Blinding Flash needs nerf now?

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

At least some people agree to my point that warriors are hard to counteract. That's why I'll always think that blinding flash should never be nerfed.

Flabber Babble

Academy Page

Join Date: Feb 2006

Defenders of Claro

R/Mo

Well, I've had many bad experiences in TA with Blinding Flash ( a couple almost leading me to throw my computer out the window ) and eventually inspired my PvP Warrior name: Wiffy McWiffer

I do find it kind of relieving that I'm not the only one who has this problem though. Everyone on this thread has made a valid point, whether for or against it.

I play a W/E Shock Warrior, max Axe Mastery and whatnot to boot, and there is nothing more annoying than lining up a devastating attack only to have it thwarted by a bright light over my head >.<

But, even coming from a warrior's standpoint, without Blinding Flash, the game would become too unbalanced and the role of the Blinder Air Ele would ultimately be replaced by some other Warrior / Ranger counter (not saying that thats all Ele's do now; I've been shot down plenty of times by Obsidian Flame and PvP Fire Slingers just to name a couple).

Truthfully, I've seen Spiteful Spirit / Ineptitude / Clumsiness / Spirit of Failure / Mind Wrack + Spirit Shackles tear me to pieces quicker than my Monks can yell at me So I'd much rather be on my merry way attacking the darkness, opposed to laying face first in the PvP arena dirt... ah well, life goes on... after you've been res'd.

Blinding Flash isn't unstoppable. If you waste all of your time and energy blinding me, then you arent focused on killing the rest of my team



PS: Necro Skill, Wall of Doom (Elite) owned my Warrior big time, just letting out more dumb frustration >.<

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

bah, another *pwnage* necro skill.

Master_Balgus

Ascalonian Squire

Join Date: Mar 2006

In my natural habitat

I Love Daisy[TCO]

R/Mo

Well a few things are missing as this thread goes off-topic...
Dual attunements are still run by many top guilds, just last night, rift used it against that hot japanese rspike team(I cant spell out japanese on this keyboard) thats been sitting high in the ladder the last week.
Rangers are not yet out of gvg, Cripshot rangers currently in the pvp environment are becoming more careful with their cripshotting, the apply poison cover(which is used on 99% of cripshot builds) is quite effective, it still spreads the fun even when the ranger is not cripshotting.
Blinding Flash does not need a nerf. Condition removal is one of the focuses of a boon prot build, a good RC boon prot rarely has energy problems. Why? Because of wise energy management and skills such as inspired hex and drain enchants. Currently Blinding Flash is a very useful skill, spammable, but that would mean the ele is casting Blinding Flash every 2nd or 3rd spell, how useful can you be if every 2nd skill does not do much other than keep 1 physical attacker off of your monk? Seeing as it's only usefulness is against physical attacks(wanding hits thru blind I beleive, might be wrong on that) and therefor becomes useless against any non-warrior/ranger, I fail to see how it would qualify for a nerf. I would definetly have to agree with the other posters who mentioned that you should have a chat with your monks if blinding is becoming a problem.
GW is built around being able to counter skills, why not run up to that ele and interrupt his spell? That'd show him

get cha

Ascalonian Squire

Join Date: Oct 2005

Leave blinding flash alone. If its such a big problem, bring mend ailment/purge conditions/restore condition/plauge touch/plauge sending/plauge signet yourself. I bet I forgot a few condition removals along the way too, without getting too complicated like infuse condition or vig spirit + CoP.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

@Master: Wanding does not hit through blind, blind effects any attacks (ie. space bar) or attack skills regardless of what weapon you're using. Otherwise warriors could build adren while blind with a wand, which would be way overpowered.

Farthest Point

Farthest Point

Banned

Join Date: Oct 2005

None

E/Mo

This would be considered whining. It's like telling IWAY teams your not allowed to IWAY. There are many ways around it. Get over it.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

it shouldnt be nerfed, it can easily be removed, hes mad cause his monks suck at condition removal.

