Easy and Effective RA Axe Build
Glitched
For those of you who enjoy playing an axe warrior in the random arenas, here is a very simple build that will do great against most enemies.
(Note: These are my attributes, and I have not yet unlocked all runes. You may wish to use your runes differently.)
Attributes:
Axe Mastery: 15 (12+1+2)
Strength: 13 (12+1)
Skills:
Dismember
Axe Rake
Axe Twist
Executioner's Strike
Protector's Strike
Plague Touch
Battle Rage (elite)
Rez Sig
Basically, maintain Battle Rage, re-casting just before it ends. Keep chaining the first four skills for some easy damage + conditions, and use Protector on anyone who tries to run. (they should be crippled) Because protector's is your only other energy skill, you can you plague just about whenever you're hit with a condition.
You can get through the defenses of most monks, so the only thing you really need to worry about is an anti-warrior build.
(Note: These are my attributes, and I have not yet unlocked all runes. You may wish to use your runes differently.)
Attributes:
Axe Mastery: 15 (12+1+2)
Strength: 13 (12+1)
Skills:
Dismember
Axe Rake
Axe Twist
Executioner's Strike
Protector's Strike
Plague Touch
Battle Rage (elite)
Rez Sig
Basically, maintain Battle Rage, re-casting just before it ends. Keep chaining the first four skills for some easy damage + conditions, and use Protector on anyone who tries to run. (they should be crippled) Because protector's is your only other energy skill, you can you plague just about whenever you're hit with a condition.
You can get through the defenses of most monks, so the only thing you really need to worry about is an anti-warrior build.
Savio
Quote:
Originally Posted by Glitched
My base RA build W/:
Lieutenant's Helm, Stonefist Gauntlets, Knight's Boots, Gladiator Hauberk and Leggings: You deal with hexes a lot, and having Stonefist on all the time barely hurts.
Axe Mastery: 13 (12+1) - normally I'd go Superior, but there's too much degen flying around RA.
Strength: 10 (9+1) - minimal more damage. If you're using your secondary you can take the points out of this for it.
Tactics: 10 (9+1) - Healing.Sprint - need to get in their faces. Also cancels Frenzy. A very good alternative is Rush, although if you're out of Adrenaline it can get awkward. Frenzy - yes, complain about double damage, but the alternatives are Flurry which does significantly less damage and drains your energy like crazy, or Tiger's Fury which requires you to dump points in Beastmastery. Eviscerate - best attack skill ever. If you don't have this on your skillbar, you might as well go with a sword. Executioner's Strike - Eviscerate's best friend. Use right after for best results. Healing Signet - can't expect to get a Monk, or a competent one, so self-healing helps. Make sure you time it right though and don't use it under heavy fire. Res Sig - They decide many battles in RA. Whichever side has more to use and gets more off generally wins. Don't wait until you're almost dead to res people; do it as soon as you can (although watch for the Distracting Shots of Rangers.) Blank slot - you can run whatever you want here. Consider what RA is mainly made up of:Paladins with Healing Hands Paladins with Gladiator's Defense Necros with Life Transfer Necros with Spiteful Spirit boon prot monks with CoP Cripshot rangers Escape/Dodge rangers Mesmers with Ineptitude Other builds, both good builds and crappy ones You want counters, as hoping someone else has one tends not to go so well. However, you can only prepare for so much. Some options I've had (may need to respec for secondary):Wild Blow: Stance tanks/monks/necros? Gone. Bull's Strike: Nail running enemies. Axe Rake: You can get some runners with this. Use after Eviscerate. Disrupting Chop: like I said, Res Sigs are very important, so disabling one for 20 seconds is very useful. Plague Touch (/N): Keeps those dirty conditions like Blind and Crippled off of ya. Holy Veil (/Mo): Helps against SS/LT, although you're not going to be wholly successful in staying clean. Just try not to use Frenzy under SS or Empathy and heal when needed. Drain Enchantment (/Me): "omg i lost mending i must recast it". Also helps with energy. Shock (/E): knockdown and minimal damage. Can be used to interrupt. Tiger's Fury (/R): faster attacks without the double damage.
