Mo/Me 55 Hp Monk - Guide to UW solo'ing

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

*I'm always open for questions, and tips are highly appreciated.*

Skills:

1. Protective Spirit
2. Healing Breeze
3. Shield of Judgement [Elite]
4. Sympathic Visage
5. Power Leak
6. Mending
7. Balthazar's Spirit/Essence Bond
8. Blessed Aura

Attributes:


Equipement:
Weapon set 1:
Fiery Flame Spitter (click here to see how to get to the collector that has this item) with X% Enchantments mod.
-50 Health Cesta.

Weapon set 2:
11-22 Wand. Meeting the damage requirements is a must (the Smiting Rod from the collector in Droknar's Forge is the one I got).
-50 Health Cesta.

Armor:
A Zealot's Scalp (+1 Smiting Prayers). Tattoo's are the only Armor set that give you a small advantage, but it's small enough to ignore, it's not needed at all. Also, getting the Tattoos from Lion's Arch for example, work just as fine. The Armor Level doesn't matter in this type of build. Make sure every armor has a Superior Monk Rune, and that you have every type of Superior Monk Rune at least once.

The Guide:
The basics.
This build is made for "Smite runs", runs that kills the Bladed Aaxtes near the starting point, does the quest of the Lost Soul, and enters the area filled with Smite Crawlers. Why just these? They don't tend to cast annoying spells that much, making it possible to complete this without having Spellbreaker on you non-stop.
Cast Balthazar's Spirit, Essence Bond and Mending when you just enter the Underworld, don't ever take them off. Protective Spirit (PS), Healing Breeze (HB) and Shield of Judgement (SoJ) should be recast during every single battle, one second before they end (when they start to flicker fast), recast them.

Dying Nigtmares.
Not all that hard to face. When you hear the sound these Dying Nightmares make when they pop up, select him immidiatly, and use Power Spike, followed by a Wand attack, that should kill him. Popping up 2 Dying Nightmares while you already aggro'd Bladed Aaxtes kills, if you haven't aggro'd any Bladed Aaxtes, get your Enchantments off as quick as you can and recast PS, so Rend Enchantment won't kill you.

Bladed Aaxtes.
The most annoying about these is their interupting skill Savage Slash, but with a little bit of timing, you'll be fine. Try casting HB during the time all or most Aaxtes are waiting untill they can hit you again. That way, they'll either be too late to interupt you, or don't even try. Luring bigger groups (4-8) is very possible. Most of the time, some of the Aaxtes won't be attacking, because they don't move because other Aaxtes are "blocking them" (*cough*improveAIplease*cough*), so even if you pull more Aaxtes, you'd most likely end up doing this in 2 times anyway, which makes it rather useless to aggro too much. If you're fighting 3 or more Aaxtes, use SV as soon as SoJ ends, to avoid getting interupted while you cast your next SoJ.

Grasping Darknesses.
Ai.. Distracting Blow AND "Fear Me!", two very annoying skills. You should be using SV non-stop, so the Grasping Darknesses won't be using these skills too much. They die rather fast, so that's a nice thing. If they get to use Skull Crack (which shouldn't happen), you're screwed, getting Dazed really sucks. If you get Dazed anyway, keep in mind that you have to cast HB and especially PS 2 seconds before it ends.

Smite Crawlers.
Not that strong, you shoulnd't have too much trouble with these. You can get a big group of these without dying, (~10). Look out for aggro'ing both Smite Crawlers and Colfire Nights, this can be quite tricky. Using SV while fighting these is pretty much a must, especially when gighting big groups, it makes it far easier.

Coldfire Nights.
These guys cast Maelstrom, which you should really look out for. You could try clicking on the Colfire Nights that you aggro'd, so you know when you're about to get a Maelstrom in your face. Try not to be stuck, if you're stuck and a Colfire Night casts a Maelstrom on you, you're defenceless, and you will most likely die. SV helps, but you might get into Energy problems using it, so look out.

Thanks for reading,
Max.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Nice build. I'll try it out today when I have the time. It would be helpful if you could post a video of you soloing the UW with this build.

