Mo/Me or Mo/N

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Osi Ri S
Osi Ri S
Krytan Explorer
#1
Me and a friend just started new monks and he is a Mo/Me and i was planing on being a Mo/Me too but i was thinking since we are gonna be doing this together i can wondering what would be better in the long run..

I know Mo/Me have good energy managment and stuff but i was wondering what a Mo/N does besides the OoB. I mean i wont get OoB till over half way through the game so i dunno if it would be very good without OoB.
k
koneko
Site Contributor
#2
Mo/N: nothing useful for energy management other than OoB.
Mo/Me: Inspiration line of spells.
Tsunami Rain
Tsunami Rain
mmmmmmmm pie.
#3
Mo/E: would be good. You can heal and nuke.
Mo/W: Heal/you have bonetti's to help with your energy management + you can tank.
cerb
cerb
Jungle Guide
#4
Quote: Originally Posted by Tsunami Rain
Mo/E: would be good. You can heal and nuke.
Mo/W: Heal/you have bonetti's to help with your energy management + you can tank. Bonettis takes a lot of hits to charge without Balthazar's Spirit, I really don't think this is a good idea.
Tsunami Rain
Tsunami Rain
mmmmmmmm pie.
#5
Actually...yeah on second thought that wouldn't be very good (requires 8 adrenal).
k
koneko
Site Contributor
#6
Quote: Originally Posted by Tsunami Rain
Mo/E: would be good. You can heal and nuke. A monk should not be nuking for various reasons. Have a nice day.
Unchain
Unchain
Frost Gate Guardian
#7
Please make a small list/explanation of why not.
k
koneko
Site Contributor
#8
Quote: Originally Posted by Unchain Please make a small list/explanation of why not. Smaller energy pool = less damage output from elementalist spells (less frequent casts) compared to a real E/*.
Expectation for monks to heal in PvE.
Lack of runes to boost elemental damage.
Reduced damage output and reduced healing as a result of splitting points between healing, Divine Favor, element of your choice (you are useless to your party as you are ineffective at both).
Plenty of monks already have a hard time dealing with energy when healing or protecting only. You want them to use 10-25 energy spells as well while they're busy trying to keep a party up? Nightmarish.

Is that sufficient, or shall you be needing more?

That being said...there are uses for a Mo/E such as the infamous Divine Spirit + Glyph of Renewal combination. Just not "nuking."

Also, Mo/W: A non-55 monk should not be tanking. Kiting is your friend.
Hundbert
Hundbert
Lion's Arch Merchant
#9
Quote: Originally Posted by koneko Lack of runes to boost elemental damage. You can always use glyph of elemental power to emulate a major rune if you want more damage. This way you can cast spells at level 14.

I like monk/elementalist the most because you can add powerful spells to the mix

Monk/ranger: Symbiosis works well if you use alot of enchantments say if you play as a protector monk or have the protector henchmen in your party this is a good spirit.

Quote:
Bonettis takes a lot of hits to charge without Balthazar's Spirit, I really don't think this is a good idea. You can always help with your wand/staff but i agree with your statement. Bonetti is better in pvp.
N
Nadine
Frost Gate Guardian
#10
Can't understand why wuold monk nuke also, healing/prottin itself requires as many skill slots i can give for it (8- [one to three energy managements]), so nuking wuold take good skill slots.
12+2 divine, prot 9+1, and fire magic 9???? this monk wuold never have enough energy and/or damage. fire magic 12, prot 9+1, divine 9+1: never enough energy and/or healing.

Just create mo/me and u will be happy