Malice Black

Site Legend

Join Date: Oct 2005

lol might aswell nerf the whole game..opps too late

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

Blinding Flash is an excellently balanced spell. If things need tuning, I'd prefer they be moved around Blinding Flash and leave that spell alone. =)

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

I just want the skills animation to be turned down. Seriously, i'll be running along on an ascalon to amnoon run, and BAM! My eyes hurt because i've just had blinding flash put on me which litterally blinds me.

Ashur4421

Ascalonian Squire

Join Date: Jan 2006

The Nocturnes Dream

W/

Blinding Flash is pretty unbalanced imo. I'm sure it's been said already but if you have dual attunes equipt .. blinding flash reall only costs something like 7 to do. Technically you have to have 15 energy to do it, but the energy return you get from the attunes is massive. I've played a Blinding Flash ele in RA for example (and btw I've given up RA cuz it isn't random I swear) I can keep an entire team of warrior blind for the entire match, if that's all that I do. C'mon...that's overpowered.

All in all, Nerf Blinding Flash.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Ashur4421
Blinding Flash is pretty unbalanced imo. I'm sure it's been said already but if you have dual attunes equipt .. blinding flash reall only costs something like 7 to do. Technically you have to have 15 energy to do it, but the energy return you get from the attunes is massive. I've played a Blinding Flash ele in RA for example (and btw I've given up RA cuz it isn't random I swear) I can keep an entire team of warrior blind for the entire match, if that's all that I do. C'mon...that's overpowered.

All in all, Nerf Blinding Flash. How much does it cost to remove that blind by a monk?

And you get extra healing, too.

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

Blinding Flash isn't as bad compared to Blurred Vision, sure you're only hitting 50% of the chance but it last WAY much longer than Blinding Flash, without renewal, and it effects other warriors that are close to you.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

hmmm I definitely think something should be done about blinmding flash, no ONE player should be able to completely incapacitate one other player without killing them, I think BFs recharge time should be raised then I will be happy, as is one ele can keep a good two war/sin/rangers down and blinded for........eva. something needs to be done. or p'raps longer cast time?

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Kijik Oni Hanryuu
hmmm I definitely think something should be done about blinmding flash, no ONE player should be able to completely incapacitate one other player without killing them, I think BFs recharge time should be raised then I will be happy, as is one ele can keep a good two war/sin/rangers down and blinded for........eva. something needs to be done. or p'raps longer cast time? Nerf monks! Two can keep the whole party healed AND condition free!

Pupu

Pupu

Jungle Guide

Join Date: Dec 2005

Left gw..yawn

W/N

its just sad that 1 skill can render 1 whole character class tottaly usless unless removed...

MrScaRy

Academy Page

Join Date: Jun 2005

i say just deal with it.. 15e is high enough cost for a "spammable" skill

Felessan

Ascalonian Squire

Join Date: May 2006

I don't think Blinding Flash needs to be nerfed.
Everybody is complaining that it is sooo easy to use for ele's because of their "huge" amount of energy.
Don't forget that attribute points have to be invested in Energy storage instead of in an other category.
Dual attunement: almost every ele's fav but that's two skill slots in use that can not be used for offence of defence + in PVP/GVG/Alliance someone has a remove entchantement somewhere and then 15e becomes a lot of energy even for an ele..
and as everybody else has said, it's 15e.
That is my reason why it should not be nerfed.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

IMO you cant spam any skill over 10 energy. EVENTUALLY YOU WILL RUN OUT OF ENERGY!

"Oh but ether prodigy!" yea well ether prodigy + blinding flash isnt much of a build is it?

If you nerf everything to unusability, nobody is going to be using any damn skills anymore.

To get offtopic a bit:

IWAY got a proper nerf, its still useable which is G O O D.

OoB= Best skill that gives you highest energy gain per second over anything else at the cost of 20% health, OH NOES 5% too much! No its not. Its still useable. I still use it for my healer.

Distortion/ANY evasion skill. That didnt even need a nerf. When I was playing warrior, I always brough warriors cunning for those Distortion mesmers.

