Need a realy good Hydra farming build.
Svovler
I have farm with my ranger in long time now, because i dont could farm in Augury rock with my elementalist any more.
So i heard i can farm Hydra, then i need a build?
So i heard i can farm Hydra, then i need a build?
LightningHell
Armor of Earth
Stone Daggers
Kinetic Armor
Crystal Wave
Balanced Stance(You'd have to go Warrior)/Obsidian Flesh (You'd have to go Ranger)
Glyph of Renewal/Aftershock
Whirlwind
Healing Signet/Serpent's Quickness
I'm a bit fuzzy on the brain right now, so sorry if it's not making sense.
Stone Daggers
Kinetic Armor
Crystal Wave
Balanced Stance(You'd have to go Warrior)/Obsidian Flesh (You'd have to go Ranger)
Glyph of Renewal/Aftershock
Whirlwind
Healing Signet/Serpent's Quickness
I'm a bit fuzzy on the brain right now, so sorry if it's not making sense.
Svovler
What about a build for: E/Mo or E/Me?
LightningHell
E/Mo:
Darnit, why not go Invincimonking. Remember to bring runes.
Mending
Healing Breeze
Protective Spirit
Aftershock
Crystal Wave
Whirlwind
Essence Bond
Balthazar's Spirit
E/Me (untested):
Mantra of Fire
Glyph of Renewal (Optional Elite)
Armor of Earth
Stone Daggers
Kinetic Armor
Crystal Wave
Aura of Restoration
Ether Feast
Darnit, why not go Invincimonking. Remember to bring runes.
Mending
Healing Breeze
Protective Spirit
Aftershock
Crystal Wave
Whirlwind
Essence Bond
Balthazar's Spirit
E/Me (untested):
Mantra of Fire
Glyph of Renewal (Optional Elite)
Armor of Earth
Stone Daggers
Kinetic Armor
Crystal Wave
Aura of Restoration
Ether Feast
oljomo
Hi
tried and tested (any times over) geo-tank hydra farmer:
stone daggers
aura of restor
armour of earth
kinetic armour
ether renewal
crystal wave/aftershock ( i use crystal wave, but mi not sure which of the two are better)
aftershock/balance stanse(warrior secondary/serpents quickness(ranger secodnary)/mantra of resolve (mesmer secondary)/shielding hands(monk secondary)/putrid explosion(necro secondary)
Meh you can tell i prefer pure ele :O
Best one ive found so far is warrior sec with balanced stance for hydras, but if your gonna go farm somewhere else, some of the others might be better.
oljomo
tried and tested (any times over) geo-tank hydra farmer:
stone daggers
aura of restor
armour of earth
kinetic armour
ether renewal
crystal wave/aftershock ( i use crystal wave, but mi not sure which of the two are better)
aftershock/balance stanse(warrior secondary/serpents quickness(ranger secodnary)/mantra of resolve (mesmer secondary)/shielding hands(monk secondary)/putrid explosion(necro secondary)
Meh you can tell i prefer pure ele :O
Best one ive found so far is warrior sec with balanced stance for hydras, but if your gonna go farm somewhere else, some of the others might be better.
oljomo
LightningHell
If you go somewhere else, a Serpent's Quickness-Obsidian Flesh/Mist Form farmer may be better.
Tv-set
I have had success with this build
Earth magic 16
Energy storage 15
Stone Daggers
Aftershock
Crystal Wave
Armor of Earth
Kinetic Armor
Earth Attunement
Aura of Restoration
Ether Renewal
Pretty basic build but effective.
Galigords Stone Staff is ideal weapon for this build or you can use some other weapon to get 20% longer enchantments.
Knockdowns of Meteor is bit annoying but not really dangerous. Just time your spells correctly and you should be fine.
Keep your enchantments up and fire renewal + spam daggers whenever you need energy. One trick which fastens runs is using renewal/daggers to kill last hydra of group to charge energy and immediatly aggro next group (remember to keep kinetic up casting ex. aura or aftershock).
Enjoy!
Earth magic 16
Energy storage 15
Stone Daggers
Aftershock
Crystal Wave
Armor of Earth
Kinetic Armor
Earth Attunement
Aura of Restoration
Ether Renewal
Pretty basic build but effective.
Galigords Stone Staff is ideal weapon for this build or you can use some other weapon to get 20% longer enchantments.
Knockdowns of Meteor is bit annoying but not really dangerous. Just time your spells correctly and you should be fine.
Keep your enchantments up and fire renewal + spam daggers whenever you need energy. One trick which fastens runs is using renewal/daggers to kill last hydra of group to charge energy and immediatly aggro next group (remember to keep kinetic up casting ex. aura or aftershock).
