Kurzick/Luxon Kryta Quests - Please Eliminate Boss Elites
Jetdoc
After completing the two settlement quests (available in Lions Arch and Bergen Hot Springs), I noticed that many people are doing the quests simply to use Signet of Capture to capture the two elites offerred by the end bosses (Virulence and Backbreaker).
This, unfortunately, gives relatively low-level characters access to elite skills WAY before they normally would be able to acquire them (the Crystal Desert was formerly the 1st place they could acquire any elite skills).
This may cause some serious imbalance in PvE for the remaining Kryta/Maguuma missions and storyline.
Edited to clarify which quests I'm referring to.
This, unfortunately, gives relatively low-level characters access to elite skills WAY before they normally would be able to acquire them (the Crystal Desert was formerly the 1st place they could acquire any elite skills).
This may cause some serious imbalance in PvE for the remaining Kryta/Maguuma missions and storyline.
Edited to clarify which quests I'm referring to.
EternalTempest
I don't think this is the starting area for the retail game.
This also screams the junction lvl 20 point (entry point from C1) that we will come across. Also when I do all the quests / missions, I'm lvl 20 at Wilds/Krytia.
This also screams the junction lvl 20 point (entry point from C1) that we will come across. Also when I do all the quests / missions, I'm lvl 20 at Wilds/Krytia.
Vilaptca
Theres nothing to stop people from getting them early anyways.
People get ran to Droks, they get ran to the desert. After that, all I really need is a skill bar full of cap sigs, a few henchmen, and off I run, capturing everything I come across.
I really don't believe it has changed anything.
People get ran to Droks, they get ran to the desert. After that, all I really need is a skill bar full of cap sigs, a few henchmen, and off I run, capturing everything I come across.
I really don't believe it has changed anything.
Mordakai
I don't get this thread...
1. It's a Beta event. Who knows where these bosses or skills will be in the Final release?
2. Who cares? Right now, someone can run you to late areas in the game, and then you can join a group to cap a skill. Maybe it "unbalances" PvE, but so do level 20s going back to Ascalon and helping with Quests. (which I find nothing wrong with, for what it's worth).
EDIT: Vilaptca beat me to it... no fair!
1. It's a Beta event. Who knows where these bosses or skills will be in the Final release?
2. Who cares? Right now, someone can run you to late areas in the game, and then you can join a group to cap a skill. Maybe it "unbalances" PvE, but so do level 20s going back to Ascalon and helping with Quests. (which I find nothing wrong with, for what it's worth).
EDIT: Vilaptca beat me to it... no fair!
Kakumei
Quote:
Originally Posted by Vilaptca
Theres nothing to stop people from getting them early anyways.
People get ran to Droks, they get ran to the desert. After that, all I really need is a skill bar full of cap sigs, a few henchmen, and off I run, capturing everything I come across. I really don't believe it has changed anything. |
I agree with the OP.
Edit: Also, to clear confusion, he's referring to the Luxon/Kurzick Settlement quests in LA and Bergen.
Jetdoc
Vilaptca, Mordakai and Eternal -
Yes, I acknowledge that people playing the game can basically get "run" to wherever they want and acquire whatever skills/equipment they desire.
However, playing the game normally (i.e. doing every mission and quest in sequence) can result in someone acquiring an elite skill "out of sequence" that hurts the PvE experience from that point on. Heck, even Galrath and his 4,000 experience doesn't have an elite skill that you can use a Signet of Capture to obtain.
That's a bit of the "bonus" to doing PvE in the story line - you have something to look forward to after getting to level 20 - acquiring elite skills that aren't normally available until ascention.
Anyways, I think that was just an oversight by A-Net that is easily correctible.
P.S. Mordekai - these quests are still available and did not go away with the Beta event.
Yes, I acknowledge that people playing the game can basically get "run" to wherever they want and acquire whatever skills/equipment they desire.
However, playing the game normally (i.e. doing every mission and quest in sequence) can result in someone acquiring an elite skill "out of sequence" that hurts the PvE experience from that point on. Heck, even Galrath and his 4,000 experience doesn't have an elite skill that you can use a Signet of Capture to obtain.
That's a bit of the "bonus" to doing PvE in the story line - you have something to look forward to after getting to level 20 - acquiring elite skills that aren't normally available until ascention.
Anyways, I think that was just an oversight by A-Net that is easily correctible.
P.S. Mordekai - these quests are still available and did not go away with the Beta event.
Vilaptca
If you feel capturing and using an Elite skill that early in the game will hurt your gaming experience, then I ask you, why would you do that?
I understand what you're saying, but I really don't see how this changes anything.
I understand what you're saying, but I really don't see how this changes anything.
Str0b0
Blah they used to have them all over the place. For example you didn't used to have to go to ring of fire to get Spike Trap. you used to be able to get it from this Skale boss that spawned not too far outside of LA, Skella the Hooded I believe. I honestly wish they had left those in. I mean if the game is all about skill and not time spent playing then why should it matter if you get an elite early on? I think they should distribute the elite skills more evenly personally. It's annoying to have to hunt endlessly for that one boss that has your skill. Granted there are only a few that can be gained at only one location but those few are still aggravating. After 27 THK attempts with PUG's I just stopped bothering to try to get spike trap. It became an issue of time spent trying to obtain it versus the actual utility of the skill. I would have infinitely preferred to be able to go back to Kryta find that skale and capture it there. That would have been an even trade for difficulty obtaining the skill versus utility of the skill.
AeroLion
I think spreading out the elites is a good thing.
Haggard
or Bonetti with hundred blades a while back ^^
Destruction Exile
there has always been cap groups...people will just leave after cap..but most will stay and do it.
Mandy Memory
My friend got hundred blades in Ascalon and I got Healing Hands in a Kyrta mission before they were moved.
So no, the Crystal Desert was not always the first place to get elites...they were moved soon after release
So no, the Crystal Desert was not always the first place to get elites...they were moved soon after release
Desbreko
Buying Animate Bone Fiend and Verata's Sacrifice from the Ascalon City skill trainer on my new necro has had way more of an effect than capping Virulence early could ever have. (An effect that made the earlier areas more fun to play through for the seventh time, by the way.) So basically, I think that if they're going to let us buy previously unlocked skills in the very first city out of pre-searing, putting a few elites earlier in the game is just a drop in the bucket.
Personally, I don't see any problem with it. Other than for a few select skills such as Animate Bond Fiend and Concussion Shot which are worth capturing early in Kryta, there really wasn't any use for Signets of Capture until you got into the desert. Things like this will provide a decent reason for bringing it along earlier in the game.
Personally, I don't see any problem with it. Other than for a few select skills such as Animate Bond Fiend and Concussion Shot which are worth capturing early in Kryta, there really wasn't any use for Signets of Capture until you got into the desert. Things like this will provide a decent reason for bringing it along earlier in the game.