Low req = high price why?

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Quote:
Originally Posted by Thallandor
Having a low requirement allow the wielder to strike for max possible damage potential of the weapon with a lower stat point without considerations of skills and additional stat bonuses factored in hence as previously stated is more flexible compared to a high req weapon which require you to invest that many points in stat before you can deal the max weapons damage potential though if you are going for a high damage build, then it wont matter.

on a seperate note, low req gold items tend to have better mods/bonuses which is why they tend to sell for more than a high req one of the same skin unided.

seran
Quote:
Originally Posted by Kali Ma

I used to think that as well, until I read the following article:
Game Mechanics - A Treatise on Combat Mathematics

According to this article, the only way one is going to hit within the damage range listed on any weapon is if one has the stat for that weapon set to 12. A player who uses a req 8 weapon and leaves the stat at 8 is going to hit with only 70.7% of what the weapon is capable of.
Kali is correct.

Francis Crawford

Forge Runner

Join Date: Dec 2005

The point about characters who don't yet have a full 200 attribute points was a good one.

That aside, can anybody give an example of build they've ACTUALLY USED (or seen used) in which a weapon skill was in the 7-8 range?

I guess if you're a stance tank who just occasionally hits somebody, it might be possible. Or a trapper. Those are the two cases that come to mind.

Cottage Pie

Cottage Pie

Wilds Pathfinder

Join Date: Nov 2005

Birmingham, England

Taking Aegis

Mo/Me

Quote:
Originally Posted by Francis Crawford
The point about characters who don't yet have a full 200 attribute points was a good one.

That aside, can anybody give an example of build they've ACTUALLY USED (or seen used) in which a weapon skill was in the 7-8 range?

I guess if you're a stance tank who just occasionally hits somebody, it might be possible. Or a trapper. Those are the two cases that come to mind.

trappers use a staff/a non max bow - they deal 100's of damage with their traps, bows are just for lures or whatever.


I did find req 7 useful when i was a stance tank because i used to be hitting for full effectiveness, now a 7 attrib sword warrior would deal so little damage against the kind of enemies you'd want to tank (i reckon about 3-4 per swing, a good stance tanker doesn't use weapon attack skills), it just wouldn't be worth it, the casters wanding would out damage you.


I used a smiting build in hells precipice with 12 smiting, 7 sword and the rest in tactics, It was frankly the best possible tank cos AoE was still good and I was dealing 100's of damage, and I had a sword to slash about with. I think I had 1 attrib left over or something. I could have tooks my sword to 0 attribs and gone str and used dolyaks also, but never attacking for a warrior is just boring to hell, and I couldn't have used a smiting staff as I needed a sheild. See book holders ^^

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

Quote:
Originally Posted by lagrand1
My ranger has a gold req 5 marksmanship bow. He can have max points in wilderness survival and expertise, and still use the bow for max effect. A great trapping weapon. Even though it isn't max damage, it is worth more than many bows that are.
How is a bow a great trapping weapon?

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

i'm guessing he goes 16 WS / 15 Exp / 5 Marks ... so having a req 5 bow allows him to attack for a decent amount... he prolly uses the bow to use Oath Shot {E} then hopefully switches back to a staff

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Depends on what your attribute level is at. You're not going to want a high req shield in something that you dont have that high. Same with weapons. Although I'm pretty sure if you're going to use a specific weapon your attribute will be above 8. Usually the req8 wont be any more useful than a req10.

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Weapon requirements doesn't matter; as long you have 12 points of attributes in your weapon mastery, you should be doing the stated damage on the weapon.

Here's a chart:
Effect of Attributes on Weapon DamageAttribute
Level Percent of
Weapon Damage
0 35.6%
1 38.6%
2 42.0%
3 45.9%
4 50.0%
5 54.5%
6 59.5%
7 64.8%
8 70.7%
9 77.1%
10 84.1%
11 91.7%
12 100%
13 104%
14 107%
15 111%
16 115%

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

I have never ran less than 12 in a weapon mastery and never will. PvP you want to do the most dmg. Even versital war builds have 12 weapon.

Personally I don't care long as its not more than 12 and 10 is perfectly ok with me. Besides all you'll ever see is the skin.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

people buy them for collectability simple as... they don't buy a req 7 sword so they only have to run 7 in swordsmanship... and if they do (so they can pump up strength/tactics) then they are in fact complete morons.

Things like shields and to an extent focuses the requirement does matter... for example Strength being as usless as it is, you don't need to put a lot into it - and you most certainly don't want to be forced into doing so because you have a req 13 shield