Mo/Me 55 Hp Monk - Guide to UW solo'ing
Maxiemonster
Tsunami Rain
Nice build. I'll try it out today when I have the time. It would be helpful if you could post a video of you soloing the UW with this build.
B Ephekt
Nice, but how much faster is this than SoJ and Zealots? I find soloing UW as anything other than a N/Mo to be painfully slow.
stupoop
what happens when you've got more than 1 dying nightmare popping up?
kill 1 with power spike...recast PS and wand others to death? >_<
kill 1 with power spike...recast PS and wand others to death? >_<
Megla Zero
Quote:
Originally Posted by Maxiemonster
Q - And what do I do when I face 2 Dying Nightmares?
A - Even more simple: You die. Power Spike has a 15 seconds recharge, 2 is too much when there are Aaxtes around. If you pop out 2 Dying Nightmares without any Aaxtes around, drop all your Enchantments quickly, and Wand both. Good job at reading <.<
A - Even more simple: You die. Power Spike has a 15 seconds recharge, 2 is too much when there are Aaxtes around. If you pop out 2 Dying Nightmares without any Aaxtes around, drop all your Enchantments quickly, and Wand both. Good job at reading <.<
Linsys
Quote:
Originally Posted by Maxiemonster
Q - And what do I do when I face 2 Dying Nightmares?
A - Even more simple: You die. Power Spike has a 15 seconds recharge, 2 is too much when there are Aaxtes around. If you pop out 2 Dying Nightmares without any Aaxtes around, drop all your Enchantments quickly, and Wand both. You won't always die, I have been rended before using my 55 monk and was able to get prot spirit off fast enough + healing breese and stayed alive just fine..
A - Even more simple: You die. Power Spike has a 15 seconds recharge, 2 is too much when there are Aaxtes around. If you pop out 2 Dying Nightmares without any Aaxtes around, drop all your Enchantments quickly, and Wand both. You won't always die, I have been rended before using my 55 monk and was able to get prot spirit off fast enough + healing breese and stayed alive just fine..
cerb
Quote:
Originally Posted by Linsys
You won't always die, I have been rended before using my 55 monk and was able to get prot spirit off fast enough + healing breese and stayed alive just fine..
The thing is, you can hold it with a necro, but this is a solo thread. It takes about 3-4 rounds of SoJ to kill a group of aatxes..
In 2-man all youd have to do is keep ps+breeze up until your nec kills the group, but in solo you have to worry a lot about your energy too.
In 2-man all youd have to do is keep ps+breeze up until your nec kills the group, but in solo you have to worry a lot about your energy too.
NJudson
It's my understanding that Anet took away the quest that gives you the -50HP Cesta so am I correct in assuming that the only way you could become a 55 monk is to buy one off of someone? I read about them all over the place, but not sure how you can get one of those cestas.
B Ephekt
Quote:
Originally Posted by NJudson
It's my understanding that Anet took away the quest that gives you the -50HP Cesta so am I correct in assuming that the only way you could become a 55 monk is to buy one off of someone? I read about them all over the place, but not sure how you can get one of those cestas.
Your understand is wrong.

Maxiemonster
Quote:
Originally Posted by Linsys
You won't always die, I have been rended before using my 55 monk and was able to get prot spirit off fast enough + healing breese and stayed alive just fine..
You won't survive a group of Aaxtes after that. You'll have many Energy problems without your Enchantments, and you don't have enough Energy to get all those up in time and without getting interupted.
And I might post Videos later, if we get favor
And I might post Videos later, if we get favor

Maxiemonster
Made the FAQ into a guide
Tips are still appreciated, since getting this build improved is always nice.

