One Line Review of Faction Event
Dougal Kronik
Very nice preview - allowed a brief taste of what to expect with high level characters.
9.5/10
9.5/10
Xenrath
My internet died Thursday and I missed the whole preview!
10/10 for timing.
10/10 for timing.
ibex333
Quote:
Originally Posted by koneko
"Stop screwing over parts of your PvE userbase, especially the guildless."
6/10 |
/signed
Kylie Minon
A nice expansion... Chapter 3 (Hopefully) will be the real deal.
7/10
7/10
Kattox1
To quote a well known slogan "I'M LOVIN IT"
Andy_M
Disappointing, not enough info. 4/10
Mai
Fun but very familiar
8/10
Points deducted since I thought they should've let us have all skills for classes last for PvP & PvE letting vets and newbies the ability to play with & create more builds just for the weekend.
I.E UAS with BWE in the past. But I don't want to stir up that arguement again so I'll leave it at that
8/10
Points deducted since I thought they should've let us have all skills for classes last for PvP & PvE letting vets and newbies the ability to play with & create more builds just for the weekend.
I.E UAS with BWE in the past. But I don't want to stir up that arguement again so I'll leave it at that
Neriandal Freit
Everyone simply needs to realize it was a preview and a small amount of Factions
9/10
9/10
Big_Iron
Fun, but some quests were tedious and the new professions still need more work.
8/10
8/10
wsmcasey
Factions has some nice eye candy, but lacks a story. A solid story line would give the game more meaning to the old players and new players alike.
7/10
7/10
Fred Kiwi
Still no sign of pvp instances, crap quests, kurzicks and the forest are rubbish.
6/10
6/10
Theos
Fun. Interesting Story Bits. To Many Morons Complain about DSkill Versitality.
10/10
10/10
Teh Monkeys
Not what I expected, but still enjoyable. But Kurzicks suck.
7,5/10
7,5/10
Kool Pajamas
I need more
7/10
7/10
Lord Scoopula
PERFECT! Exactly what a preview should contain.
11/10
11/10
Corinthian
A misunderstood glimpse of future.
10/10
10/10
Neriandal Freit
Lord Scoop, Corin, you both put it correctly. It's just a preview and a glimpse, not the actual game it self.
Mimi Miyagi
Quote:
Originally Posted by Sereng Amaranth
We didn't see enough stuff for all this negative feedback.
9/10 |
From the little bit I did see, if people leaving in RA 4v4 is bad, leavers in 12v12 is horrible. After all, if someone leaves during a 4v4, chances are at least the whole thing will be over with within a couple of minutes. A couple people leave in 12v12, and it simply makes the whole experience longer, and causes even more people to leave. Too many ways to grief (edge bombs for example). I found the jade quarry mission pointless. The explorable areas are very pretty, but simply more of the same as chapter 1.
I spent most of my time in arenas, or GvGing, to gain faction so I could unlock skills because the preview event really didn't offer any incentive to do much else. The faction line seemed to move around arbitrarily, there isn't any real sense that you're actually part of anything. That apparently (as I expected) more people joined one alliance side over the other unbalanced the entire game.
And the skills I did unlock or read about weren't all that great, simply more of the same, just different packaging.
I found that ritualists in RA are too overpowering simply because of the small sizes of the maps. Spirit spamming is now the lame playset. In TA it may be different because a team can plan against it, but in RA it's a crapshoot what you'll get in a team to deal with spirit spammers.
And people still don't bring a rez signet. I had one idiot necro refuse to rez anyone "because I like it when you die" (he was a MM that apparently doesn't realize if I die, get rezzed, and die again, I've left him TWO corpses to exploit).
OP wanted a one line response, well, too bad :P.
actionjack
Quote:
Originally Posted by Mimi Miyagi
We also didn't see enough stuff to leave such a positive one.
From the little bit I did see, if people leaving in RA 4v4 is bad, leavers in 12v12 is horrible. After all, if someone leaves during a 4v4, chances are at least the whole thing will be over with within a couple of minutes. A couple people leave in 12v12, and it simply makes the whole experience longer, and causes even more people to leave. Too many ways to grief (edge bombs for example). I found the jade quarry mission pointless. The explorable areas are very pretty, but simply more of the same as chapter 1. I spent most of my time in arenas, or GvGing, to gain faction so I could unlock skills because the preview event really didn't offer any incentive to do much else. The faction line seemed to move around arbitrarily, there isn't any real sense that you're actually part of anything. That apparently (as I expected) more people joined one alliance side over the other unbalanced the entire game. And the skills I did unlock or read about weren't all that great, simply more of the same, just different packaging. I found that ritualists in RA are too overpowering simply because of the small sizes of the maps. Spirit spamming is now the lame playset. In TA it may be different because a team can plan against it, but in RA it's a crapshoot what you'll get in a team to deal with spirit spammers. And people still don't bring a rez signet. I had one idiot necro refuse to rez anyone "because I like it when you die" (he was a MM that apparently doesn't realize if I die, get rezzed, and die again, I've left him TWO corpses to exploit). OP wanted a one line response, well, too bad :P. |
1/10 for not following OP
EternalTempest
Faction "Preview Only" Rating
Very fun event
8/10
Faction "Retail" Rating
?/10 <- Not out yet
Very fun event
8/10
Faction "Retail" Rating
?/10 <- Not out yet