The Male Warrior Fissure Guantlets really really need to be fixed.
blackandhuge02
As it says in the title.I was very very unhappy to see that when i put on the fissure guantlets that i worked so very hard for that they gave my male warrior essentually baby hands.At first i thought that i might have been wrong, but i took a whole lot of screenshots and did side by side comparisions and all the other hands on all the other guantlets are about 2 times bigger.It seriously looks rediculas.What i think happened was somehow the female hands were left on it and no one ever noticed.If i knew how to post screens i would, but seriously it looks freakishly out of porportion.thank you for your time.
blackandhuge02
I added a small picture comparing the 2 side by side.Same warrior, normal hands on one baby hands on other.
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Lexar
Yeah they have puny hands, I noticed it too.
Surena your screenshots are kinda useless because you can't see the female hands.
Surena your screenshots are kinda useless because you can't see the female hands.
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Poison Ivy
Quote:
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Originally Posted by Lexar
Yeah they have puny hands, I noticed it too.
Surena your screenshots are kinda useless because you can't see the female hands. |
Btw, that's why I never use male chars
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Mayh3m
baby hands!
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General Surena
Quote:
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Originally Posted by Poison Ivy
Yea, stop showing off.
Btw, that's why I never use male chars ![]() |
I agree, the female hands would be better for a comparison, you can still notice the small, tiny hands though if you played long enough.
blackandhuge02
heres another better comparison.
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lambda the great
Lol....Your complaining about the size of you warriors hand.....do you actually notice it while playing the game?
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Phoenix Avenger
I have a problem with the FoW elementalist torso piece. It sticks right through my hair. I notice this often because my camera is behind his head most of the time.
I know its prolly not a really bad thing, but i would really like to see this fixed...
I know its prolly not a really bad thing, but i would really like to see this fixed...