*Monk-Provides fair amount of healing and buys you time in PvE if your monks need to heal weaker team mates such as mesmers or necromancers that dont have as much hp or armor. Also allows your monks to gain Energy while in combat and need to use it wisely. Bottom Line It helps your monks.
*Mesmer-I havent considerd this at all really just because I really dont see a way that this could compliment warrior skills.
*Necromancer-Havent reserched enough but it could be useful if I researched the skills a little (guess ill ask ractoch)
*Ranger-I really want to try being a successful IWAY warrior and well thats bout it.
*Elementalist-Earth magic seems to make you very hard to kill by adding more armor to you.
Thanks to all who give input.