Mo/Me 55 Hp Monk - Guide to UW solo'ing

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Maxiemonster
Maxiemonster
There is no spoon.
#21
You CAN survive 2 Dying Nightmares, but it's quite hard on your own. While 2-manning this, it's quite easy, but Power Spike + Prot Spirit + HB is already 30 Energy, you won't have enough to get your Enchantments up, and without those, your Energy Will be drained way too quickly.

Changing to Ranger would be stupid too, I really need SV, witout it, this is far too hard.

And Archane Echo is useless in this build. 2 second casting time, 15 Energy. And of course SoJ is on about 30 seconds, and it recharges in 45 Seconds, for 15 more seconds of SoJ, it isn't really worth taking Arcane Echo.
z
z2kona
Pre-Searing Cadet
#22
This build is probably the dumbest build ever
Why do you want a mesmer 2ndary? for power spike? Lolz

you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed.

Bonettis is just too valuable for UW soloing, with the 75% dodge and energy regain.

As for smites, SV is not needed, just use the usual SoJ + zealots fire Mo/W build
why nerf that build? its not like zealots fire has been nerfed..
Caged Fury
Caged Fury
Krytan Explorer
#23
Quote: Originally Posted by z2kona
This build is probably the dumbest build ever And how is it the dumbest build ever? Because it's different? Because it's not the same 55 Mo/W build that nearly everyone and their dog uses?

There are always specific builds that are more better and efficient than others, just because a build is not the top one does not make it dumb. I enjoy reading posts where people try out something different, rather than follow the cookie cutter builds, and share it with the community.
Avarre
Avarre
Bubblegum Patrol
#24
Quote: Originally Posted by z2kona
you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed.
It might be rather difficult for you to understand, but the underworld goes further than the labyrinth. There are those cool places known as the Vale, the Frozen wastes... both which have nightmares and no nice little bodyblock spots. An interrupt is vastly useful if you're behind mobs already, since it can take 3 wand hits to kill nightmares on occasion, and unless you target it instantly you won't have time. Though I prefer power drain over power spike.
Maxiemonster
Maxiemonster
There is no spoon.
#25
Avarre said it all. Walking to the spirit every time gets boring, especially when it's a 10 minute walk

And like I said before, Power Spike has a lower recharge, so unless you kill smaller groups, that only makes it possible for 1 Dying Nightmare to spawn, Power Spike speeds it up.
z
z2kona
Pre-Searing Cadet
#26
Quote: Originally Posted by Avarre It might be rather difficult for you to understand, but the underworld goes further than the labyrinth. There are those cool places known as the Vale, the Frozen wastes... both which have nightmares and no nice little bodyblock spots. It might be rather difficult for you to understand, but this guide maxie wrote is for a smite run as stated on the first post. But i don't want to argue with you Avarre as I really like your Me/Mo uw solo build.

I know for the entire uw another build is crucial.
There is nothing wrong with different and creative builds, but this build for the smite run is just slow and inefficient.
Avarre
Avarre
Bubblegum Patrol
#27
Quote: Originally Posted by z2kona It might be rather difficult for you to understand, but this guide maxie wrote is for a smite run as stated on the first post. But i don't want to argue with you Avarre as I really like your Me/Mo uw solo build.

I know for the entire uw another build is crucial.
There is nothing wrong with different and creative builds, but this build for the smite run is just slow and inefficient.
Well umm.. eh... frozen wastes is part of a smiterun! It's such a pain when one pops up and you're caught by coldfires... so I just prefer to have an interrupt.

I still prefer drain, because it can help when you're critically low on energy (less of a concern for a 55monk/mes though, your enchants are longer.)
R
Rogier
Frost Gate Guardian
#28
Quote: Originally Posted by z2kona
This build is probably the dumbest build ever
you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed. last time i checked that is impossible to do....(some sort of update?) but i could be wrong
Maxiemonster
Maxiemonster
There is no spoon.
#29
Quote: Originally Posted by Rogier
last time i checked that is impossible to do....(some sort of update?) but i could be wrong I think it's still possible.. I could be wrong though, but I can't test it, don't have my computer for quite a while :/
Avarre
Avarre
Bubblegum Patrol
#30
It's still possible, I've used it before when I get multiple spawns and have to run away after getting rended.
Maxiemonster
Maxiemonster
There is no spoon.
#31
Switch to Power Leak now Like it a bid more too. I'll post screenshots later.
Avarre
Avarre
Bubblegum Patrol
#32
*smack*

Use power drain, it helps with emanagement and costs less

Emanagement is important versus things that don't give much energy... like terrorwebs (dark damage).
.
.killjoy
Krytan Explorer
#33
The hardest thing about this build and every solo build is the chance that there will be a 2 nightmare pop and if power spike isn't recharged bye bye other than that I can clear smites on a good day.
xThe_Priestx
xThe_Priestx
Ascalonian Squire
#34
Question: power leak or power spike? Your list says leak but the picture is spike hehe
Levi Garett
Levi Garett
Old School Nub
#36
Quote: Originally Posted by BrotherGilburt
Last time I went to that collector the firey flame spitter didn't have a enchant mod on it. I think it was nerfed.

Brother Gilburt Sorry I chuckled a little after reading this

Brother Gilburt head over to LA D1 and BUY a enchantment grip for your FFS. The FFS's don't come with an enchantment grip on it. You have to add it afterwards.
ShadowFyre
ShadowFyre
Academy Page
#37
Nice job I must say. I'm going to test tonight. I'll post what I find. As well as any ideas that arise during my explorations.
BrotherGilburt
BrotherGilburt
Wilds Pathfinder
#38
Quote: Originally Posted by LeviGarrett
Sorry I chuckled a little after reading this

Brother Gilburt head over to LA D1 and BUY a enchantment grip for your FFS. The FFS's don't come with an enchantment grip on it. You have to add it afterwards. will no one ever told me! How much an enchant grip cost for axe???

You can stop laughing now

Brother Gilburt
squan
squan
Banned
#40
Quote: Originally Posted by Caged Fury
And how is it the dumbest build ever? Because it's different? Because it's not the same 55 Mo/W build that nearly everyone and their dog uses?

There are always specific builds that are more better and efficient than others, just because a build is not the top one does not make it dumb. I enjoy reading posts where people try out something different, rather than follow the cookie cutter builds, and share it with the community. hmmm it is not the dumbest, i saw builds that are dumber. so lets just say that i just dont like your build.
the biggest problem of you build is time. and as you know time is money. it takes way to long and the chance that you die in the beginning of UW is big. so it will cost you 1k without earning it back. and btw its boring.
i know because i also can do UW solo with my W/mo. my build is way quicker then yours, but still it takes to long.

if you go with a 55 monk and necro who use echo, SS, reckless haste and the double SV skills you can do UW in 15 minutes. i mostly go with my SS necro and i can kill smites with only 1 SS. just let the 55monk agro 1 group of smites, let bonneti recharge then agro an other group of smites, or 2 groups. the 2 or 3 groups will die in under 20 sec. and you can pick your drops