Conjure Earth?
mint
I just realized a few minutes ago that while the other three element types have a "conjure" spell, there is no "Conjure Earth" (or whatever it may be). I can't think of any reason why this is so, other than the fact that conjuring earth simply doesn't sound as cool as conjuring fire. Is there any logical explanation?
Francis Crawford
Hmm. I think I saw that Mantra of Earth is coming in Factions.
But not Conjure Earth, IIRC, which I may well not be.
But not Conjure Earth, IIRC, which I may well not be.
SnipiousMax
Truth be told... I think someone just forgot about it.
Formina
Quote:
Originally Posted by Francis Crawford
Hmm. I think I saw that Mantra of Earth is coming in Factions.
Mantra of Earth is a Prophecies skill.
Reply to OP: Not entirely sure, but they don't have a "Mind" spell for Earth aswell.
Reply to OP: Not entirely sure, but they don't have a "Mind" spell for Earth aswell.
Thom Bangalter
it's a good question. It would be nice if my kd+as warrior could throw up some extra mud damage as well.
LightningHell
Well, they don't have a Flare skill for Air...not that I want it.
Warcheif_Jonval
Its the fact that earth is cataclysmic in style for the offence, unlike the other 3, which are more or less just controlling the air and the substances in it.
Earth on the other hand, controls what you stand on. A geomancer needs something done, he makes the ground under your feet shift so you get crushed, fall into a pit, get hit by a wave of earth, or get slammed inthe face by a wave of rocks, dust and other random things on the ground AND a burst of air.
If they did impliment a earth line conjure spell, it would probobly have something to do with magnitisim. (besides, conjuring earth seems a little redundant....) "im gonna toss this rock at you, and when it hits, its bounce off and hit you AGAIN! w00t!"
Earth on the other hand, controls what you stand on. A geomancer needs something done, he makes the ground under your feet shift so you get crushed, fall into a pit, get hit by a wave of earth, or get slammed inthe face by a wave of rocks, dust and other random things on the ground AND a burst of air.
If they did impliment a earth line conjure spell, it would probobly have something to do with magnitisim. (besides, conjuring earth seems a little redundant....) "im gonna toss this rock at you, and when it hits, its bounce off and hit you AGAIN! w00t!"
Francis Crawford
Quote:
Originally Posted by LightningHell
Well, they don't have a Flare skill for Air...not that I want it.
They added it in Factions -- Ice Spear with crackling noises, basically.
Maedhros
Well, they don't get conjure earth because earth with the new factions spells should be able to do as much damage as other elements...And there is already many enchantements...XD i do grasping earth for fun on everyone in RA.. LOL its so funny when your allies try to hit them and say WTF?! I CANT HIT EM?!!lol
~Maedhros
~Maedhros
Hella Good
Earth damage doesn't do anything special to anyone. There really isn't a point in using earth damage on your weapon. It's total trash. So... why would you want a Conjure Earth? Earth is the most ambiguous element- there is no benefits and it has the drawback of being elemental damage and therefore largely influenced by armor stats... At least there is Obs Flame... by far, probably the best EM spell. On the flip side, EM is an awesome defense magic line. Nice on the PBAoEs, too.
Goats17
Conjure Diamond? Hardest substance on earth man. And they should have a Mind spell too. Increase teh Geomancers!!!1
Formina
They could call it Conjure Obsidian or something. o_O
Two April Mornings
earth conjure would own
Francis Crawford
The reason one would want Conjure Earth would be to combine with defensive Earth skills on the same skill bar and attribute allocation.
Duh.
Duh.
mint
Quote:
Originally Posted by Francis Crawford
The reason one would want Conjure Earth would be to combine with defensive Earth skills on the same skill bar and attribute allocation.
Duh. That was my instinct as well at first, but actually for the most part, that wouldn't work, since most of the defensive skills on the earth line (armor of earth, obsidean flesh) are enchantments, and the 'conjure' spells cause you to lose all enchantments. Wards of course are the exception.
