With the coming addition of all of the new henchmen, I think it would make sense for people to have to pay for henchmen but now receive all of the drops. Pricing should scale as the difficulty increases and could even be market-based so that the most demanded henchy (healer) costs the most.
Benefits:
1. Gold sink - Although you'll probably be making as much back by selling all of the drops, there will be many an occasion where the team gets wiped and the sink will work.
2. Strategy and Thought - If henchies are free, why not take them all if you're just using them to get from point A to point B? Now people would have to weigh the costs versus the rewards and possibly take risks with fewer bodies or play it safe but pay the price.
3. More drops - People play PvE in large part for the drops and and one of the biggest complaints with henchmen is that they take too much. People would probably pay more than what the sum total of the drops were worth (at the merchant) just so they at least get to see what falls.
Problems:
1. Henchy AI - People have to feel like they're getting some value from what they're paying for. Currently, when Alesia falls due to her own stupidity, it's a mild annoyance. If I'm paying for her to heal, she better take her job more seriously. The archer and the enchanter better step up their game too if they ever want to get off of the bench.
2. Decreased player grouping - This is probably due to a number of factors and may not happen under a "mercenary" system but I tend to think it would. It's a chore anyway to put together a competent group and adding the "who's going to pay for the henchmen" complaint to the mix might only add to the grief. Receiving all of the drops though goes a long way in pacifying the crowd.
What benefits/problems am I not seeing? How hard do you think this would be to implement?
Pay for henchmen, get their drops
Granamyr
Loviatar
Quote:
Originally Posted by Granamyr
What benefits/problems am I not seeing? How hard do you think this would be to implement? |
problem is someone will come up with a build guaranteed to survive the quest/mission and sacrifice the henchies and then reviving them for the next cannon fodder mob.
hell no as this would keep real groups from ever forming and be farmer loot dropped to death.
this has been shot down so many times there are patches on the patches.
Vilaptca
Henchmen are a nice way for people to play who can't get into a group.
I myself played on a wireless connection for the first three months of GW. That means Err=7 was frequent for me. Unless I wanted a large part of the community angry at me for quitting halfway through missions all the time, I HAD to use henchmen. I did experience people who told me to "STFU don't play guild wars if you keep getting kicked." Henchmen allowed me to completely ignore all pick-up groups and head right into the mission.
I also think finding groups for such easy quests is just silly, but I can't solo them. So I grab henchmen and get them done. Its much easier than spending 40minutes LFG for this quest.
I hope ANet never changes henchmen in any way like this, because then they take a large part of the game away for people who just don't have the time to spam LFG everytime they want to do anything. They can improve the hench AI though...I would not be opposed to that.
Vilaptca
I myself played on a wireless connection for the first three months of GW. That means Err=7 was frequent for me. Unless I wanted a large part of the community angry at me for quitting halfway through missions all the time, I HAD to use henchmen. I did experience people who told me to "STFU don't play guild wars if you keep getting kicked." Henchmen allowed me to completely ignore all pick-up groups and head right into the mission.
I also think finding groups for such easy quests is just silly, but I can't solo them. So I grab henchmen and get them done. Its much easier than spending 40minutes LFG for this quest.
I hope ANet never changes henchmen in any way like this, because then they take a large part of the game away for people who just don't have the time to spam LFG everytime they want to do anything. They can improve the hench AI though...I would not be opposed to that.
Vilaptca
Banin Galori
Quote:
Originally Posted by Granamyr
With the coming addition of all of the new henchmen, I think it would make sense for people to have to pay for henchmen but now receive all of the drops.
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Quote:
Originally Posted by Granamyr
1. Gold sink - Although you'll probably be making as much back by selling all of the drops, there will be many an occasion where the team gets wiped and the sink will work.
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Quote:
Originally Posted by Granamyr
2. Strategy and Thought - If henchies are free, why not take them all if you're just using them to get from point A to point B? Now people would have to weigh the costs versus the rewards and possibly take risks with fewer bodies or play it safe but pay the price.
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To the contrary, your suggestion does the opposite. People who pay for henchies' drops will just take all the henchies with them anyway.
Quote:
Originally Posted by Granamyr
3. More drops - People play PvE in large part for the drops and and one of the biggest complaints with henchmen is that they take too much. People would probably pay more than what the sum total of the drops were worth (at the merchant) just so they at least get to see what falls.
|
Quote:
Originally Posted by Granamyr
Problems:
1. Henchy AI - People have to feel like they're getting some value from what they're paying for. Currently, when Alesia falls due to her own stupidity, it's a mild annoyance. If I'm paying for her to heal, she better take her job more seriously. The archer and the enchanter better step up their game too if they ever want to get off of the bench. |
Quote:
Originally Posted by Granamyr
2. Decreased player grouping - This is probably due to a number of factors and may not happen under a "mercenary" system but I tend to think it would. It's a chore anyway to put together a competent group and adding the "who's going to pay for the henchmen" complaint to the mix might only add to the grief. Receiving all of the drops though goes a long way in pacifying the crowd.
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In short, you can't force people to pay gold just to advance in the game, especially since you're also denying their method of making money. And frankly, it's not that difficult to set up a solo build to farm. If you want to go farm drops, go farm drops, but don't drag the rest of us in by forcing us to pay for henchies and their drops.
Arcanis the Omnipotent
This can be solved in 2 ways:
Increase Gold drops in all areas that can be played with henches.
Decrease the % of drops that get negated from the henches.
Increase Gold drops in all areas that can be played with henches.
Decrease the % of drops that get negated from the henches.