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Increased Spell/Skill Recharge Questions
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For a weapon mod or skill to affect recharge, it has to be active/equipped at the time of casting, more specifically when it's done casting. Same thing with mods that increase or reduce the effect of conditions and hexes - they have to be on at the time of casting too. So equipping a Tanzit's Defender after being Blinded is as effective as using Mantra of Recovery after you've cast a spell.
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this is true, mantra of inscriptions works when actiavted half way through, and similarly, if it ends the recharge of signets slows down.
I assume that mantra of recovery works in a similar fashion but i have no idea about serpents.
For weapon mods, they are activated only if you casted while the waepon was equiped, and its a one time thing, changes the recharge. You can switch weapons after the effect happens.
I assume that mantra of recovery works in a similar fashion but i have no idea about serpents.
For weapon mods, they are activated only if you casted while the waepon was equiped, and its a one time thing, changes the recharge. You can switch weapons after the effect happens.
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