Enjoy!
oljomo
Hi
i enjoy teh certainty of not having to worry about knockdowns with balanced stance much more than the extra damage by having both crystal wave and aftershock.
Also not that galigords stone staff is a good weapon for most geo-tank builds, but a better combo is a -2 enchanted shield and a flame spitter with enchanting mod.
admittedly this will lose you more of the fast cast/recharge bonuses, but the damage you no longer take more than makes up for that, plus seeing gazillions of 0s pop up above your head is always fun. (take a geotanke witha -2 while enchanted shield into a load of avicara scouts and see the whole screen explode with 0s :O)
oljomo
i enjoy teh certainty of not having to worry about knockdowns with balanced stance much more than the extra damage by having both crystal wave and aftershock.
Also not that galigords stone staff is a good weapon for most geo-tank builds, but a better combo is a -2 enchanted shield and a flame spitter with enchanting mod.
admittedly this will lose you more of the fast cast/recharge bonuses, but the damage you no longer take more than makes up for that, plus seeing gazillions of 0s pop up above your head is always fun. (take a geotanke witha -2 while enchanted shield into a load of avicara scouts and see the whole screen explode with 0s :O)
oljomo
Antheus
Quote:
Originally Posted by Tv-set
I have had success with this build
Earth magic 16
Energy storage 15
Stone Daggers
Aftershock
Crystal Wave
Armor of Earth
Kinetic Armor
Earth Attunement
Aura of Restoration
Ether Renewal
Galigords Stone Staff is ideal weapon for this build or you can use some other weapon to get 20% longer enchantments.
Enjoy! For hydras I prefer balthazar's spirit over earth attunement, I've noticed it recharges energy more efficiently than what earth attunement saves.
Galigord's is a must for +20 enchant.
I'd run this exact build against slow hitters (ettins or sand wurms for example).
Earth magic 16
Energy storage 15
Stone Daggers
Aftershock
Crystal Wave
Armor of Earth
Kinetic Armor
Earth Attunement
Aura of Restoration
Ether Renewal
Galigords Stone Staff is ideal weapon for this build or you can use some other weapon to get 20% longer enchantments.
Enjoy! For hydras I prefer balthazar's spirit over earth attunement, I've noticed it recharges energy more efficiently than what earth attunement saves.
Galigord's is a must for +20 enchant.
I'd run this exact build against slow hitters (ettins or sand wurms for example).
Francis Crawford
TV-set -- is it really best to run a sup rune of Energy Storage with Ether Renewal? I play the same build without a second sup rune and my (higher than yours) level of health and also my energy bar often get fully refilled when Ether Renewal goes off.
Rhunex
There's a lovely E/Mo build in this sites archive stuffs. Essentially, its like this.
Stone Daggers
Obsidian Flame
Crystal Wave
Armor of Earth
Kinetic Armor
Aura of Restoration
Earth Attunement
Balthazars Spirit
Cast balthazar's spirit right when you enter the map, its an enchantment that stays with you at all times, taking away one regen, so getting it up asap means you can go right into battle with full energy.
Right before battle, cast Earth Attunement, armor of earth, kinetic armor, and aura of restoration(make sure the attunement is up before the armor buffs, gives you more energy).
In order to make this build work, you NEED stone daggers. Kinetic armor gives you some 70+ armor for 8 seconds, and the time is reset if you cast a spell. Stone daggers allows you to keep it up.
Now, with all your buffs up(watch them, Armor of Earth dies after 30 seconds, relatively quickly, and you don't want to go too long without the attunement) you shouldn't take much damage at all. And each time you're attacked, you get energy(via balthazars).
I've tested this build, and it does work, and if you read the article of the original creator, it says it works better with more hydra. And it does. I fought 9 hydra at the same time, because thats as much as i could aggro and still keep kinetic up. Killing the first hydras was easy, I hardly lost any health(it was noticeable, but I healed so quickly that it really didn't cause any problem).
Keeping up your enchantments, you also need to deal out damage. While you CAN kill 9 hydra with stone daggers...I would not advise such a plan of action. Rather, use crystal wave as soon as it recharges. It'll attack all hydras, and by the time you've killed 8 hydras, the last is on its last legs(metaphorically).
And while Obsidian Flame is a good spell, doing 100 or so dmg and ignoring armor, it does cause exhaustion, and I wouldn't recommend spamming it too much. I found that healthy substitutes for this skill include:
Earthquake-also causes exhaustion, but does AoE dmg
Aftershock-you won't get the second set of damage, but it does a healthy load as it is, and it's to all the hydras that are attacking you melee style, just like crystal wave.
