Monk's Worst Nightmare build help

younghogget

Ascalonian Squire

Join Date: Feb 2006

Dark Saints

Mo/Me

hey guys,

What are some of the builds that completely makes a monk useless?
Like blackout, Arcane Thievery, Backfire and stuffs, bascially disable his skills as much as possible, and meanwhile drain his energy and burn him to death??

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

Go E-deny. Bring some shutdowns. No more monk.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Take away his energy, then take away his signets by spamming Diversion.

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Shame, Diversion, Migraine+CP+WW really makes them mad.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

that avatar of glen campbell is the best thing ive ever seen.



ahem...but yes i agree with diversion. it's the one. you can put it on a monk every 10 seconds. maxed out dom gives you 59 seconds of no skill. catch his OoB and he's in deep shit. get his prot spirit, mend condition, you name it. he will be very unhappy.

rii

Desert Nomad

Join Date: Mar 2005

UK

I would say blackout and diversion spammed side by side. Frankly, pick out 7 skills from domination, add a resurrection signet, and chain them on a target... as long as youve got some wits about you they arent doing jack till you let them or someone else tries really hard to dig them out.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by rii
I would say blackout and diversion spammed side by side. Frankly, pick out 7 skills from domination, add a resurrection signet, and chain them on a target... as long as youve got some wits about you they arent doing jack till you let them or someone else tries really hard to dig them out.
A good monk can out-maneuver most mesmers, with quick hex removal, weapon swapping, and other tricks. There are only a few things that really screw up GOOD monks, chiefly blackout and diversion as said before.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Quote:
Originally Posted by rii
I would say blackout and diversion spammed side by side. Frankly, pick out 7 skills from domination, add a resurrection signet, and chain them on a target... as long as youve got some wits about you they arent doing jack till you let them or someone else tries really hard to dig them out. ...I tried...

Chaos Storm
Empathy
Hex Breaker
Mind Wrack
Shatter Hex
Wastrel's Worry
Ignorance
Rez sig

I was unable to effectively shut down a monk >.> I also had no energy after chaining them as you said. I then died.

I would like to add shame to the list of skills that would effectively screw over a monk. Its not as standalone as diversion or blackout, if only because of CoP...but its close and helps with the energy somewhat.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Shame and Diversion are excellent ways. Mixing it with Mark of Subversion from the Blood set adds even more shutdown-ness. Alternating Backfire and Soul Leech is also a good way to shutdown a Monk for 10 seconds at a time. Blackout at 7 seconds would be able to turn the tide of a battle at key moments.

Keilious Ahruhk

Keilious Ahruhk

Academy Page

Join Date: Mar 2006

Sydney

Venatio Illuminata [VEIL]

Mo/

Now many good ideas suggested so far, backfire can't shut down very well at all most of the time.
And if you're to use energy denial, you MUST use shame to back it up, otherwise us monks just hit 5 energy, use a spell and your entire build is gone.
Mark of Subversion achieves the same.
Arcane Conundrum + Power Block etc works wonders though, IF you have good enough reflexes/fast connection.
Diversion is only good if used at moments of desperation, good monks will simply wait till it ends/someone removes it.
Of course, there are monks which rely on 1-2 skills for healing/primary prot, diversion rapes them.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Quote:
Originally Posted by JYX
...I tried...

Chaos Storm
Empathy
Hex Breaker
Mind Wrack
Shatter Hex
Wastrel's Worry
Ignorance
Rez sig

I was unable to effectively shut down a monk >.> I also had no energy after chaining them as you said. I then died.

I would like to add shame to the list of skills that would effectively screw over a monk. Its not as standalone as diversion or blackout, if only because of CoP...but its close and helps with the energy somewhat. Chaos Storm- This is the worst Mesmer skill in PvP arenas. Especially for shutting down a Monk, since they run around all the time.
Empathy-.....Not really.
Hex Breaker- Unless you're an IW Mesmer, and fear Pacifism, or other Warrior shutdowns...don't bother.
Mind Wrack- Good, but doesn't stack with the rest of your skillbar. Good cover hex, though, and is generally useful.
Shatter Hex- Why bother?
Wastrel's Worry- You have nothing which prevents them using skills, like Blackout, Backfire, Diversion, etc.
Ignorance- Decent, for shutting down Blessed Signet. But you can do the same with Diversion, so don't really bother.

