Doubled Skills - Possible Explination
HawkofStorms
Many people have complained about the repeat skills that appear in Factions. Most are crying and complaining about how it is unoriginal and demanding a removal of these skills. I was thinking about it and came up with a rather logical idea.
The thing is, Chapter 3 may have some repeat skills too. But some of those repeated ones will be in chapter 2 but not chapter 1 and chapter 1 but not chapter 2.
Lets say you are a current GW player and decide to stop playing. Three years from now you decide to pick the game back up. By now, they are on Chapter 7 or so. You want to buy a few of the expansions so you can specifically get a few skills.
In order to get those skills, you would have to buy chapter 5 for one skill, 6 for another, 4 for two more. By having repeat skills, you can do your research and pick out the one chapter that has the best mixture of all the skills in the game for you. Thus instead of having to buy four chapters in the above example, you may only have to buy one and thus be able to customize your character as you wanted them to be.
I think it is an interesting way to look at it (as in, down the line when there are many more chapters with many more reapeated skills). It fits in well with A.Net's idea about how it should be fair to newer players and not give unfair advantages to people with all the chapters.
So, discuss. Does that make sense? I don't want to hear anymore "this is a waste of my money to have repeated skills" arguement. I want to hear if anybody else has a different prespective or idea as to WHY A.net is doing this in the first place.
The thing is, Chapter 3 may have some repeat skills too. But some of those repeated ones will be in chapter 2 but not chapter 1 and chapter 1 but not chapter 2.
Lets say you are a current GW player and decide to stop playing. Three years from now you decide to pick the game back up. By now, they are on Chapter 7 or so. You want to buy a few of the expansions so you can specifically get a few skills.
In order to get those skills, you would have to buy chapter 5 for one skill, 6 for another, 4 for two more. By having repeat skills, you can do your research and pick out the one chapter that has the best mixture of all the skills in the game for you. Thus instead of having to buy four chapters in the above example, you may only have to buy one and thus be able to customize your character as you wanted them to be.
I think it is an interesting way to look at it (as in, down the line when there are many more chapters with many more reapeated skills). It fits in well with A.Net's idea about how it should be fair to newer players and not give unfair advantages to people with all the chapters.
So, discuss. Does that make sense? I don't want to hear anymore "this is a waste of my money to have repeated skills" arguement. I want to hear if anybody else has a different prespective or idea as to WHY A.net is doing this in the first place.
Sunai
http://www.guildwarsguru.com/forum/s...97#post1138097
Though what you said may be an added benefit. Apparently, it's for adding a few new tactics, though for some of the skills I'm not sure how it could help.
Also to reiterate what Gaile said, it's not a waste of money. The duplicated skills were not counted when they were advertising how many new skills you get. You get the 25 new ones plus 5 duplicated ones per class.
Though what you said may be an added benefit. Apparently, it's for adding a few new tactics, though for some of the skills I'm not sure how it could help.
Also to reiterate what Gaile said, it's not a waste of money. The duplicated skills were not counted when they were advertising how many new skills you get. You get the 25 new ones plus 5 duplicated ones per class.
Numa Pompilius
Quote:
Originally Posted by Sunai
Apparently, it's for adding a few new tactics, though for some of the skills I'm not sure how it could help.
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SAQ
Yep, the Priest in PvP will love it when he gets his hand on 2 Heal Area (Heal Area and Healing Burst) spells!! Wooo~~
Numa Pompilius
Quote:
Originally Posted by SAQ
Yep, the Priest in PvP will love it when he gets his hand on 2 Heal Area (Heal Area and Healing Burst) spells!! Wooo~~
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Cottage Pie
doubling of skills was inevitable...Galrath slash is essentially +36 damage for 6 strikes or something of adrenaline
it's an 'obvious' skill, nothing quirky about it, it converts X amount of A into X amount of B relative to it's attribute. It's just not possible to avoid doubling of skills considering factions will be used as a stand alone product.
it's an 'obvious' skill, nothing quirky about it, it converts X amount of A into X amount of B relative to it's attribute. It's just not possible to avoid doubling of skills considering factions will be used as a stand alone product.