The Real Roy Keane
I just can't get on with Battle Rage-hammers aren't scary without Devastating Hammer or Backbreaker, axes aren't worth looking at without Eviscerate, and it doesn't go well with swords since Final Thrust also causes you to lose all adrenaline.
holden
Quote:
Originally Posted by Savio[*
Res Sig - They decide many battles in RA. Whichever side has more to use and gets more off generally wins. Don't wait until you're almost dead to res people; do it as soon as you can
thats ftw
if res sig was elite good players would still bring it
thats ftw
if res sig was elite good players would still bring it
Murder In China
Battle Rage[E] works well with a Sword user never with a hammer or axe.
Seef II
It's good until you get crippled and have to get rid of it somehow, depleting all of your adrenaline. Still usable in RA though.
Yukito Kunisaki
Unfortunately in PvP, both logically through testing and mechanics, the MUST HAVE skills on a warrior skill bar are ALWAYS with concerning weaponry...
Speed/IAS I've seen other warriors do without cause they use alternate buffs with lesser risk... [perhaps an enchantment to increase dps or a skill that contains] But the weapon choice is paramount and unless you have these elites on your bar, people will just say you suck and there's no fact/logic in the world that can prove them wrong... [believe me, I tried...
]
If you use an axe in PvP, you either bring Eviscerate, or don't use an axe. Many people will tell you this and there is NO OTHER SKILL the axe has that can make up for it. Sadly, you just have to accept it as a fact, not opinion...
If you're a hammer type pvp, you bring Devastating Hammer, or don't use a hammer. Again, same explanation as above, it's the lowest costing adrenaline skill a hammer can use that doesn't drain all adrenaline on the knockdown... No other hammer elite comes close... Or 2ndary/primary elite for that matter...
Now for all you SWORD lovers out there, you have a TON of options to work with. You don't need to worry about a spike, though conditional, Final Thrust can REALLY put the hurt on, despite the 10a. lose all a. condition + 50% or less hp, blah blah, but that's all the blam a sword user will need.
If you want flexibility/utility/more options, then Sword is the weapon for you! If you want proven damage/etc, then Axe/Hammer would be better...
Speed/IAS I've seen other warriors do without cause they use alternate buffs with lesser risk... [perhaps an enchantment to increase dps or a skill that contains] But the weapon choice is paramount and unless you have these elites on your bar, people will just say you suck and there's no fact/logic in the world that can prove them wrong... [believe me, I tried...

If you use an axe in PvP, you either bring Eviscerate, or don't use an axe. Many people will tell you this and there is NO OTHER SKILL the axe has that can make up for it. Sadly, you just have to accept it as a fact, not opinion...
If you're a hammer type pvp, you bring Devastating Hammer, or don't use a hammer. Again, same explanation as above, it's the lowest costing adrenaline skill a hammer can use that doesn't drain all adrenaline on the knockdown... No other hammer elite comes close... Or 2ndary/primary elite for that matter...
Now for all you SWORD lovers out there, you have a TON of options to work with. You don't need to worry about a spike, though conditional, Final Thrust can REALLY put the hurt on, despite the 10a. lose all a. condition + 50% or less hp, blah blah, but that's all the blam a sword user will need.
If you want flexibility/utility/more options, then Sword is the weapon for you! If you want proven damage/etc, then Axe/Hammer would be better...
sh4ft3d
Quote:
Originally Posted by Murder In China
Battle Rage[E] works well with a Sword user never with a hammer or axe.
I thought that Battle Rage was almost always an axe stance? Am I wrong? Final Thrust just doesnt combo well with Battle Rage.
Yukito Kunisaki
Quote:
Originally Posted by sh4ft3d
I thought that Battle Rage was almost always an axe stance? Am I wrong? Final Thrust just doesnt combo well with Battle Rage.
An Axe user with Battle Rage can't Spike, or rather, do a spike worth damage, and is therefore, less of a threat...
You want to do something worthwhile on the battlefield? You either Eviscerate or use another weapon lol...
You want to do something worthwhile on the battlefield? You either Eviscerate or use another weapon lol...
lzlz
Quote:
Originally Posted by Yukito Kunisaki
An Axe user with Battle Rage can't Spike, or rather, do a spike worth damage, and is therefore, less of a threat...
You want to do something worthwhile on the battlefield? You either Eviscerate or use another weapon lol... And we got a hardcore AXE lover here. I hope I didn't kill your character in TA/RA with any one of my 8 characters.
A player who relies heavily on one single attack skill is like putting yourself to death undefinitely. A simple disruption/interupt skill can shut you off completely and make you like a lamer who can only spike the air.
