Blinding Flash needs nerf now?
thor hammerbane
Well, i guess i'm the only one with a problem. Maybe its my one-sided view, so i guess im wrong. Please dont say im whining or crying-I just said im wrong. It comes down to point of view; there is no real way to prove if it is overpowered or not, just opinions. I'll have my fingers crossed so a-net will feel my point of view, but if not, i'll just try to adjust my builds.
I don't mind being wrong, just dont flame me because i have an opinion. I'm done here.
I don't mind being wrong, just dont flame me because i have an opinion. I'm done here.
Eet GnomeSmasher
Because you people seem to have just posted just to flame and have very little to no logic in your points, let me quote Unienaule's post again:
Quote:
Originally Posted by unienaule
Quote:
Wow, there is so much bad logic in here, it's amazing.
1) Just because it's the "only thing" eles can do is NOT a good reason for not nerfing it. If their only skill was an insta-death one man spike, it would need to be nerfed. A class's usefulness doesn't play into the debate of one skill.
2) Skills aren't overpowered because everyone uses them. Just because everyone takes res signet, does that mean it should be nerfed? No.
3) If AoE is bad, then buff AoE. If blinding flash is truly overpowered, it makes sense to tone it down a bit and then make AoE and damage a bit better, instead of leave blinding flash in because "i wnt to pwn wars."
Debate a skill based off of itself, not other skills that don't affect it in any way. Energy management skills, yes, AoE spells, no. All I've seen so far are people flaming and yelling about Elementalists being bad so "logically" the skill isnt overpowered. I don't think it should be toned down at this point yet either but at least I know it's too spammable (And it is! Dont kid yourself)
And people saying that Blinding Flash is a waste of energy because the condition is easily removed? Bullcrap. It's still used very effectively in top tier Guild Battles as an anti warrior skill. Sure it gets removed eventually but it messes with both Warrior and Ranger spikes where timing is crucial. That few seconds of blind can really help. And with Air Attunement (who doesnt use this when using Air?) it's not as expensive as you think and can be spammed quite often. Energy is no issue to an Elementalist.
Again, I dont think it should be touched at this point because I do think Elementalists need some help. But stop kidding yourself people.
1) Just because it's the "only thing" eles can do is NOT a good reason for not nerfing it. If their only skill was an insta-death one man spike, it would need to be nerfed. A class's usefulness doesn't play into the debate of one skill.
2) Skills aren't overpowered because everyone uses them. Just because everyone takes res signet, does that mean it should be nerfed? No.
3) If AoE is bad, then buff AoE. If blinding flash is truly overpowered, it makes sense to tone it down a bit and then make AoE and damage a bit better, instead of leave blinding flash in because "i wnt to pwn wars."
Debate a skill based off of itself, not other skills that don't affect it in any way. Energy management skills, yes, AoE spells, no. All I've seen so far are people flaming and yelling about Elementalists being bad so "logically" the skill isnt overpowered. I don't think it should be toned down at this point yet either but at least I know it's too spammable (And it is! Dont kid yourself)
And people saying that Blinding Flash is a waste of energy because the condition is easily removed? Bullcrap. It's still used very effectively in top tier Guild Battles as an anti warrior skill. Sure it gets removed eventually but it messes with both Warrior and Ranger spikes where timing is crucial. That few seconds of blind can really help. And with Air Attunement (who doesnt use this when using Air?) it's not as expensive as you think and can be spammed quite often. Energy is no issue to an Elementalist.
Again, I dont think it should be touched at this point because I do think Elementalists need some help. But stop kidding yourself people.
Cartoonhero
Quote:
Originally Posted by Eet GnomeSmasher
All I've seen so far are people flaming and yelling about Elementalists being bad so "logically" the skill isnt overpowered. I don't think it should be toned down at this point yet either but at least I know it's too spammable (And it is! Dont kid yourself)
And people saying that Blinding Flash is a waste of energy because the condition is easily removed? Bullcrap. It's still used very effectively in top tier Guild Battles as an anti warrior skill. Sure it gets removed eventually but it messes with both Warrior and Ranger spikes where timing is crucial. That few seconds of blind can really help. And with Air Attunement (who doesnt use this when using Air?) it's not as expensive as you think and can be spammed quite often. Energy is no issue to an Elementalist.
