dmg dealer build-no IW
A Leprechaun
anyone got any good ideas for a dmg dealing build with no IW also only using mesmer skills
Francis Demeules
Quote:
Originally Posted by A Leprechaun
anyone got any good ideas for a dmg dealing build with no IW also only using mesmer skills
There plenty of skills you can use in PvP without using IW. What do want for build? Anit-warriors, casters, everyone?
holden
Quote:
Originally Posted by A Leprechaun
anyone got any good ideas for a dmg dealing build with no IW also only using mesmer skills
the old wastrel's worry build
the old wastrel's worry build
ehanks
Are we talking PvE or PvP here?...it makes a big difference. It always helps in forums if you're fairly specific in your questions.
For PvE, heres my standard build (which gets tweaked fairly often depending on where I'm going)
Dom:16, Inspir:11, Fast Cast:9
Echo
Empathy
Shatter Hex
Cry of Frust
Backfire
Power Drain
Drain Enchant
Rez
By echoing Empathy you can hit 4 targets quickly, and do a lot of damage over a period of time. Same with Backfire. If there are hexers, and you have a nice group around the tank (like in SF or FoW), Shatter Hex is just amazing damage: highly underused I think. This is a build that can do pretty good damage against a group of mobs, but still help take down a monk boss fairly easily. Echo lets you use the best skill for the encounter twice as often as normal.
PvP...now that's a different story. Heres 2 damage builds...the first is a spike build, meant to do good damage periodically: It doesn't have a high constant damage, but the PP->SD spike is one of the best in the game when comboed with a few other spikers
Dom:16, Insp:11, FC:9
Phantom Pain (no points in illusion needed)
Shatter Delusions
Shatter Enchant
Power Drain
Power Spike/Drain Enchant
Rez Sig
Energy Surge
Energy Burn
This can do periodic 80 point hits, and spike for nearly 200 with PP-SD.
The 2nd PvP build I'll put in is a degen. It's meant to spread conjure phantasm around a team and slowly hurt them all. (this is also feasible in PvE...though I much prefer the domination build above)
Illusion:16, Inspiration:13, FC:3-4
Conjure Phantasm
Phantom Pain/spirit shackles/
Mantra of Persistence
Mantra of Recall
Power Drain
Drain Enchant
Rez Sig
??? Soothing Images, Distortion, signet of humility, etc
With Mantra of Persistence, each hex lasts a LONG time (about 29 sec=290 dmg from each conjure), and with Mantra of recall/Power Drain/Drain Enchant, you have all the energy you need to spam hexes nonstop. Works well in a pressure build with other hexers.
NOTE: I know you were looking for a "pure" damage build...and all 3 of mine have some inspiration spells in them. I find a build like this is much more sustainable...for example the Degen build can spam conjure phantasm and phantom pain every time they recharge, and keep this up forever. If I put in Clumsiness and Ineptitude instead of drain enchant and Mantra of Recall, then I will do more damage in a short engagement, but will have energy troubles in the long run.
For PvE, heres my standard build (which gets tweaked fairly often depending on where I'm going)
Dom:16, Inspir:11, Fast Cast:9
Echo
Empathy
Shatter Hex
Cry of Frust
Backfire
Power Drain
Drain Enchant
Rez
By echoing Empathy you can hit 4 targets quickly, and do a lot of damage over a period of time. Same with Backfire. If there are hexers, and you have a nice group around the tank (like in SF or FoW), Shatter Hex is just amazing damage: highly underused I think. This is a build that can do pretty good damage against a group of mobs, but still help take down a monk boss fairly easily. Echo lets you use the best skill for the encounter twice as often as normal.
PvP...now that's a different story. Heres 2 damage builds...the first is a spike build, meant to do good damage periodically: It doesn't have a high constant damage, but the PP->SD spike is one of the best in the game when comboed with a few other spikers
Dom:16, Insp:11, FC:9
Phantom Pain (no points in illusion needed)
Shatter Delusions
Shatter Enchant
Power Drain
Power Spike/Drain Enchant
Rez Sig
Energy Surge
Energy Burn
This can do periodic 80 point hits, and spike for nearly 200 with PP-SD.
The 2nd PvP build I'll put in is a degen. It's meant to spread conjure phantasm around a team and slowly hurt them all. (this is also feasible in PvE...though I much prefer the domination build above)
Illusion:16, Inspiration:13, FC:3-4
Conjure Phantasm
Phantom Pain/spirit shackles/
Mantra of Persistence
Mantra of Recall
Power Drain
Drain Enchant
Rez Sig
??? Soothing Images, Distortion, signet of humility, etc
With Mantra of Persistence, each hex lasts a LONG time (about 29 sec=290 dmg from each conjure), and with Mantra of recall/Power Drain/Drain Enchant, you have all the energy you need to spam hexes nonstop. Works well in a pressure build with other hexers.
NOTE: I know you were looking for a "pure" damage build...and all 3 of mine have some inspiration spells in them. I find a build like this is much more sustainable...for example the Degen build can spam conjure phantasm and phantom pain every time they recharge, and keep this up forever. If I put in Clumsiness and Ineptitude instead of drain enchant and Mantra of Recall, then I will do more damage in a short engagement, but will have energy troubles in the long run.