Duh. That was my instinct as well at first, but actually for the most part, that wouldn't work, since most of the defensive skills on the earth line (armor of earth, obsidean flesh) are enchantments, and the 'conjure' spells cause you to lose all enchantments. Wards of course are the exception.
SnipiousMax
Quote:
Originally Posted by Hella Good
there is no benefits and it has the drawback of being elemental damage and therefore largely influenced by armor stats... At least there is Obs Flame... by far, probably the best EM spell. On the flip side, EM is an awesome defense magic line. Nice on the PBAoEs, too.
How many people do you know bring armor vs. earth? Not counting generic + armor vs ele damage of course.
Not saying it would be good, but you can't say it's worth less than other conjures are.

Francis Crawford
Quote:
Originally Posted by mint
the 'conjure' spells cause you to lose all enchantments.
Not any more! (I think it was the March 9 update)
Haggard
Aye, they removed the enchant removal to try and bring back more eles (as well as damage increasing)
Sol_Vie
Rangers have Conjure Earth. It's called Throw Dirt.

mint
Quote:
Originally Posted by Haggard
Aye, they removed the enchant removal to try and bring back more eles (as well as damage increasing)
Cool, I wasn't aware of that. And it bothers me a little more now that it's missing...conjure earth was puts me one skill away from quicker storm kin farming
Xiaxhou of Trinity
Why are all these people banned?
Francis Crawford
Quote:
Originally Posted by Xiaxhou of Trinity
Why are all these people banned?
Same reason you were ...
isamu kurosawa
i'd say there is no conjure earth because it can't be used in team combo's like the others such as S shviers, cold weapon + conjure frost or thunderclap + conjure lighting etc, the others have skills in the same attribute or from other proffessions (in the case of spinal shivers) that have effects when dmg of the att is dealt.
anyone using spinal shivers to interrupt for example cuts down on the dmg they deal, if they use a conjure however, they deal moderate dmg as well as the added effect of interrupt, knowckdown or burning, so earth currently isn't realy needed.
anyone using spinal shivers to interrupt for example cuts down on the dmg they deal, if they use a conjure however, they deal moderate dmg as well as the added effect of interrupt, knowckdown or burning, so earth currently isn't realy needed.
Wrath Of Dragons
*throws rock at isamu*
someone said something in a previous conjure-earth thread.
conjure earth doesnt make sence
Frost--freezing
lightning-shock damaga
fire-burning
rock--????????? dirt damage??
im not saying conjure earth would be bad. if they came out with it, i might acutally use it too. it just doesnt make too much sence
someone said something in a previous conjure-earth thread.
conjure earth doesnt make sence
Frost--freezing
lightning-shock damaga
fire-burning
rock--????????? dirt damage??
im not saying conjure earth would be bad. if they came out with it, i might acutally use it too. it just doesnt make too much sence
isamu kurosawa
im not saying they should'nt add it, what they should to is make earth dmg more prominent, so ebon weapons can trigger other skills, i have already seen the amount of earth dmg assasins deal, so it would be nice to see a skill with an earth trigger, such as everytimer a foe is dealt earth dmg they....well i can't think of anything that the others dont cover yet (knockdown, interrupt, prolonged burning)
Although knockdown should have been earth to start with, and have the air to concentrate on the bounced dmg, such as 2whenever target foe takes lightning dmg, deal X dmg to another foe in the area) XD
Although knockdown should have been earth to start with, and have the air to concentrate on the bounced dmg, such as 2whenever target foe takes lightning dmg, deal X dmg to another foe in the area) XD
Wretchman Drake
The reason why there is no Conjure Earth is because it would be pointless in conjuction with the rest of the skills provided in game.
I belive there is a skill that triggers when someone is struck for air damage, not to mention it has armor penetration. Fire damage (Fiery Dragon Swords even) can be used to trigger something like Mark of Rodgort to set them on fire. Water damage can help in conjunction with other skills such as Spinal Shivers.
