Spirit Destroyer Ritualist?

Starfury

Ascalonian Squire

Join Date: Mar 2006

Me/

I decided to try out the ritualist this weekend. At first, I felt it was a bit boring to summon and wait for long recharges and the damage spells weren't too impressive compared to eles. However, I decided to continue and unlock more skills in pve and pvp. What I've noticed was that the skills that destroy spirits were pretty powerful.

It was then that I started a build that focused on spirits with an hp losing effect to take advantage of using spells that kill them off when they were almost dead. I started using this build in the alliance battles and found that it was awesome support over large areas usually safely away from the action.

Ritualist

12 Spawning Power
12 Communing
3 Channeling

Boon of creation
Feast of Souls
Soul Twisting
Rupture Soul
Destruction
Union
Shelter
Displacement

I use boon of creation to be able to spam spirits forever. Soul Twisting is for spamming union by using it when union is almost gone. Destruction is a spammable spirit to power soul twisting or feast of souls(an awesome party heal). Shelter and displacement are used whenever and provide spirits for Feast of Souls or soul twisting when they're almost dead from their effects. Rupture soul is used for blinding warrior swarms and self defense.

The nice thing about these spirit destroying skills are that they can target allied spirits, like rupturing a soul right on the control point where the melee are gathered around or using feast of souls on leftover pain and other attack spirits left behind after a battle for a great 90 * spirit # party heal.

I found this type of ritualist really enjoyable to play and found it that it was fairly mobile by just using soul twisting and feast of souls to clean up old spirits to allow faster summoning somewhere else.

Any other's thoughts on spirit destroyers?

Shoitaan

Shoitaan

Frost Gate Guardian

Join Date: Mar 2006

Australia

Tuskforce Supremacy [Tusk]

Me/N

I used gaze from beyond on my build.. for quick direct damage its not bad. Its like 106 dmg for about a second cast or something.. >_>
The spirit takes about 37 damage or so aswell.. but the great thing is that it doesn't necessarrily need to sac health from your spirits. Its the NEAREST spirit, so both friend and foe... I love using it to take down enemy spirits that are annoying.. stand close to em and its -37 from the spell and -hundredsomething from the burn. The cooldown is about 15seconds or something though so not the best in the world.. but I still like it

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Can you target enemy spirits as well with some of these?

Falrow

Frost Gate Guardian

Join Date: May 2005

Nope, not one of the skills.

I *think* the only Rt skill that destroys non-allied spirits in one cast is Consume Soul, but spirit transfer does a good job of it when channeling is up.

Sigh I wish the Ritualists just had a skill, destroy target spirit. It'd be hard to balance tho... Maybe make it really expensive? like 25 mana?

EDIT: You can use signet of creation, but you gota wait 30 seconds before they die.

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

Quote:
Originally Posted by Falrow
Nope, not one of the skills.

I *think* the only Rt skill that destroys non-allied spirits in one cast is Consume Soul, but spirit transfer does a good job of it when channeling is up.

Sigh I wish the Ritualists just had a skill, destroy target spirit. It'd be hard to balance tho... Maybe make it really expensive? like 25 mana?

EDIT: You can use signet of creation, but you gota wait 30 seconds before they die. *cough*unnatural sig*cough*

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Oddly enough, isn't unnatural sig a mesmer skill?