I've wanted this for as long as I can remember while playing my warrior in GW. I then watched the new Factions Cinematic and now I just want it even more

So to allow myself the opportunity to at the very least, continue breathing normally, here are my ideas...
Sword Elite: Musashi's Hand - Skill
Cost: N/A
Recharge: N/A
Cast time: N/A
While using Musashi's Hand, you are able to wield a single handed weapon in each hand, but you are unable to use shields. Attacks under Musashi's hand deal 50% less damage and you have -20 armour.
Notes:
-Attacks under this skill deal 50% less damage but in essence, your blades strike more frequently. In-line with a 50% attack speed increase, similar in essence to Flurry but skewed higher.
-Frenzy would be the death of you. It would not even increase your attack speed over the 50% line either, same with Flurry. So you just give the opposition free double damage or a further 25% percent off of your base dmg to equal 75% less damage (attack power lessening will, in GW spirit, stack :P ).
-Obviously a shield can not be used in tandem with this skill. So you lose the all of the bonuses that a shield would give you. You do however gain double the benefit from some weapon mods. Example:
mods that stack:
x2 +30 hp mod = +60hp*
x2 zealous mod = +2 nrg/strike, -2 nrg regen
x2 vampiric mod = 6 life stealing, -2 hp degen
x2 armour mod = +10 AL, +14 AL against Physical, or +14 AL against Elemental.*
*These would most likely be the preferred mods for anyone dual wielding.
mods that don't stack:
20% longer enchantments
33% (condition) lengthening
All mods will merely count on the individual weapon strikes. So for example, for each strike you will gain 10% chance of double adrenaline. Why you would want this though, is beyond me. Considering the hideously efficient nature of Musashi's Hand's inherent adrenal building. Sundering would also still mostly suck. Weapon mastery +1 would still be what it is, elemental also, and so on...
Obviously the interesting thing here would be to use different sword hilts in tandem.
Vampiric+Zealous: Or their various combinations would probably be the top choices. Twin vamp + Order of the Vampire for all the true killers out there. Twin Zealous for near infinite nrg during combat.
Or Zealous/vampiric+Furious: Nice buffs all round.
-Hidden bonus: User's of Musashi's Hand gain double the benefit from the Ripostes. Thus at 16 tactics, Riposte deals 168 dmg and Deadly Riposte deals 158.
(Edit: Actually I'm probably on serious drugs with that last idea. 168 armour ignoring dmg from a 4 adrenaline, unstoppable skill is ridiculous. Plus the Ripostes stack, and can be delivered simultaneously, which would total 326 dmg before you even hit em' back equaling the greatest spike in history :P. Strike that from the list. )
This is still probably hugely over-powered. I haven't done the maths but I bet the numbers are completely unacceptable.
Also, it might be unfair to Axe users (hammer is double handed so :P). Maybe aligning it with tactics or strength would be better.
-The balance I suggest is the requirement for a skill slot taken over completely by a skill that isn't usable in battle (like pet usage).
-The need for WYS at all times to mitigate the armour issue.
-The fact that shields can't be used at all.
-Heal Signet O_o? You serious...?
The main reason I like this idea is the opportunity for a unique warrior play style. Sacrificing defence for increased attack flexibility. You can even dual wand if you want to, lol.
I do predict there will be a lot of W/Me (the death of the Wammo?) since they can use the defence stances. Those however come with their own costs. Plus stances can easily be removed.
The simple truth however is despite the need for more balancing, and perhaps a lot of weakening, I would not use any other warrior elite. Ever. Quite literally

It is for this reason that I doubt we will ever see it in the game, as I know there are a lot of like minded warriors who would do the same
