Double Union

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legless_the_elf
Frost Gate Guardian
#1
This depends on one thing : if spirits are considered "allies".
If so you could put up two unions (arcane echo) and then everytime someone takes damage it is reduced by 30 (still hypothisising here) and the spirits would not take any damage because the other one would cover it.
Does this make sense/work? I would test but I'm about two days too late on this thought.
Katari
Katari
Wilds Pathfinder
#2
Casting a second Union spirit will kill the first spirit.
LightningHell
LightningHell
(????????????)???
#3
Quote: Originally Posted by Katari
Casting a second Union spirit will kill the first spirit. Just to clarify, casting a second spirit with the same name as a spirit already in its range will kill the first one.
s
suiraCLAW
Krytan Explorer
#4
Quote: Originally Posted by LightningHell
Just to clarify, casting a second spirit with the same name as a spirit already in its range will kill the first one. except if the 2 ritualist spirits are from a diffirent team ^^
l
legless_the_elf
Frost Gate Guardian
#5
OK, i guess that was nooby.
frickett
frickett
Krytan Explorer
#6
Ok so a full team of folks with rt secondaries, cast union at the same time, then what?
s
suiraCLAW
Krytan Explorer
#7
they will all die except 1
Megla Zero
Megla Zero
Lion's Arch Merchant
#8
If you cast one of the spirits JUST outside of the other one's range, wouldn't the 2 of them overlap in a few spots and that would become the -30? If that wouldn't work, then it would still work for twice as long, I suppose.
SnipiousMax
SnipiousMax
Perfectly Elocuted
#9
Quote: Originally Posted by Megla Zero
If you cast one of the spirits JUST outside of the other one's range, wouldn't the 2 of them overlap in a few spots and that would become the -30? If that wouldn't work, then it would still work for twice as long, I suppose. From what I understand, if the spirit's Area of influence intersects another spirit of the same name's area of influence, the oldest one dies.

Spirit spammers used to use overlapping spirits to make their Guild Lord a freaking immortal, so they had to do something to prevent people from using the spirits to do more than they were intended.
NatalieD
NatalieD
Desert Nomad
#10
Even if you could somehow be in the radii of two Unions at once, you can't have two copies of the same buff on you, and spirits don't affect themselves or other spirits.
Sientir
Sientir
Lion's Arch Merchant
#11
Quote: Originally Posted by legless_the_elf
This depends on one thing : if spirits are considered "allies".
If so you could put up two unions (arcane echo) and then everytime someone takes damage it is reduced by 30 (still hypothisising here) and the spirits would not take any damage because the other one would cover it.
Does this make sense/work? I would test but I'm about two days too late on this thought. Something that bugs me that people don't seem to always notice is that summoning spirits is a RITUAL not a spell. You'd have to use the Elite echo on it, and as the others have mentioned, spirit spamming was prevented by the death of spirits so as to prevent too many of them cluttering up an area.
Hella Good
Hella Good
Desert Nomad
#12
Anguished Was Linguah is perhaps the only notable exception. This spell allows you to summon multiple spirits of pain.
SnipiousMax
SnipiousMax
Perfectly Elocuted
#13
Quote: Originally Posted by Hella Good
Anguished Was Linguah is perhaps the only notable exception. This spell allows you to summon multiple spirits of pain. I have the feeling, that even though Pain is not very powerful... that will change.
frojack
frojack
Wilds Pathfinder
#14
Quote: Originally Posted by Hella Good
Anguished Was Linguah is perhaps the only notable exception. This spell allows you to summon multiple spirits of pain. That's interesting, but does this still work? Has anyone tested it out recently? Sorry to sound ignorant, but I suppose I am.
I have another point, but I think it's best for it's own thread.
K
K.Ichigo
Frost Gate Guardian
#15
It does not work anymore. Check the update notes.