Just so you know. I killed the 9 hydras with level 12 earth magic, level 12 energy storage. I'm waiting to use a sup earth rune on my first piece of geomancer armor(im getting all 4 15k sets) and so I had lvl 12 earth magic(no earth helm, saving money for 15k armor)
However, attribute wise, I would think that having level 16 earth(sup rune + helm) and level 15 energy storage(sup rune) would make this build immensly more easy to work with. Just so you know, at level 15, Aura of Restoration gives exactly %400 energy cost of your spells to your hp. if you use stone daggers, you're healed 20 hp.
As for weapons, same thing. I didn't have earthy wands or artifacts, so I used my fire things. As you might guess, my fiery weapons didn't help earth spells one bit, but it worked for me all the same. In short, though, it doesn't matter what you have for a weapon/artifact, it will work.
Stone Daggers
Obsidian Flame
Crystal Wave
Armor of Earth
Kinetic Armor
Aura of Restoration
Earth Attunement
Balthazars Spirit
Cast balthazar's spirit right when you enter the map, its an enchantment that stays with you at all times, taking away one regen, so getting it up asap means you can go right into battle with full energy.
Right before battle, cast Earth Attunement, armor of earth, kinetic armor, and aura of restoration(make sure the attunement is up before the armor buffs, gives you more energy).
In order to make this build work, you NEED stone daggers. Kinetic armor gives you some 70+ armor for 8 seconds, and the time is reset if you cast a spell. Stone daggers allows you to keep it up.
Now, with all your buffs up(watch them, Armor of Earth dies after 30 seconds, relatively quickly, and you don't want to go too long without the attunement) you shouldn't take much damage at all. And each time you're attacked, you get energy(via balthazars).
I've tested this build, and it does work, and if you read the article of the original creator, it says it works better with more hydra. And it does. I fought 9 hydra at the same time, because thats as much as i could aggro and still keep kinetic up. Killing the first hydras was easy, I hardly lost any health(it was noticeable, but I healed so quickly that it really didn't cause any problem).
Keeping up your enchantments, you also need to deal out damage. While you CAN kill 9 hydra with stone daggers...I would not advise such a plan of action. Rather, use crystal wave as soon as it recharges. It'll attack all hydras, and by the time you've killed 8 hydras, the last is on its last legs(metaphorically).
And while Obsidian Flame is a good spell, doing 100 or so dmg and ignoring armor, it does cause exhaustion, and I wouldn't recommend spamming it too much. I found that healthy substitutes for this skill include:
Earthquake-also causes exhaustion, but does AoE dmg
Aftershock-you won't get the second set of damage, but it does a healthy load as it is, and it's to all the hydras that are attacking you melee style, just like crystal wave.
Just so you know. I killed the 9 hydras with level 12 earth magic, level 12 energy storage. I'm waiting to use a sup earth rune on my first piece of geomancer armor(im getting all 4 15k sets) and so I had lvl 12 earth magic(no earth helm, saving money for 15k armor)
However, attribute wise, I would think that having level 16 earth(sup rune + helm) and level 15 energy storage(sup rune) would make this build immensly more easy to work with. Just so you know, at level 15, Aura of Restoration gives exactly %400 energy cost of your spells to your hp. if you use stone daggers, you're healed 20 hp.
As for weapons, same thing. I didn't have earthy wands or artifacts, so I used my fire things. As you might guess, my fiery weapons didn't help earth spells one bit, but it worked for me all the same. In short, though, it doesn't matter what you have for a weapon/artifact, it will work.
csskiller
Quote:
Originally Posted by Antheus
For hydras I prefer balthazar's spirit over earth attunement, I've noticed it recharges energy more efficiently than what earth attunement saves.
Galigord's is a must for +20 enchant.
I'd run this exact build against slow hitters (ettins or sand wurms for example). cool, this build works awesome. I was just wondering is there anywhere else an enchanted geo tank can go with this?
Galigord's is a must for +20 enchant.
I'd run this exact build against slow hitters (ettins or sand wurms for example). cool, this build works awesome. I was just wondering is there anywhere else an enchanted geo tank can go with this?
oljomo
Hi
with that standard earth tank build you can go anywhere where there is no unavoidable enchant removal/armour ignoring damage.
By unavoidable, i mean anything bu twell of the profane, as if you run away from any dead bodies you should be fine, i managed to solo all the scarabs surrounding the queen with it (used mantra of resolve as my last skill), but couldnt do enough dmaage to the queen
. (althoguh i did get 3 golds in that one run....)
Also against hydras i would say balanced stance is a must, as it lets you take on more hydras at once, (try taking on about 15 without it, and timing your spells so they arent disrupted), and also allow a bit more of lay back and farm mentality (i.e. its not so mentally demanding).