Dazzen
Quote:
Originally Posted by Numa Pompilius
Yeah, who'd ever want to get off two identical spells without having to wait for it to recharge...
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EDIT : I smell something fishy and gaile answers didn't really convice me.
Killin_Frenzy
Doubled skills are there for
A. Possible builds needing duplicate spells that do not require echo.
B. So that people that buy factions and don't buy prophicies still get to use similar skills.
A. Possible builds needing duplicate spells that do not require echo.
B. So that people that buy factions and don't buy prophicies still get to use similar skills.
nirhan shadowmauler
im sorry but if i can use tigers frenzy on my warrior i dont need to be a w/r for a great attack boost.
XeNoGeArZ
They should have "Charm Animal" double. That would be awesome.
Snowman
are you suggesting that in Chapter 3 there might be TRIPLICATED skills?
x_X
Galrath slash number 1...
Galrath slash number 2...
Galrath slash number 3...
:O
x_X
Galrath slash number 1...
Galrath slash number 2...
Galrath slash number 3...
:O
Dazzen
Quote:
Originally Posted by Killin_Frenzy
Doubled skills are there for
A. Possible builds needing duplicate spells that do not require echo. B. So that people that buy factions and don't buy prophicies still get to use similar skills. |
Tiger fury is prophecies only but is added in the faction skillist (bestial fury), has no interest to be used twice in a skillbar...
Besides, there was the core skill list to implement cross-chapter skills.

SilentAssassin
Quote:
Originally Posted by XeNoGeArZ
They should have "Charm Animal" double. That would be awesome.
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Orbberius
This could also be useful in a 'sealed-deck' mode. I don't know if ANet is seriously thinking of putting that in or not, I hope they do.
Celeborn
I love playing sealed deck in MTG, think it'd be great in GW.
Jenosavel
Quote:
Originally Posted by Dazzen
Echo only work on spells, some cloned skills aren't affected by echo...
Tiger fury is prophecies only but is added in the faction skillist (bestial fury), has no interest to be used twice in a skillbar... Besides, there was the core skill list to implement cross-chapter skills. ![]() |

However, I agree with all your points. Some of the duplicated skills have absolutely no reason to be duplicated. ...like Spinal Shivers. Why on earth would anyone need two Spinal Shivers on their bar?
Reverend Jekyll
Quote:
Originally Posted by Jenosavel
Echo works on skills just fine; you're thinking of Arcane Echo which only works on spells.
![]() However, I agree with all your points. Some of the duplicated skills have absolutely no reason to be duplicated. ...like Spinal Shivers. Why on earth would anyone need two Spinal Shivers on their bar? |
You can't really judge where the metagame will be until Factions is released.
NoChance
for the skills that are useless doubled, Anet should have just included the skill (with the same name) in Factions -- that way Anet doesn't even have to think up a new name!
yes, the core skills are exactly for this purpose, but core skills are intended to be available in every chapter of GW... Anet probably wanted some skills to be in just factions and prophecies but not necessarily every chapter.
yes, the core skills are exactly for this purpose, but core skills are intended to be available in every chapter of GW... Anet probably wanted some skills to be in just factions and prophecies but not necessarily every chapter.
Jenosavel
Quote:
Originally Posted by Reverend Jekyll
Yet there's a perfectly viable explanation for why someone would run Sympathetic Visage and Ancestral Visage on the same skill bar.
You can't really judge where the metagame will be until Factions is released. |
Similarly, Bestial Pounce is one of the worst pet attack skills out there, so that's the one they double?
