantment removal. Enough said. This is a balance issue. It's also a flavor issue to some degree. When is the last time you have taken a sword and split air in half with it?
Studio Ghibli
While I'll submit to the first point, the second is..
.. you realize there are people shooting fireballs out of their hands in this game, yes?
And assassins are stepping through shadows?
- edit -
Oh!
Whaddya know.
There's a new elite called shatter storm which -I think- does exactly this. Ha.
- more edit -
Oh, no.
It's mesmer. ;P
Still, pretty nifty.
Target foe loses all Enchantment. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
.. you realize there are people shooting fireballs out of their hands in this game, yes?
And assassins are stepping through shadows?
- edit -
Oh!
Whaddya know.
There's a new elite called shatter storm which -I think- does exactly this. Ha.
- more edit -
Oh, no.
It's mesmer. ;P
Still, pretty nifty.
Target foe loses all Enchantment. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.