Again, I dont think it should be touched at this point because I do think Elementalists need some help. But stop kidding yourself people. air attunment...yeah. so it can get shattered and make more work for my monk. yeah. attunments are not as usuful in the upper guild battles with the mass enchant shatters and removals going around. and all this talk of dual attunment..lets see. 2 attunments for maxiumum energy managment. and a res sig. that leaves me 5 slots to be usuful. no thanks.
HAHA. energy is no issue to an elementalist. funny. energy storage is one of the less useful primary atts. sure we get more energy, but our skills cost more usually,and theres that whole exhaustion thing on several of our skills. so. you see my point?
im not whining or complaining. im just saying that people give eles crap all the time. yes we've been nerfed in pve massivly, but hey. i still annoy the crap out of warriors and rangers(like you say), in the same way a mesmer annoys the crap out of a monk or other caster in pvp. i dont see the reason for a nerf..so i agree with you there.
"spammable"...right. i cant spam it if i run out of energy after casting it like 4 times. and its not like thats the only spell im casting either. i 'd like to meet these blinding flash spammers, and smack them upside the head...what the hell are you thinking?!? you have other things to do im sure..you do use all 8 skill slots right?....anyhow. i'll stop before i get mean.

Vermilion Okeanos
Blinding flash is an on-the-edge skill in my opinion.
In GvG, it is nicely balanced by others.
In Random Arena, it is vastly unstoppable because no one is ready for such situation. Until one meet a team who drop you regardless.
In AB (Alliance Battle), it can help, but stopping warrior or ranger isn't the main point.
In CM (Competitive Mission), it can become very powerful, like the random Arena.
All in all, it is whether one is prepare for it or not. But considering that it is one skill that everyone have to look out for, that alone can tell how powerful it actually is. While it is scary, it is not as scary as most thought, as it require heavy energy management. In the end, it is really not blinding flash you are fighting against, but their energy management you are battling.
In GvG, it is nicely balanced by others.
In Random Arena, it is vastly unstoppable because no one is ready for such situation. Until one meet a team who drop you regardless.
In AB (Alliance Battle), it can help, but stopping warrior or ranger isn't the main point.
In CM (Competitive Mission), it can become very powerful, like the random Arena.
All in all, it is whether one is prepare for it or not. But considering that it is one skill that everyone have to look out for, that alone can tell how powerful it actually is. While it is scary, it is not as scary as most thought, as it require heavy energy management. In the end, it is really not blinding flash you are fighting against, but their energy management you are battling.
Eet GnomeSmasher
Quote:
Originally Posted by Cartoonhero
HAHA. energy is no issue to an elementalist. funny. energy storage is one of the less useful primary atts. sure we get more energy, but our skills cost more usually,and theres that whole exhaustion thing on several of our skills. so. you see my point?
anyhow. i'll stop before i get mean.
Yeah. I'll just ignore the hostile tone of your post. I'll never understand why people cant discuss things without taking it personally...especially when I've made sure to look at things from your point of view and specifically made sure to state that I dont think it should be nerfed...for now.
I'm just going to address one point of yours because I just dont care anymore at this point since you're just borderline flaming. The point was about the no energy issue to an elementalist. I meant to say the energy cost of Blinding Flash isnt really much of an issue. Especially with the cost toned down with air attunement. And forget about enchantment removal. By your logic then every enchantment is useless.
Anyway, reply if you wish. And roll your eyes all you want. You're clearly not here to discuss anything rationally but far too emotional and far too defensive. Good luck with that.
anyhow. i'll stop before i get mean.

