high dmg output assassian
tossing the idea in the air of a high dmg output assassian ok first is lotus its basicly a energy management skill, then wild to drop stances so next skill can hopefully hit many times, then repeating stab till you miss hopfully its a bunch of times, if you get low on life or you miss, assualt him with fangs for bleeding and that 20% drop in life from deep wound, hope it kills him, and to finish it off use moebius which deals a small spike of damage and may reset you bar though i feel your energy should have been depeleted by now, if so return to an allie for a quick heal, or a blood ritual, rinse and repeat. if any time during that period of attack you become beat on use refuge to evade 50% of all attacks and get a minor heal in 4 seconds, my advise is use it everytime its availible to keep life up and damage down. ok base dmg is 111 dmg plus dagger damage which is rather modest but im hoping for repeat to work several times to beef dmg output. aftrer looking at this build i see an energy issue my plan is wonderful but you would need a blood ritual or bip to keep up spamming attacks. hmm wonder if ranger expertise works with assassian skills can anyone answer that? wondering if a r/a would be more effective with 7 in expertise, not as many crits but better energy management.. i think. not sure till we try have factions to test it.
Assassin/Warrior
Level: 20
Critical Strikes: 8 (7+1)
Dagger Mastery: 16 (12+4)
Shadow Arts: 9 (8+1)
Tactics: 8
- Golden Lotus Strike (Dagger Mastery)
If it hits, this attack strikes for +21 damage. If it hits a target that has no enchantments, you gain 12 Energy.
Energy:5 Cast:0 Recharge:20
- Wild Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +21 damage and target foe loses all stances.
Energy:5 Cast:0 Recharge:4
- Repeating Strike (Dagger Mastery)
Must follow an off-hand attack. If it hits, this attack strikes for +21 damage. If it misses, it takes an additional 15 seconds to recharge.
Energy:5 Cast:0 Recharge:0
- Twisting Fangs (Dagger Mastery)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +12 damage and struck foe suffers from Bleeding and Deep Wound for 21 seconds.
Energy:10 Cast:0 Recharge:12
- Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +37 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:10
- Shadow Refuge (Shadow Arts)
For 4 seconds, you have a 50% chance to "evade" attacks. When Shadow Refuge ends, you are healed for 84.
Energy:5 Cast:1 Recharge:8
- Return (Shadow Arts)
All adjacent foes are Crippled for 6 seconds. Teleport to target ally.
Energy:5 Cast:1 Recharge:20
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
high dmg output assassian well trying to come up with one
phreakilla
Yukito Kunisaki
The build lacks a containment skill which could probably replace Res Signet if the arena is suitable... [aka 12v12]
But aside from that, I can agree that this build will hit pretty hard...
A high damage sin's build is hampered by possible defenses...
Conditions/hexes on yourself...
enchants/stances on your victims
Since you can't break enchantments, I'd suggest finding a way to send in Expunge Enchantments if you have the chance, if not, ask a teammate to break enemy enchants for ya...
But aside from that, I can agree that this build will hit pretty hard...
A high damage sin's build is hampered by possible defenses...
Conditions/hexes on yourself...
enchants/stances on your victims
Since you can't break enchantments, I'd suggest finding a way to send in Expunge Enchantments if you have the chance, if not, ask a teammate to break enemy enchants for ya...