blocparty
Quote:
Originally Posted by Maxiemonster
You won't survive a group of Aaxtes after that. You'll have many Energy problems without your Enchantments, and you don't have enough Energy to get all those up in time and without getting interupted.
I've survived a bunch of rendings... just dont panic and know what order you want things up in... generally after i get rended you want ps and breeze up obviously, but then try to get teh energy regening skills up first. You run with both balth's spirit and essence bond, but I run with watchful spirit in place of essence bond, so you should be able to survive rendings as well.
You might want to switch power spike to power drain and just wand them. That's what I used to do when I 55'd with my mesmar, but other than that youre solid. =)
You might want to switch power spike to power drain and just wand them. That's what I used to do when I 55'd with my mesmar, but other than that youre solid. =)
merciless
Quote:
Originally Posted by blocparty
You might want to switch power spike to power drain and just wand them. That's what I used to do when I 55'd with my mesmar, but other than that youre solid. =) *Correction* He already is solid.
Bloodied Blade
Is Wroth's Rod usable for your max rod for anti-nightmare?
Ecksor
i would so try this if we ver had favor -_- maybe later today
linkid
Possibly bumping Protection down to 8 and Illusion up to 7 could help you kill things faster... And I like to use Power Drain over Power Spike, but that has a longer recharge (15 vs 25).
And the skill picture thing is off, since you have balthazar's in 7 and essence in 8... but that's not a big deal.
And the skill picture thing is off, since you have balthazar's in 7 and essence in 8... but that's not a big deal.
Blind Rage
[QUOTE=Maxiemonster] get your Enchantments off as quick as you can and recast PS, so Rend Enchantment won't kill you.
[QUOTE]
rend enchant wont kill you, it'll kill the nightmare, and this build is incredibly slow
[QUOTE]
rend enchant wont kill you, it'll kill the nightmare, and this build is incredibly slow

Maxiemonster
The picture is wrong, I run Blessed Aura, not Balthazar's Spirit.
And yes, this build is indeed incredibly slow (3 times 45 second recharge from SoJ), and you can't really change it
I doubt there are any better alternatives anyway (for a Monk that is). If you really can't stand how slow this is, try a N/Mo with SS, even though the interupts can be a pain.
And Power Spike has a 15 seconds recharge time, but I can understand if you'd prefer Power Drain, but the recharge time can get annoying, since I prefer pulling more then 1 group, and that way I need to wait till the interupt is fully recharged before going to the next group(s).
And yes, every 1-handed weapon you meet the requirements for and has a high damage is suitable for this build, it's about killing, not specificly the stats.
And I ment "the Rend Enchantment kills you" in a non-direct way. It doesn't kill you itself, but eventually, it most likely will. And yes, I've survived several rendings, but it's still quite hard to get you Enchantments up before you run out of Energy.
And yes, this build is indeed incredibly slow (3 times 45 second recharge from SoJ), and you can't really change it

And Power Spike has a 15 seconds recharge time, but I can understand if you'd prefer Power Drain, but the recharge time can get annoying, since I prefer pulling more then 1 group, and that way I need to wait till the interupt is fully recharged before going to the next group(s).
And yes, every 1-handed weapon you meet the requirements for and has a high damage is suitable for this build, it's about killing, not specificly the stats.
And I ment "the Rend Enchantment kills you" in a non-direct way. It doesn't kill you itself, but eventually, it most likely will. And yes, I've survived several rendings, but it's still quite hard to get you Enchantments up before you run out of Energy.
Rid Dic K
And I imagine that someone has already stated this... but, you can survive a double nightmare. If the one takes them off, he dies... the other is killed by spike (If you use it), you cast your prot spirit asap, and then rebuild your enchantments. Your safe! You win! They lose! Amen. I've had to do that a few times, but I don't use Power Spike, and Probably won't. I think the wand will suffice!
P.S. Maxie.. you could change to Ranger Secondary, and add Serpents quickness, or if your really bold... Quickening Zypher! That way you don't need to worry as much about the recharge! Problem solved, and then you can also add a smite attack to get rid of a nightmare.
P.S. Maxie.. you could change to Ranger Secondary, and add Serpents quickness, or if your really bold... Quickening Zypher! That way you don't need to worry as much about the recharge! Problem solved, and then you can also add a smite attack to get rid of a nightmare.
jonnybegood
This is very slow, I wonder if you could take out mending for arcane echo? ofcourse for the more experienced users.
EDIT: this does work well infact , still not nearly as fast as SS but it's nice if u dont have a necro.
EDIT: this does work well infact , still not nearly as fast as SS but it's nice if u dont have a necro.
Maxiemonster
You CAN survive 2 Dying Nightmares, but it's quite hard on your own. While 2-manning this, it's quite easy, but Power Spike + Prot Spirit + HB is already 30 Energy, you won't have enough to get your Enchantments up, and without those, your Energy Will be drained way too quickly.
Changing to Ranger would be stupid too, I really need SV, witout it, this is far too hard.
And Archane Echo is useless in this build. 2 second casting time, 15 Energy. And of course SoJ is on about 30 seconds, and it recharges in 45 Seconds, for 15 more seconds of SoJ, it isn't really worth taking Arcane Echo.
Changing to Ranger would be stupid too, I really need SV, witout it, this is far too hard.
And Archane Echo is useless in this build. 2 second casting time, 15 Energy. And of course SoJ is on about 30 seconds, and it recharges in 45 Seconds, for 15 more seconds of SoJ, it isn't really worth taking Arcane Echo.
z2kona
This build is probably the dumbest build ever
Why do you want a mesmer 2ndary? for power spike? Lolz
you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed.
Bonettis is just too valuable for UW soloing, with the 75% dodge and energy regain.
As for smites, SV is not needed, just use the usual SoJ + zealots fire Mo/W build
why nerf that build? its not like zealots fire has been nerfed..
Why do you want a mesmer 2ndary? for power spike? Lolz
you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed.
Bonettis is just too valuable for UW soloing, with the 75% dodge and energy regain.