I'm just going to address one point of yours because I just dont care anymore at this point since you're just borderline flaming. The point was about the no energy issue to an elementalist. I meant to say the energy cost of Blinding Flash isnt really much of an issue. Especially with the cost toned down with air attunement. And forget about enchantment removal. By your logic then every enchantment is useless.
Anyway, reply if you wish. And roll your eyes all you want. You're clearly not here to discuss anything rationally but far too emotional and far too defensive. Good luck with that.
Francis Crawford
Quote:
Originally Posted by Eet GnomeSmasher
Energy is no issue to an Elementalist.
Definitely overstated ...
As for your claim that Air Attunement makes Blinding Flash cheap -- with just Air Attunement up, that's 11 energy points for a condition that can be removed by spending 5.
And if Elemental Attunement is used too -- well, one enchantment strip per minute can disable your elite spell completely. That's a little more painful than other enchantment stripping issues.
As for your claim that Air Attunement makes Blinding Flash cheap -- with just Air Attunement up, that's 11 energy points for a condition that can be removed by spending 5.
And if Elemental Attunement is used too -- well, one enchantment strip per minute can disable your elite spell completely. That's a little more painful than other enchantment stripping issues.
Eet GnomeSmasher
I've already said that I overstated that comment and it wasnt what I meant. Bad choice of words.
And we can throw out counters until we're blue in the face. If things arent overpowered because there's a counter somewhere then nothing would have been nerfed. Again, I'll bring up Crippling Shot. It also inflicted a condition that theoretically can be easily removed by a Mend Ailment. So why was it nerfed? Because it was too easily spammed.
Anyway I'm done. Again, I dont think it's a skill that's a huge problem but I do think should be looked at later once the Elementalist is fixed somehow.
And mostly I posted because of the number of illogical flaming posts in here. The OP asked for opinions but got for the most part nothing but "stop whining posts"
And we can throw out counters until we're blue in the face. If things arent overpowered because there's a counter somewhere then nothing would have been nerfed. Again, I'll bring up Crippling Shot. It also inflicted a condition that theoretically can be easily removed by a Mend Ailment. So why was it nerfed? Because it was too easily spammed.
Anyway I'm done. Again, I dont think it's a skill that's a huge problem but I do think should be looked at later once the Elementalist is fixed somehow.
And mostly I posted because of the number of illogical flaming posts in here. The OP asked for opinions but got for the most part nothing but "stop whining posts"
thor hammerbane
Quote:
Originally Posted by Eet GnomeSmasher
Anyway I'm done. Again, I dont think it's a skill that's a huge problem but I do think should be looked at later once the Elementalist is fixed somehow.
Pretty much the same note i ended on. It seems that one can't start a little debate about a skill and if its overpowered or not; without being bombarded with flaming turds by ignorant bystanders.
Vermilion Okeanos
Quote:
Originally Posted by thor hammerbane
Pretty much the same note i ended on. It seems that one can't start a little debate about a skill and if its overpowered or not; without being bombarded with flaming turds by ignorant bystanders.
You are not alone 
I learned that 3-4 months back. It was quite ridiculous.

I learned that 3-4 months back. It was quite ridiculous.
LightningHell
I really hope I didn't flame too much.

JR
Quote:
Originally Posted by Eet GnomeSmasher
And we can throw out counters until we're blue in the face. If things arent overpowered because there's a counter somewhere then nothing would have been nerfed.
Quote: Originally Posted by Eet GnomeSmasher Again, I'll bring up Crippling Shot. It also inflicted a condition that theoretically can be easily removed by a Mend Ailment. Cripple that would be instantly covered with poison, if you used Apply. Not to mention it would cut straight through blocks/evades. It was also highly spammable, and relatively cheap. Oh and the animation looked cool.
Quote:
Originally Posted by Eet GnomeSmasher
So why was it nerfed? Because it was too easily spammed.
That was *one* of the reasons. See above.