The build you've just shown is pretty much useless for PvP. Especially for shutting down a Monk.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

...it
...was
...a
...joke

[hint: read the post I was quoting. Read the bit in bold.]

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Quote:
Originally Posted by JYX
...it
...was
...a
...joke

[hint: read the post I was quoting. Read the bit in bold.] Bah! I don't read quotes!

3lite

Frost Gate Guardian

Join Date: Oct 2005

Texas

N/A

Mo/

Quote:
Originally Posted by sno
A good monk can out-maneuver most mesmers, with quick hex removal, weapon swapping, and other tricks. There are only a few things that really screw up GOOD monks, chiefly blackout and diversion as said before. Thats basically it...and even then monks can still kit

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Quote:
Originally Posted by sno
A good monk can out-maneuver most mesmers, with quick hex removal, weapon swapping, and other tricks. There are only a few things that really screw up GOOD monks, chiefly blackout and diversion as said before. QFT. The key to consistent monk shutdown--to any castor shutdown--is taking away their skills. Shame and stock interupts keep him down while BO and Diversion recharge, or go Echo and hope for a decent spike to drop him (not hard if he's the only monk in the area) but this makes you a 1v1 shutdown all too often. Thats not a bad thing if you're shutting down their primary heal but a good group can recompense, recover and then ressurrect (hmm...the 3 "R"s of GW???)

Other than that, Migraine hurts gang busters for monks and helps ensure your interupts will actually interupt (Boon Prot spell spammers)

Y.T.

Y.T.

Jungle Guide

Join Date: Sep 2005

Mo/

diversion and ww and echoed diversion, then blackout

ignorance's nice as well

LouAl

Wilds Pathfinder

Join Date: Dec 2005

LOL @ JYX and Dragannia

that was funny stuff

I was about to post a build that was ludicrous and then I saw your exchange...funny stuff

Here is mine anyway (it also centers around Chaos Storm )

Chaos Storm
Guilt
Shatter Delusions
Signet of weariness
Shatter Hex
Empathy
Cry of Frustration
Res

This build basically owns 1v1 with any monk. The key is to cast chaos storm and guilt whenever they are ready and to use Shatter delusions before you get guilt or empathy on him.

This build = dead monk

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by LouAl
LOL @ JYX and Dragannia

that was funny stuff

I was about to post a build and that was ludicrous and then I saw your exchange...funny stuff

Here is mine anyway (it also centers around Chaos Storm )

Chaos Storm
Guilt
Shatter Delusions
Signet of weariness
Shatter Hex
Empathy
Cry of Frustration
Res

This build basically owns 1v1 with any monk. The key is to cast chaos storm and guilt whenever they are ready and to use Shatter delusions before you get guilt or empathy on him.

This build = dead monk

you have still managed to post a ludicrous build

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

This thread is strange... it's like asking a fat girl which kind of icecream is her favorite... Most anything domination based kills monks. I wrack em, others like Diverting them, still others like Migraine. Blackout is perhaps the one skill that makes monks whine all the way to Dwayna. I still like painfully killing the monk with Wrack the best. It's just sadistic... dominations/sadism... makes good sense... But again... it's not like you have another Mesmer or a Necro to deal with... it's just a monk... Toy with it and then dispose of it.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Quote:
Originally Posted by holden
you have still managed to post a ludicrous build
hmmm

Quote:
Originally Posted by JYX
...it
...was
...a
...joke I hope that makes more sense on the basis of my build...if not maybe this will


I WAS KIDDING

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

Wonder why no one thought of using arcane theivery/(soon)larceny? Those are almost like a minor diversion with the added benefit that you don't need to catch him using a skill, and if you steal a skill from another mesmer, theres a good chance you have the att's needed to use it effectivly. Maybe something like:
Diversion
Arcane Theivery
Arcane Larceny
Shame
Mantra of Recovery {E}
Signet of Humility/something else
Drain/Shatter Enchant
Rez sig
That would be almost 24/7 shutdown, which leaves us with one angry monk