Obvious examples of other places to take this build are:
with mantra of resolve:
scarabs outside augury9they wont use vampiric ouch uneless theyre on low health, the key here is taking them out 1 by 1 so its not really worth it timewise, but is fun for a challge)
trolls in the troll cave: (can normally take 10-11 of them at once, but that was before mantra of resolve was nerfed, havent tried it since then)
with any 8th skill:
minotuars outside elona or the minotaurs outsire heroes audience(very easy, but not very many decent drops)
with balanced stance:
sand elementals outside heroes audience
sand wurms whereever they ar (normally switch out restoration for obsidian flame for this, and rely on renewal for healing)
Now, to the pros and cons of ether renewal vs balthazars spirit (and ill add stormchaser on as well, as that can be VERY useful):
ether renewal:
can have any secondary prof
heals as well (and a very major heal it is as well)
allows you to fight small groups, as you dont have to take damage for it to work
is elite
balthazars spirit:
doesnt need to be recasted so is easy to use
are limited to monk secondary
must be taking lots of damage for it to work-you cant take small groups very effectively
storm chaser
needs elemntal damage, making it only useful for specific farming places.
adds 5 energy per hit, which will fill your energy bar in a crazily small amount of time (if facing lots of opponants)
is less effective against small groups (but not ineffective due to the large amount per hit)
And another quick comparison: galigords staff vs ffs of enchanting+-2 while enchanted +30 hp sheild
staff:
cheap (relatively)
20% fast-casting with earth spells
20% fast recharge, (only with earth spells)
ffs+shield
+~5 armour
10% fast recharge on ALL spells (so can benefit ether renewal, which would be very useful)
-2 damage per hit (note this really does add up, allowing you to rely on heling much less, or even not have to heal)
both
20% longer enchantments
+30 hp
so if you can get one, the axe+shield combo greatly overpowers teh staff in terms of tanking ability, for a slight decrease in damage dealing ability, and more chance of having your spells interrupted (but not majorly), however getting a shield like that will be rpicey, so maybe switching out the +30 health mod for a less popular +1 to earth magice might be wise.
oljomo
with that standard earth tank build you can go anywhere where there is no unavoidable enchant removal/armour ignoring damage.
By unavoidable, i mean anything bu twell of the profane, as if you run away from any dead bodies you should be fine, i managed to solo all the scarabs surrounding the queen with it (used mantra of resolve as my last skill), but couldnt do enough dmaage to the queen

Also against hydras i would say balanced stance is a must, as it lets you take on more hydras at once, (try taking on about 15 without it, and timing your spells so they arent disrupted), and also allow a bit more of lay back and farm mentality (i.e. its not so mentally demanding).
Obvious examples of other places to take this build are:
with mantra of resolve:
scarabs outside augury9they wont use vampiric ouch uneless theyre on low health, the key here is taking them out 1 by 1 so its not really worth it timewise, but is fun for a challge)
trolls in the troll cave: (can normally take 10-11 of them at once, but that was before mantra of resolve was nerfed, havent tried it since then)
with any 8th skill:
minotuars outside elona or the minotaurs outsire heroes audience(very easy, but not very many decent drops)
with balanced stance:
sand elementals outside heroes audience
sand wurms whereever they ar (normally switch out restoration for obsidian flame for this, and rely on renewal for healing)
Now, to the pros and cons of ether renewal vs balthazars spirit (and ill add stormchaser on as well, as that can be VERY useful):
ether renewal:
can have any secondary prof
heals as well (and a very major heal it is as well)
allows you to fight small groups, as you dont have to take damage for it to work
is elite
balthazars spirit:
doesnt need to be recasted so is easy to use
are limited to monk secondary
must be taking lots of damage for it to work-you cant take small groups very effectively
storm chaser
needs elemntal damage, making it only useful for specific farming places.
adds 5 energy per hit, which will fill your energy bar in a crazily small amount of time (if facing lots of opponants)
is less effective against small groups (but not ineffective due to the large amount per hit)
And another quick comparison: galigords staff vs ffs of enchanting+-2 while enchanted +30 hp sheild
staff:
cheap (relatively)
20% fast-casting with earth spells
20% fast recharge, (only with earth spells)
ffs+shield
+~5 armour
10% fast recharge on ALL spells (so can benefit ether renewal, which would be very useful)
-2 damage per hit (note this really does add up, allowing you to rely on heling much less, or even not have to heal)
both
20% longer enchantments
+30 hp
so if you can get one, the axe+shield combo greatly overpowers teh staff in terms of tanking ability, for a slight decrease in damage dealing ability, and more chance of having your spells interrupted (but not majorly), however getting a shield like that will be rpicey, so maybe switching out the +30 health mod for a less popular +1 to earth magice might be wise.
oljomo
Tv-set
Quote:
Originally Posted by Francis Crawford
TV-set -- is it really best to run a sup rune of Energy Storage with Ether Renewal? I play the same build without a second sup rune and my (higher than yours) level of health and also my energy bar often get fully refilled when Ether Renewal goes off.
