One Line Review of Faction Event

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Very nice preview - allowed a brief taste of what to expect with high level characters.

9.5/10

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

My internet died Thursday and I missed the whole preview!

10/10 for timing.

ibex333

ibex333

Desert Nomad

Join Date: Jun 2005

Brooklyn, NY

[EYE]

Rt/A

Quote:
Originally Posted by koneko
"Stop screwing over parts of your PvE userbase, especially the guildless."
6/10
Amen to that.
/signed

Kylie Minon

Kylie Minon

Academy Page

Join Date: Jan 2006

Argentina

Acolitos del Tango [AR]

N/Me

A nice expansion... Chapter 3 (Hopefully) will be the real deal.

7/10

Kattox1

Kattox1

Frost Gate Guardian

Join Date: Feb 2006

In your mind

OMNI clan UK

D/N

To quote a well known slogan "I'M LOVIN IT"

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

Disappointing, not enough info. 4/10

Mai

Mai

Lion's Arch Merchant

Join Date: Mar 2006

Needs Moar[DESU]

Mo/

Fun but very familiar

8/10

Points deducted since I thought they should've let us have all skills for classes last for PvP & PvE letting vets and newbies the ability to play with & create more builds just for the weekend.

I.E UAS with BWE in the past. But I don't want to stir up that arguement again so I'll leave it at that

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Everyone simply needs to realize it was a preview and a small amount of Factions

9/10

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Fun, but some quests were tedious and the new professions still need more work.

8/10

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

Factions has some nice eye candy, but lacks a story. A solid story line would give the game more meaning to the old players and new players alike.

7/10

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Still no sign of pvp instances, crap quests, kurzicks and the forest are rubbish.
6/10

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Fun. Interesting Story Bits. To Many Morons Complain about DSkill Versitality.
10/10

Teh Monkeys

Ascalonian Squire

Join Date: Sep 2005

Not what I expected, but still enjoyable. But Kurzicks suck.

7,5/10

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I need more

7/10

Lord Scoopula

Lord Scoopula

Frost Gate Guardian

Join Date: Dec 2005

Fargo, North Dakota

W/Mo

PERFECT! Exactly what a preview should contain.

11/10

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

A misunderstood glimpse of future.

10/10

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Lord Scoop, Corin, you both put it correctly. It's just a preview and a glimpse, not the actual game it self.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Sereng Amaranth
We didn't see enough stuff for all this negative feedback.
9/10
We also didn't see enough stuff to leave such a positive one.

From the little bit I did see, if people leaving in RA 4v4 is bad, leavers in 12v12 is horrible. After all, if someone leaves during a 4v4, chances are at least the whole thing will be over with within a couple of minutes. A couple people leave in 12v12, and it simply makes the whole experience longer, and causes even more people to leave. Too many ways to grief (edge bombs for example). I found the jade quarry mission pointless. The explorable areas are very pretty, but simply more of the same as chapter 1.

I spent most of my time in arenas, or GvGing, to gain faction so I could unlock skills because the preview event really didn't offer any incentive to do much else. The faction line seemed to move around arbitrarily, there isn't any real sense that you're actually part of anything. That apparently (as I expected) more people joined one alliance side over the other unbalanced the entire game.

And the skills I did unlock or read about weren't all that great, simply more of the same, just different packaging.

I found that ritualists in RA are too overpowering simply because of the small sizes of the maps. Spirit spamming is now the lame playset. In TA it may be different because a team can plan against it, but in RA it's a crapshoot what you'll get in a team to deal with spirit spammers.

And people still don't bring a rez signet. I had one idiot necro refuse to rez anyone "because I like it when you die" (he was a MM that apparently doesn't realize if I die, get rezzed, and die again, I've left him TWO corpses to exploit).

OP wanted a one line response, well, too bad :P.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Quote:
Originally Posted by Mimi Miyagi
We also didn't see enough stuff to leave such a positive one.

From the little bit I did see, if people leaving in RA 4v4 is bad, leavers in 12v12 is horrible. After all, if someone leaves during a 4v4, chances are at least the whole thing will be over with within a couple of minutes. A couple people leave in 12v12, and it simply makes the whole experience longer, and causes even more people to leave. Too many ways to grief (edge bombs for example). I found the jade quarry mission pointless. The explorable areas are very pretty, but simply more of the same as chapter 1.

I spent most of my time in arenas, or GvGing, to gain faction so I could unlock skills because the preview event really didn't offer any incentive to do much else. The faction line seemed to move around arbitrarily, there isn't any real sense that you're actually part of anything. That apparently (as I expected) more people joined one alliance side over the other unbalanced the entire game.

And the skills I did unlock or read about weren't all that great, simply more of the same, just different packaging.

I found that ritualists in RA are too overpowering simply because of the small sizes of the maps. Spirit spamming is now the lame playset. In TA it may be different because a team can plan against it, but in RA it's a crapshoot what you'll get in a team to deal with spirit spammers.

And people still don't bring a rez signet. I had one idiot necro refuse to rez anyone "because I like it when you die" (he was a MM that apparently doesn't realize if I die, get rezzed, and die again, I've left him TWO corpses to exploit).

OP wanted a one line response, well, too bad :P.
That more than one line, sheesh!
1/10 for not following OP

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Faction "Preview Only" Rating
Very fun event
8/10

Faction "Retail" Rating
?/10 <- Not out yet