interupters usefulness

Lady Lorwinia

Frost Gate Guardian

Join Date: Feb 2006

In this universe. In north america. That should keep you pedophiles guessing^^

R/Me

I love playing an interrupter. At best I can interrupt a chain of warrior attacks and monk spells.

Monks are like WTF when I interrupt their reversal of fortune and guardian.

Anyhow.

I found the interrupt ranger to be a bit.. lacking.

I think it needs to be a little more useful to the team.

Say packing some mesmer degen? I don't know. Maybe debilitating shot just to bug the monks a little bit more.

But for me. There needs to be something more to help out my team. Especially when the team is 3 warriors and 1 monk. My usefulness runs out a bit. I want my interrupter to be useful in all kinds of situations. And I'm not saying he was useless there. I just have a much harder time interrupter warrior adren spike chains. The monk isn't so bad. Although I would prefer to keep my targets to other casters.

But to help out my team in terms like "usefullness" I need to expand my horizons. What skills could I pack to make myself a little more useful.

Thanks in advance.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Bring Apply Poison. Even at a low WS you can keep pressure on the monk with the pretty much constant degen on the other team. Course that means you can't use RtW which is pretty much a mainstay in many interrupt builds. You might also use Crippling shot. Warriors get pretty flustered if they can't catch the squishys. You really only need one or two interrupts, so you're free to bring any number of utility skills or spells. I like using a R/W with Watch Yourself.

JiggyFly

JiggyFly

Lion's Arch Merchant

Join Date: Jan 2006

So-Cal

Forsaken Wanderers [FW]

Mo/

Yeah bringing along snares and poison to apply pressure to the opposing team is always nice. And you've pretty hit on the reason I don't like Rangers as much as I used to in PvP. So many Warrior heavy teams running around nowadays, make it very hard on a Ranger inerupter. Unless you're packing snares, and degen skills like Apply poison and Hunter shot, you would be hard pressed trying to be effective by trying to interupt skills like Evicserate.

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

So why not bring poison arrow, keep RtW, and use SS and DS? PA has a longer duration than apply poison and isnt a prep. Throw dirt is also useful, not just for you but for the "squishys" as well. Traps are good, but easy to avoid. If you want degen and to interupt, let me suggest migrain. 2 degen, I think, and slower casting time. Ok so its a hex, but anything can be removed, condition or hex.

art_

art_

Jungle Guide

Join Date: Dec 2005

Quote:
Originally Posted by Lady Lorwinia
Monks are like WTF when I interrupt their reversal of fortune and guardian. I think i would probably be like 'WTF' if my reversal of fortunes were continously being interrupted. I highly doubt you can consistently interrupt RoF.

Oh, one more thing. As an interrupt ranger you only need half a skill bar to perform this job. You could devote the rest of your skill bar to doing nice damage when you aren't under attack. e.g using penetrating attack/dual shot/hunters shot in the build.

Lady Lorwinia

Frost Gate Guardian

Join Date: Feb 2006

In this universe. In north america. That should keep you pedophiles guessing^^

R/Me

the thing is though. With this build I want to stay away from heavy attacks like dual/penetrating etc..

I want to focus more on the pressure and degen and interrupt than brute force.

Especailly because of all the warriors.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

My interrupt build consists of Punishing Shot, Savage, and Distracting for interrupts. For 'other uses' I pack Apply Poison and Hunter's Shot. It's not nice for a warrior to be running at you right at the beginning. All of a sudden they're hit with bleeding and poison with a chunk of their health gone.

As you're stringing that arrow, target the monk and immediately hit the monk with a punishing shot. Could interrupt a spell, either way, now they are poisoned too.

It's a good way to start off a battle.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Apply poison is good with interrupt skills for a degen or Read the wind for your arrows fly faster to your target (and dmg too).

(In Factions)
Maybe a little offtopic here, I thought about Archer Signet (E) for elite in interrupt build. Let me explain.

Rangers use 3 skills in this build: Distracting shot, Savage shot and Punishing shot (E). I thought to put Archer Signet for the Elite with: Distracting shot, Savage shot and Concussion shot. Of course with Apply poison for the preparation. At least, Concussion shot will have its effectivness.

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

My dedicated anti caster build right now looks like:
14 marksmanship (3+1)
12 expertise (+1)
10 domination magic

Distracting
Savage
Concussion/Debilitating (I prefer the latter)
Oath Shot {E}
Signet of Wearniess
Mantra of Signets
Shatter/Drain Enchant or Hex Breaker
Rez Sig

Its not good to try interupter in random arena because you can't use them to their full potential with all the warriors around, you're forced to bring self heals defensive stances etc just because you aren't sure if you'll get a monk on your team. The reason for only 2 interupts is because when they're outta energy there won't be anything for you to interupt :P . If I used debilitating, then mantra of signets, then SoW, then SoW again, then debil, then oathshot, I have eaten up his whole energy pool for 17 energy and done a good amount of damage to him, plus all my energy eating skills just got recharged so if he pulls out a OoB or MoR, wash, rinse, repeat ^_^

art_

art_

Jungle Guide

Join Date: Dec 2005

Quote:
Originally Posted by Inureface
My dedicated anti caster build right now looks like:
14 marksmanship (3+1)
12 expertise (+1)
10 domination magic