Everyrything that was recently nerfed, didnt need to be because they all had EASY and SIMPLE counters. In this case the counter is a condition remover, or simply wait till they run out of energy.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

Sigh. I just have to reply and clear some... misconceptions.

Im not gonna debate whether the skill needs nerf or not, that's not the point of my replies.

Quote:
Originally Posted by Deathwish Warrior
and its not like builds are completely built on blinding flash and....
Ever been to Team Arena? It's part of the game as well. And ele builds there are built on blinding flash. It's all you need to have, the rest is nice bonus. If a good team has ele, it's flash ele. The amount of non-flash eles in good TA teams is like under 0,5%.

I prefer finding counters than asking for a nerf, but saying how no build is made around that skill when all people were asked recently was GLF blindflash ele..

Quote: Originally Posted by The Real Roy Keane Besides, take this spell away, and Eles may drop out of the GvG scene altogether. Granted, i dont play GvG much, but i do observe sometimes, and there are plenty of water eles. And air spikes too. And i see fire eles as well. And heal party eles. The amount of flash eles i see in GvG is.. rare. Eles dropping out of GvG.. uh ya.

Quote: Originally Posted by Rykiel Because Blinding Flash costs 15 energy which is already too much for me. Wait, you play ele without any attunements? Sure im not ele pro, i find eles boring, but 15e? How much does the skill cost after 2 attunements? Do you still think it's alot?

Quote: As for the whole nerfing thing, elementalists already got all their AOE skills nerfed. That was their strength. Oh pls that's BS, if strenght is exploiting monster AI then geez im glad u got 'nerfed'. That's called FIX and BALANCE, not nerf. It's like noob WMo's yelling to mesmer or monk in pvp "wtf u suck dont run, face me!". That's how i see all noob pve eles "oh damn monsters dont stand still while my uber nuke pwns em". Wow... yea.. a pity.

And btw aoe nerf happened only in pve if im not wrong, in pvp nothing happened to it. We are talking about pvp here.

Quote: If anything, Elementalists need to be buffed, and their AOE skills reworked. Yea, their AoE skills should have "target cannot move until the ele aoe skill expires". That way noob eles would have a field day. I mean, why bother mastering a profession? Just complain to Anet and make em do the job for you. Or better yet, eles should have a skill "Lure" - "If there is active ele aoe in the area, all monsters in aggro range go in that aoe area and stay there for xy min". Yea.. i think that would be great skill for many eles.

Also, necros should be booster according to ele aoe spells. When target is hexed with Spiteful Spirit, that target cant stop attacking. I mean uh! It's not fair if the target stops attacking. How can they make SS so inferior to ele aoe spells? When mesmer casts backfire on a monk, monk should keep casting skills. It's just not fair that monk stops or even (imagine that!) removes the hex! Oh horror! Someone call for a buff quick.

Quote:
By the way, I've had enough of Warriors using Irresistable Blow, Endure Pain Yea.. endure pain is a dreadful skill. Everyone in pvp fears it.

Quote:
Originally Posted by Empirism
or ritualists have a shadowsong and there are many other blinding skills too Instead of looking at each profession skill set, you should actually try playing Ritualist and use Shadowsong. It's not as incredible skills as you think it is, because unless warrior is the only one in range, shadowsong will more likely hit caster.

Quote:
Let's talk about the REAL blind turret: Shadowsong. As i said, try playing Ritualist. Im tired of wannabes on every forum who judge the book by its cover.

Quote:
Originally Posted by gabrial heart
Eles have been nerfed hard, over and over.. I see. So when 100 pve groups need 30 eles and zero mesmers... would u say thats balanced? Ah.. but when they need 10 eles and 10 mesmers, that's omg nerf and imbalance? How bout, wake up? There is a world outside ele castle.
-----

Regardless of whether skill needs nerf or not,
- stop talking about 15 energy. If ele focuses on blindflash, he should have 1-2 attunements
- blinding flash IS slightly overpowered in 4v4. It's not as easy to remove condition as you think. Especially not spammable. The monk WONT be able to remove blind, he's gonna be e-drained and whacked by thumper. Support character (MeMo perhaps) will need to spam mend ailment as fast as ele spams flash. If no other condition removal.. bummer
- energy isnt an issue in 4v4 because battles are over before ele runs out of energy
- no counters... aside of lucky diversion, there are no counters. E-draining that much energy is science fiction in fast paced battle, and removing attunements.. well not many teams have 2 enchant removals. They need more 2 hex removals otherwise any hex team ownz em
- just because you suck at playing ele that doesnt mean there r people who can keep someone blind whole battle (in TA) AND kill off the target with other spells.

