Now we saw in the preview event there is going to be one dominate side probably. Now I'm a Luxon and have lead some victories but my guild and I can't push Kurzicks back forever.
Now as an empire grows it's army has to cover more ground so it's army gets smaller in each area. As an empire shrinks people retreat and there are more people in each area.
So using this logic we can make it so as one faction gets pushed into their core they get more NPCs then the other side. This would prevent one side from completely destoying the other one and prevent the lets go to this side and always win effect. This should start at only whne one side has 2/3 and the other has 1/3 of the map.
Something like this will probably happen.
Luxon gets pushed to 1/3 of total map---> Kurzicks pushs but gets pushed back by the added NPCs----> a push back and forth happens for a while -----> Luxon noobs get trained and some people change factions wanted the side with NPCs---> Luxon pushs toward Kurzick territory---> All steps repeat for Kurzick
This would be good for GW and make it so it would not be immpossible to conquer 100% of the map but make it hard and create a bit of a handicap for a losing side.
Any comments?
P.S. Signing this would be nice plz and ty. (10 views 0 replies