Blinding Flash is expensive, it inflicts a condition that cannot be instantly covered. It is not quite as spammable as the old Crippling Shot in terms of recycle. It is limited to casting range. Crip-Shot was effective on both casters and physical damage classes, Blinding Flash is only effective on physical damage classes... I could probably think up a few more reasons why Crip-Shot was so much more imbalanced than Blinding Flash. The Real Roy Keane
I think the OP was treated very unfairly overall. He brought up a point he thought was reasonable, and while it may have been a litttle illogical, it was a far cry from the usual '0mg i di3d nurf X plzz' threads about 'unbalanced' skills.
He did not deserve the flaming he received, half of which were about his choice of secondary profession. BlueSS
conditions have never been a problem to my W/N plague touch warrior.
qwe4rty
Quote:
Originally Posted by Eet GnomeSmasher
By your logic then every enchantment is useless.
Don't forget to keep in mind that Attunements have about a 60 Second recharge.
The Ranger Primary attribute essentially does for the Ranger what Dual Attunements do for Elementalists. Except, its better in that no skill spots are needed, and you don't need the FULL cost, (IE you dont need to have 25 energy to use concussion shot while you would need 25 energy to use Meteor Shower). Energy Storage is not that good. Francis Crawford
The original poster ended his post with "nerf this skill now!"
Then he complained that the followup discussion wasn't elegantly restrained. ::shrugs:: Divineshadows
Quote:
Originally Posted by thor hammerbane
I just dont think its fair...every other class gets their fav skill nerfed, and the ele's get to keep theirs? And my monks are just fine, but they cant spare time to remove a condition every 4 seconds while they are trying to keep us alive. And Lady Lorwinia, I told you my point on Mend Ailment; its 5 seconds recharge, while flash is 4.
BTW,OoB was the choice of E-Management of almost all monks, so thats why it got nerfed, so it wasn't being spammed persay, but close to it. @ Talon Martyr=Elite, 10 second Recharge Draw Conditions=Nothing to say here, but not every monk skillbar has it RC=Elite, prot boons need energy management. Blinding flash does not need to be altered. The cast time, the energy cost, and the recharge are all in line. Increasing the recharge would make an air elementalist inferior to the curse necro in GvG. For a hex heavy build, I would still choose a curse necro over the air ele anyway. It sounds like your guild is having at least one of the following issues: 1. Loading all condition and hex removal onto your monks. Doing so creates critical points of failure in your build, especially given that monks are the favorite target of energy denial. Remedies include having martyr or draw conditions on a monk secondary and/or having plauge touch or contemplation of purity on your warriors. You'll argue that the character has to give up an "offensive skill" and would hurt your build, but trust me having such utility really makes things run much smoother. 2. Having several copies of mend ailment with very few other condition removals. Conditions are easily reapplied and hence something more powerful like martyr, draw conditions, or mend condition is really needed to deal with condition heavy builds. 3. Bad communication on the blind condition. 4. Warriors overextending too often out of condition removal range. 5. Monks (or monk secondaries) that do not recognize the very distinct sound of blinding flash and therefore fail to remove the condition before the cover condition lands leaving your warriors screaming for condition removal. Huntmaster
Quote:
Originally Posted by The Real Roy Keane
Eles may drop out of the GvG scene altogether.
Why not, it happened to rangers..
Mayar third Keeper
Uhm nerf Warriors so there is no more need to blind every single one the hole battle -> problem solved
![]() Faer
Quote:
Originally Posted by thor hammerbane
Well i guess im the only one with a problem with it, by nerf i dont mean anything collosal, something as simple as a slightly higher recharge and it would be fixed. The 15 energy isnt a huge deal for eles. You forget that they have the most energy in the game, and they have amazing energy management, with air+ele attunement, blinding flash is nothing, and Ether Prodigy gives you amazing energy as well.
Ether Prodigy gives you exhaustion. Ether Prodigy takes a bite out of your health when it ends. Relying on Ether Prodigy is like relying on a parachute made of steel.