I suppose it really doesn´t matter. I just like to have energy 90+
Althought i have found energy being more demanding in these kind of runs so that extra energy let you keep going little bit longer. Health is not so important.

Althought i have found energy being more demanding in these kind of runs so that extra energy let you keep going little bit longer. Health is not so important.
Francis Crawford
Thorgall's shield is pretty cheap and should fit the bill.
Francis Crawford
Quote:
Originally Posted by Tv-set
I suppose it really doesn´t matter. I just like to have energy 90+
Althought i have found energy being more demanding in these kind of runs so that extra energy let you keep going little bit longer. Health is not so important. I generally find it more annoying to die than to run low on energy.

Althought i have found energy being more demanding in these kind of runs so that extra energy let you keep going little bit longer. Health is not so important. I generally find it more annoying to die than to run low on energy.

csskiller
Well, in the case of farming hydras DP isn't really that detrimental to you. Basically each one you kill gets rid of about 2% dp, so kill away

Shred Dread
Quote:
Shred Dread


LightningHell
Well, Hydras are pretty resistant to Fire.
There should be Water builds out there, actually.
There should be Water builds out there, actually.
Lord Cooper
everyone runs geomancer builds because you need the armour buffs. with 15 points in earth (11 + hat + sup) kinetic armour gets you an extra 80 armour and armour of earth gives you another 60! put 11 points in energy storage and 11 in tactics ( for balanced stance - you really dont want be getting knocked down all the time)
heres my build
stone daggers - cheap spammable spell for use with ether renewal
kinetic armour - mainstay of this build +80 armour
armour of earth - another vital skill +60 armour
obsidian flame - ignores armour 112dmg
crystal wave - also ignores armour 100dmg to all adjacent targets
earth attunement - minor energy management and another enchantment for ether renewal to work with
balanced stance - stops the knockdowns from the meteors
ether renewal - very effective self heal and energy management. you will have 4 enchantments up with this build getting you +64 health and + 11 energy for each spell... use stone daggers its cheap and spammable
with this build i can comfortably take on 3 hydras using only stone daggers to deal damage as you will take virtually no damage. what damage you do take is negated when you use ether renewal
i can take on 6 or 7 hydras but i have to use the big dmg spells to take them down a bit quicker mind you im fairly new with this build so im still practising.. stick to 3 at a time and its eeeasy!
a pyro build simply isnt viable here as they are resistant to fire to start with and they will deal over 100dmg to you with each fireball or meteor without the earth armour buffs
heres my build
stone daggers - cheap spammable spell for use with ether renewal
kinetic armour - mainstay of this build +80 armour
armour of earth - another vital skill +60 armour
obsidian flame - ignores armour 112dmg
crystal wave - also ignores armour 100dmg to all adjacent targets
earth attunement - minor energy management and another enchantment for ether renewal to work with
balanced stance - stops the knockdowns from the meteors
ether renewal - very effective self heal and energy management. you will have 4 enchantments up with this build getting you +64 health and + 11 energy for each spell... use stone daggers its cheap and spammable
with this build i can comfortably take on 3 hydras using only stone daggers to deal damage as you will take virtually no damage. what damage you do take is negated when you use ether renewal
i can take on 6 or 7 hydras but i have to use the big dmg spells to take them down a bit quicker mind you im fairly new with this build so im still practising.. stick to 3 at a time and its eeeasy!

a pyro build simply isnt viable here as they are resistant to fire to start with and they will deal over 100dmg to you with each fireball or meteor without the earth armour buffs
LightningHell
I'm surprised there aren't any Geo/Hydro builds out there.
Svovler
I have tried this build:
Stone Daggers
Aura Of Restoration
Armor of Earth
Kinetic Armor
Earth Elemental
Crystal Wave
Aftershock
Obsidian Flesh
But not a good build, i can only take 3 hydra as one time, if the 4 come i die!
Stone Daggers
Aura Of Restoration
Armor of Earth
Kinetic Armor
Earth Elemental
Crystal Wave
Aftershock
Obsidian Flesh
But not a good build, i can only take 3 hydra as one time, if the 4 come i die!
LightningHell
Quote:
Originally Posted by Svovler
Earth Elemental
No. I need to get this skill. I need to get this skill...NOW!