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Nice, but how much faster is this than SoJ and Zealots? I find soloing UW as anything other than a N/Mo to be painfully slow.

stupoop

stupoop

Academy Page

Join Date: Jan 2006

We Hate Pve [PvE]

Me/

what happens when you've got more than 1 dying nightmare popping up?
kill 1 with power spike...recast PS and wand others to death? >_<

Megla Zero

Megla Zero

Lion's Arch Merchant

Join Date: Jan 2006

North Carolina

[OS]

Quote:
Originally Posted by Maxiemonster
Q - And what do I do when I face 2 Dying Nightmares?
A - Even more simple: You die. Power Spike has a 15 seconds recharge, 2 is too much when there are Aaxtes around. If you pop out 2 Dying Nightmares without any Aaxtes around, drop all your Enchantments quickly, and Wand both. Good job at reading <.<

Linsys

Linsys

Banned

Join Date: Dec 2005

Afk Mac N Cheeze Dun [LOOL]

Mo/N

Quote:
Originally Posted by Maxiemonster
Q - And what do I do when I face 2 Dying Nightmares?
A - Even more simple: You die. Power Spike has a 15 seconds recharge, 2 is too much when there are Aaxtes around. If you pop out 2 Dying Nightmares without any Aaxtes around, drop all your Enchantments quickly, and Wand both. You won't always die, I have been rended before using my 55 monk and was able to get prot spirit off fast enough + healing breese and stayed alive just fine..

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Quote:
Originally Posted by Linsys
You won't always die, I have been rended before using my 55 monk and was able to get prot spirit off fast enough + healing breese and stayed alive just fine.. The thing is, you can hold it with a necro, but this is a solo thread. It takes about 3-4 rounds of SoJ to kill a group of aatxes..

In 2-man all youd have to do is keep ps+breeze up until your nec kills the group, but in solo you have to worry a lot about your energy too.

NJudson

Krytan Explorer

Join Date: Dec 2005

It's my understanding that Anet took away the quest that gives you the -50HP Cesta so am I correct in assuming that the only way you could become a 55 monk is to buy one off of someone? I read about them all over the place, but not sure how you can get one of those cestas.

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by NJudson
It's my understanding that Anet took away the quest that gives you the -50HP Cesta so am I correct in assuming that the only way you could become a 55 monk is to buy one off of someone? I read about them all over the place, but not sure how you can get one of those cestas. Your understand is wrong.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Linsys
You won't always die, I have been rended before using my 55 monk and was able to get prot spirit off fast enough + healing breese and stayed alive just fine.. You won't survive a group of Aaxtes after that. You'll have many Energy problems without your Enchantments, and you don't have enough Energy to get all those up in time and without getting interupted.

And I might post Videos later, if we get favor

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Made the FAQ into a guide Tips are still appreciated, since getting this build improved is always nice.

blocparty

blocparty

Frost Gate Guardian

Join Date: Sep 2005

W/

Quote:
Originally Posted by Maxiemonster
You won't survive a group of Aaxtes after that. You'll have many Energy problems without your Enchantments, and you don't have enough Energy to get all those up in time and without getting interupted. I've survived a bunch of rendings... just dont panic and know what order you want things up in... generally after i get rended you want ps and breeze up obviously, but then try to get teh energy regening skills up first. You run with both balth's spirit and essence bond, but I run with watchful spirit in place of essence bond, so you should be able to survive rendings as well.

You might want to switch power spike to power drain and just wand them. That's what I used to do when I 55'd with my mesmar, but other than that youre solid. =)

merciless

merciless

Frost Gate Guardian

Join Date: Aug 2005

Sin Squad www.sinsquad.us

W/

Quote:
Originally Posted by blocparty

You might want to switch power spike to power drain and just wand them. That's what I used to do when I 55'd with my mesmar, but other than that youre solid. =) *Correction* He already is solid.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Is Wroth's Rod usable for your max rod for anti-nightmare?

Ecksor

Ecksor

Krytan Explorer

Join Date: Feb 2006

kkthnxbai

Knights And Heroes [Beer]

i would so try this if we ver had favor -_- maybe later today

linkid

Ascalonian Squire

Join Date: Nov 2005

ETGD

N/Mo

Possibly bumping Protection down to 8 and Illusion up to 7 could help you kill things faster... And I like to use Power Drain over Power Spike, but that has a longer recharge (15 vs 25).
And the skill picture thing is off, since you have balthazar's in 7 and essence in 8... but that's not a big deal.

Blind Rage

Blind Rage

Krytan Explorer

Join Date: Sep 2005

New Zealand

Inyurface Gaming [IYF]

[QUOTE=Maxiemonster] get your Enchantments off as quick as you can and recast PS, so Rend Enchantment won't kill you.

[QUOTE]


rend enchant wont kill you, it'll kill the nightmare, and this build is incredibly slow

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

The picture is wrong, I run Blessed Aura, not Balthazar's Spirit.