By the way, a build with only two attack skills is surely not enough in the current TA/RA situation, unless you meet a lame team who doesn't even know what they are doing --- "Are we doing mission? I brought my axe and Eviscerta! RAWR!"
P.S. a hammer warrior with proper build and knockdown skill will own an axe warrior in no time. Most likely you just find yourself jumping up and down on the ground. I hope you did press your Frenzy as well to feel what is "deadly" Critical Damage x 2.
a sword warrior can just bring one single counter skill --- Riposite. Oh yea, 4 adrenaline for 68 damage (12 tactics). I hope you did hit me hard with Eviscerta. Oh yea, baby! Don't forget to spike me hard with Frenzy. I'm not good at math. What is the damage? 68 x 2 = 136? Not too much, not too much. "Eviscerta {E} still pwns!".......
OMG LOL XD
You want to do something worthwhile on the battlefield? You either Eviscerate or use another weapon lol... And we got a hardcore AXE lover here. I hope I didn't kill your character in TA/RA with any one of my 8 characters.

A player who relies heavily on one single attack skill is like putting yourself to death undefinitely. A simple disruption/interupt skill can shut you off completely and make you like a lamer who can only spike the air.
By the way, a build with only two attack skills is surely not enough in the current TA/RA situation, unless you meet a lame team who doesn't even know what they are doing --- "Are we doing mission? I brought my axe and Eviscerta! RAWR!"
P.S. a hammer warrior with proper build and knockdown skill will own an axe warrior in no time. Most likely you just find yourself jumping up and down on the ground. I hope you did press your Frenzy as well to feel what is "deadly" Critical Damage x 2.
a sword warrior can just bring one single counter skill --- Riposite. Oh yea, 4 adrenaline for 68 damage (12 tactics). I hope you did hit me hard with Eviscerta. Oh yea, baby! Don't forget to spike me hard with Frenzy. I'm not good at math. What is the damage? 68 x 2 = 136? Not too much, not too much. "Eviscerta {E} still pwns!".......
OMG LOL XD

Savio
Quote:
Originally Posted by lzlz
Quote: A player who relies heavily on one single attack skill is like putting yourself to death undefinitely. So what do you rely on then? Defensive stances?
Quote: A simple disruption/interupt skill can shut you off completely and make you like a lamer who can only spike the air. A simple disruption/interupt skill screws over quite a few people, actually.
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Yes, but since you only have two attack skill (both need 8 adrenaline) and Eviscerta is Your almighty skill to deliver the "300 damage", you will be the one who is screwed really bad if your "Eviscerta" is being interupted or shut down. You have to wait for 20 seconds or more, or you need to build up your 8 adrenaline again. So is it effective?
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There is NO WAY you could make 300 damage even on AL 60. Please show me numbers and screenshots to prove it (as You and Him always emphasize on the so-called statistics)
Say target is running directly away from you (a rather bad move, as they should be strafing), which means that if you hit their backside while running, you get a critical. That's 63 damage with a max axe at 16 Axe Mastery. With any points in Strength, you'd be doing even more damage. Eviscerate and Executioner's Strike both do +42 damage, so each hit is 105 damage. Then the Deep Wound effect of Eviscerate reduces both max health and current health by 20%, at a maximum of 100 health. Against a base 480 health, that's 95 health. 105 + 105 + 95 = 305 damage.
By the way, a build with only two attack skills is surely not enough in the current TA/RA situation, unless you meet a lame team who doesn't even know what they are doing --- "Are we doing mission? I brought my axe and Eviscerta! RAWR!"
Eviscerate-Executioner's Strike does 200-300 damage on its own. With an IAS that's in the space of a second. And then you have two extra slots for other attack or utility skills. By the way, in the current RA situation you wouldn't bring a Warrior if you wanted to be most effective. No guaranteed support for the Warrior = sucky Warrior. Quote:
Why would I use Defensive Stance? Did I mention it? Or you assume that I use it? I said you should NOT rely one single attack skill as a core of your build. Your build only has Eviscerta + Executioner Strike. There is NO WAY you could make 300 damage even on AL 60. Please show me numbers and screenshots to prove it (as You and Him always emphasize on the so-called statistics)
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If you read my build, you'd realize there are only 6 skills. Those 6 are the core of my build. I usually put in one other attack skill and a knockdown skill/attack. Disrupting Chop and Bull's Strike are the ones I'm currently playing around with, as runners and Res Sig are two quite prevalent occurences in RA.