No. I need to get this skill. I need to get this skill...NOW!
Lord Cooper
i think he means earth attunement?
swap out aftershock for obsidian flame
swap out aura of restoration for ether renewal
swap out obsidian flesh for balanced stance (warrior secondary)
try and time balanced stance so that its up when they are dropping meteors on you
cast earth attunement before the fight.. it lasts 60 seconds and it will help with energy management while you set up your other enchantments
cast kinetic armour just before you initiate aggro then armour of earth.
fling a few stone daggers to get their attention
obsidian flame and daggers until they are all in melee range..
then crystal wave
cast ether renewal and spam stone daggers to fill your health and mana pool
then just spam away on daggers flame and crystal wave until they drop.
cast ether renewal whenever necessary
NEVER NEVER NEVER let your armour buffs drop!
swap out aftershock for obsidian flame
swap out aura of restoration for ether renewal
swap out obsidian flesh for balanced stance (warrior secondary)
try and time balanced stance so that its up when they are dropping meteors on you
cast earth attunement before the fight.. it lasts 60 seconds and it will help with energy management while you set up your other enchantments
cast kinetic armour just before you initiate aggro then armour of earth.
fling a few stone daggers to get their attention
obsidian flame and daggers until they are all in melee range..
then crystal wave
cast ether renewal and spam stone daggers to fill your health and mana pool
then just spam away on daggers flame and crystal wave until they drop.
cast ether renewal whenever necessary
NEVER NEVER NEVER let your armour buffs drop!
Lord Cooper
Quote:
Originally Posted by LightningHell
I'm surprised there aren't any Geo/Hydro builds out there.
hmm thats an interesting proposition... ive never played with water ill give it some time tonight and see what i can cook up

pegasux
The build I use is this...works great and you shouldn't ever die.
Balthazars Spirit
Obsidian Flesh
Aura of Restoration
Kinetic Armor
Armor of Earth
Crystal Wave
Aftershock
Stone Daggers
I also use a -2dmg shield and an axe with a 20% mod on it. I've been using this setup vs. the Galigords Stone Staff for about 2 months now and it does make a huge difference. Instead of using thorgalls shield which is one of the worst in the game go get the collectors shield in the wilds. -2DMG(enchnted) +45Health(Enchanted). You will need 5 ancient eyes for it...good luck buying it in town though since nobody is ever sellling them. Only drawback with this shield is that it's ugly! Crimson Carapace Shield. Energy becomes a problem only if you go 1 on 1 with a hydra after a long fight...instead just run off and aggro another group.
Balthazars Spirit
Obsidian Flesh
Aura of Restoration
Kinetic Armor
Armor of Earth
Crystal Wave
Aftershock
Stone Daggers
I also use a -2dmg shield and an axe with a 20% mod on it. I've been using this setup vs. the Galigords Stone Staff for about 2 months now and it does make a huge difference. Instead of using thorgalls shield which is one of the worst in the game go get the collectors shield in the wilds. -2DMG(enchnted) +45Health(Enchanted). You will need 5 ancient eyes for it...good luck buying it in town though since nobody is ever sellling them. Only drawback with this shield is that it's ugly! Crimson Carapace Shield. Energy becomes a problem only if you go 1 on 1 with a hydra after a long fight...instead just run off and aggro another group.
torquemada
Geo's primarily for tanking, mind you. Domination works miracles on hydras (since OP mentioned /Me).
LightningHell
Of course. But I'm not freaking bothered to kill them one by one.
mastar
Just wondering, where do you go hydra farming? and how do you use the build? Im using this one:
stone daggers
aftershock
crystal wave
armor of earth
kinetic armor
aura of restoration
earth attunement
balthazars spirit
How would I go about farming?
stone daggers
aftershock
crystal wave
armor of earth
kinetic armor
aura of restoration
earth attunement
balthazars spirit
How would I go about farming?
Francis Crawford
The traditional place is outside Augury Rock (Skyward Reach exit, if I don't have them mixed up -- anyhow, the more northerly one).
If you want to try with that build -- well, you'd probably cast your enchantments in the order Earth Attunement/Kinetic Armor/Armor of Earth, with Aura going anywhere in the sequence. Do NOT let Kinetic Armor run out, which means you have to keep casting early and often (since you can get knocked down). And if you're knocked down while recasting Armor of Earth, there could be a problem ...
If you want to try with that build -- well, you'd probably cast your enchantments in the order Earth Attunement/Kinetic Armor/Armor of Earth, with Aura going anywhere in the sequence. Do NOT let Kinetic Armor run out, which means you have to keep casting early and often (since you can get knocked down). And if you're knocked down while recasting Armor of Earth, there could be a problem ...
mastar
also, what is the point of hydra farming? I know ettins=runes and SF,Oro and UW are greens, but what do hydras drop?
