<NOTE> PvP aside. Talking PvE, this is not a PvP discussion.
Do you really need many points in Energy Storage? With the time you have to recharge your energy between mobs, I've not noticed a need for the full amount in Energy Storage.
Any Real point to Energy Storage?
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That would depend. If you use spells that cost a lot, like Meteor Shower and Rodgort's Invocation, then not only is a high level of energy storage needed, but you also need to have an attunement, or both.
If all you do is spam things like stone daggers or flare then I would say you wouldn't need much energy storage. But if all you do is spam things like stone daggers or flare then you're a very useless elementalist.
If all you do is spam things like stone daggers or flare then I would say you wouldn't need much energy storage. But if all you do is spam things like stone daggers or flare then you're a very useless elementalist.
F
If I'm using one of the very few Energy Storage skills, I'm obviously motivated to keep the attribute level high. And if all my spells are in one attribute, then of course I might as well dump the rest of the points into Energy Storage.
Otherwise, I tend to max out one elemental attribute (typically Fire), and split the other points more or less evenly between Energy Storage and something else (typically Healing or Inspiration).
Otherwise, I tend to max out one elemental attribute (typically Fire), and split the other points more or less evenly between Energy Storage and something else (typically Healing or Inspiration).
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Quote:
Originally Posted by paramoreLoverSam2006
JA! I think energy storage is important for any spell casting proffessions. What do you think?
Not really... Necro's Soul Reaping is technically better if you're not using insanely high-cost skills repeatedly, since when everything dies or starts to die you'll get bursts of energy to do more with. Monk's Divine Favor comes in handy when you get the extra 50 or so healing points on every spell. Energy Storage, in itself, is a useful spell in some cases... but it all depends on what you're using it for. Fast Casting is another really useful attribute depending on what you're doing... getting off resses in ~4 seconds, or nailing 1/2 second casts instead of 1 and so on can come in handy depending on the situation.
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Waylayer
Pre-Searing Cadet
[guild hopper] i havent found a guild that is good enough 4 me yet.
E/Mo
Joined Oct 2005
a
Maybe he is asking for advice?
A warrior says to me "Do u ever run out of energy?"
So I say yes it could happen and I click at My energy is 84 of 84 I think he freaked out lol.
Yes energy storage is very valuable if you intend to be effective as an elementalist. 87 (my max with right weapons before any moral boosts) is very needed if you do any kind of pug playing and are not sure exactly how others play. I have been able to take down many a shadow warrior or other such enemies on my own when healer was busy and necro only had little time.
So learn it -use it- love it.
Just mho
A warrior says to me "Do u ever run out of energy?"
So I say yes it could happen and I click at My energy is 84 of 84 I think he freaked out lol.
Yes energy storage is very valuable if you intend to be effective as an elementalist. 87 (my max with right weapons before any moral boosts) is very needed if you do any kind of pug playing and are not sure exactly how others play. I have been able to take down many a shadow warrior or other such enemies on my own when healer was busy and necro only had little time.
So learn it -use it- love it.
Just mho
Quote:
Originally Posted by SnipiousMax
<NOTE> PvP aside. Talking PvE, this is not a PvP discussion.
Do you really need many points in Energy Storage? With the time you have to recharge your energy between mobs, I've not noticed a need for the full amount in Energy Storage. It's good to have a reasonable amount of energy storage, but I see no need to go to any extreme. I like to use 10-13 energy storage on my ele, using 13 with a single-element build, and less if I use secondary class skills, like Heal Party.
Using a superior Energy Storage rune is just downright silly, and yet I've seen many eles with one. As with other classes, max energy isn't as important as your managment of it is.
Do you really need many points in Energy Storage? With the time you have to recharge your energy between mobs, I've not noticed a need for the full amount in Energy Storage. It's good to have a reasonable amount of energy storage, but I see no need to go to any extreme. I like to use 10-13 energy storage on my ele, using 13 with a single-element build, and less if I use secondary class skills, like Heal Party.
Using a superior Energy Storage rune is just downright silly, and yet I've seen many eles with one. As with other classes, max energy isn't as important as your managment of it is.
K
I keep my Energy for my Ele at 72 all the time.
Natural 9 + Minor Energy Rune = 10
Milius's Eye +12 Energy
I will be honest it does not matter how much Energy you have you still have to rest like any other spellcaster. I have at times completly exhausted my supply and had to rest or at least try to. I say try to cause sometimes people do not listen nor do most people understand Eles are very much like Monks when it comes to Energy.
Natural 9 + Minor Energy Rune = 10
Milius's Eye +12 Energy
I will be honest it does not matter how much Energy you have you still have to rest like any other spellcaster. I have at times completly exhausted my supply and had to rest or at least try to. I say try to cause sometimes people do not listen nor do most people understand Eles are very much like Monks when it comes to Energy.
k
Quote:
Originally Posted by Waylayer
What else would you use your attribute points for?