And yes, this build is indeed incredibly slow (3 times 45 second recharge from SoJ), and you can't really change it I doubt there are any better alternatives anyway (for a Monk that is). If you really can't stand how slow this is, try a N/Mo with SS, even though the interupts can be a pain.

And Power Spike has a 15 seconds recharge time, but I can understand if you'd prefer Power Drain, but the recharge time can get annoying, since I prefer pulling more then 1 group, and that way I need to wait till the interupt is fully recharged before going to the next group(s).

And yes, every 1-handed weapon you meet the requirements for and has a high damage is suitable for this build, it's about killing, not specificly the stats.

And I ment "the Rend Enchantment kills you" in a non-direct way. It doesn't kill you itself, but eventually, it most likely will. And yes, I've survived several rendings, but it's still quite hard to get you Enchantments up before you run out of Energy.

Rid Dic K

Rid Dic K

Frost Gate Guardian

Join Date: Oct 2005

Oklahoma

*{HO}* Heavy Ordinance

W/Mo

And I imagine that someone has already stated this... but, you can survive a double nightmare. If the one takes them off, he dies... the other is killed by spike (If you use it), you cast your prot spirit asap, and then rebuild your enchantments. Your safe! You win! They lose! Amen. I've had to do that a few times, but I don't use Power Spike, and Probably won't. I think the wand will suffice!


P.S. Maxie.. you could change to Ranger Secondary, and add Serpents quickness, or if your really bold... Quickening Zypher! That way you don't need to worry as much about the recharge! Problem solved, and then you can also add a smite attack to get rid of a nightmare.

jonnybegood

jonnybegood

Wilds Pathfinder

Join Date: Jul 2005

huh?

The Final Exodus[FX]

This is very slow, I wonder if you could take out mending for arcane echo? ofcourse for the more experienced users.


EDIT: this does work well infact , still not nearly as fast as SS but it's nice if u dont have a necro.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

You CAN survive 2 Dying Nightmares, but it's quite hard on your own. While 2-manning this, it's quite easy, but Power Spike + Prot Spirit + HB is already 30 Energy, you won't have enough to get your Enchantments up, and without those, your Energy Will be drained way too quickly.

Changing to Ranger would be stupid too, I really need SV, witout it, this is far too hard.

And Archane Echo is useless in this build. 2 second casting time, 15 Energy. And of course SoJ is on about 30 seconds, and it recharges in 45 Seconds, for 15 more seconds of SoJ, it isn't really worth taking Arcane Echo.

z2kona

Pre-Searing Cadet

Join Date: Aug 2005

Mo/W

This build is probably the dumbest build ever
Why do you want a mesmer 2ndary? for power spike? Lolz

you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed.

Bonettis is just too valuable for UW soloing, with the 75% dodge and energy regain.

As for smites, SV is not needed, just use the usual SoJ + zealots fire Mo/W build
why nerf that build? its not like zealots fire has been nerfed..

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

Quote:
Originally Posted by z2kona
This build is probably the dumbest build ever And how is it the dumbest build ever? Because it's different? Because it's not the same 55 Mo/W build that nearly everyone and their dog uses?

There are always specific builds that are more better and efficient than others, just because a build is not the top one does not make it dumb. I enjoy reading posts where people try out something different, rather than follow the cookie cutter builds, and share it with the community.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by z2kona
you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed.
It might be rather difficult for you to understand, but the underworld goes further than the labyrinth. There are those cool places known as the Vale, the Frozen wastes... both which have nightmares and no nice little bodyblock spots. An interrupt is vastly useful if you're behind mobs already, since it can take 3 wand hits to kill nightmares on occasion, and unless you target it instantly you won't have time. Though I prefer power drain over power spike.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Avarre said it all. Walking to the spirit every time gets boring, especially when it's a 10 minute walk

And like I said before, Power Spike has a lower recharge, so unless you kill smaller groups, that only makes it possible for 1 Dying Nightmare to spawn, Power Spike speeds it up.

z2kona

Pre-Searing Cadet

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Avarre
It might be rather difficult for you to understand, but the underworld goes further than the labyrinth. There are those cool places known as the Vale, the Frozen wastes... both which have nightmares and no nice little bodyblock spots.
It might be rather difficult for you to understand, but this guide maxie wrote is for a smite run as stated on the first post. But i don't want to argue with you Avarre as I really like your Me/Mo uw solo build.