It really feels like ANet didn't think this one through. Some skills that got doubled where already powerful enough and the duplication makes them nigh on over powered (Shadow Strike or Vamp Touch anyone?). Other times they took the bottom of the barrel scrapings (Searing Heat got a duplicate) and thought that duplicating it would somehow make the skill see more use? I'm sorry, but if a skill is that bad, it's not somehow going to get better when there are two copies of it on the bar.
Of course, there's always the possibility they're planning on buffing those skills so they'd be worth two slots, but that still doesn't account for the ones that are fine as is and just don't work with two copies on your bar. (what monk in their right mind would bring two copies of Heal Other?)
I understand ANet's proposed logic, and I love the idea of it. However, I think they flounded quite a bit in the implementation.
Almighty Zi
Its pretty simple really. It would make sense that all the duplicate skills should be core skills instead, however, the more skills that you take from prophecies and put into the core skills, the fewer unique skills each chapter has, or, you have to compensate by creating more new skills.
Hunter Sharparrow
Suppose maybe Anet put in repeat skills in Factions because Factions is not only an expantion but a new game within its self. You don't need the original GW to play Factions. This way people who buy just Factions won't be at an unfair advantage and can stay competitive with those that own both.
Jenosavel
Quote:
Originally Posted by Hunter Sharparrow
Suppose maybe Anet put in repeat skills in Factions because Factions is not only an expantion but a new game within its self. You don't need the original GW to play Factions. This way people who buy just Factions won't be at an unfair advantage and can stay competitive with those that own both.
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Hunter Sharparrow
What are you talking about "since the same exact effect could have been achieved by putting the skills in question in the Core skillset rather than a chapter-specific one". By what you say there it sounds like they didn't so my "argument" (wasn't an argument at all, just a suggestion) still stands.
NoChance
Quote:
Originally Posted by Almighty Zi
Its pretty simple really. It would make sense that all the duplicate skills should be core skills instead, however, the more skills that you take from prophecies and put into the core skills, the fewer unique skills each chapter has, or, you have to compensate by creating more new skills.
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Morangen
I think its a good idea to have some of the skills doubled. It gives us new options and it makes it easier for some people to get the skills.
Plus if it comes down to choosing one or the other, at least you have a little variety with the name (you can pick the one you like better). Nothing wrong with that.
Plus if it comes down to choosing one or the other, at least you have a little variety with the name (you can pick the one you like better). Nothing wrong with that.
eudas
Quote:
Originally Posted by Numa Pompilius
Yeah, who'd ever want to get off two identical spells without having to wait for it to recharge...
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eudas
Thom
Why did Anet double "bad" skill? (Based largely off of an MTG article)
1)Bad skills make the skill set more rich and gives novice players something to discover. No harm is really done my duplicating bad skills, but putting them in the core means keeping them in the core.
2)Some "bad" skills are simply niche skills that require specific strategies to utilize.
3)Some "bad" doubles are Timmy doubles: 2xearthquake ftw.
4)Bad skills can be made better with the correct synergy. Doubling skills creates natural synergy and allows you to better fulfill roles. A mechanic could become more useful if spammable even if it requires two slots.
5)Good skills could be overly dominant if doubled. Two RoFs would be over the top. Two Dual shots would be immediately used by every ranger spiker in game.
6)I think Anet is throwing some of this against the wall just to see what sticks.
1)Bad skills make the skill set more rich and gives novice players something to discover. No harm is really done my duplicating bad skills, but putting them in the core means keeping them in the core.
2)Some "bad" skills are simply niche skills that require specific strategies to utilize.
3)Some "bad" doubles are Timmy doubles: 2xearthquake ftw.
4)Bad skills can be made better with the correct synergy. Doubling skills creates natural synergy and allows you to better fulfill roles. A mechanic could become more useful if spammable even if it requires two slots.
5)Good skills could be overly dominant if doubled. Two RoFs would be over the top. Two Dual shots would be immediately used by every ranger spiker in game.
6)I think Anet is throwing some of this against the wall just to see what sticks.
Guardian of the Light
Guys remember Anet knows what their doing.