55 Monk FoW Wood Solo?

Weeping Wind

Weeping Wind

Frost Gate Guardian

Join Date: Dec 2005

Ordinis Draconis

W/Mo

Ok search is down at the time I tried searching for this, so I thought I'd ask here.

Ive seen a few posts about FoW Farming in the Forest (I forget its name). And I wondered why I havnt come across a 55 monk one. I would have thouht it would be quite simple as long as you can get there. This is the only problem I see.

So, is the actual running to the Spiders or Forest the only reason this isnt done? Or have I just completly missed a build already?

Thanks
Weeping

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

I don't believe that there is a build out for this yet in this forum. It is possible to solo FoW (hard but possible) with a 55 monk (necro secondary). The reason that I wouldn't do so is because like the UW, soloing FoW would just take too long. I believe it would be faster if you did it with a party.

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

I guess it's because the 55 Monk wouldn't last very long against the spider's poison and their interrupt. This is just a guess as I haven't ventured into FoW yet.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by Caged Fury
I guess it's because the 55 Monk wouldn't last very long against the spider's poison and their interrupt. This is just a guess as I haven't ventured into FoW yet. spider's poison isn't much of a problem...its getting there and finding the right skill setup to kill in different sections of FoW.

--edit--
however when the spiders gang up on you it is a bit painful...energy management might be a problem as you will always need breeze on you.

Weeping Wind

Weeping Wind

Frost Gate Guardian

Join Date: Dec 2005

Ordinis Draconis

W/Mo

Im not meaning as soloing all of FoW. Like many Warriors or Rangers solo either the Forest or the Spiders.

Quote:
spider's poison isn't much of a problem...its getting there and finding the right skill setup to kill in different sections of FoW. Mending + Healing Breeze will easily out do -3 pips of degen.
And as for Interupts they only interupt when you are below 100 HP. This is the way it goes for my Warrior anyway.

And Spiders might not be very viable because of their Healing Spring which would out heal the damage from SoJ. Only if you cant interupt it I'm not sure SoJ would count.

Im still thinking about the Forest though. If a Warrior can do it (Time wise) I am sure a 55 can clear it at the same time if not quicker.

Weeping

Weeping Wind

Weeping Wind

Frost Gate Guardian

Join Date: Dec 2005

Ordinis Draconis

W/Mo

You beet me to it :P

Quote:
however when the spiders gang up on you it is a bit painful...energy management might be a problem as you will always need breeze on you. Like any 55 build Bonetti's and Balthazar's Spirit would handle that would it not?

I am thinking along the lines of getting to the Forest/Spiders.

Like any 55 runners they use there 2 or 3 enchantments first. Then they hit PS and then HB. This covers would cover single enchantment removale. Im just not sure what the Nightmares do in FoW enchant removale wise. (I cant remember there name).

For spiders you would only need to get past 1 group of shadows that has a Mesmer and a Nightmare init and as long as you clear them it wouldnt be a problem. As for the Forest thats different. I have yet to try to get to the forest so I dont quite now what you meet on the run there.

Weeping

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

I'm sure with some practice a solo 55 could clear the forest. As for the spiders it could be possible if the 55 brought ss + zealot's fire. However, You may need to heal using breeze more often tha zealot's fire allows (aka you'll be losing aggro).

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

the problem with getting to the spiders is the dyders have shatter enchment so covering it and running fast will counter this

the posion shouldt be much of a problem with breeze and mending.

If you went mo/w and took cyclone axe so u could intrupt all of the healing springs this how i do it with my warrior.

With balthazar spirt and essence bond energy will be no problem.

could try a build like this.

SOJ
Balthazars aura
cyclone axe
prot spirt
healing breeze
mending
balth spirt
essence bond

urm possibly dropping balth aura or cyclone for zelots so spamming prot spirt and healign breeze shoudl cause them to clear so there spring will be useless

ill give it a try when im allowed back on been doing hw all week arrrrrrrrrr!!!!!111

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

I would suggest:

Mo/N

Protective Spirit
Spiteful Spirit
Healing Breeze
Zealot's Fire (dont know how much to put into smiting..I'd have to do some calculations)
Blessed Signet
Mending
Balthazar's Spirit
Divine Aura

--edit--
You could switch out Zealot's Fire for a necro damage spell with the same class as SS. That might be more effective.

IF for some reason SS deals enough damage by it's self, you could switch out Zealot's Fire for a hex removal (which would come in handy).

Weeping Wind

Weeping Wind

Frost Gate Guardian

Join Date: Dec 2005

Ordinis Draconis

W/Mo

Quote:
SOJ
Balthazars aura
cyclone axe
prot spirt
healing breeze
mending
balth spirt
essence bond
If you happen to hit any of the Skales while you are there (Which does happen ever now and then) Without a sprint you are toast . I'd drop Aura for Sprint. And maybe Bonetti's instead of Essence Bond. Thats if Bonetti's works against the Spiders. I dont see why it wouldnt.

Quote:
As for the spiders it could be possible if the 55 brought ss + zealot's fire. However, You may need to heal using breeze more often tha zealot's fire allows (aka you'll be losing aggro). Again a Mo/N would'nt have anyway to run if you hit the Skales. It would mean faster killing though. And I dont see the healing as any problem. You wouldnt have to spam HB that often. Maybe if you went strolling into the middle of ALL of the 20+ spiders that spawn then you would have problems but any sensible player doesnt do that :P A nice 6 - 8 would be managable.