Dragannia
I used a pure damage build today; managed to mow through a Ranger surprisingly fast (considering it's meant to be anti-Mesmer/Monk/Necro).
Mind Wrack
Energy Surge {E}
Energy Burn
Signet of Weariness
Shatter Enchantment
Wastrel's Worry
Power Spike
Res Signet
Mind Wrack
Energy Surge {E}
Energy Burn
Signet of Weariness
Shatter Enchantment
Wastrel's Worry
Power Spike
Res Signet
Francis Demeules
Quote:
Originally Posted by Dragannia
I used a pure damage build today; managed to mow through a Ranger surprisingly fast (considering it's meant to be anti-Mesmer/Monk/Necro).
Mind Wrack
Energy Surge {E}
Energy Burn
Signet of Weariness
Shatter Enchantment
Wastrel's Worry
Power Spike
Res Signet The old E-Denial. Im not surprise to see this build here.
Mind Wrack
Energy Surge {E}
Energy Burn
Signet of Weariness
Shatter Enchantment
Wastrel's Worry
Power Spike
Res Signet The old E-Denial. Im not surprise to see this build here.
white wolfgang
Why do mesmerd need a damage build? Im happy if my build does its job, damage is just a bonus for mesmers...IMHO
LightningHell
Quote:
Originally Posted by Francis Demeules
The old E-Denial. Im not surprise to see this build here.
Well, neither am I. Nor is any Mesmer else.
Valkyries
Well EDenial you could definitely use.. but you'll hardly dish out a ton of damage. You'll mostly be a pain, sucking the energy dry from opposing spellcasters.
Ineptitude is another option which deals out fairly decent damage against Warriors/Rangers.
Still though IMHO, I really think if you are looking to deal damage you should be an Elementalist or Warrior. Mesmers just aren't built for that, they are built on distruption. I think their spells are some of the best in the game, however my character isn't a damage dealer powerhouse.
At least you aren't using IW.
Ineptitude is another option which deals out fairly decent damage against Warriors/Rangers.
Still though IMHO, I really think if you are looking to deal damage you should be an Elementalist or Warrior. Mesmers just aren't built for that, they are built on distruption. I think their spells are some of the best in the game, however my character isn't a damage dealer powerhouse.
At least you aren't using IW.
LightningHell
Oh, yes you will. Just try it, and see those guys getting pummeled by some 500 damage. 
This is all PvE, so no smarter-than-AI healing!

This is all PvE, so no smarter-than-AI healing!
Valkyries
Quote:
Originally Posted by LightningHell
Oh, yes you will. Just try it, and see those guys getting pummeled by some 500 damage. 
This is all PvE, so no smarter-than-AI healing! LightningHell,
Do you mean EDenial?

This is all PvE, so no smarter-than-AI healing! LightningHell,
Do you mean EDenial?
whatnow?
Res
cry of frust
empathy
arcane echo
energy surge
energy burn
backfire
shatta hex
cry of frust
empathy
arcane echo
energy surge
energy burn
backfire
shatta hex
wheel
Quote:
Originally Posted by whatnow?
Res
cry of frust
empathy
arcane echo
energy surge
energy burn
backfire
shatta hex Gogo energy management! Really, that build is so heavy on energy it's not even funny.
CoF: 15e
Empathy: 10e
Arcane Echo: 15e
Energy Surge: 10e
Energy Burn: 10e
Backfire: 15e
Shatter Hex: 15e
You have NO energy management and ALL of the skills you're packing have significant energy costs. This is a very very bad build. You need to invest points into inspiration and go for Energy Drain, Energy Tap, Drain Enchantment, Inspired Encahntment, Inspired Hex, or Power Drain, etc, if you want to run a build like this.
cry of frust
empathy
arcane echo
energy surge
energy burn
backfire
shatta hex Gogo energy management! Really, that build is so heavy on energy it's not even funny.
CoF: 15e
Empathy: 10e
Arcane Echo: 15e
Energy Surge: 10e
Energy Burn: 10e
Backfire: 15e
Shatter Hex: 15e
You have NO energy management and ALL of the skills you're packing have significant energy costs. This is a very very bad build. You need to invest points into inspiration and go for Energy Drain, Energy Tap, Drain Enchantment, Inspired Encahntment, Inspired Hex, or Power Drain, etc, if you want to run a build like this.
whatnow?
meh. i got 50 odd energy. dont usually use the build anyways.
Valkyries
Quote:
Originally Posted by wheel

That was gold.
Anyways,
Quote:
meh. i got 50 odd energy. dont usually use the build anyways.
50 odd energy? My count says almost double that CoF: 15e Empathy: 10e Arcane Echo: 15e Energy Surge: 10e Energy Burn: 10e Backfire: 15e Shatter Hex: 15e 15+10+15+10+10+15+15=90 Thats a far difference from 50 as you put it. And Wheel is right, with absolutely no energy management you will last less than 1 minute. You need to have some kind of energy management. Drain Enchantment and Power Drain are two of my favs but its personal choice LightningHell
Quote:
Originally Posted by Valkyries
LightningHell,
Do you mean EDenial? No idiot in PvE would go full EDenial. Main skills are Surge and Burn. Full energy stoppage is stupid in PvE. Valkyries
Quote:
Originally Posted by LightningHell
No idiot in PvE would go full EDenial. Main skills are Surge and Burn. Full energy stoppage is stupid in PvE.