P.S. a Mesmer with proper build will own any Warrior in no time. That doesn't mean Mesmer>Warrior, or hammer>axe.
And does it related to another class? You and Yukito have a fallacy problem in argument, bringing irrelevant substances to support for something that is untrue. It is like you are arguing that "All dogs are mammal. So all mammal are dogs". Quote:
Actually, he said that Eviscerate is the only option for Axes. As the rest of us here play Warriors of varying weaponry (I play Swords and Axes, stopped playing Hammer months ago) we know there are other effective options. All I see the rest of us saying is either go Eviscerate or switch weapons. Quote any of us where we say differently.
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Deep Wound is the deadliest condition, and the Warrior's ability to inflict that with any weapon is one of the reasons they are so powerful. The only other class that is capable of inflicting it is a Mesmer. Eviscerate, Gash, Crushing Blow... these are skills you shouldn't go without for an attacking Warror.
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Quote: and Eviscerta is Your almighty skill to deliver the "300 damage", you will be the one who is screwed really bad if your "Eviscerta" is being interupted or shut down. You have to wait for 20 seconds or more, or you need to build up your 8 adrenaline again. So is it effective? So, by your logic, if you have any skill that isn't a stance or shout, it's ineffective because it can be disrupted. Sorry, I'm not buying that. What if a necro's SS is interrupted? Energy Drain? A Res Sig? Do you toss them out because there's a chance that they might be interrupted? Those all are slower and more distinctive than Eviscerate, which under an IAS has a 8/9 second swing time. SS is 2 seconds, Energy Drain 1 second (faster with a primary Mes), Res Sig 3 seconds. As far as I've seen in RA, Eviscerate gets off easily, but try a Res Sig around a Ranger and you're begging to waste 3 seconds of your time. I'm still bringing Res Sig and Eviscerate, or whatever else I feel like bringing.
Quote: And does it related to another class? You and Yukito have a fallacy problem in argument, bringing irrelevant substances to support for something that is untrue. It is like you are arguing that "All dogs are mammal. So all mammal are dogs". What does hammer have to do with axe? About the same as Mesmer has to do with Warrior. That is, there is no "better" profession or "better" weapon. You, who say we foam at the mouth over axes when we don't, attempt to say that hammers are better than axes just because a hammer warrior can knocklock an axe warrior. Talk about non-sequiturs.
Quote: The original poster is asking for a build in RA No, the OP just posted their build, and I posted my own. Don't see where you are getting a question from.
Quote: not what you are assuming as in GVG (please open your eyes) "My base RA build W/:" (me)
"Res Sig - They decide many battles in RA." (me)
"Still usable in RA though." (Seef II)
"By the way, in the current RA situation" (me)
"Happens in RA" (me)
I don't see where any of us talk about GvG, at best Yukito refers to it as PvP, but he plays Arenas enough to understand exactly what to face. I mainly play Arenas anyway, so I couldn't completely describe the standard GvG warrior right now.
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No, did I say that a skill is NOT effective if it is not a shout/stance? You have poor logic in thinking and interpretion. I said your build may not be effective because it only has two attack skills which both require 8 adrenalines. The "effectiveness" refers to how a skill contributes to the aim of your build, in this case, which is as a spiker.
So I cannot see the point that a warrior will not be attacked by another warrior. This is just a stupid and unrealistic assumption, especially for RA.
Let's take your reasons for one Warrior attacking another Warrior in RA: Quote:
There is not an issue of course. But it just shows that it may not be effective as a spiker under a time critical situation (i.e. RA/TA).
In balanced GVG group, you will have well communication with your guildmates, and you usually have much more time/space to engage in multiple fights. You can hit warriors nearby to charge up adrenaline and then spike the low AL casters. But in RA/TA, you may not have enough opportunities to charge up your adrenalines fast in order to spike. You cannot even use Frenzy frequently since you will be an easy target by most casters (who will constantly cast spell/hexes/conditions/interupt) or even warriors most of the time. Quote: |
There are many other skills which are extremely useful and effective. I will say Rez Signet is something which has very high effectiveness in RA/TA battles. And Rez Signet is effective no matter what build you are using.
Quote: What does hammer have to do with axe? About the same as Mesmer has to do with Warrior. That is, there is no "better" profession or "better" weapon. You, who say we foam at the mouth over axes when we don't, attempt to say that hammers are better than axes just because a hammer warrior can knocklock an axe warrior. Talk about non-sequiturs. Hammer/Sword/Axe are all melee weapons that only Warrior can have the maximum attribute points. They are related but not directly affecting each other as an individual build, but in a team formation. It all depends on one's personal preference and build.