Earth doesn't work together with any other attribute out of the game, let alone its own; in terms of combination, that is.
I belive there is a skill that triggers when someone is struck for air damage, not to mention it has armor penetration. Fire damage (Fiery Dragon Swords even) can be used to trigger something like Mark of Rodgort to set them on fire. Water damage can help in conjunction with other skills such as Spinal Shivers.
Earth doesn't work together with any other attribute out of the game, let alone its own; in terms of combination, that is.
isamu kurosawa
Quote:
Originally Posted by Wretchman Drake
The reason why there is no Conjure Earth is because it would be pointless in conjuction with the rest of the skills provided in game.
I belive there is a skill that triggers when someone is struck for air damage, not to mention it has armor penetration. Fire damage (Fiery Dragon Swords even) can be used to trigger something like Mark of Rodgort to set them on fire. Water damage can help in conjunction with other skills such as Spinal Shivers.
Earth doesn't work together with any other attribute out of the game, let alone its own; in terms of combination, that is. Incase you didn't notice thats what my firts post seid
I belive there is a skill that triggers when someone is struck for air damage, not to mention it has armor penetration. Fire damage (Fiery Dragon Swords even) can be used to trigger something like Mark of Rodgort to set them on fire. Water damage can help in conjunction with other skills such as Spinal Shivers.
Earth doesn't work together with any other attribute out of the game, let alone its own; in terms of combination, that is. Incase you didn't notice thats what my firts post seid

Wretchman Drake
I know, I just thought it would be nice to emphasize the statement

oljomo
Hi
However the conjure spells ar enot designed to trigger something, they are designed to BE triggered, if you notice that whether having a conjure splee on you or nto wont make a difference to whether these skills are activated, so its not that reason. I personally dont know why earht as been left out (ut then it could be because its supposed to be defensive rather than offfensive, but then how come we get obs flame?)
oljomo
However the conjure spells ar enot designed to trigger something, they are designed to BE triggered, if you notice that whether having a conjure splee on you or nto wont make a difference to whether these skills are activated, so its not that reason. I personally dont know why earht as been left out (ut then it could be because its supposed to be defensive rather than offfensive, but then how come we get obs flame?)
oljomo
Peewee
Quote:
Originally Posted by Hella Good
Earth damage doesn't do anything special to anyone. There really isn't a point in using earth damage on your weapon. It's total trash. So... why would you want a Conjure Earth? Earth is the most ambiguous element- there is no benefits and it has the drawback of being elemental damage and therefore largely influenced by armor stats... At least there is Obs Flame... by far, probably the best EM spell. On the flip side, EM is an awesome defense magic line. Nice on the PBAoEs, too.
Obsidian flame isnt that good, and earth does have a use. Arnt those killer creatues down UW weak to earth? in addition many of the new assassin skills do earth dmg. What is being said is 'Why is earth the only one without conjure' and your answer is 'Because its not needed'. Its not needed becuase its not used, and its not used cos it isnt there.
Peewee
Quote:
Originally Posted by mint
That was my instinct as well at first, but actually for the most part, that wouldn't work, since most of the defensive skills on the earth line (armor of earth, obsidean flesh) are enchantments, and the 'conjure' spells cause you to lose all enchantments. Wards of course are the exception.
