ALL GOLD
1. Defensive jeweled staff of inspiration magic energy +10, chaos max dmg 11-22 (req8 illusion magic), reduces weaknees on u by 20%,armor +5, insp. magic +1
2. Defensive accursed staff of enchanting energy +10, dark max dmg 11-22 (req8 curse), halves casting time 16%, Reduces blind on u by 20%, armor +5, enchanment last 16 % longer
3. Insightful fire staff of defense energy +10, fire max dmg 11-22 (req10 fire magic), reduces crippled on u by 20%, energy +3, armor +4,
4. Vampiric battlepick of axe mastery piercing dmg 5-26 (req9 axe), damage +16% while hexed,life stealing 2, life reg -1, axe mastery +1(17% chance if using skill)
5. Insigthful earth staff of warding energy +10, earth dmg 11-22 (req 9 earth magic),reduces crippled on u by 20%, halves time on casting spells 20%, energy +3, armor +6 vs elemental attacks
6. Tall shieldarmor 16 (strength 10), health +34 while hexed, water magic +1 (16% while using skill)
7. Barbed sephis axe of enchanting slashing dmg 6-28 (req13) dmg +15%, lengthens bleeding duration on foes by 33%, enchanment last 15% longer
8. Jeweled staff energy +10 chaos dmg 11-22 (req10 illusion magic), halves skill recharge on fire spells change 19%, halves casting time on fire spells 15%
9. Hale accursed staff of enchanting energy +10, 11-22 (req 10 curse), reduces blind duration on u by 20%, health +24, enchanment last 17% longer,
10. Sundering longbow of Enchanting dmg 15-28 (req 8 marksmanship), dmg +12% wile health is aboe 50%, armor pentration +10% (chance 9%), enchanmant last 15% longer
I would be really glad if u could give me a PC on these items, i suck at making prizes on gold items
Plz PC these items
Necro Schau
Necro Schau
plz some1 PC them
Necro Schau
*BUMP*

jdjamesdean
noone wants to pc cuz theres so many ... we hate that try to keep it to 6 and under plz ....
1 if 1 is the pic than exp salvage hope for the +1<20%> no idea on a price for that mod though
2 exp salvage +5 armor ...
3 merchant
4 not max merchant
5 merchant
6 merchant
7 15% when????? its a bit important
8 10-20k imo ...
9 merchant
10 exp salvage for 10/9 hopefully
1 if 1 is the pic than exp salvage hope for the +1<20%> no idea on a price for that mod though
2 exp salvage +5 armor ...
3 merchant
4 not max merchant
5 merchant
6 merchant
7 15% when????? its a bit important

8 10-20k imo ...
9 merchant
10 exp salvage for 10/9 hopefully
painstraider
Quote:
Originally Posted by jdjamesdean
noone wants to pc cuz theres so many ... we hate that try to keep it to 6 and under plz ....
1 if 1 is the pic than exp salvage hope for the +1<20%> no idea on a price for that mod though 2 exp salvage +5 armor ... 3 merchant 4 not max merchant 5 merchant 6 merchant 7 15% when????? its a bit important ![]() 8 10-20k imo ... 9 merchant 10 exp salvage for 10/9 hopefully |
agreed but #8 <10K
#7 while health above 50% its worth about 90K+
while health below 50% merchant right away
StueyG
1. if you get the +1 20% domination mod... I'd say around 50-100k depending
8. 10-20k sounds about right
agree with JD on the rest...
and #7 the sephis.. is it enchanted, above 50, or what?
8. 10-20k sounds about right
agree with JD on the rest...
and #7 the sephis.. is it enchanted, above 50, or what?
Necro Schau
TY for the pc checks and next time ill keep it under 6 items 
Number 7 (Axe) is enchanted >> 15% dmg (while enchanted)

Number 7 (Axe) is enchanted >> 15% dmg (while enchanted)