Im aware that TA isnt 'top pvp', but in 4v4 it is slightly overpowered whether you want to admit it or not. In 8v8 i dont think this skill is overpowered.

Arknow

Arknow

Academy Page

Join Date: Feb 2006

Middle of Space, Corner of No and Where

Ell EFF GEE

R/

why bother learning how to play effectivly when u can just kiss a dev's ass and get the skills u have a hard time fighting nerfed into worthlessness, sure beats hours of practice

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Eet GnomeSmasher
Look at what happend to Crippling Shot. It was a condition too and could be removed but it was TOO spammable. And hell that was an Elite skill. Crippling shot was also instantly covered by apply poison, two it cost 5 energy on any ranger with expertise, three it made the almighty warrior even better. Warriors are the undisputed damage champions of the game, if anything they need more counters.

Green Dragonhunter

Ascalonian Squire

Join Date: Jun 2006

Narcoleptic Rage

W/

^ ^ I agree blinding doesnt need to be nerfed it has a 15e cost and something with that much of an energy cost cant really be spammed.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by TadaceAce
Crippling shot was also instantly covered by apply poison, two it cost 5 energy on any ranger with expertise, three it made the almighty warrior even better. Warriors are the undisputed damage champions of the game, if anything they need more counters. Bingo. That's always been my perception of Guild Wars. I get the feeling that Anet LOVE the warriors <insert flame here>. There are probably hundreds of ways to piss off a monk or mesmer but only a fraction of ways of annoying a warrior. Lets face it, Anerf took about 3 months to do something about IWAY which it is now universally agreed was overpowered.

Blinding Flash with its 15 energy is not spammable unless you're running an emo HP, Ether Prodigy build that deals no damage. You can try some water snares but their durations are pathetic and your 'swiss army knife warrior' has sprint hidden somewhere to catch up with you again. Then there's kiting. Great in theory but in GW the warrior doesn't actually need to be up that close to hit you so as soon as you turn a corner you're getting thumped again and they have spirt/rush and cripples or knock-downs. So you try Guardian or Whirling Defense and the hammer warrior uses Iressitible Blow or Swift Chop or Seeking Blade and they're dealing more constant damage. In fact, up until Factions, warriors were the only class capable of removing stances

Furthermore, warriors have 5 attribute lines and the only other class with 5 are elementalists purely because there are 4 elements and a primary is required.

Anet LOVE the warriors.

Feng Leung

Feng Leung

Frost Gate Guardian

Join Date: Nov 2005

[Yarr] We Plunder You Now

W/

Quote:
Originally Posted by makosi
Anet LOVE the warriors. Uh not exactly. If you think about it, they love mesmers, way more. There are numerous counters besides blind to warriors, mostly the numerous hexes and snares in the ele, necro, and mesmer lines.

On the idea of nerfing or leaving blinding flash, i say leave it alone, for the sole reason of it being perfectly balance, even with two attunements. Also, if it was so powerful, warriors couldn't kill anything, right?

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by thor hammerbane
And my monks are just fine, but they cant spare time to remove a condition every 4 seconds while they are trying to keep us alive. And Lady Lorwinia, I told you my point on Mend Ailment; its 5 seconds recharge, while flash is 4.

@ Talon
Martyr=Elite, 10 second Recharge
Draw Conditions=Nothing to say here, but not every monk skillbar has it
RC=Elite, prot boons need energy management.
Matyr = Kinda works on your entire team.
Draw Conditions = Your own ele carries this, and spams it.

Aren't you kind of self contradicting yourself?

