Blinding Flash needs nerf now?
makosi
At least some people agree to my point that warriors are hard to counteract. That's why I'll always think that blinding flash should never be nerfed.
Flabber Babble
Well, I've had many bad experiences in TA with Blinding Flash ( a couple almost leading me to throw my computer out the window
) and eventually inspired my PvP Warrior name: Wiffy McWiffer
I do find it kind of relieving that I'm not the only one who has this problem though. Everyone on this thread has made a valid point, whether for or against it.
I play a W/E Shock Warrior, max Axe Mastery and whatnot to boot, and there is nothing more annoying than lining up a devastating attack only to have it thwarted by a bright light over my head >.<
But, even coming from a warrior's standpoint, without Blinding Flash, the game would become too unbalanced and the role of the Blinder Air Ele would ultimately be replaced by some other Warrior / Ranger counter (not saying that thats all Ele's do now; I've been shot down plenty of times by Obsidian Flame and PvP Fire Slingers just to name a couple).
Truthfully, I've seen Spiteful Spirit / Ineptitude / Clumsiness / Spirit of Failure / Mind Wrack + Spirit Shackles tear me to pieces quicker than my Monks can yell at me
So I'd much rather be on my merry way attacking the darkness, opposed to laying face first in the PvP arena dirt... ah well, life goes on... after you've been res'd.
Blinding Flash isn't unstoppable. If you waste all of your time and energy blinding me, then you arent focused on killing the rest of my team
PS: Necro Skill, Wall of Doom (Elite) owned my Warrior big time, just letting out more dumb frustration >.<

I do find it kind of relieving that I'm not the only one who has this problem though. Everyone on this thread has made a valid point, whether for or against it.
I play a W/E Shock Warrior, max Axe Mastery and whatnot to boot, and there is nothing more annoying than lining up a devastating attack only to have it thwarted by a bright light over my head >.<
But, even coming from a warrior's standpoint, without Blinding Flash, the game would become too unbalanced and the role of the Blinder Air Ele would ultimately be replaced by some other Warrior / Ranger counter (not saying that thats all Ele's do now; I've been shot down plenty of times by Obsidian Flame and PvP Fire Slingers just to name a couple).
Truthfully, I've seen Spiteful Spirit / Ineptitude / Clumsiness / Spirit of Failure / Mind Wrack + Spirit Shackles tear me to pieces quicker than my Monks can yell at me

Blinding Flash isn't unstoppable. If you waste all of your time and energy blinding me, then you arent focused on killing the rest of my team

PS: Necro Skill, Wall of Doom (Elite) owned my Warrior big time, just letting out more dumb frustration >.<
Xpl0iter
bah, another *pwnage* necro skill.
Master_Balgus
Well a few things are missing as this thread goes off-topic...
Dual attunements are still run by many top guilds, just last night, rift used it against that hot japanese rspike team(I cant spell out japanese on this keyboard) thats been sitting high in the ladder the last week.
Rangers are not yet out of gvg, Cripshot rangers currently in the pvp environment are becoming more careful with their cripshotting, the apply poison cover(which is used on 99% of cripshot builds) is quite effective, it still spreads the fun even when the ranger is not cripshotting.
Blinding Flash does not need a nerf. Condition removal is one of the focuses of a boon prot build, a good RC boon prot rarely has energy problems. Why? Because of wise energy management and skills such as inspired hex and drain enchants. Currently Blinding Flash is a very useful skill, spammable, but that would mean the ele is casting Blinding Flash every 2nd or 3rd spell, how useful can you be if every 2nd skill does not do much other than keep 1 physical attacker off of your monk? Seeing as it's only usefulness is against physical attacks(wanding hits thru blind I beleive, might be wrong on that) and therefor becomes useless against any non-warrior/ranger, I fail to see how it would qualify for a nerf. I would definetly have to agree with the other posters who mentioned that you should have a chat with your monks if blinding is becoming a problem.
GW is built around being able to counter skills, why not run up to that ele and interrupt his spell? That'd show him
Dual attunements are still run by many top guilds, just last night, rift used it against that hot japanese rspike team(I cant spell out japanese on this keyboard) thats been sitting high in the ladder the last week.
Rangers are not yet out of gvg, Cripshot rangers currently in the pvp environment are becoming more careful with their cripshotting, the apply poison cover(which is used on 99% of cripshot builds) is quite effective, it still spreads the fun even when the ranger is not cripshotting.
Blinding Flash does not need a nerf. Condition removal is one of the focuses of a boon prot build, a good RC boon prot rarely has energy problems. Why? Because of wise energy management and skills such as inspired hex and drain enchants. Currently Blinding Flash is a very useful skill, spammable, but that would mean the ele is casting Blinding Flash every 2nd or 3rd spell, how useful can you be if every 2nd skill does not do much other than keep 1 physical attacker off of your monk? Seeing as it's only usefulness is against physical attacks(wanding hits thru blind I beleive, might be wrong on that) and therefor becomes useless against any non-warrior/ranger, I fail to see how it would qualify for a nerf. I would definetly have to agree with the other posters who mentioned that you should have a chat with your monks if blinding is becoming a problem.
GW is built around being able to counter skills, why not run up to that ele and interrupt his spell? That'd show him