Francis Crawford
Hydras drop cash and little else noteworthy.
But like most desert monsters, they drop collectible body parts, which can be helpful in outfitting a character (e.g., you can get an air something -- I think it's an air wand -- for them).
Hydra farming is popular because you can waddle right outside a city and kill a few of them. Virtually every single-profession, conveniently-located, high-end mob is a popular farming target, and they're no exception.
But like most desert monsters, they drop collectible body parts, which can be helpful in outfitting a character (e.g., you can get an air something -- I think it's an air wand -- for them).
Hydra farming is popular because you can waddle right outside a city and kill a few of them. Virtually every single-profession, conveniently-located, high-end mob is a popular farming target, and they're no exception.
mastar
so hydra farming isnt great for making money... whee else can u use similar builds?
LightningHell
Well, anything without any Mesmers or enchant-stripping Necros.
If you do farm in the UW, you could go Obsidian Flesh.
If you do farm in the UW, you could go Obsidian Flesh.
torquemada
Why I farm hydras? To punsih em for using fire magic, of course!!
S_Serpent
Quote:
Originally Posted by Rhunex
There's a lovely E/Mo build in this sites archive stuffs. Essentially, its like this.
Stone Daggers
Obsidian Flame
Crystal Wave
Armor of Earth
Kinetic Armor
Aura of Restoration
Earth Attunement
Balthazars Spirit
Cast balthazar's spirit right when you enter the map, its an enchantment that stays with you at all times, taking away one regen, so getting it up asap means you can go right into battle with full energy.
Right before battle, cast Earth Attunement, armor of earth, kinetic armor, and aura of restoration(make sure the attunement is up before the armor buffs, gives you more energy).
In order to make this build work, you NEED stone daggers. Kinetic armor gives you some 70+ armor for 8 seconds, and the time is reset if you cast a spell. Stone daggers allows you to keep it up.
Now, with all your buffs up(watch them, Armor of Earth dies after 30 seconds, relatively quickly, and you don't want to go too long without the attunement) you shouldn't take much damage at all. And each time you're attacked, you get energy(via balthazars).
I've tested this build, and it does work, and if you read the article of the original creator, it says it works better with more hydra. And it does. I fought 9 hydra at the same time, because thats as much as i could aggro and still keep kinetic up. Killing the first hydras was easy, I hardly lost any health(it was noticeable, but I healed so quickly that it really didn't cause any problem).
Keeping up your enchantments, you also need to deal out damage. While you CAN kill 9 hydra with stone daggers...I would not advise such a plan of action. Rather, use crystal wave as soon as it recharges. It'll attack all hydras, and by the time you've killed 8 hydras, the last is on its last legs(metaphorically).
And while Obsidian Flame is a good spell, doing 100 or so dmg and ignoring armor, it does cause exhaustion, and I wouldn't recommend spamming it too much. I found that healthy substitutes for this skill include:
Earthquake-also causes exhaustion, but does AoE dmg
Aftershock-you won't get the second set of damage, but it does a healthy load as it is, and it's to all the hydras that are attacking you melee style, just like crystal wave.
Just so you know. I killed the 9 hydras with level 12 earth magic, level 12 energy storage. I'm waiting to use a sup earth rune on my first piece of geomancer armor(im getting all 4 15k sets) and so I had lvl 12 earth magic(no earth helm, saving money for 15k armor)
However, attribute wise, I would think that having level 16 earth(sup rune + helm) and level 15 energy storage(sup rune) would make this build immensly more easy to work with. Just so you know, at level 15, Aura of Restoration gives exactly %400 energy cost of your spells to your hp. if you use stone daggers, you're healed 20 hp.
As for weapons, same thing. I didn't have earthy wands or artifacts, so I used my fire things. As you might guess, my fiery weapons didn't help earth spells one bit, but it worked for me all the same. In short, though, it doesn't matter what you have for a weapon/artifact, it will work. Yeah this build is nice, I switched the obsidian flame from obsidian flesh so I'm not knockdown anymore and can easily round up 11 hydra's and survive then too wipe them all out, you feel mighty good afterwards
Stone Daggers
Obsidian Flame
Crystal Wave
Armor of Earth
Kinetic Armor
Aura of Restoration
Earth Attunement
Balthazars Spirit
Cast balthazar's spirit right when you enter the map, its an enchantment that stays with you at all times, taking away one regen, so getting it up asap means you can go right into battle with full energy.
