The new Mesmer Skills

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

While I did not get to test out many of the new mesmer skills, I can say something about expel hexes. It is crazy. Costs the same as most general hex removals, runs on a very short cooldown, and has a 1 second cast. Better, it punches through cover hexes like they are not even there. The only possible downside is that whoever runs it loses an elite that does something else, but I think the benefit far outways the loss of said elite in many cases. Then again, not every monk is going to be able to drop elite e-management for this, and what mesmer could run without his elite now? (well, you could if you tweaked the build heavily) Who knows, maybe we will see elementalist/mesmers with wards and expel hexes.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Arcanis the Omnipotent
Aran and Lightning:

I hope you are enjoying your long-ass convos cause I just skipped everything you said.

Seriously, shorter posts... geez. Yea, I was trying to get that point across but no one would listen.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Mystic Memory
On the new mesmer skills, I dont know what Anet was thinking when they made Lyssa's Balance so nooblet. Yeah seriously... what's up with that?

Expect it will get buffed (like Grenth's was a few times). Its a conditional enchant removal, they can at least give it a small recharge time.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Quote:
Originally Posted by Hella Good
Yea, I was trying to get that point across but no one would listen.
But see, no one cares about your opinion. The posts weren't made for your benefit, so quit complaining.

Quote:
Originally Posted by Avarre
Yeah seriously... what's up with that?

Expect it will get buffed (like Grenth's was a few times). Its a conditional enchant removal, they can at least give it a small recharge time. I was excepting something like Grenth's Balance but energy wise...that would have been so awesome. If Lyssa's Balance had a 10 second recharge, it would be useful, but 30? What the hell were they thinking? Something which would justify the 30 second recharge would be if it removed all enchantments, like the new, and rigged, Necromancer skill Gaze of Contempt.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
But see, no one cares about your opinion. The posts weren't made for your benefit, so quit complaining. If your posts aren't for the benefit of people who read, don't post. Conversations should be on pm's.

In any case, a debate on skill usage IS for everyones benefit, to understand more.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Quote:
Originally Posted by Avarre
If your posts aren't for the benefit of people who read, don't post. Conversations should be on pm's.

In any case, a debate on skill usage IS for everyones benefit, to understand more. He's complaining that the posts were too long. The fact that they weren't addressing him, and the were trying to make a point to each other, not him, makes his objection null.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Dragannia
Psychic Distraction {E}- An incredibly good skill. You may not be able to spam it much, but the 2 second recharge and the fact that it disables a skill makes it pristine Elite.
Psychic Distraction - All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5-11 seconds. This is an elite skill. Energy 10, casting 1/4 s., recharge t. 2 s.

So, when casting Psychic Distraction all of your other skills are disable, and you are able to castPsychic Distraction only. Right?

It seems to me that the use of Psychic Distraction is to spam it once and again to shutdown a single target, otherwise those 8 seconds of self-shutdown would make it irrelevant.

I do not know how effective this skill might be.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by mariano
Psychic Distraction - All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5-11 seconds. This is an elite skill. Energy 10, casting 1/4 s., recharge t. 2 s.


So, when casting Psychic Distraction all of your other skills are disable, and you are able to castPsychic Distraction only. Right?

It seems to me that the use of Psychic Distraction is to spam it once and again to shutdown a single target, otherwise those 8 seconds of self-shutdown would make it irrelevant.

I do not know how effective this skill might be. Very. Although the usage curve is ridiculous.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Dragannia
Power Return
- Now here's a strange skill. The seven second recharge makes it cool, but then you're giving them 5 energy everytime you interrupt him, and that's at full Fast Casting, which you don't need if you're playing an interrupt Mesmer. Not a very good skill, in my opinion, but you may be able to make it work.
Power Return- If target foe is casting a spell, that spell is interrupted and target foe gains 10-6 energy.
Energy 5. Casting 1/4 s. Recharge 7 s.

This skill makes me like mesmers even more. A mesmer may need sometimes her target to not have energy... or sometimes to have energy. Any case, Power Return seems to me a may be relevant skill for an interrupt mesmer.

With its 5 energy cost and 7 seconds of recharge time it looks like spammable, but, it may be not because the energy which builds in the target. It is too early to say anything really pertinent, I think.

TehTomato

TehTomato

Frost Gate Guardian

Join Date: Jan 2006

NBK

R/Mo

Quote:
Originally Posted by mariano
Psychic Distraction - All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5-11 seconds. This is an elite skill. Energy 10, casting 1/4 s., recharge t. 2 s.

So, when casting Psychic Distraction all of your other skills are disable, and you are able to castPsychic Distraction only. Right?

It seems to me that the use of Psychic Distraction is to spam it once and again to shutdown a single target, otherwise those 8 seconds of self-shutdown would make it irrelevant.

I do not know how effective this skill might be. That skill is stupid, it's like power block except less of a prize, and more of a penalty.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Power Return- Now here's a strange skill. The seven second recharge makes it cool, but then you're giving them 5 energy everytime you interrupt him, and that's at full Fast Casting, which you don't need if you're playing an interrupt Mesmer. Not a very good skill, in my opinion, but you may be able to make it work.

I believe that this is a great skill. I would be happy to give the opponent some energy if I could just constantly interrupt them every 7 seconds or so. Stack that with a Migraine so they'll be casting slower, and their energy won't matter a whole lot if they can't cast anything.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Dragannia
He's complaining that the posts were too long. The fact that they weren't addressing him, and the were trying to make a point to each other, not him, makes his objection null.
Quote: Originally Posted by Hella Good
Despite your dominating belief, you are not writing a Bible here... Also, I fail to see the topic discussion. Pms are a wonderful solution for personal vendetta. Forum threads - not. Now back to new mesmer skills. Enuf said.

@ Psychic Distraction discussion: Hex with Arcane Conundrum, cover up well, spam this skill. Yes, your skill bar is shut down but you have a spammable inter that diverts skills for about 15 sec with high Domi.

@ Power Return discussion: I could see this useful in an nrg denial build actually... Quite often I will run my target's nrg to 0 and even tho I wrack them, I have to wait or I don't get the damage from Surge/Burn. So perhaps interrupting a spell they use and feeding them some nrg, then burn-wracking them for an easy 170+ damage will work. It's just a suggestion tho. Not sure if it will be worthwhile in the end.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Quote:
Originally Posted by TehTomato
That skill is stupid, it's like power block except less of a prize, and more of a penalty. It has a 2 second recharge. It is far superior to Power Block.