Energy Storage? Have you ever played a bloody Elementalist before? I don't even put anything into Energy Storage except my extra points (which are few and far between). I actually like my skills to have some kind of effect, thanks, and when I slam all my points into E.S. rather than Air/Fire/Earth/Water, they become more than slightly less effective. As to the attunements, oh great and powerful Warrior, I believe if you saw my skillbar you'd notice a lack of them. Calling me a noob wont help... I like to keep my skillbar full of hard-hitting keep 'em downs, and some nice wards for good measure. And yes. I love Blinding Flash. But do you want to know something? It's a hell of a lot harder to keep it on a foe than you know. If you are always blinded by it, then I'd suggest you find a better monk, or start doing your own job better. thor hammerbane
Wow..i already said my point, that maybe im wrong...jeez...you need to read. 3 pages might be more than hillbillies like you ever read, but suck it up and read EVERYTHING before you say anything.
And yes, ive played an ele. And its very easy to spam blinding flash,and if its hard for you, "then i'd suggest you start doing or own job better". Lasher Dragon
Alright guys, come on - let's keep it somewhat civil. I'm pretty new at this mod business and I don't want to overdo it.
![]() zoozoc
wow, is it just me or is it hot in here.
jibikao
While I hate Blinding Flash so much because I am a beast master, I feel Ele needs it especially in random/team where they don't always have people protecting them.
Eles are soooooooo fragile. They have enchantments on almost all the time and a simple Melandru's Assault or Melandru's Arrow do well over +120 per skill hit. Ele can die in like 4-5 hits if done right. Their spells usually take longer to cast and they get interrupted like hell. Ele can only keep you blinded for so long until they are drained. A W/N will own Ele in no time. Gale already got nerfed and that was my favorite Ele skill! I think the situation is fine now. If you play a warrior in random arena, then I can see why. What I may suggestion is that maybe they can reduce Blind's miss chance to 75% instead of 90%? Xpl0iter
Ah, my favourite side, Ele nerfs
An ele here mind you. Why should blinding flash affect be 75% with the number of people already saying the balance this skill maintains with a high mana cost and less time it maintains itself for? I do not think that i need to say any thing further for that. Eles have been nerfed way more than they should have been. A necro owns ele, and an ele can return favour if knows his ele class well enough, but most of the time, that is not the case. Yeh, major issue, eles are fragile, and yet, given one of the most stupidest spells on earth which require an ele to be in close range to a floe to do a damage? things can't get any stupider, can they ? For the person who started the thread, lucky you have backed out, else seriously, i was going to write an entire paragraph of what was suppose to be done just before they nerf blindin flash. I play Ele/x ( any class needed for what i want before i get into battle or what ever ) and blinding flash helps me when i am alone for a small time, people who think eles have huge mana bar, are dead stupid, not able to realize the spell cost we have to bare with. Ever tried reading our spell lists and checked how much does most of em cost us ? People who claim to have touched ele class, and think they know about skills, are mostly wrong unless they spent a considerable amount of time playing with that class. Not like a week or two you know? This topic is against my favourite class ( even though i am considered a jackass by other professions, since i am an elemental and not worth their time when they see me in group, and plainly leave cause we exist with their superiour profession characters. SF is a major example. ) Don't expect me to show any kindness towards those who come up with more nerfing ideas while this class has already suffered enough crap from most of the jackasses i have seen in entire actual pve game, specially coming from those who don't even know the class they play with. Just copied a cookie-cutter class from a well known professional player, and start considering their selves competent enough to understand us eles. Regardz Faer
Quote:
Originally Posted by thor hammerbane
Wow..i already said my point, that maybe im wrong...jeez...you need to read. 3 pages might be more than hillbillies like you ever read, but suck it up and read EVERYTHING before you say anything.