Right before battle, cast Earth Attunement, armor of earth, kinetic armor, and aura of restoration(make sure the attunement is up before the armor buffs, gives you more energy).
In order to make this build work, you NEED stone daggers. Kinetic armor gives you some 70+ armor for 8 seconds, and the time is reset if you cast a spell. Stone daggers allows you to keep it up.
Now, with all your buffs up(watch them, Armor of Earth dies after 30 seconds, relatively quickly, and you don't want to go too long without the attunement) you shouldn't take much damage at all. And each time you're attacked, you get energy(via balthazars).
I've tested this build, and it does work, and if you read the article of the original creator, it says it works better with more hydra. And it does. I fought 9 hydra at the same time, because thats as much as i could aggro and still keep kinetic up. Killing the first hydras was easy, I hardly lost any health(it was noticeable, but I healed so quickly that it really didn't cause any problem).
Keeping up your enchantments, you also need to deal out damage. While you CAN kill 9 hydra with stone daggers...I would not advise such a plan of action. Rather, use crystal wave as soon as it recharges. It'll attack all hydras, and by the time you've killed 8 hydras, the last is on its last legs(metaphorically).
And while Obsidian Flame is a good spell, doing 100 or so dmg and ignoring armor, it does cause exhaustion, and I wouldn't recommend spamming it too much. I found that healthy substitutes for this skill include:
Earthquake-also causes exhaustion, but does AoE dmg
Aftershock-you won't get the second set of damage, but it does a healthy load as it is, and it's to all the hydras that are attacking you melee style, just like crystal wave.
Just so you know. I killed the 9 hydras with level 12 earth magic, level 12 energy storage. I'm waiting to use a sup earth rune on my first piece of geomancer armor(im getting all 4 15k sets) and so I had lvl 12 earth magic(no earth helm, saving money for 15k armor)
However, attribute wise, I would think that having level 16 earth(sup rune + helm) and level 15 energy storage(sup rune) would make this build immensly more easy to work with. Just so you know, at level 15, Aura of Restoration gives exactly %400 energy cost of your spells to your hp. if you use stone daggers, you're healed 20 hp.
As for weapons, same thing. I didn't have earthy wands or artifacts, so I used my fire things. As you might guess, my fiery weapons didn't help earth spells one bit, but it worked for me all the same. In short, though, it doesn't matter what you have for a weapon/artifact, it will work. Yeah this build is nice, I switched the obsidian flame from obsidian flesh so I'm not knockdown anymore and can easily round up 11 hydra's and survive then too wipe them all out, you feel mighty good afterwards

Lucian
Quote:
Originally Posted by mastar
so hydra farming isnt great for making money... whee else can u use similar builds?
Depends on what you consider "great." Hydra gold drops are in the 80-100 gp range. The weapons they drop are worth around 50 gp ea. at the merchant. Also, if you ID all unidentified weapons before selling them to a merchant, they often go up in value quite a bit. Some will turn to "precious" and can triple in value. Hydra claws are 25 ea, unless you hold onto them to sell to other players. Then they can bring up to 100g ea.
Depending on how fast you are, and how many you kill, it's not unreasonable to get around 1500g in a 15-20 minute Hydra run.... just by selling everything to a merchant.
Depending on how fast you are, and how many you kill, it's not unreasonable to get around 1500g in a 15-20 minute Hydra run.... just by selling everything to a merchant.

pegasux
I don't understand why people say that hydras are not profittable...a full run all the way around takes me about 25-30 min at 5k-6k per run. thats 10-12k an hour. For me that's good money.
I beats soloing SF in the hopes of getting a decent green! Or doing FoW and hoping for a shard or 2. Ettins are nice but how often do you get a Sup Abs or Vigor now? Don't get me wrong ettins are good esp. when the Luxon quest was there but not now IMO. The Hydras will typically give 1-3 gold drops per run unless you over farm them. Unless they changed the drops in the last month it should still be very viable.
I beats soloing SF in the hopes of getting a decent green! Or doing FoW and hoping for a shard or 2. Ettins are nice but how often do you get a Sup Abs or Vigor now? Don't get me wrong ettins are good esp. when the Luxon quest was there but not now IMO. The Hydras will typically give 1-3 gold drops per run unless you over farm them. Unless they changed the drops in the last month it should still be very viable.
Sora of the Flame
A really Good Build IMo is
E/Me
Stone daggers
Aftershock
Crystal Wave
Channeling
Kinetic Armor
Armor of Earth
Obsidian Flesh {E}
Aura of Restoration
E/Me
Stone daggers
Aftershock
Crystal Wave
Channeling
Kinetic Armor
Armor of Earth
Obsidian Flesh {E}
Aura of Restoration