I know for the entire uw another build is crucial.
There is nothing wrong with different and creative builds, but this build for the smite run is just slow and inefficient.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by z2kona
It might be rather difficult for you to understand, but this guide maxie wrote is for a smite run as stated on the first post. But i don't want to argue with you Avarre as I really like your Me/Mo uw solo build.

I know for the entire uw another build is crucial.
There is nothing wrong with different and creative builds, but this build for the smite run is just slow and inefficient.
Well umm.. eh... frozen wastes is part of a smiterun! It's such a pain when one pops up and you're caught by coldfires... so I just prefer to have an interrupt.

I still prefer drain, because it can help when you're critically low on energy (less of a concern for a 55monk/mes though, your enchants are longer.)

Rogier

Frost Gate Guardian

Join Date: Feb 2006

[GoT]

Quote:
Originally Posted by z2kona
This build is probably the dumbest build ever
you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed. last time i checked that is impossible to do....(some sort of update?) but i could be wrong

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Rogier
last time i checked that is impossible to do....(some sort of update?) but i could be wrong I think it's still possible.. I could be wrong though, but I can't test it, don't have my computer for quite a while :/

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

It's still possible, I've used it before when I get multiple spawns and have to run away after getting rended.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Switch to Power Leak now Like it a bid more too. I'll post screenshots later.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

*smack*

Use power drain, it helps with emanagement and costs less

Emanagement is important versus things that don't give much energy... like terrorwebs (dark damage).

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

The hardest thing about this build and every solo build is the chance that there will be a 2 nightmare pop and if power spike isn't recharged bye bye other than that I can clear smites on a good day.

xThe_Priestx

xThe_Priestx

Ascalonian Squire

Join Date: Feb 2006

Resentless Family

Question: power leak or power spike? Your list says leak but the picture is spike hehe

Levi Garett

Levi Garett

Old School Nub

Join Date: Jun 2005

ABQ, NM

Guildless

Mo/Me

Quote:
Originally Posted by BrotherGilburt
Last time I went to that collector the firey flame spitter didn't have a enchant mod on it. I think it was nerfed.

Brother Gilburt Sorry I chuckled a little after reading this

Brother Gilburt head over to LA D1 and BUY a enchantment grip for your FFS. The FFS's don't come with an enchantment grip on it. You have to add it afterwards.

ShadowFyre

ShadowFyre

Academy Page

Join Date: Apr 2006

Reality is a great place to visit, but I couldn't live there.

Mo/N

Nice job I must say. I'm going to test tonight. I'll post what I find. As well as any ideas that arise during my explorations.

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

Quote:
Originally Posted by LeviGarrett
Sorry I chuckled a little after reading this

Brother Gilburt head over to LA D1 and BUY a enchantment grip for your FFS. The FFS's don't come with an enchantment grip on it. You have to add it afterwards. will no one ever told me! How much an enchant grip cost for axe???

You can stop laughing now

Brother Gilburt

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

Quote:
Originally Posted by BrotherGilburt
How much an enchant grip cost for axe???
as of today
http://www.guildwarsguru.com/forum/s...ad.php?t=44867

Quote:
Enchantment 20%..........................10-15k|D:M|S:M|
Enchantment 19%.............................3-5k|D:M|S:M|
Enchantment 18%.............................1-2k|D:L|S:L| good build btw -) used it a few time.

squan

squan

Banned

Join Date: Feb 2006

Rotterdam (The Netherlands)

Rotterdam Pride

Mo/

Quote:
Originally Posted by Caged Fury
And how is it the dumbest build ever? Because it's different? Because it's not the same 55 Mo/W build that nearly everyone and their dog uses?

There are always specific builds that are more better and efficient than others, just because a build is not the top one does not make it dumb. I enjoy reading posts where people try out something different, rather than follow the cookie cutter builds, and share it with the community. hmmm it is not the dumbest, i saw builds that are dumber. so lets just say that i just dont like your build.
the biggest problem of you build is time. and as you know time is money. it takes way to long and the chance that you die in the beginning of UW is big. so it will cost you 1k without earning it back. and btw its boring.
i know because i also can do UW solo with my W/mo. my build is way quicker then yours, but still it takes to long.

if you go with a 55 monk and necro who use echo, SS, reckless haste and the double SV skills you can do UW in 15 minutes. i mostly go with my SS necro and i can kill smites with only 1 SS. just let the 55monk agro 1 group of smites, let bonneti recharge then agro an other group of smites, or 2 groups. the 2 or 3 groups will die in under 20 sec. and you can pick your drops