Quote:
prot boons need energy management
Quote:
And my monks are just fine, but they cant spare time to remove a condition every 4 seconds while they are trying to keep us alive.
If you're using a boon protector, Mend Condition will actually give their healing power a boost. It's not like using the skill on a build with 0 protection.

If Blinding Flash is so awesomely powerful that it annhaliates your team, consider using plague touch, like BlueSS. Or Purge Conditons/Signet/ your own Mend Ailment.

Quote:
and they have amazing energy management, with air+ele attunement, blinding flash is nothing, and Ether Prodigy gives you amazing energy as well.
That "amazing energy" lets an ele do less damage than a warrior with *no* skills, which is why elementalists are reduced to using skills like Blinding Flash in the first place.

Quote:
Sure there are other methods, but Mend Ailment is the most convenient since its not an elite and you can use it on yourself. Mend Condition has a shorter recharge. Use Contemplation of purity on your monk for self removal.

Quote:
Originally Posted by d3kst3r
Eles are already the worst class in the game. Nerf blinding flash and they'll have nothing left (except maybe Lightning Surge + Lightning Orb). Too predictable for PvP use most of the time, don't you think?

Quote:
In fact, up until Factions, warriors were the only class capable of removing stances Rigor Mortis is a good replacment.




In conclusion.. I support the various elementalists who've posted their thoughts. If the skill needs to be touched at all, it should be after the entire class is revamped.


P.S. : What's RC stand for?

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

RC = restore conditions, elite version of mend condition

Kyle The Piemaster

Academy Page

Join Date: Mar 2006

me/mo
n/mo
e/mo

draw conditions

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

Yesterday's news: ZOMG, I BLINDED A DUCK!UbeRPWNAGE!!
Todays's news: ZOMG, a TOUCH RANGER! WHERE IS THE FREAKIN COUNTER?????? It is under construction ( I HOPE ).
Read the damn ranger section, and check Touch ranger issue. a Blinding flash bugs you that much warrior? Try standing next to touch ranger, and tell me the chances of your survival.
Agreed with most of the people in that specific thread. That Touch stuff falls under NONE Of the attributes described under Expertise, i.e. Attack skills, preperations, and traps. It is just a freakin skill. Why?
How come stealing life, and adding it up ur bum makes it not a self healing tool? why does scourge healing doesn't affect it while that ranger is healing himself? how can he abuse that build so freely, and get away? Why do most of the people need atleast 2 or 3 people to mess with a Touch ranger, while most of the other professions can be handled by any specific profession?
Too many god damn questions, but hey, i forgot, this thread was about, Why the hell that ele blinds the duck so Quickly!! NERF IT!! Break that 3rd leg of that Blinding flash ele before he gets the warrior!

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

I don't know if this has been said yet... but your examples are horrible.
Distortion was used by trappers. That's right: R/Me
OoB was used alot more by monks than by Necro's. Used by a Mo/N Boonprot.
Gale? Warrior Spike! Hell Yeah! W/E Prof combo ftw!

Notice anything?
They were all used for secondaries. Blinding Flash is a nice skill and balanced: low recharge but high cost, meant for use with either dual attunements or ele's with high energy storage.

Even though i'm not that fond of Ele primaries (i've given it a try and found it pretty boring in PvE, and in PvP they seem to lack ... well... casting speed, you can see why i prefer fast cast Me/E), i must say, removing one of their key skills in PvP would mean their death. They've already been nerfed too much, i often outdamage them with that same Me/E build solely because i cast alot more and am alot less likely to be interrupted.

Conditions removal is a great counter, but someone shutting down the ele will also work; no need to complain about a skill, especially an ele one, nowadays:
IMHO Ele's have become underpowered a few nerfs ago, so don't take away one of the key roles they could still have (dependent on the team build) in any form in the game!

PS: also, i can't help the feeling you're the type that says 'OMG I CAN'T BEAT A CERTAIN BUILD NERF IT SO I CAN KILL EVERYTHING AGAIN'... That's not what GW's about. Alter your build so you CAN beat it, or get a good team supporting you.
It's a simple thing called balance, even though (i'll repeat it again) Ele's have are declining in strength and use with almost each 'balance' change.

