Most Anticipated Skills for each Core profession?
LifeInfusion
What skills will you look forward to (the core classes)?
For me:
E:Mirror of Ice
Me: POwer Return (7 second recharge interrupt)
Mo:Blessed Light
N: Animate Flesh Golem
R: Broad Head Arrow
W: Auspicious Parry
For me:
E:Mirror of Ice
Me: POwer Return (7 second recharge interrupt)
Mo:Blessed Light
N: Animate Flesh Golem
R: Broad Head Arrow
W: Auspicious Parry
Phoenix Arrows
E: Mirror Of Ice/Star Burst
Mo: Healing Burst/Life Sheath
Me: Post Later
N: Post Later
R: Melandru's Shot/Glass Arrows
W: Dragon Slash/Primal Rage
Mo: Healing Burst/Life Sheath
Me: Post Later
N: Post Later
R: Melandru's Shot/Glass Arrows
W: Dragon Slash/Primal Rage
Dragannia
E: Energy Boon (I think it was called)
Me: Expel Hexes
Mo: Probably Life Sheath or something
N: Gaze of Contempt
R: Dunno, don't play Rangers much
W: Don't play Warriors much, but probably something like On your knees!
LifeInfusion, why Broad Headed Arrow? Everyone was getting excited about it, but the fact that it moves so slowly makes it so easily dodgable. It's a bad skill.
Me: Expel Hexes
Mo: Probably Life Sheath or something
N: Gaze of Contempt
R: Dunno, don't play Rangers much
W: Don't play Warriors much, but probably something like On your knees!
LifeInfusion, why Broad Headed Arrow? Everyone was getting excited about it, but the fact that it moves so slowly makes it so easily dodgable. It's a bad skill.
LaserLight
Simple. Read the Wind/Favorable Winds and a recurve bow :-P
FeuerFrei
R:Needling Shot & Marauder's Shot
Weezer_Blue
Laser is right. It may be easily dodgable if you don't build around it, but if you're on an interuption build, you want to have quick flight paths anyway... and besides, firing it with a Flatbow under no preps is entertaining. (cough 80 degree angle cough)
Raziel665
N: Vampiric Spirit
Its actually the only Elite skill I got around to testing, worked pretty good for me that I didnt bother to try other Necro elite's...
Its actually the only Elite skill I got around to testing, worked pretty good for me that I didnt bother to try other Necro elite's...
FredDie
I only played Necromancer in the FPE and I tested only one skill: [rest I'd like to test when the full game is released] "Animate Flesh Golem". And that skill rocks...!!!
Rey Lentless
I have a long list compared to the rest of you, but here's mine:
Ele:
Ward of Stability - Could end up being a staple skill for eles.
Necro:
Order of Apostasy - Don't think it's as game breaking as people think, but it should be interesting.
Gaze of Contempt - basically replaces rend. Faster recharge, faster cast, unlinked and doesn't hurt you. You're rarely disenchanting anyone under 50% health, so the condition is a non-issue.
Vampiric Spirit - Does interesting things to a dark aura build.
Mes: Most of the new skills I like are here.
Complicate - Doesn't have the ability to interupt multiple people like cry of frustration, but it's better in every other way. Cheaper and acts like a power block against signets.
Psychic Distraction - Locks out anything and it's spammable. Basically a stand alone skill, but I imagine we'll see this a lot.
Unnatural Signet - Not sure about this one. You need very high dom to make much use of it, but dom mes's can do something to a ritualist before the spirit's down. Does damage anything though, so you can use it to help spike if need be. Might be a good skill.
Images of Remorse - Amazing efficiency and spammable.. and gives a decent amount of conditional damage.
Kitah's Burden - One of the few replicates that I really like. You can put this on your bar w/ ethereal.. and have those skills as your only energy management for an illusion mes. I used this both of these on my bar a lot this weekend and loved the results. W/ 40% recharge items, these two provide a good amount of energy and a lot of annoyance.
Shared Burden - Large radius aoe hex snare.. pretty nasty. Cheap for it's effect and decent recharge.
Hex Eater - Touch skill and rather long recharge, but it gives energy and can remove multiple hexes. Good on a bar with inscriptions.
Monk: I love a lot of the new monk skills.
Blessed Light - Removes conditions, hexes, and heals for a good amount with high divine. Expensive, but an all in one skill that can open up your bar.
Release enchantments - Very situational, but if you have a build using a few global enchants, this can be a cheap heal party.
Healing Light - Enchant dependent, but very nice skill. Good amount of healing and very cheap.