Sorry I play PVP... and thats about it to be honest
![]() LightningHell
Quote:
Originally Posted by Valkyries
Sorry I play PVP... and thats about it to be honest
![]() ![]() Inureface
If you think about it, e-denial is the most devastating damage that could be done to anyone, example:
A normal orison of healing with decent atts is around 100 health for 5 energy. With energy burn, you eat away 10 energy OR 200 health, plus the 80 from burn. Its damage, just alot more subtle. Ninetail Trickster
(Ethereal Burden) + (Fevered Dreams [E] + Arcane Echo + Clumsiness) + (Phantom Pain) + (Conjure Phantasm) + (Illusion of Weakness) + (Resurrection Signet {formality})
Ethereal Burden serves as a one-time energy reset. Fevered Dreams spreads Phantom Pain's deep wound around once it activates, and Clumsiness Arcane Echoed serves to interupt two attacks and deal a decent amount of damage. Illusion of Weakness is to be cast AT THE START of the match, IMMEDIATELY. This gives your health time to restore itself before you can take any damage. ...I am aware that this is somewhat of a disjointed build, but I was trying to focus on setting it up entirely around Illusion Magic. This means that you can dedicate the rest of your points to Fast Casting, which means, in turn, that you'll be nearly impossible to interupt. Strengths: Deals damage, scares opponents. Weaknesses: Tentative E-Management, no Self-Heal, completely specialized. ...might I ask why only Mesmer skills can be used? ^_^; LouAl
One that I use sometimes is this
Ineptitude (or Echo and sometimes even IW, I know you said no IW but it *can* be used well in the backlines as a last resort kind of thing) Clumsiness Empathy (or distortion) Drain Enchant Shatter Enchant (or Archane Echo) Power Spike (or Leak or CoF or WW and sometimes Backfire in PvE) Power Drain Res I know it is not 'pure' damage but if I had all damage skills I would either sit around while my energy regen'd or I would lay around while everyone else continued fighting (I would be dead in this instance). Notes on the build: The combo of Inept + Clumsy + Empathy is pretty phenomenal. If I put in WW I usually use it after loading up a warrior or ranger with the I+C+E combo and it can sometimes get them to react with an attack skill... there are lots of optional skills, pick what you think will work best. It is very energy heavy, even with both Drains. You will need to be careful and keep from tossing out random spells when you don't need them. If you bring WW DON'T spam it or you will be out of energy in a few seconds. I usually run with 16 Illusion (sup rune + mask) 9-12 Domination (minor rune) (Anything left over) Inspiration (minor rune) fatboyslimerr
These are all good ideas but for PvP, mesmers usually underuse inspire skills e.g. inspired hex or inspired enchantment etc. For example say a monk ur trying to wack uses their elite - shield of regen or whatever it is u then get that elite and its just an added bonus if u have atrri points in that skill. Same goes for Hexes. As for the rest of the skills definitely power drain because its soo awesome, empathy, shatter delusion, ether feast, energy burn, power spike. This works good for PvE as well, although u might want to drop ether feast and energy burn in GvGs for power block and another interrupt. But mesmer is such a varied profession its upto what u like best this just works for me
![]() mariano
Quote:
Originally Posted by A Leprechaun
anyone got any good ideas for a dmg dealing build with no IW also only using mesmer skills
Well, when I read "for a dmg dealing build with no IW" I understand a dmg dealing build that like it is for IW dealed damage is not conditioned by target's actions.
My view: there is not a build of that kind, nevertheless, there are some skills for this kind of damage: illusion 8-9 domination 16 inspiration 9-10 A non conditioned means is: 1. Phantom Pain + 2. Shutter Delusions; particularly usefull as a final thrust. This combo works like warrior's "Eviscerate", dealing more damage. Other a bit more conditioned means is: 1. Energy Surge; conditioned by target's energy 2. Energy Burn; conditioned by target's energy 3. Mind Wrack; try to trigger it by means of the other 4 skills. 4. Signet of Weariness; to try triggering Mind Wrack 5. Energy Tap; to try triggering Mind Wrack and to recover energy A much more conditioned means may be: 1. Energy Surge 2. Empathy; conditioned to target's actions, removable 3. Backfire; conditioned to target's actions, removable 4. Wastrel's Worry; to save the investment on Empathy or Backfire, when target actions do not trigger them. Hella Good
I think Wrack is about as high as you can get in the damage scale w/o using IW. Just make sure you time it so you hit Wrack and Burn damage together. Like say if you target hits 0 nrg, wait a tag and then Burn/Wrack it, so that you can at least get some of the Burn damage. But yea, you can use just about any form of e-drain with Wrack and trigger the damage (SoW, Tap, even Ether Lord
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