Argen

Frost Gate Guardian

Join Date: Dec 2005

Shadow Nation [SN]

I am using Resurrect Dead Thread!
Honestly, it doesn't need to be nerfed. Simple reason is the high cost, really only heavy energy build can spam it, and that limits it to spellcaster types at the very least. Without Elemental Attune + Attune, it becomes rather hard to keep spamming them.

Like Saph, I agree that you need to adapt your builds to overcome it or join with better groups.

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

Wow Warchief Jonval u play magic huh? XD

i had that card... traded it away(now that i think about it i shouldnt have)

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

i cant read every page of this thread, but i can already come up with my solution, you see when ever i gvg, i always played w/n, i bring along plague, heres the beautiful part, as soon as they blind me, i find their warrior, and use plague touch on them and then go back on the monk, doing this i can shut down their tanks or melee/rangers, and remove the condition while im at it, after a while throughout the gvg, they finaly get it that they are wasting energy using blinding flash and soon just stop doing it, but think about plague touch, its your friend, its like what comes aroudn goes aroudn, you can actualy hurt their effectivness if their retarded ele keeps blinding you, by blinding their warriors in return

KitsunE81

Frost Gate Guardian

Join Date: Nov 2005

Netherlands, The

Bambis Dont Say [Meow]

Me/

Quote:
Originally Posted by thor hammerbane
Draw Conditions=Nothing to say here, but not every monk skillbar has it Who said anything about Draw Conditions being on a Monk? Put it on a Monk secondary like Mesmers, Ele's or Necro's.

Or put Mesmers in your build with Diversion and ask them to Divert the Blinding Flash.

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

kindly dont use this thread any more? i dont see a point of this thread going on and on. It was dead for a month until someone sent a comment.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Blinding flash is not a problem skill. If anything, it's the energy source for it that is problematic. Ether Prodigy provides more energy than basically any other elite in game, is very limited in its disadvantages and strong in its advantages. Typically, non-elite energy management offers about a pip of energy; elite energy management typically around 3 pips

e.g.
Elemental attunement:

Long recharge (sucks if removed), offers 2 energy back on 5 cost, 5 back on 10 cost, 7 back on 15 cost and 12 back on 25 cost skills. With the cost to use it being about .66 pips it leaves 3.33 pips to cast with, if you use only 10 cost spells it thus doubled your energy availability, giving 3.33 extra pips of spells (specific to elemental spells)

Glyph of Energy: 15 net energy per 15 seconds is 3 pips

Mantra of Recall: 16 inspiration gives ~3 pips of energy

Energy Drain: maxed can give 15 energy per 25 seconds, but costs up to 10 from your enemy, for a total energy differential of 25 every 25 seconds, or 3 pips.

Offering of Blood: 16 blood gives 16 net energy every 15 seconds, for ~3 pips

Ether Prodigy: Used cautiously (every 30 seconds, to not get hit with exhaustion build-up) can provide 24+ seconds of gain, adding 43+ net energy per 30 seconds, or 4.3 pips; can be used back-to back allowing some exhaustion buildup to allow for as much as 6 pips continuously for periods, provided breaks are given to make up the exhaustion, thus 40+% more effective than other elite sources of energy. 5 second recharge ensures that you can use it even if it's removed.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Blinding flash is expensive, I really think that justifies it's good recharge and reasonable duration, and you are using an elite skill to give it it's spammability.

And the counters to it are generally useful skills that are extremely common to take anyway and very practical. Draw Conditions mainly, no a monk can't keep up with a 4 second recharge blind, and on that note it's not their main priority when you have draw in the build, and if you have adapted to the gvg metagame any time in the past 3 seasons you will have draw

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

Plague Touch FTW!!!

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Stockholm
My point is that skils and items being nerft on US and EU servers are not nesseserily nerft on Korean and Taiwan servers, so we should be careful about asking for nerfs if we want to be competitiv in PvP and GvG against Koreans and (yes now) Japan as well Nerfs are worldwide, period