Gift of health - If you can manage a good bar with only 1 skill in the healing prayer line, this isn't a bad skill.
Healing Whisper - If you can manage half the range, this has good efficiency and only has a 1 sec recharge.
Life Sheath - Cheap. Long lasting. Uniqe.
Spirit Bond - Like an RoF meets prot spirit. Good recharge, good anti-spike tool.
Deny Hexes - If you have a heavy divine favor bar, this is a very good skill.
Ranger:
Viper's nest - I like the quick casting time here and it adds another condition possible via traps.
Trapper's Focus - I like this a lot.. I hope the duration's long enough to make it worthwhile.
Seeking arrows - Can't be blocked or evaded.. ouch.
Equinox - Maybe this means they're going to make eles good enough for this skill to be a good idea.
Famine - Seems interesting in something like a fear me build.
Snare - Another fast casting trap.
Tranquility - Not sure if the numbers are high enough to give it elite status yet, but I like the idea.
Warrior:
Enraged Smash - I like the concept, just needs to be buffed a bit and not have so much of an investment. Like some of the other new skills, it's basically a stand alone skill and disables the rest of your bar, but it should do that to a lesser degree.
You will Die - Similiar to 'to the limit', but in the strength line.
Primal rage - Can put you around 75% crit rate with 20% armor penetration. Because it's a stance and can't be used w/ attack skills, I don't see it being common, but should be nice for Iwayers and may be nice in the future if more IAS skills are added that aren't stance based.
Signet of strength - Goes with primal rage.
Quivering blade - Great dps, good secondary effect with PT. I like it.
Standing slash - Same damage as galrath if you're in a stance, but cheaper.
Ele:
Ward of Stability - Could end up being a staple skill for eles.
Necro:
Order of Apostasy - Don't think it's as game breaking as people think, but it should be interesting.
Gaze of Contempt - basically replaces rend. Faster recharge, faster cast, unlinked and doesn't hurt you. You're rarely disenchanting anyone under 50% health, so the condition is a non-issue.
Vampiric Spirit - Does interesting things to a dark aura build.
Mes: Most of the new skills I like are here.
Complicate - Doesn't have the ability to interupt multiple people like cry of frustration, but it's better in every other way. Cheaper and acts like a power block against signets.
Psychic Distraction - Locks out anything and it's spammable. Basically a stand alone skill, but I imagine we'll see this a lot.
Unnatural Signet - Not sure about this one. You need very high dom to make much use of it, but dom mes's can do something to a ritualist before the spirit's down. Does damage anything though, so you can use it to help spike if need be. Might be a good skill.
Images of Remorse - Amazing efficiency and spammable.. and gives a decent amount of conditional damage.
Kitah's Burden - One of the few replicates that I really like. You can put this on your bar w/ ethereal.. and have those skills as your only energy management for an illusion mes. I used this both of these on my bar a lot this weekend and loved the results. W/ 40% recharge items, these two provide a good amount of energy and a lot of annoyance.
Shared Burden - Large radius aoe hex snare.. pretty nasty. Cheap for it's effect and decent recharge.
Hex Eater - Touch skill and rather long recharge, but it gives energy and can remove multiple hexes. Good on a bar with inscriptions.
Monk: I love a lot of the new monk skills.
Blessed Light - Removes conditions, hexes, and heals for a good amount with high divine. Expensive, but an all in one skill that can open up your bar.
Release enchantments - Very situational, but if you have a build using a few global enchants, this can be a cheap heal party.
Healing Light - Enchant dependent, but very nice skill. Good amount of healing and very cheap.
Gift of health - If you can manage a good bar with only 1 skill in the healing prayer line, this isn't a bad skill.
Healing Whisper - If you can manage half the range, this has good efficiency and only has a 1 sec recharge.
Life Sheath - Cheap. Long lasting. Uniqe.
Spirit Bond - Like an RoF meets prot spirit. Good recharge, good anti-spike tool.
Deny Hexes - If you have a heavy divine favor bar, this is a very good skill.
Ranger:
Viper's nest - I like the quick casting time here and it adds another condition possible via traps.
Trapper's Focus - I like this a lot.. I hope the duration's long enough to make it worthwhile.
Seeking arrows - Can't be blocked or evaded.. ouch.
Equinox - Maybe this means they're going to make eles good enough for this skill to be a good idea.
Famine - Seems interesting in something like a fear me build.
Snare - Another fast casting trap.
Tranquility - Not sure if the numbers are high enough to give it elite status yet, but I like the idea.