As for smites, SV is not needed, just use the usual SoJ + zealots fire Mo/W build
why nerf that build? its not like zealots fire has been nerfed..

Caged Fury
Quote:
Originally Posted by z2kona
This build is probably the dumbest build ever
And how is it the dumbest build ever? Because it's different? Because it's not the same 55 Mo/W build that nearly everyone and their dog uses?
There are always specific builds that are more better and efficient than others, just because a build is not the top one does not make it dumb. I enjoy reading posts where people try out something different, rather than follow the cookie cutter builds, and share it with the community.
There are always specific builds that are more better and efficient than others, just because a build is not the top one does not make it dumb. I enjoy reading posts where people try out something different, rather than follow the cookie cutter builds, and share it with the community.
Avarre
Quote:
Originally Posted by z2kona
you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed.
It might be rather difficult for you to understand, but the underworld goes further than the labyrinth. There are those cool places known as the Vale, the Frozen wastes... both which have nightmares and no nice little bodyblock spots. An interrupt is vastly useful if you're behind mobs already, since it can take 3 wand hits to kill nightmares on occasion, and unless you target it instantly you won't have time. Though I prefer power drain over power spike.
removed, and prot spirit asap once they are removed.
It might be rather difficult for you to understand, but the underworld goes further than the labyrinth. There are those cool places known as the Vale, the Frozen wastes... both which have nightmares and no nice little bodyblock spots. An interrupt is vastly useful if you're behind mobs already, since it can take 3 wand hits to kill nightmares on occasion, and unless you target it instantly you won't have time. Though I prefer power drain over power spike.
Maxiemonster
Avarre said it all. Walking to the spirit every time gets boring, especially when it's a 10 minute walk 
And like I said before, Power Spike has a lower recharge, so unless you kill smaller groups, that only makes it possible for 1 Dying Nightmare to spawn, Power Spike speeds it up.

And like I said before, Power Spike has a lower recharge, so unless you kill smaller groups, that only makes it possible for 1 Dying Nightmare to spawn, Power Spike speeds it up.
z2kona
Quote:
Originally Posted by Avarre
I know for the entire uw another build is crucial.
There is nothing wrong with different and creative builds, but this build for the smite run is just slow and inefficient.
Avarre
Quote:
Originally Posted by z2kona
I know for the entire uw another build is crucial.
There is nothing wrong with different and creative builds, but this build for the smite run is just slow and inefficient.
Well umm.. eh... frozen wastes is part of a smiterun!

