Quote:
Originally Posted by Thallandor
Having a low requirement allow the wielder to strike for max possible damage potential of the weapon with a lower stat point without considerations of skills and additional stat bonuses factored in hence as previously stated is more flexible compared to a high req weapon which require you to invest that many points in stat before you can deal the max weapons damage potential though if you are going for a high damage build, then it wont matter.
on a seperate note, low req gold items tend to have better mods/bonuses which is why they tend to sell for more than a high req one of the same skin unided. seran |
Quote:
Originally Posted by Kali Ma
I used to think that as well, until I read the following article: Game Mechanics - A Treatise on Combat Mathematics According to this article, the only way one is going to hit within the damage range listed on any weapon is if one has the stat for that weapon set to 12. A player who uses a req 8 weapon and leaves the stat at 8 is going to hit with only 70.7% of what the weapon is capable of. |