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Quote:
Originally Posted by Inureface
Wonder why no one thought of using arcane theivery/(soon)larceny? Those are almost like a minor diversion with the added benefit that you don't need to catch him using a skill, and if you steal a skill from another mesmer, theres a good chance you have the att's needed to use it effectivly. Maybe something like:
Diversion
Arcane Theivery
Arcane Larceny
Shame
Mantra of Recovery {E}
Signet of Humility/something else
Drain/Shatter Enchant
Rez sig
That would be almost 24/7 shutdown, which leaves us with one angry monk Hehe, that's almost exactly the same build I used for the FPE. I used Unnatural Signet instead of Humility, though, because Ritualist spirits are damn annoying.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I'm working on a Me/Mo build that uses both Arcane Thieveries and both Inspired Enchantments. That way you're shutting down 2 of their skills, taking 4, and then using them on your allies along with a little fast cast hex removal. Maybe this is a completely useless build, but I'd like to see more of the skill borrowing skills used. How come I never see Arcane Mimicry used more often when it is probably one of the best non-elites in game...?

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Quote:
Originally Posted by Kai Nui
I'm working on a Me/Mo build that uses both Arcane Thieveries and both Inspired Enchantments. That way you're shutting down 2 of their skills, taking 4, and then using them on your allies along with a little fast cast hex removal. Maybe this is a completely useless build, but I'd like to see more of the skill borrowing skills used. How come I never see Arcane Mimicry used more often when it is probably one of the best non-elites in game...? Not Inspired. It merely gives you the enchantment; doesn't disable them.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Borrowing skills is pretty useless unless you're borrowing skills for which your attributes are jacked up, obviously. Some Monk on Monk action could really work here, otherwise it's shaky.

The problem with stealing skills is similar. You are just being a nuisance without really being able to do anything yourself. If you are a monk, maybe thieving monk skills is a good idea. Otherwise, you're just a guy with his dick in his hand pretty much.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

The way I would choose is energy denial -spike- plus Diversion.

Something like:

Energy Surge
Energy Burn
Diversion
Signet of Weariness
Mind Wrack
Energy Tap

The idea is to cast Diversion when it is likely that the monk may wish to use a skill. Rather than to spam Diversion.

P.S.: Corrected, Energy Tap before Energy Drain*.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by mariano
The way I would choose is energy denial -spike- plus Diversion.

Something like:

Energy Surge
Energy Burn
Diversion
Signet of Weariness
Mind Wrack
Energy Drain

The idea is to cast Diversion when it is likely that the monk may wish to use a skill. Rather than to spam Diversion. GG bringing 2 elites. I also like to bring edenial spike plus diversion, but I also bring shame, since shame rocks

I usually bring:

arcane echo/sig of weariness
esurge
eburn
shatter enchant
ether lord
shame
diversion
res sig

I'm thinking about subbing out echo for sig of weariness, since I only usually use echo for the initial spike, which sig would do fine for. The idea is that you drain a bit (sig, surge, burn) then shame, since he'll likely have a bit of energy left. Use shatter enchant if he has one at the start. The shame will drop him to nothing, when you use ether lord. he'd be totally tapped, so he wouldn't have any energy to remove the hex, and wouldn't be getting any more energy. lord should still be on when you get some of your edenial back, but if it's about to end, diversion and then continue with active edenial. Diversion isn't even necessary to keep 1 monk totally shutdown indefinitely. Diversion is for when you have 2 monks, keep 1 edenialed, and diversion spam the other one.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by sno
GG bringing 2 elites. Ok, ... Energy Tap.

Ende

Ascalonian Squire

Join Date: Jul 2005

the problem i find with blackout/diversion builds, is that you find yourself so centered on cycling blackout, that you too are out of the game, and then it's merely 7v7. you might argue that a disabled primary monk is more of value than a disabled mesmer, which could be true. also that blackout on a monk and then a spike is devastating, which IS true.

still, an e-surge build (i'd use mantra to double weariness) with mind wrack works better since you get both shutdown AND some damage to spice it up.