B
Shock Bulls Strike Swordie
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if you want to be able to switch to an air offhand then probably something like
Bulls_Shock
Warrior/Elementalist
Strength: 10 (9+1)
Swordsmanship: 16 (12+4)
Air Magic: 9
- Frenzy (Warrior other)
- Sever Artery (Swordsmanship)
- Gash (Swordsmanship)
- Final Thrust (Swordsmanship)
- Bull's Charge [Elite] (Strength) -or- Sprint (Strength) -or- Endure Pain (Strength)
- Bull's Strike (Strength)
- Shock (Air Magic)
- Resurrection Signet ()
if you don't care about an offhand (like me :P ):
Bulls_Shock
Warrior/Elementalist
Strength: 13 (12+1)
Swordsmanship: 16 (12+4)
- Frenzy (Warrior other)
- Sever Artery (Swordsmanship)
- Gash (Swordsmanship)
- Final Thrust (Swordsmanship)
- Bull's Charge [Elite] (Strength) -or- Sprint (Strength) -or- Endure Pain (Strength)
- Bull's Strike (Strength)
- Shock (Air Magic)
- Resurrection Signet ()
or if you don't care about an offhand or a Frenzy cancel/Endure, D:, then:
Bulls_Shock
Warrior/Elementalist
Strength: 9 (8+1)
Swordsmanship: 16 (12+4)
Tactics: 11 (10+1)
- Frenzy (Warrior other)
- Sever Artery (Swordsmanship)
- Gash (Swordsmanship)
- Final Thrust (Swordsmanship)
- "Charge!" [Elite] (Tactics)
- Bull's Strike (Strength)
- Shock (Air Magic)
- Resurrection Signet ()
or you could ditch sever/gash and go the galrath/final/pure strike route. so many options..
Bulls_Shock
Warrior/Elementalist
Strength: 10 (9+1)
Swordsmanship: 16 (12+4)
Air Magic: 9
- Frenzy (Warrior other)
- Sever Artery (Swordsmanship)
- Gash (Swordsmanship)
- Final Thrust (Swordsmanship)
- Bull's Charge [Elite] (Strength) -or- Sprint (Strength) -or- Endure Pain (Strength)
- Bull's Strike (Strength)
- Shock (Air Magic)
- Resurrection Signet ()
if you don't care about an offhand (like me :P ):
Bulls_Shock
Warrior/Elementalist
Strength: 13 (12+1)
Swordsmanship: 16 (12+4)
- Frenzy (Warrior other)
- Sever Artery (Swordsmanship)
- Gash (Swordsmanship)
- Final Thrust (Swordsmanship)
- Bull's Charge [Elite] (Strength) -or- Sprint (Strength) -or- Endure Pain (Strength)
- Bull's Strike (Strength)
- Shock (Air Magic)
- Resurrection Signet ()
or if you don't care about an offhand or a Frenzy cancel/Endure, D:, then:
Bulls_Shock
Warrior/Elementalist
Strength: 9 (8+1)
Swordsmanship: 16 (12+4)
Tactics: 11 (10+1)
- Frenzy (Warrior other)
- Sever Artery (Swordsmanship)
- Gash (Swordsmanship)
- Final Thrust (Swordsmanship)
- "Charge!" [Elite] (Tactics)
- Bull's Strike (Strength)
- Shock (Air Magic)
- Resurrection Signet ()
or you could ditch sever/gash and go the galrath/final/pure strike route. so many options..
Quote:
Originally Posted by Yukito Kunisaki
No conjure Lightning!!!???
Me is confused! i dislike the conjures. frenzy, frenzy cancel/endure, bull's strike, shock, res sig = 5 slots right there, and if you want sever/gash/final (which in my opinion is the best setup for a sword warrior
), then you have to lose - frenzy, frenzy cancel/endure, or res sig, all of which i think are more valuable than a conjure.
Me is confused! i dislike the conjures. frenzy, frenzy cancel/endure, bull's strike, shock, res sig = 5 slots right there, and if you want sever/gash/final (which in my opinion is the best setup for a sword warrior
), then you have to lose - frenzy, frenzy cancel/endure, or res sig, all of which i think are more valuable than a conjure.Quote:
Originally Posted by sh4ft3d
Conjures add alot of damage over time. Not much immediately, but alot over the long run.
yeah, but it's alot easier to fit on an axe build. fitting conjure lightning, shock, AND bull's strike on a sword build is tough, especially when conjure lightning is more of an 'icing on the cake' kinda thing, and the aforementioned skills do more for you.
and i'm typing all of this assuming the original poster was talking about PvP. :P
and i'm typing all of this assuming the original poster was talking about PvP. :P