And yes, ive played an ele. And its very easy to spam blinding flash,and if its hard for you, "then i'd suggest you start doing or own job better". First of all, I read every page here. You said you were done, so why did you come back, eh? Secondly, what's with the hillbillies stuff? Oh, maybe I don't want to know, probably some weird god-complex you city-slickers have. I never said it was hard to spam the spell, I said it was difficult to keep it on foe(s) all the time, as you are implying. As long as there is a monk backing you up (or if you are removing it yourself), an Ele will have a rather interesting time trying to fit any other casts into the battle if he's trying to keep you blind all the time, which is apparently your problem. And please, if you are going to attempt to quote me, quote me right. xcutioner
This thread is going no where fast, devolving swiftly into just name calling.
blinding flash sux. In 4v4 it's annoying at best. In heros ascent it's damn useless. If I was the monk in either situation, I'd be like thank god he's using blinding flash. There's much better skills than that one and it is easily removed. If you want to complain about anything, you should complain about dazed in factions. As a warrior if you are so annoyed with blind, why not carry mend ailment or purge condition instead of whining for a nerf? What's next after blinding flash? wards? ss? woh? As JR- said, if anet nerfed everything peeps cried about we wouldn't have a game to play. Calling people "hillbillies" and suggesting they are incompetant when they question you, are basic logical fallacies and do not move you forward in the debate. If you can't argue cogently then plz don't bother insulting people and believe that you have qualified you're statements in doing so. IllusiveMind
I love my Tanzit's Defender.
LightningHell
Quote:
Originally Posted by xcutioner
blinding flash sux.
I wouldn't say that.
However, I heartily agree, as I have stated before, that Blinding Flash definitely does not need to be nerfed. ellemnist
sigh... threads always goes to namecalling... -.-
d3kst3r
Eles are already the worst class in the game. Nerf blinding flash and they'll have nothing left (except maybe Lightning Surge + Lightning Orb).
makosi
Blinding Flash costs 15 energy and deals no dmg. The alternative is that elementalists just endure a beating from a warrior...helplessly. I've maintained the idea (controversially - don't flame me) that this game was built around the warrior and they are hard to counteract so why nerf one high energy, low duration ele skill? Under your that logic, then thorw dirt will have to be nerfed as will ineptitude etc.
(BTW, throw dirt IS spammable with oath shot.) lightblade
Blinding flash is good as it is, because conditions are just too easily removed
Stockholm
[QUOTE=makosi] I've maintained the idea (controversially - don't flame me) that this game was built around the warrior
QUOTE] Wrong This game was built around the concept of each class complementing each other and and all missions can be played without a warrior so thats not true. And stop nerfing skills just because they bug you in PvP Or GVG, just found out that an item that was nerft on the US and EU servers is still availeble on the korean server so good luck in PvP or GvG if you get all your nerfs. Divineshadows
Quote:
Originally Posted by Stockholm
And stop nerfing skills just because they bug you in PvP Or GVG, just found out that an item that was nerft on the US and EU servers is still availeble on the korean server so good luck in PvP or GvG if you get all your nerfs.
This game is balanced for PvP and in particular GvG. I believe there was a warning printed on the game box that this game undergoes change for those obsessive compulsive types who cannot deal with change to know to stay away from this game.
Sometimes skills need to and have to be changed for the good of the game, like the way Nature's Renewal used to be. A non-elite skill that removes all hexes and all enchantments in the spirit range when layed was just dumb. Gale and a lack of negative exhaustion mechanic was silly too. IWAY's attack speed bonus stacking with tiger's fury or frenzy was a flat bug when the guildwars web site explicitly stated that attack speed was capped at 133%. Blinding flash can be cast once every 5 seconds approximately (4 + 3/4), but carries the hefty cost of 15 energy. This thread is about the balance issue of the recharge on this skill. The best way to approach this question is: if this skill's recharge was increased to say 7 seconds or 10 seconds would this cause you as a designer of a GvG build to either reduce the number of condition removal skills in your build or alter your condition removal skills (like switching a mend condition to the longer recharging mend ailment for instance). I think the answer is no, because there are enough other conditions out there such as crippled and deep wound that must be dealt with and are still every bit as spammable as blinding flash. From this, my conclusion is that the recharge on this skill does not need to be changed as it is balanced properly with the other conditions in the game and with the condition removal skills. Mental Leteci
Quote:
Originally Posted by d3kst3r
Eles are already the worst class in the game.