get cha
Leave blinding flash alone. If its such a big problem, bring mend ailment/purge conditions/restore condition/plauge touch/plauge sending/plauge signet yourself. I bet I forgot a few condition removals along the way too, without getting too complicated like infuse condition or vig spirit + CoP.
sno
@Master: Wanding does not hit through blind, blind effects any attacks (ie. space bar) or attack skills regardless of what weapon you're using. Otherwise warriors could build adren while blind with a wand, which would be way overpowered.
Farthest Point
This would be considered whining. It's like telling IWAY teams your not allowed to IWAY. There are many ways around it. Get over it.
ShadowsRequiem
it shouldnt be nerfed, it can easily be removed, hes mad cause his monks suck at condition removal.
Malice Black
lol might aswell nerf the whole game..opps too late

JoDiamonds
Blinding Flash is an excellently balanced spell. If things need tuning, I'd prefer they be moved around Blinding Flash and leave that spell alone. =)
Priest Of Sin
I just want the skills animation to be turned down. Seriously, i'll be running along on an ascalon to amnoon run, and BAM! My eyes hurt because i've just had blinding flash put on me which litterally blinds me.
Ashur4421
Blinding Flash is pretty unbalanced imo. I'm sure it's been said already but if you have dual attunes equipt .. blinding flash reall only costs something like 7 to do. Technically you have to have 15 energy to do it, but the energy return you get from the attunes is massive. I've played a Blinding Flash ele in RA for example (and btw I've given up RA cuz it isn't random I swear) I can keep an entire team of warrior blind for the entire match, if that's all that I do. C'mon...that's overpowered.
All in all, Nerf Blinding Flash.
All in all, Nerf Blinding Flash.
LightningHell
Quote:
Originally Posted by Ashur4421
Blinding Flash is pretty unbalanced imo. I'm sure it's been said already but if you have dual attunes equipt .. blinding flash reall only costs something like 7 to do. Technically you have to have 15 energy to do it, but the energy return you get from the attunes is massive. I've played a Blinding Flash ele in RA for example (and btw I've given up RA cuz it isn't random I swear) I can keep an entire team of warrior blind for the entire match, if that's all that I do. C'mon...that's overpowered.
All in all, Nerf Blinding Flash. How much does it cost to remove that blind by a monk?
And you get extra healing, too.
All in all, Nerf Blinding Flash. How much does it cost to remove that blind by a monk?
And you get extra healing, too.
Hidden in the Mist
Blinding Flash isn't as bad compared to Blurred Vision, sure you're only hitting 50% of the chance but it last WAY much longer than Blinding Flash, without renewal, and it effects other warriors that are close to you.
Kijik Oni Hanryuu
hmmm I definitely think something should be done about blinmding flash, no ONE player should be able to completely incapacitate one other player without killing them, I think BFs recharge time should be raised then I will be happy, as is one ele can keep a good two war/sin/rangers down and blinded for........eva. something needs to be done. or p'raps longer cast time?
LightningHell
Quote:
Originally Posted by Kijik Oni Hanryuu
hmmm I definitely think something should be done about blinmding flash, no ONE player should be able to completely incapacitate one other player without killing them, I think BFs recharge time should be raised then I will be happy, as is one ele can keep a good two war/sin/rangers down and blinded for........eva. something needs to be done. or p'raps longer cast time?
Nerf monks! Two can keep the whole party healed AND condition free!
Pupu
its just sad that 1 skill can render 1 whole character class tottaly usless unless removed...
MrScaRy
i say just deal with it.. 15e is high enough cost for a "spammable" skill
Felessan
I don't think Blinding Flash needs to be nerfed.
Everybody is complaining that it is sooo easy to use for ele's because of their "huge" amount of energy.
Don't forget that attribute points have to be invested in Energy storage instead of in an other category.
Dual attunement: almost every ele's fav but that's two skill slots in use that can not be used for offence of defence + in PVP/GVG/Alliance someone has a remove entchantement somewhere and then 15e becomes a lot of energy even for an ele..
and as everybody else has said, it's 15e.
That is my reason why it should not be nerfed.
Everybody is complaining that it is sooo easy to use for ele's because of their "huge" amount of energy.
Don't forget that attribute points have to be invested in Energy storage instead of in an other category.
Dual attunement: almost every ele's fav but that's two skill slots in use that can not be used for offence of defence + in PVP/GVG/Alliance someone has a remove entchantement somewhere and then 15e becomes a lot of energy even for an ele..
and as everybody else has said, it's 15e.
That is my reason why it should not be nerfed.
TheLordOfBlah
IMO you cant spam any skill over 10 energy. EVENTUALLY YOU WILL RUN OUT OF ENERGY!
"Oh but ether prodigy!" yea well ether prodigy + blinding flash isnt much of a build is it?