Most teams in PvE want a player with e-storage+1 element (fire usually), not some rainbow Ele. That's why you don't tell them that you're bringing Ward Against "x" to help out your fellow squishies.
Quote: Originally Posted by Katari
Most teams in PvE want a player with e-storage+1 element (fire usually), not some rainbow Ele. That's why you don't tell them that you're bringing Ward Against "x" to help out your fellow squishies.
Quote: Originally Posted by Katari
Using a superior Energy Storage rune is just downright silly, and yet I've seen many eles with one.
*raises hand*
It's silly, but I use my ele with 16 Fire and 15 Energy Storage (-75hp Superior Fire + -75hp Superior Energy Storage + 50hp Superior Vigor + 60hp staff = 440hp). More points means that you can fit in more high-energy spells (Rodgort's) before hitting Ether Prodigy (so you can throw out even more spells).
I hate dual attunements in PvE since you're in trouble once they get stripped one by one (Aura of Restoration first, then Fire, then Elemental). EP has a low recharge - recast it and go.
Sure, you don't need to dump a lot of points into Energy Storage...I just think it's nicer if you do.
It's silly, but I use my ele with 16 Fire and 15 Energy Storage (-75hp Superior Fire + -75hp Superior Energy Storage + 50hp Superior Vigor + 60hp staff = 440hp). More points means that you can fit in more high-energy spells (Rodgort's) before hitting Ether Prodigy (so you can throw out even more spells).
I hate dual attunements in PvE since you're in trouble once they get stripped one by one (Aura of Restoration first, then Fire, then Elemental). EP has a low recharge - recast it and go.
Sure, you don't need to dump a lot of points into Energy Storage...I just think it's nicer if you do.
C
High energy storage can be extremely important in some of the more challange instensive parts of the game (FOW, Tombs, SF, etc).
I usually run a double attune pyro and in normal pve missions etc high energy storage isn't really that important. But in those areas where you have large mobs or a lot of bosses, even with attunement your higher energy level will allow you to be a constant source of dmg while others recharge. Soul reaping only works when something dies. Sometimes you can't get the things to die and the necro is just sitting there wanding. I love my necro and love soul reaping, but it isn't necessarily better than ES.
I usually run a double attune pyro and in normal pve missions etc high energy storage isn't really that important. But in those areas where you have large mobs or a lot of bosses, even with attunement your higher energy level will allow you to be a constant source of dmg while others recharge. Soul reaping only works when something dies. Sometimes you can't get the things to die and the necro is just sitting there wanding. I love my necro and love soul reaping, but it isn't necessarily better than ES.
C
Quote:
Originally Posted by koneko
I hate dual attunements in PvE since you're in trouble once they get stripped one by one (Aura of Restoration first, then Fire, then Elemental). EP has a low recharge - recast it and go.
Dual attunement is very good in PvE. Sure it can get stipped (less often than most people actually make it out to be), but when it does, you will have enough energy due to high ES to finish out that mob without really missing a beat.
I hate dual attunements in PvE since you're in trouble once they get stripped one by one (Aura of Restoration first, then Fire, then Elemental). EP has a low recharge - recast it and go.
Dual attunement is very good in PvE. Sure it can get stipped (less often than most people actually make it out to be), but when it does, you will have enough energy due to high ES to finish out that mob without really missing a beat.
Dual attunments use up energy you can use for dmg. Equip the attunment for the majority of the spells you are casting. An example might be: Fire attunment, Aura of Restoration, then equip an enchantment you can live without, a low cost one, (last one cast is first one stripped). This build keeps more slots open for dmg while preventing some of the stripping.
Quote:
Originally Posted by AshBlade Arc
Dual attunments use up energy you can use for dmg.
I don't know that I buy into that... Dual attunements means that spells will cost a considerable amount less, meaning you are free to cast more spells than if you had just used one. Stripping isn't so common in PvE as to make it a problem.
I don't know that I buy into that... Dual attunements means that spells will cost a considerable amount less, meaning you are free to cast more spells than if you had just used one. Stripping isn't so common in PvE as to make it a problem.
Quote:
Originally Posted by SnipiousMax
I don't know that I buy into that... Dual attunements means that spells will cost a considerable amount less, meaning you are free to cast more spells than if you had just used one. Stripping isn't so common in PvE as to make it a problem.
Only if you trust your tanker enough.
If you use dual attunments you can cast spells from the 2 differant skills but you also have to put points in those skills. I you split your points up say between Fire and Earth magic instead of putting all points in to one you have lowered the effectivness of both. Putting all your points in to one and only useing spells from that one gives you a much more effective spell set.
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