I still prefer drain, because it can help when you're critically low on energy (less of a concern for a 55monk/mes though, your enchants are longer.)
Rogier
Quote:
Originally Posted by z2kona
This build is probably the dumbest build ever
you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed. last time i checked that is impossible to do....(some sort of update?) but i could be wrong
you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed. last time i checked that is impossible to do....(some sort of update?) but i could be wrong
Maxiemonster
Quote:
Originally Posted by Rogier
last time i checked that is impossible to do....(some sort of update?) but i could be wrong
I think it's still possible.. I could be wrong though, but I can't test it, don't have my computer for quite a while :/
Avarre
It's still possible, I've used it before when I get multiple spawns and have to run away after getting rended.
Maxiemonster
Switch to Power Leak now
Like it a bid more too. I'll post screenshots later.

Avarre
*smack*
Use power drain, it helps with emanagement and costs less
Emanagement is important versus things that don't give much energy... like terrorwebs (dark damage).
Use power drain, it helps with emanagement and costs less

Emanagement is important versus things that don't give much energy... like terrorwebs (dark damage).
.killjoy
The hardest thing about this build and every solo build is the chance that there will be a 2 nightmare pop and if power spike isn't recharged bye bye other than that I can clear smites on a good day.
xThe_Priestx
Question: power leak or power spike? Your list says leak but the picture is spike hehe
BrotherGilburt
Quote:
Originally Posted by Maxiemonster
Weapon set 1:
Fiery Flame Spitter (click here to see how to get to the collector that has this item) with X% Enchantments mod.
-50 Health Cesta. Last time I went to that collector the firey flame spitter didn't have a enchant mod on it. I think it was nerfed.
Brother Gilburt
Levi Garett
Quote:
Originally Posted by BrotherGilburt
Last time I went to that collector the firey flame spitter didn't have a enchant mod on it. I think it was nerfed.
Brother Gilburt Sorry I chuckled a little after reading this
Brother Gilburt head over to LA D1 and BUY a enchantment grip for your FFS. The FFS's don't come with an enchantment grip on it. You have to add it afterwards.
Brother Gilburt Sorry I chuckled a little after reading this

Brother Gilburt head over to LA D1 and BUY a enchantment grip for your FFS. The FFS's don't come with an enchantment grip on it. You have to add it afterwards.
ShadowFyre
Nice job I must say. I'm going to test tonight. I'll post what I find. As well as any ideas that arise during my explorations.
BrotherGilburt
Quote:
Originally Posted by LeviGarrett
Sorry I chuckled a little after reading this 
Brother Gilburt head over to LA D1 and BUY a enchantment grip for your FFS. The FFS's don't come with an enchantment grip on it. You have to add it afterwards.
will no one ever told me! How much an enchant grip cost for axe???
You can stop laughing now
Brother Gilburt

Brother Gilburt head over to LA D1 and BUY a enchantment grip for your FFS. The FFS's don't come with an enchantment grip on it. You have to add it afterwards.

You can stop laughing now

Brother Gilburt
chessyang
Quote:
Originally Posted by BrotherGilburt
Quote:
Enchantment 20%..........................10-15k|D:M|S:M| Enchantment 19%.............................3-5k|D:M|S:M| Enchantment 18%.............................1-2k|D:L|S:L| good build btw -) used it a few time. squan
Quote:
Originally Posted by Caged Fury
And how is it the dumbest build ever? Because it's different? Because it's not the same 55 Mo/W build that nearly everyone and their dog uses?
There are always specific builds that are more better and efficient than others, just because a build is not the top one does not make it dumb. I enjoy reading posts where people try out something different, rather than follow the cookie cutter builds, and share it with the community. hmmm it is not the dumbest, i saw builds that are dumber. so lets just say that i just dont like your build. the biggest problem of you build is time. and as you know time is money. it takes way to long and the chance that you die in the beginning of UW is big. so it will cost you 1k without earning it back. and btw its boring. i know because i also can do UW solo with my W/mo. my build is way quicker then yours, but still it takes to long. if you go with a 55 monk and necro who use echo, SS, reckless haste and the double SV skills you can do UW in 15 minutes. i mostly go with my SS necro and i can kill smites with only 1 SS. just let the 55monk agro 1 group of smites, let bonneti recharge then agro an other group of smites, or 2 groups. the 2 or 3 groups will die in under 20 sec. and you can pick your drops |