the Perfect MM build Elite skill

Bernie M

Academy Page

Join Date: Nov 2005

ECI (Evil Conservative Industries)

Mo/E

What is the perfecct elite skill for a MM for sorrows furnace farming? I guess it will depend on your profession, but I'd just like to know your opinions.

I've tried

Glyph of renewal
Tainted
Offering of Blood
Life Transfer (I was actually kicked by someone who I told this skill was my elite)

Any other suggestions? It doesn't seem that there is a "perfect" one out there, jsut personal preference.

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

Ive went with 0 elites.. you don't need them to be good and I think OoB would help the most unless you are 100% fiends in that case renewal.. I go n/Me with 3 energy manage skills and I am 100% fiends I seem to do fine.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

As far as that goes, summoning nothing but Horrors/Minions can cause body block issues... [gah*]

So 25% Minions [which is easy with 2 per corpse] and 75% fiends might work...

My former elite was Glyph of Power [yay for 5e. Minions/fiends] but now with Factions, I'd easily consider Flesh Golem.

That bastard is lvl 24 at 16 d. magic. Give me a backup that's higher level then normally possible any day...

Bernie M

Academy Page

Join Date: Nov 2005

ECI (Evil Conservative Industries)

Mo/E

I have considered zero elites , but it seems like such a waste not having one. But just maybe no elite is the way to go.

Bernie M

Academy Page

Join Date: Nov 2005

ECI (Evil Conservative Industries)

Mo/E

Quote:
Originally Posted by Yukito Kunisaki
As far as that goes, summoning nothing but Horrors/Minions can cause body block issues... [gah*]


My former elite was Glyph of Power [yay for 5e. Minions/fiends] but now with Factions, I'd easily consider Flesh Golem.

: I thought glyph of power is only good for elemental skills. I'll have to check it out.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

he means energy

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Yukito Kunisaki
That bastard is lvl 24 at 16 d. magic. Give me a backup that's higher level then normally possible any day... Could have sworn mine was level [email protected] Death.

MrBugs

Ascalonian Squire

Join Date: Jun 2005

I do some SF farming with my monk but I have a Nec that is almost done the game and I figured I would do a few runs as a MM in SF.
What is the build that most MM use? My charactor is N/Mo but I have been thinking of switching to N/Me, should I switch?
Thanks.

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

Quote:
Originally Posted by Yukito Kunisaki
That bastard is lvl 24 at 16 d. magic. Give me a backup that's higher level then normally possible any day... Hmm, i beleive that it goes as high as lvl 26, which is nice.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Tainted Flesh, Grenth's Balance, or Virulence, although I do agree with Bernie M and .killjoy that a MM doesn't really need to carry an elite.

kaldak

Frost Gate Guardian

Join Date: Jan 2006

meh, there really are no good elites to take for mm. only exception might be OoB or maybe a glyph if you're going n/e, and even its nothing amazing. there are just better utility spells to take than the elite options. taking a blood/curses elite forces you to put points into blood/curses which could otherwise go elsewhere, and the death elites are decidedly unimpressive.

dont feel obligated to take an elite, just be thankful bone fiends arent elite...they're certainly more powerful than alot of elite spells...

bobert_monduvia

bobert_monduvia

Frost Gate Guardian

Join Date: Nov 2005

California, USA

False Euphoria

I play MM alot and i always bring glyph of renewal. The renewal/verata's sacrifice combo is just amazing for sustaining minions...along with glyph of lesser energy for added energy management. Free horrors FTW! IMO glyph of renewal is an MM's best choice

Unchain

Unchain

Frost Gate Guardian

Join Date: Mar 2006

Montana

Soldiers That Fall Up

N/

Grenth's Balance or Viralunce IMO, but then again like everyone else said, not neccesary.

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

Yeah I agree with none. You shouldn't need OoB for energy you should be fine I know I am always fine on energy. But it is kinda cool to have AotL sometimes because veretas only sacrifices around 18 health.

mint

mint

Krytan Explorer

Join Date: Mar 2006

NYC

I carry Tainted when I do 5 man orozar....glyph of renewal in most other cases

kaldak

Frost Gate Guardian

Join Date: Jan 2006

well, the thing about going N/E is that it leaves you with only BotM for a secondary heal (with more saccing) and no effective self heal. It's doable, but many people find N/R or N/Mo just as effective, and these builds dont really need any elite.