Distracting
Savage
Concussion/Debilitating (I prefer the latter)
Oath Shot {E}
Signet of Wearniess
Mantra of Signets
Shatter/Drain Enchant or Hex Breaker
Rez Sig

Its not good to try interupter in random arena because you can't use them to their full potential with all the warriors around, you're forced to bring self heals defensive stances etc just because you aren't sure if you'll get a monk on your team. The reason for only 2 interupts is because when they're outta energy there won't be anything for you to interupt :P . If I used debilitating, then mantra of signets, then SoW, then SoW again, then debil, then oathshot, I have eaten up his whole energy pool for 17 energy and done a good amount of damage to him, plus all my energy eating skills just got recharged so if he pulls out a OoB or MoR, wash, rinse, repeat ^_^ Thats the sort of build that would make your average earth ele in tombs cry, even he's running prodigy. I find running interrupt builds most effective against eles

Lady Lorwinia

Frost Gate Guardian

Join Date: Feb 2006

In this universe. In north america. That should keep you pedophiles guessing^^

R/Me

thanks a bunch for all the builds and ideas guys

SnoopJeDi

Lion's Arch Merchant

Join Date: Nov 2005

Saved By My Pinchers of Peril

R/N

Also consider Concussion Shot. It's a BIG price tag at 25 energy, but if you are careful about using it (ie. not spamming it to lengthen a chain) and hit during a looong spell, you can effectively knock out a caster for a long time. I can't wait until we get +dazed duration strings with Factions. Using RtW and/or Fav. Winds is great for speeding your arrows up and making the interrupts a lot more effective. The type of bow you use counts to. IIRC, the recurve is the most effective (smallest flight time). Personally, I prefer a shortbow for the quick re-fire, but I run a choking gas interrupter anyway.

And as noted above, debilitating shot is freakin' nasty. If your expertise is high enough, it's only going to cost you a little bit of energy (4-5 or something), but you're sucking away 10 energy. Might not seem like a lot, but if you interrupt a high-cost skill, and THEN use debilitating shot, you've effectively drained away ~35 energy from your target.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Archers Signet is a definate way to make Concussion Shot useful in PvP. Even if it gets cured in within 5 seconds you interrupted somet, wasted no energy and pissed off the target caster
Out of interest, if you use Concussion Shot with Apply Poison/Melandrus Arrows which condition goes on top?

Since if its the latter your target is pretty much screwed if your constantly reapplying the cover condition (unless they have an RC or Martyr monk).

Silas Verdeii

Silas Verdeii

Frost Gate Guardian

Join Date: Mar 2006

Vancouver, Canada

Warrior Druids of Silvari

Incindiary Arrows is also a nice little damage dealer to add to an interupter build. unlike apply poison it does damage to non-flesh enemies as well, and for 8 seconds you interup everthing the caster does pretty much and set them on fire to boot. maybe not the best because of the 8 second duration and 24 second recharge, but with lightning reflexes or Tigres fury you can really annoy a spellcaster.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Silas Verdeii
Incindiary Arrows is also a nice little damage dealer to add to an interupter build. unlike apply poison it does damage to non-flesh enemies as well, and for 8 seconds you interup everthing the caster does pretty much and set them on fire to boot. maybe not the best because of the 8 second duration and 24 second recharge, but with lightning reflexes or Tigres fury you can really annoy a spellcaster. With a short bow for more firing rate

Grammar

Wilds Pathfinder

Join Date: Aug 2005

"So why not bring poison arrow, keep RtW, and use SS and DS?"

That's exactly what I do.
As an interrupter, I feel naked without my RtW.
I use Poison Arrow and Hunter's Shot for degen, and Savage Shot, Distracting Shot, and Concussion Shot for interrupts.
Works well enough for me.

Barinthus

Barinthus

Krytan Explorer

Join Date: Sep 2005

California

(TRUE)

R/Me

Good thread but I have to disagree that interrupter is 'lacking.'

All PUGS i've been in couldn't do DDF until I brought along Concession Shot - then it became a cakewalk.

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

In 8v8 or 12v12, concussion shot, and probably broadhead arrow will be junk just because of the easiness of removing dazed. Unless you can stick on a cover condition fast (if preperation conditons are under dazed),other monks will just remove it with one mend condtion/ailment, and usually in HA, theres 3 monks and most likely one is running restore condition

AmericanPsycho

AmericanPsycho

Pre-Searing Cadet

Join Date: Aug 2005

FamE

R/Me

I duno, I think broad head arrow is going to be helpful in tombs if used properly. Over the factions weekend I tried out that move with pin down and apply posion. I had monks stacked with 3 conditions almost all the time, and my energy was fine. If you have some type of melee class on the monk with you there's no way that he is going to get off much spell wise. And vs restore conditions, just find the monk with it and put the conditions on him. 3x the cast on restore conditions makes interrupting restore cond. ez.

Usually I start up the match applying poison and firing a pin down. Get up a little closer to him and hit the broad head arrow, apply poison restacks over the daze and cripple and now all you gotta do is regain some energy, with a zealous bow thats np. Daze for a monk can be really annoying if you cover it with conditions.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

I never thought of using Pin down in tandem with Broad Head. Thats a good idea.