Weeping

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by Weeping Wind
Again a Mo/N would'nt have anyway to run if you hit the Skales. It would mean faster killing though. And I dont see the healing as any problem. You wouldnt have to spam HB that often. Maybe if you went strolling into the middle of ALL of the 20+ spiders that spawn then you would have problems but any sensible player doesnt do that :P A nice 6 - 8 would be managable.

Weeping As you said, skales dont regularly do that. As with a lot of runs, a lot of misfortunes do happen (with uw, fow, and sf especially). Running shouldn't be much of a problem (sure getting there will be a bit slower and you'll be dragging some aggro along but thats all fine and dandy with me).

As for your comment about "All of the 20+ spiders that spawn" LOL that sounds like something that I would attempt.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

urm i dont think bonettis would work

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

i am sure it wont, it only blocks meelee attacks =D

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Bonettis would work, as it blocks melee AND ranged attacks, HOWEVER it only gives energy against melee attacks.

BTW, I'm pretty sure Skales use Rend Enchants.

skreet preacha

Forge Runner

Join Date: Jan 2006

DDC

W/Mo

firstly, way too many mesmers and necros to 55 effectively in FOW.

secondly, if ur talking about the forest specifically, where enemeis have their spirits up, another impossibility for 55 monks, since the spirits add another 6 or 7 pips of energy degen to you while holding enchantments, which would leave you energyless in a matter of seconds.

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

I solo beach with my necro monk no problems ( if the skale spawn is good

Destroy dryders( they have 2 enchant removals), driftwoods are a joke as you can easily kill as many as you can round up even without divine favor bonus. Spiders arent difficult if you take them in groups of 3-6 and get them to spread out.

Personally I don't see a monk ( smite damage based) doing beach. Why? Because Shield of judgement Is an enchant and the doubter's dryders will have a easy time shutting you down as a smite monk.

Can a monk solo wailing lords forest.....Sure if they can run there

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Quote:
Originally Posted by Tsunami Rain
I would suggest:

Mo/N

Protective Spirit
Spiteful Spirit
Healing Breeze
Zealot's Fire (dont know how much to put into smiting..I'd have to do some calculations)
Blessed Signet
Mending
Balthazar's Spirit
Divine Aura

--edit--
You could switch out Zealot's Fire for a necro damage spell with the same class as SS. That might be more effective.

IF for some reason SS deals enough damage by it's self, you could switch out Zealot's Fire for a hex removal (which would come in handy).
I would trash the zealots. Insidious parasite works wonderfully vs spiders and their degen. Besides who wants to stand right next to a ranger type enemy that uses savage shot to try and spam zealots fire. You need to put distance between yourself and any ranger based interruptor to allow for projectile flight time in order to cast before the interrupt lands.

Right after I posted in this thread I logged on and we had favor so I jump in FoW clear the necessary shadow patrols to allow myself safe access to beach. Cleared beach of all dryders and driftwoods but got a bad skale guard spawn by cave entrance and wasnt able to do much pulling to keep the spiders seperated.... I did game cam the run though. If anyone wishes to see it tell me I'll upload it to filefront. Otherwise I would wait on it because I will have a complete video of a Solo 55 hp spider run up soon with the exit out the otherside to farm the rest of the shadow army and maybe some of the drakes. (Sorry monk's it wont be a monk primary doing the run )


BTW there are plenty of Mo/w's going into FoW alone lately. I tend to notice these things. Whether they are just chest running or attempting to farm an area I have no clue. IMO best bet for a mo/w would to be skeleton farming since smite does 2x damage to undead.

ak347

Frost Gate Guardian

Join Date: Aug 2005

Yea, the problem with gettin to wailing lord or beach are the mesmers
Dryders will shatter enchants and there are ether breakers and shadow mesmers guarding the wailing forest

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Let me Revise:

Mo/N

Protective Spirit
Spiteful Spirit
Healing Breeze
Insidious parasite
Blessed Signet
Mending
Balthazar's Spirit
Divine Aura

If skales DO cross your path, drop enchants and RUN. Thats probably the best way I can put it unless someone comes up with a decently fast way to incorperate SB into a build.

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

Trust me, Fissure of Woe is no walk in the park for a 55 build. I've tried out builds with my 55 Mesmer, and 55 Monk, and as expected, it in all reasonableness cannot be done. If the Shadow Mesmers don't get you, the Doubter's Dryders will, as well as many other anti-55 type monsters. Looks like 55 builds will have to remain in Underworld.

Linsys

Linsys

Banned

Join Date: Dec 2005

Afk Mac N Cheeze Dun [LOOL]

Mo/N

Quote:
Originally Posted by rayne2550
Trust me, Fissure of Woe is no walk in the park for a 55 build. I've tried out builds with my 55 Mesmer, and 55 Monk, and as expected, it in all reasonableness cannot be done. If the Shadow Mesmers don't get you, the Doubter's Dryders will, as well as many other anti-55 type monsters. Looks like 55 builds will have to remain in Underworld. Actually it can and as been done, there are even videos by KCP.

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

One thing....Natueres Renewal...

Linsys

Linsys

Banned

Join Date: Dec 2005

Afk Mac N Cheeze Dun [LOOL]

Mo/N

Quote:
Originally Posted by lambda the great
One thing....Natueres Renewal... All you need to do is remove one enchantment and Natures doesn't shut down the build too bad..