AotL helps with saccing, but any healing spell, even blood renewal, can handle that. AotL also leaves you quite vulnerable to degen.

Virulence seems pointless in PVE, especially since you're probably not dealing any conditions.

Greneth's is risky, and requires a situation (being very low in health) that you should not be in too often as a MM

Tainted can be useful, but only really worth it if you have a warrior doing something like the sf gear trick. If all attacks arent focused on one party member its probably not worth the effort.

Remember, minions are your focus. If you're taking time away from creating, maintaining, and buffing your minions it better be for something pretty darn effective and important.

manimal

Ascalonian Squire

Join Date: Mar 2006

APoC

Me/Mo

Quote:
Originally Posted by bobert_monduvia
I play MM alot and i always bring glyph of renewal. The renewal/verata's sacrifice combo is just amazing for sustaining minions...along with glyph of lesser energy for added energy management. Free horrors FTW! IMO glyph of renewal is an MM's best choice
Agreed, Doing tombs or Oro ppl always say "finally a decent MM" or "woot someone who knows how to MM" maybe its just cuz im leet? not sure though lol.

I also got saw a N/E run Thisty River pretty damn fast(reason i made my MM) i havent tried it yet but thats my 2 cents thnx.

dsd

dsd

Academy Page

Join Date: Mar 2006

usa

holy green dragons

W/

Oob?? waht skill is that

D Fault

D Fault

Lion's Arch Merchant

Join Date: Mar 2006

Black Rose Gaming [BR]

Offering of Blood

http://www.guildwarsguru.com/skill/2...ering-of-blood

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Animate Flesh Golemn

GW-guy

Ascalonian Squire

Join Date: Mar 2006

sweden

Legends of Tomorrow

N/

the best is tainted flesh

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

I use Offering of Blood also. I bring Blood Ritual for the monk(s) and Blood Renewal to offset sac'ing while not fighting.

GooD KaRmA

Ascalonian Squire

Join Date: Mar 2006

HH

W/R

I'm guessing most of you haven't actually tried virulence. I love the skill, I use enfeeble and virulence on the warriors and it saves minion lives. Not only does it do -8 health degen for 16 seconds to 1 enemy but it does -4 for 16 seconds to any nearby(disease). Weakness on their wariors or rangers will make your minions seem twice as tough. Plus enfeeble and virulence combine for 10 energy and 2 seconds of casting. If any of you have a warrior you know how much weakness sucks, give it a try.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by GooD KaRmA
I'm guessing most of you haven't actually tried virulence. I love the skill, I use enfeeble and virulence on the warriors and it saves minion lives. Not only does it do -8 health degen for 16 seconds to 1 enemy but it does -4 for 16 seconds to any nearby(disease). Weakness on their wariors or rangers will make your minions seem twice as tough. Plus enfeeble and virulence combine for 10 energy and 2 seconds of casting. If any of you have a warrior you know how much weakness sucks, give it a try. It's good vs. a single (or a few) enemies, but in PvE Tombs for instance, you just won't have the time (or energy) to cast it, with all the bodies that need to be used.

GooD KaRmA

Ascalonian Squire

Join Date: Mar 2006

HH

W/R

I usually only use it on the Grasps which come 2 or 3 a time. If the puller sets a trap I an virulence the first guy and enfeeble the next grasp with a 5 second recast you can enfeeble the 3rd grasp then. I usually hit Verata's Sacrifice between to keep the fiends health up and give the horrors an extra couple seconds. That right there cuts those warriors in half. I really don't worry about the enemy casters since the minions and barrage tear them to shreds in seconds anyways. As far as the energy, 10 energy is nothing to a MM in tombs. Especially before there are any bodies available. It helps on the wurms and darkness at the end as well. I haven't tried it in Sorows furnace yet but I might tonight.