I have mentioned a million times that no weapon is > another weapon. What I'm arguing is that you guys are valuing axe much higher than other weapons, or likewise, putting axe as the ultimate choice for a warrior. That is untrue.
Mesmer is definitely not related to Warrior. Why I mention mesmer? Read what you have written:
Quote: Originally Posted by Savio P.S. a Mesmer with proper build will own any Warrior in no time. That doesn't mean Mesmer>Warrior, or hammer>axe. And see what I said:
Quote: Originally Posted by lzlz And does it related to another class? You and Yukito have a fallacy problem in argument, bringing irrelevant substances to support for something that is untrue. It is like you are arguing that "All dogs are mammal. So all mammal are dogs". Are you supporting my own argument? Or you are putting what you have said (which is wrong) as something originated by me? OMG, that's pathetic.
You not only have poor logic, but also poor memory. I was arguing that it has nothing to do with mesmer (since you said that). And now you are just showing that you agree with what I've said.

Quote: No, the OP just posted their build, and I posted my own. Don't see where you are getting a question from. I believe most people who post a build here are asking for comments and opinions. Maybe they just want to show off and do not ask for any comments?
Quote: "My base RA build W/:" (me)
"Res Sig - They decide many battles in RA." (me)
"Still usable in RA though." (Seef II)
"By the way, in the current RA situation" (me)
"Happens in RA" (me)
I don't see where any of us talk about GvG, at best Yukito refers to it as PvP, but he plays Arenas enough to understand exactly what to face. I mainly play Arenas anyway, so I couldn't completely describe the standard GvG warrior right now. Yes, and see what I have said:
Quote: Originally Posted by lzlz The original poster is asking for a build in RA, not what you are assuming as in GVG (please open your eyes), and you seem to have knowing it too (see your own post you have mentioned it is for RA too). Only losers will partially quote what others said.
I know you are talking about RA. But you seems to throw in situations that you will only encounter in GVG in a build that you so-called for RA only.
From your previous posts, you assume that a Warrior will not attack another warrior in GVG. But it is untrue in RA/TA. And that is what I'm arguing for. Thanks for reminding yourself that you are talking about the PVP in RA/TA. So do I.

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Alot, you're using frenzy, and other skills that don't require adrenaline. All warriors have to build up adrenaline, you keep bringing this up as proof why this combo sucks (even though you claim you're not saying that) and everytime we say the same thing. Having to build up adrenaline is something a warrior has to face, regardless of axe, sword or hammer.
Let's take your reasons for one Warrior attacking another Warrior in RA:
See what I've said: Quote:
Both cost 8 adrenalines each means both require 8 adrenalines charged up at the same time before you can USE ANY attack skill. Adrenalines are accumulated individually for each skill. By the time you have adrenalines, you can use one skill, and after that skill hit the foe successfully, you will be recharged instantly for the second skill. You truly think I am a noob? Huh?
Again, what I'm arguing is that the spike potential of Savio's build is low because you cannot use ANY attack skills before you have your first 8 adrenalines saved. Quote: |
I'd go through and point out the number of times Savio said that no weapon is better than another, but it'd just waste time as you're either not understanding or listening. WE ARE NOT SAYING THAT AXE IS GREATER THAN SWORD. What we've been arguing is that Axe build w/Eviscerate > Axe build w/o Eviscerate for PvP. That is the basis of this arguement, and as you're arguing the wrong point, you'd do well to re-read the thread.
When I said "you guys", it is a general comment to people who replied my message, including you. Check Yutiko's previous posts in other threads. There are many comments like "Axe rocks" or similar comment. Sorry, but we are NOT arguing that "Axe build w/Eviscerate > Axe build w/o Eviscerate for PvP". I guess you truly have a problem in reading + understanding + even listening. You better re-read all the posts + other threads that Savio and Yutiko have argued with me about Axe/Sword/Hammer. Do some research before shouting for non-sense, dude. Quote:
An axe warrior cannot use Charge because his spike skill is Eviscerate which is an elite. Sure you can use charge as an axe warrior but that leaves you without the Evis+Exe combo, which makes you a subpar warrior. Sword Warriors CAN use charge because they don't require an elite to have an effective spike combo. That's been said more than once. If you don't have a way of dealing a huge amount of damage in a short time, you are not doing your job as a warrior.