If you nerf everything to unusability, nobody is going to be using any damn skills anymore.
To get offtopic a bit:
IWAY got a proper nerf, its still useable which is G O O D.
OoB= Best skill that gives you highest energy gain per second over anything else at the cost of 20% health, OH NOES 5% too much! No its not. Its still useable. I still use it for my healer.
Distortion/ANY evasion skill. That didnt even need a nerf. When I was playing warrior, I always brough warriors cunning for those Distortion mesmers.
Everyrything that was recently nerfed, didnt need to be because they all had EASY and SIMPLE counters. In this case the counter is a condition remover, or simply wait till they run out of energy.
"Oh but ether prodigy!" yea well ether prodigy + blinding flash isnt much of a build is it?
If you nerf everything to unusability, nobody is going to be using any damn skills anymore.
To get offtopic a bit:
IWAY got a proper nerf, its still useable which is G O O D.
OoB= Best skill that gives you highest energy gain per second over anything else at the cost of 20% health, OH NOES 5% too much! No its not. Its still useable. I still use it for my healer.
Distortion/ANY evasion skill. That didnt even need a nerf. When I was playing warrior, I always brough warriors cunning for those Distortion mesmers.
Everyrything that was recently nerfed, didnt need to be because they all had EASY and SIMPLE counters. In this case the counter is a condition remover, or simply wait till they run out of energy.
Servant of Kali
Sigh. I just have to reply and clear some... misconceptions.
Im not gonna debate whether the skill needs nerf or not, that's not the point of my replies.
Quote:
Originally Posted by Deathwish Warrior
Im not gonna debate whether the skill needs nerf or not, that's not the point of my replies.
Quote:
I prefer finding counters than asking for a nerf, but saying how no build is made around that skill when all people were asked recently was GLF blindflash ele..
Quote: Originally Posted by The Real Roy Keane Besides, take this spell away, and Eles may drop out of the GvG scene altogether. Granted, i dont play GvG much, but i do observe sometimes, and there are plenty of water eles. And air spikes too. And i see fire eles as well. And heal party eles. The amount of flash eles i see in GvG is.. rare. Eles dropping out of GvG.. uh ya.
Quote: Originally Posted by Rykiel Because Blinding Flash costs 15 energy which is already too much for me. Wait, you play ele without any attunements? Sure im not ele pro, i find eles boring, but 15e? How much does the skill cost after 2 attunements? Do you still think it's alot?
Quote: As for the whole nerfing thing, elementalists already got all their AOE skills nerfed. That was their strength. Oh pls that's BS, if strenght is exploiting monster AI then geez im glad u got 'nerfed'. That's called FIX and BALANCE, not nerf. It's like noob WMo's yelling to mesmer or monk in pvp "wtf u suck dont run, face me!". That's how i see all noob pve eles "oh damn monsters dont stand still while my uber nuke pwns em". Wow... yea.. a pity.
And btw aoe nerf happened only in pve if im not wrong, in pvp nothing happened to it. We are talking about pvp here.
Quote: If anything, Elementalists need to be buffed, and their AOE skills reworked. Yea, their AoE skills should have "target cannot move until the ele aoe skill expires". That way noob eles would have a field day. I mean, why bother mastering a profession? Just complain to Anet and make em do the job for you. Or better yet, eles should have a skill "Lure" - "If there is active ele aoe in the area, all monsters in aggro range go in that aoe area and stay there for xy min". Yea.. i think that would be great skill for many eles.
Also, necros should be booster according to ele aoe spells. When target is hexed with Spiteful Spirit, that target cant stop attacking. I mean uh! It's not fair if the target stops attacking. How can they make SS so inferior to ele aoe spells? When mesmer casts backfire on a monk, monk should keep casting skills. It's just not fair that monk stops or even (imagine that!) removes the hex! Oh horror! Someone call for a buff quick.
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That "amazing energy" lets an ele do less damage than a warrior with *no* skills, which is why elementalists are reduced to using skills like Blinding Flash in the first place.
By the way, I've had enough of Warriors using Irresistable Blow, Endure Pain
Yea.. endure pain is a dreadful skill. Everyone in pvp fears it. Quote:
If you're using a boon protector, Mend Condition will actually give their healing power a boost. It's not like using the skill on a build with 0 protection.
If Blinding Flash is so awesomely powerful that it annhaliates your team, consider using plague touch, like BlueSS. Or Purge Conditons/Signet/ your own Mend Ailment. Quote: |
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Sure there are other methods, but Mend Ailment is the most convenient since its not an elite and you can use it on yourself.
Mend Condition has a shorter recharge. Use Contemplation of purity on your monk for self removal. Quote:
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