I would totally disagree. If you think so you're not using it right.
There is no worst/best class in this game. Every class is good. Stockholm
My point is that skils and items being nerft on US and EU servers are not nesseserily nerft on Korean and Taiwan servers, so we should be careful about asking for nerfs if we want to be competitiv in PvP and GvG against Koreans and (yes now) Japan as well
Feng Leung
Blinding flash overall is a real pain to deal with. When i played the hp/air spike ele, it was damn fustrating to keep spamming blinding flash then covering with enervating charge. But the times it actually stayed on, the warriors were turned into a pile of rubble. Though when I'm my warrior, it depends on the build i'm using, mainly either w/n or w/e, so yeah, it's still not fun. Overall, it might need a slight nerf, with longer recharge or shorter duration.
Luddendorf
Let's see: Eles are arguably the worst class along with necros. Monks, Warriors, and Mesmers are easily the top 3 and Rangers have a niche role too. Necros and eles have their points but they are nowhere near as important or commonplace as the 3 main classes. Saying there is no good/bad class is sheer stupidity and I hope it would be self-evident why.
Stockholm you're just wrong. The warrior is the number one offensive character in the game by an insanely large margin; I suggest checking ensigns threads in the glad arena if you care to learn and it doesn't matter what the intended purpose was if the classes don't come near to fulfilling them. About blinding flash spammability: It's 15 energy every 4.75 seconds, or 9.5 pips: slightly more than an ether prodigy+regen can produce. So in other words, if you spam blinding flash every time it comes up, if you want to use any other skills you'll need to pay it out of your energy storage or other energy management options. It's quite a hefty cost. Dual attunements is better but also insanely fragile. As for removal, the most used option is draw conditions on an offensive character. Blinding flash is an awesome shutdown skill if the enemy doesn't have this since the monk with mend generally has a boon up and is paying 7 energy with 3-6 pips of energy management compared to an ele with 9-9.5 pips (or higher with dual attunements). It's not so bad for an RC guy but it's also going to be tying up his elite and giving a few precious seconds of shutdown so it's still a solid trade. And skills are balanced around HA/GvG with a couple of exceptions due to farming (check the history of balances if you disagree) so citing reasons that something is overpowered in TA/RA/Pve and that it should be nerfed and effect gvg/ha is pretty stupid. Dodo The Extinct
I feel like repeating :P
Eles do not deserve nerfing. They barely have anything going for them. Have you ever seen a ele do good, consistent damage? If it was my choice, I would improve Flash Iraqalypse Now
Eles are the worst class in the game, all they are useful for are a couple niche utility roles:
1. They have speed buffs 2. They have elite energy management for +6 pips of energy regen 3. They have snares 4. They have good spike timeframe damage 5. They have area of effect damage 6. They have wards This pretty much isolates them into niche roles like flag runner going /mo in order to spam heal party and possibly a couple other monk skills (aegis maybe, and extinguish when factions comes out). Fire eles are put into some pressure builds like what the Rifts run, and some builds bring ward against meelee in order to try to counter the warrior metagame. The necro has some skills (think orders) that get a lot of play, and death necros are often put in pressure builds to start a steamroll effect. Blood ritual/BiP is very nice for a utility character. Also has spike damage from blood line. So ele and necro are worst class in game. Yes, they have their uses for random utility etc, as well as in spike builds. But its nowhere near the power of mesmers, warriors and monks. Healing beats damage, beacause otherwise noone brings healing, ever. Mesmers are good because it allows people to attack weak points in enemy builds by shutdown etc. Warriors are the best damage in the game by design, since they can be countered in a myriad of ways. 2+ warriors, 2-3 monks, 2 mesmers, rest utility characters is the GvG metagame for a reason. Its because you only need 1 or 2 eles/necros/rangers to cover the gaps left by warriors/monks/mesmers and offer support to the team. |