Warrior:
Enraged Smash - I like the concept, just needs to be buffed a bit and not have so much of an investment. Like some of the other new skills, it's basically a stand alone skill and disables the rest of your bar, but it should do that to a lesser degree.
You will Die - Similiar to 'to the limit', but in the strength line.
Primal rage - Can put you around 75% crit rate with 20% armor penetration. Because it's a stance and can't be used w/ attack skills, I don't see it being common, but should be nice for Iwayers and may be nice in the future if more IAS skills are added that aren't stance based.
Signet of strength - Goes with primal rage.
Quivering blade - Great dps, good secondary effect with PT. I like it.
Standing slash - Same damage as galrath if you're in a stance, but cheaper.
Rex the Unloving
Flesh Golem with Death Magic at level 16... i want to see that... i want to see that... in pvp!!!
Kabale
Monk skills:
Healing Light, Blessed Light, Deny Hexes
There's more, but those are probably my favorites so far. Life Sheath is okish, not that great
Healing Light, Blessed Light, Deny Hexes
There's more, but those are probably my favorites so far. Life Sheath is okish, not that great
Linkusmax
Shockwave + Sliver armour, god thats a delicious skill combo.
Nevin
Quote:
Originally Posted by Rex the Unloving
Flesh Golem with Death Magic at level 16... i want to see that... i want to see that... in pvp!!!
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Pharalon
Quote:
Originally Posted by LaserLight
Simple. Read the Wind/Favorable Winds and a recurve bow :-P
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In other words, it's pretty much trash.
jules
Quote:
Originally Posted by Weezer_Blue
and besides, firing it with a Flatbow under no preps is entertaining. (cough 80 degree angle cough)
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Needling Shot gets my vote
Align
Expel Hexes!
jibikao
Ranger Beast Master's Heal as One is pretty nice. I can picture this skill very friendly in PvE and in random PvP.
The Fox
So I can participate can anyone give me a link to a list of all these skills that has descriptions too? ... yes I used the search funtion but didn't find any.
jibikao
Well, this link: http://gw.gamewikis.org/wiki/Skills_...ampaign_Skills
It has a long list of skills but I think many of them don't have accurate description or no description at all. The best way to know them is to read the skill descriptions during the Preview event.
Edit: I just went to the website and I think they have updated the skills! Go read.
It has a long list of skills but I think many of them don't have accurate description or no description at all. The best way to know them is to read the skill descriptions during the Preview event.
Edit: I just went to the website and I think they have updated the skills! Go read.
Hella Good
Hmm... where to start...
I know I like the new proto monk skills a lot and can't wait to try those out. I like playing pure proto monk (Lina Club Utd.) and stuff like:
Life Sheath
Shield Guardian
Extinguish
Spirit Bond
... just seems something I would definitely check on.
Necro.... I really love the new skills... got to try most of them (cept some of the Death Magic and Soul Reap attributes)
I loved:
Oppressive Gaze (like a weaker version of FoC)
Cultist Fervor
Order of Apostasy
Reckless Haste
Well of Weariness
I'd like to try:
Vampiric Spirit and
Discord
On my mesmer, as some1 noted before, I probably see some of the best new skills in the game. I didn't get a chance to try the elites but I really liked:
Unnatural Sig (nice anti Rt/Ranger spirit killer, but also nice finishing move)
Images of Remorse (I looove this skill)
Accumulated Pain
I'd like to check out Psychic Instability and the other one (shutdown one)
I want to see:
Famine and
Equinox
in action. I love the concept.
I know I like the new proto monk skills a lot and can't wait to try those out. I like playing pure proto monk (Lina Club Utd.) and stuff like:
Life Sheath
Shield Guardian
Extinguish
Spirit Bond
... just seems something I would definitely check on.
Necro.... I really love the new skills... got to try most of them (cept some of the Death Magic and Soul Reap attributes)
I loved:
Oppressive Gaze (like a weaker version of FoC)
Cultist Fervor
Order of Apostasy
Reckless Haste
Well of Weariness
I'd like to try:
Vampiric Spirit and
Discord
On my mesmer, as some1 noted before, I probably see some of the best new skills in the game. I didn't get a chance to try the elites but I really liked:
Unnatural Sig (nice anti Rt/Ranger spirit killer, but also nice finishing move)
Images of Remorse (I looove this skill)
Accumulated Pain
I'd like to check out Psychic Instability and the other one (shutdown one)
I want to see:
Famine and
Equinox
in action. I love the concept.
pegasux
Quote:
Originally Posted by Linkusmax
Shockwave + Sliver armour, god thats a delicious skill combo.