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Quote: It's unlikely they'll get a heal in between two attacks? Nice, now you have ONE EXTRA assumption to my original 6 assumptions (now there are 9). Funny thing about that list. It applies to the combo you posted as well. So I don't see why you keep posting it.
Quote: Did you read Savio's post carefully? He is assuming the damage as TWO critical hits in a row. That means the target foe must be fleeing away from you and you keep chasing it until you can hit it twice. That means you have to chase -> hit -> chase -> hit. How much time does it need to catch up a foe and deliver two skills in a row? With sprint, not much. You did notice he brought sprint didn't you. Did you think that was to run from another warrior?
Quote: 1/5 of health is gone. So? So that is the deadliest??? Sorry dude, deep wound is also a condition that can be removed. LMAO. Yes, conditions can be removed easily, IF you can do it by yourself, OR you have a promising monk in RA/TA, AND IF your monk can do the healing + remove condition at the same time. Normally, the monk will be the highest priority of target in PVP, right? (I hope you won't deny this). Then while your monk is being pressured, who will remove condition for you? Many conditions can be STACKED together. That means you can have poison + bleeding + disease + weakness at the same time. (it can be done easily by "Virulence"). I cannot see why these other conditions are not as "deadly" as deep wound. One single Burning condition will have 7 degeneration PER second. I cannot see why it is not "deadly". Degen is easily undone, without having to remove it. A simple heal will make up for degen, no condition removal is needed.
Quote: Unforunately, they are not facts. How is it generally accepted? By a group of friends? How has the "theory" been proven? How did you experiment your "hypothesis" being getting a "theory", and how does it got proven? Show me how. Not just SUBJECTIVE comment and whining "It is fact. No opinion". This is totally ignorant and immature. You need to pay more attention to the PvP metagame. That is where it has been proved. That is where it is accepted.
Quote: Both cost 8 adrenalines each means both require 8 adrenalines charged up at the same time before you can USE ANY attack skill. Adrenalines are accumulated individually for each skill. By the time you have adrenalines, you can use one skill, and after that skill hit the foe successfully, you will be recharged instantly for the second skill. You truly think I am a noob? Huh? Again, using two slots for the combo leaves 6 free slots. And the idea behind a spike is that you time your attack, so it really doesn't matter if you use any skill till your combo is charged. You unlesh it all at once and then go back to pressuring with IAS damage.
Quote: Again, what I'm arguing is that the spike potential of Savio's build is low because you cannot use ANY attack skills before you have your first 8 adrenalines saved. YOU DON'T NEED TO. Frenzy deals a mean amount of damage, and lets you charge your attacks faster.
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How to time your attack by those two attack skills which both require 8 adrenalines? You have to wait until you have adrenaline charged anyway, right? Oh, so what you mean by good timing is that you may have to choose the right timing to attack, even you have your skills charged up? So will there be further more delay in order to achieve high spiking purpose?
When I said "you guys", it is a general comment to people who replied my message, including you. Check Yutiko's previous posts in other threads. There are many comments like "Axe rocks" or similar comment.
His comment in this thread said that if you don't want to use Eviscerate, then you'd be better off switching weapons. That has nothing to do with 'Sword-Hate' or whatever you are trying to increase public awareness of. Quote:
You haven't explained how they are proven? Simply because your comments are based on your personal experience so they are proven as eternal Fact of the universe? Excuse me, who are you? Don't LMAO. You seem like a spoiled kid who just refused to accept any other opinions apart from yours.
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Unleash what all at once?? Eviscerate + Executioner's Chop? Oh, giving pressure by IAS? What if you are being attacked at that time? Are you assuming that your target foe and its allies will just run around and not attack you while you are attacking their monks/casters? Gimme a break, dude.
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YOU DON'T NEED TO. Frenzy deals a mean amount of damage, and lets you charge your attacks faster.
The average damage of Axe normal attack is very close or even lower than Sword normal attack. So why do you "deal a mean amount of damage" with Frenzy? And simple point -- are you free of attacks at that time? This doesn't always happen in RA. It may be so in GVG, but not in RA/TA. Cuz it is a tight 4 vs 4 battle within a small map. You are very likely being attacked most of the time, especially warriors are the highest threat to the opponent team. They won't let you to kill their monks/teammates without attacking you/casting hexes and conditions on you/slow you down/interupt you...etc. Be realistic. Quote:
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