Not true since a recent update
sorry bout double post :S
sorry bout double post :S
isamu kurosawa
Quote:
Originally Posted by oljomo
Hi
However the conjure spells ar enot designed to trigger something, they are designed to BE triggered, if you notice that whether having a conjure splee on you or nto wont make a difference to whether these skills are activated, so its not that reason. I personally dont know why earht as been left out (ut then it could be because its supposed to be defensive rather than offfensive, but then how come we get obs flame?)
oljomo I never seid they are designed to trigger, what i mean is they give a means of using a trigger, such as an air ele attaking a thunderclapped foe, by doing so the ele forfits dealing dmg as if they used all their air skill they'd have no energy left, but with conjure on, they deal decent dmg as well as the mass knockdown, and its faster/less energy consuming, there for more efficient ot attack with the wand/staff than cast spell
However earth does not have such trigger's as its all about armor, be it gaining or ignoring.
it would be cool if they made an earth conjure that dealt armor ignoring dmg, but would be over powered and would lean earth more offensei than ever before.....all you'd see would be W/E's using ebon weapons, conjure and armor boosts.....scary
However the conjure spells ar enot designed to trigger something, they are designed to BE triggered, if you notice that whether having a conjure splee on you or nto wont make a difference to whether these skills are activated, so its not that reason. I personally dont know why earht as been left out (ut then it could be because its supposed to be defensive rather than offfensive, but then how come we get obs flame?)
oljomo I never seid they are designed to trigger, what i mean is they give a means of using a trigger, such as an air ele attaking a thunderclapped foe, by doing so the ele forfits dealing dmg as if they used all their air skill they'd have no energy left, but with conjure on, they deal decent dmg as well as the mass knockdown, and its faster/less energy consuming, there for more efficient ot attack with the wand/staff than cast spell
However earth does not have such trigger's as its all about armor, be it gaining or ignoring.
it would be cool if they made an earth conjure that dealt armor ignoring dmg, but would be over powered and would lean earth more offensei than ever before.....all you'd see would be W/E's using ebon weapons, conjure and armor boosts.....scary
Goats17
If the new assassin skillz are using earth as dmg. then shouldnt there be a 'Conjure Earth' to give them a little more dps?
Eaimirth Etaivella
I will pretend that the "obsidian flame is not that good" post never existed, and I would highly suggest the arthor of that post to delete it before other people flame him to hell.
...you have been warned.
...you have been warned.
mint
Quote:
Originally Posted by Wretchman Drake
The reason why there is no Conjure Earth is because it would be pointless in conjuction with the rest of the skills provided in game.
Is there anything that makes Conjure Flame any less pointless than a proposed conjure earth?
Out of all the conjures, an earth type would be the only one I'd consider using; it would speed up some of my farming alot
Out of all the conjures, an earth type would be the only one I'd consider using; it would speed up some of my farming alot
Jeremy Untouchable
I would so use this on a warrior/ele build, armor of earth and conjure earth would be a massive tank that could deal damage as well, come to think of it, this may be the reason we dont have this spell in game
Trylo
this question has been around since the game came out -_-
i personally think it would be overpowered on something like a dervish, stoneflesh armor, conjure earth, ebon dust aura... that would be the skill lineup from now on for dervs... i just think they did it because a warrior or ranger (talking about when the game first came out) could easily toss conjure earth up and also have amazing amounts of defensive skills including ward against melee and other buffs...
since when does anet follow physics and for that matter ... dirt conjuring laws >_>
for the earth mind spell, theres nothing left for earth to do... air already KDs... unless you wanted a 30 sec weakness or something...
ps - shock arrow has a recharge, thus not a flare substitute...
pss - obsidian flame... one of the best spells ever. (fact)
i personally think it would be overpowered on something like a dervish, stoneflesh armor, conjure earth, ebon dust aura... that would be the skill lineup from now on for dervs... i just think they did it because a warrior or ranger (talking about when the game first came out) could easily toss conjure earth up and also have amazing amounts of defensive skills including ward against melee and other buffs...
since when does anet follow physics and for that matter ... dirt conjuring laws >_>
for the earth mind spell, theres nothing left for earth to do... air already KDs... unless you wanted a 30 sec weakness or something...
ps - shock arrow has a recharge, thus not a flare substitute...
pss - obsidian flame... one of the best spells ever. (fact)
Crazyvietguy

$hade.
Not many people carry earth weps out there I guess :/ ?
Symbol
Conjure earth + grasping earth = pwn.