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Dove_Song
Archers signet.....seems like an imporved marksmen's wager to me....since it is not a preparation you can add poison to it etc. , AND still add a stance. Not to mention is recharges just as fast.
Combined with needling shot on a target below 50 percent health = totaly spamable chocking gass uber fast arrows of much monk/elemental deadness.
I am also excited about the new trapper abilities.
Combined with needling shot on a target below 50 percent health = totaly spamable chocking gass uber fast arrows of much monk/elemental deadness.
I am also excited about the new trapper abilities.
Theos
Simply put? Expel Hexes/Unnatural Signet.
Linkusmax
Quote:
Originally Posted by pegasux
Yup those 2 are very good skills especially shockwave...3x the damage isn't half bud huh. =)
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LifeInfusion
Quote:
Originally Posted by Dragannia
LifeInfusion, why Broad Headed Arrow? Everyone was getting excited about it, but the fact that it moves so slowly makes it so easily dodgable. It's a bad skill.
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You can use a fast shooting bow or read the wind/favorable winds to offset the slower speed.
Pharalon
Quote:
Originally Posted by LifeInfusion
You can use a fast shooting bow or read the wind/favorable winds to offset the slower speed.
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Pi_Numurian
Quote:
Originally Posted by LifeInfusion
What skills will you look forward to (the core classes)?
For me: E:Mirror of Ice Me: POwer Return (7 second recharge interrupt) Mo:Blessed Light N: Animate Flesh Golem R: Broad Head Arrow W: Auspicious Parry |
teny10
Ele:
Ward of Stability: such a good skill. My first unlock during the event.
Mesmer:
stolen speed: kinda like migraine. really interesting skill
power return: 7 seconds recharge says it all and it's not elite
Warrior:
Dragon slash + silverwing slash + sun and moon blade: very good adrenaline skill combo. I really like these new sword skills.
Ward of Stability: such a good skill. My first unlock during the event.
Mesmer:
stolen speed: kinda like migraine. really interesting skill
power return: 7 seconds recharge says it all and it's not elite
Warrior:
Dragon slash + silverwing slash + sun and moon blade: very good adrenaline skill combo. I really like these new sword skills.
Rex the Unloving
Quote:
Originally Posted by Nevin
It'd be level 26. I've tried it out with about 100 roughly other characters that unlocked it for PvP
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SaintGreg
Dragon Slash {E}
"Retreat!"
Boon Signet {E}
Air of Enchantment {E}
Release Enchantments
Signet of Rage
Bestial Mauling
Archer's Signet {E}
Oppressive Gaze
Gaze of Contempt
Well of Weariness
Spoil Victor {E}
Order of Apostasy {E}
Stolen Speed {E}
Images of Remorse
Arcane Languor {E}
Burning Speed
"Retreat!"
Boon Signet {E}
Air of Enchantment {E}
Release Enchantments
Signet of Rage
Bestial Mauling
Archer's Signet {E}
Oppressive Gaze
Gaze of Contempt
Well of Weariness
Spoil Victor {E}
Order of Apostasy {E}
Stolen Speed {E}
Images of Remorse
Arcane Languor {E}
Burning Speed
Symbol
Elementalist: Burning speed
Necro: Discord!
Mesmer: Overload, Power Return
Warrior: Quivering blade, Dragon Slash
Necro: Discord!
Mesmer: Overload, Power Return
Warrior: Quivering blade, Dragon Slash
Hella Good
Quote:
Originally Posted by Pharalon
Does no one read my posts. Perhaps I smell or something... Regardless, even if you can manage to hit something with it, Daze is only a powerful condition in 4v4, and in those conditions, you can just use conc shot and use your elite on something a lot better.
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I am not advocating the use of the skill- I want to make that clear. I am just suggestion a possible solution for its usage.
Pillz_veritas
Ranger: Vipers nest + Lacerate {E}
master_ranger_matt
flesh golems and vampiric horrors
LifeInfusion
Quote:
Originally Posted by Pharalon
Does no one read my posts. Perhaps I smell or something... Regardless, even if you can manage to hit something with it, Daze is only a powerful condition in 4v4, and in those conditions, you can just use conc shot and use your elite on something a lot better.
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Regardless, Dazed is a powerful condition in PvE when you want to shut down PvE enemyboss mesmers or monks.
Pharalon
Quote:
Originally Posted by LifeInfusion
Regardless, Dazed is a powerful condition in PvE when you want to shut down PvE enemyboss mesmers or monks.
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